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Ramaniscence

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Everything posted by Ramaniscence

  1. MGS1 had best encounter music of the whole series. Also: Psycho Mantis's hymn. And, this goes without saying but, it's pivotal you have played ALL other Metal Gear Solids before being able to appreciate MGS4.
  2. QFT. The music in Twin Snakes is a REAL disapointment. I really wouldn't play it until you've experienced the original. Don't get me wrong, I like Twin Snakes a lot, I just don't like it nearly as much as PSX MGS.
  3. Those first 1000 songs made this site what it is today. In fact, I remember WAY back when when OCR had it's only streaming radio of just the first couple of songs I used to listen to it nonstop.
  4. Cheaters. That's who. S3 was ridiculous broke. I lost help when every 2v2 fight I joined was people in full vengeful. Even in the 1400-1500 bracket. I think I MAYBE got into the 1580s once, but I'd have to play late at night. I can stick destroyed S3 warriors solo, though.
  5. SPOILERS: The whole ending seemed really fitting to me. The game really could ONLY end with Big Boss. And the fact that Snake has his accelerated aging, really gