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Ramaniscence

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Everything posted by Ramaniscence

  1. To be honest, I really don't remember whether or not that one was discussed, it could've just fallen through, but I'll find out later. There's a still a chance we can throw it into the mix because......... I'm pretty sure I can finalize this take 1 of the challenges. I'm still waiting on a few source tunes from Suzu, but that list should be ready to go out tomorrow-ish in a PM. Stay tuned for further instructions.
  2. Real-life and write-ups, I would assume. Those things don't write themselves, and if you're thinkin' "How hard could it be to write a couple paragraphes and post some songs a few times a week?" you got another thing coming. This is also assuming the mixer/game/system/composer/company are all already in the database. Otherwise you ahve to go out and get all that info, find a game image, edit and upload that image, add everything to the dabatase, check and recheck to make sure it's working, and then post. Edit: It's also been said before, and rightfully so, that the space between mixes is also sometimes on purpose. If they posted every mix as it got accepted you'd get days with 5-7 mixes, and weeks with no mixes at all. And from a mixer perspective you have more time to have your mix on the front page and get more exposure, rather than having it forced out in 2 updates.
  3. Update your skins: http://userstyles.org/styles/456
  4. yea, I was looking around on google who to credit it to, but I couldn't find any actual SOURCE for it, thanks.
  5. The Galaxy is at Peace....
  6. Main points here are: As far as key frames and timing go, once you bake a simulation, you have a key frame on every frame (the time slider is like a solid red line), so tweeking the curves isn't particularly an option given the amount of time we had left to finish the whole thing. Idealy we would've had time to delete some of the keys but, the simulation took almost all our time (right up to probably three or four AM the last night) so at that point we really had to just make a quick enviroment, light setup, and camera cuts. The best we could do was estimate how long we thought it SHOULD be, scale down all the keys, and do a playblast. The whole thing started @ 3500 frames, we were doing playblasting on different computers, and even THOSE were taking forever IN wireframe. So as soon as we got one that looked decent, we ran with it. I personally would've done the camera cuts differently (they're not even in stepped, if you look carefully you can see the screen flash because the camera is making a really quick move to the next position) and I didn't have time to edit that in post because by that time I was out of open lab and IN class. Like I said, I wanna go back and fix a lot of things. Ideally I want to put reflections on a few things and raytrace, fix the flashing glow (I know how to, but we didn't know it was going to until after the render, and by that time we didn't really have time to re-render the whole video), I want to redo some of the textures (my friend INSISTS on making things flat color, see Samus and the ship, rather than giving her any real texture like a brushed metal or something), ALL the lighting needs to have actual time put into it rather than just the 5 second setup I put into it, AND lastly I need to redo the whole thing with mental ray. right now the whole thing is rendered in Maya software because mental ray didn't like the version of TIF my friend used. The real problem for most of the things mentioned is that my friend, more or less, thinks he's amazing, and really doesn't like to hear otherwise from other people. And he IS kind of good, but not nearly as good as he puts off...I didn't feel like (didn't have time to) trying to have to fight him over this stuff. After 2 days of no sleep, I wanted to just get it done.
  7. The site doesn't like spaces OR underscores as far as I remember, though I'm pretty sure we can force it in the database once you register. /me puts that on the registration page into
  8. http://video.google.com/videoplay?docid=1319025063525090467&hl=en This is a video I did for my Visual Effects course @ Full Sail. The idea of the project was to create a "Mouse trap" like scenario with perpetual motion using Maya dynamics. Think Mouse Trap the board game or the Incredible Machine. AKA: This was done with physics simulation NOT traditional keyframe animation (although once a simulation worked, we baked it into keyframes on every frame since there's no garuntee a simulation will work the same everytime). The whole thing was done in 1 week, so some of the shaders (textures), models, and lighting could be better, and it wasn't rendered at optimal settings to conserve time. We plan on re-doing of a few of the afore mentioned things sometime soon, but as it stood we had a deadline to meet. (As it was we rendered 2300 frames at 30+ seconds per frame on 17 seperate PCs. This doesn't include the inital level intro, the opening and credits, and then the render from Final Cut after it was all spliced together. The render process alone took easily over 3 hours. Music credits go to: -Intro, Samus / Item Fanfares from Metroid Prime / Fusion OST -(Full of Life) 'Brinstar 1' by Ari 'Protricity' Asulin for Relics of the Chozo - http://smproject.ocremix.org -Metroid Prime Intro/Menu by Stemage for Metroid Metal - http://metroidmetal.com
  9. If by MOLESTED you me fellated.
  10. Likely via PM and in the thread and probably in ThaWiki too. We've been discussing this as well. The script obviously won't be taking this into account, but we may be. This is the kind of thing I wanted to work on during this downtime. Mixers WILL know in advance when the list is going to be coming.
  11. http://bluebomber.imeem.com/music/zNdaNRyy/bluebomber_kirby_superstar_greengreenscontagiouseyeinfectio/#3-DIauYpekyG_BG ROFLMAO WTF N00B. Seriously, though...if you're gonne say you wrote a song, WHY THIS?
  12. From a mixer's perspective, I promise to pick songs with most remixable potential from both obscure and well-know under remix games. Don't expect to see much post-SNES era.
  13. The only problem with that is, people are already eager to start mixing, and it took a week to get BARELY as many requests as mixers. Even if I let people get 2nd requests, a lot of the requests are already pretty difficult to make a mix of. I could easily fill it with another 20 mixes that'll not too complex and under remix just to get the ball rolling. Unfortunately at this point the people had their chance to talk. I need to think about the mixers now.
  14. It's not a new thread. The title was changed to let people know it's Phase 2, now. Phase 2 ends in less than 2 hours, and we have a bare minimum or requests (I think we're actually 1 short of 1 per mixer). I want to have EXTRA requests, so I'll probably be adding another 20 or so to the pool, and we'll mix it up and have the match-ups announced sometime next week. After all the match-ups are handed out (likely announced in the thread and sent out in a mass PM) then mixers will have 1 month from that time. JUST A HEADS UP FOR EVERYONE: I am absolutely anal about file names and ID3 tags. Anyone in the IRC channel will tell you that. At the end of the competition, so that all files are uniform, to ensure everyone has hosting, and to make sure everything is done cleanly. We will likely be using the system at Compo:ThaSauce or a similiar system which uses ThaSauce userbase. WHICH MEANS, that you WILL likely have to have an account on ThaSauce (besides the fact that you likely should anyway). This means if you DON'T HAVE ONE YET that you should SIGN-UP now. In case that's what we decide on doing. This way you are PREPARED when it comes time to submit your finished mixes. This system will also automatically start AND end the mixing periods (submissions will shut off after the deadline.) Just a heads up. NOTE: IF YOUR REGISTRATION DOESN'T COME WITHIN A FEW HOURS. PM ME WITH YOUR DESIRED USERNAME AND PASSWORD AND I WILL TRY TO FORCE THE ACCOUNT.
  15. Tell that to the emulation community. You're right, Half-Life 1 really has stood the test of time up against games like Final Fantasy VI, or Chrono Trigger...or even Mario 64.... I'm just DYING to go back and play Opposing Forces.........
  16. Save for MMOs console games have a LOT longer life expectancy than PC games, and their output is generally a lot more steady. PCs get maybe 1 or 2 decent exclusives a year (which is mostly only if you consider games that SHOULD be PC exclusives as PC exclusives like Orange Box and C&C3 and stuff like that that gets played primarily on PC). If even that.
  17. Lies. Good PC titles are few and far between outside of the MMO world and Christmas time. We got Orange box, Crysis, C&C3 on a lesser extent, some more cross platform FPS...but that's it. I can't even remember a PC game that came out that mattered between Oblivion and C&C3. And between C&C3 and Orange Box.
  18. In a bizarre, unforeseen circumstance, it is beginning to seem as if we'll have substantially less requests than I expected (in fact right now we're still 4 short of 1 per mixer). I'm looking to have AT LEAST 80 total, so if we don't hit that before the deadline I MAY extend requests and give everyone more, or I may (and more likely to ensure quality) just fill the last few slots myself.
  19. New list: http://wiki.thasauce.net/index.php?title=Freshly_Baked_ReMixer_Challenge
  20. Four AM edits'll do that. Fixed to use all availible 15,000 characters
  21. But do you have OCR4 tan pre-pixie cameltoe hate?
  22. Traditionally it's an annual thing, and I think I'd kind of like to keep it that way. Sort of like a ReMixer Olympics of sorts. We could do a another one more toward the middle of the year, but if we did it would be likely water down, and on a smaller scale, as not to steal too much spotlight from the main event. Edit: However, a lot of people have said they wished it WERE in the summer. So if we do a summer thing this year, and it has a good turnout as well, then perhaps next year I'll just wait until Summer to do the next one.
  23. Which reminds me...that FFTA song should be in blue.
  24. Thanks, that would've taken hardcore digging to fix later on >_<. That's what I get for rampant copy/paste, lol.
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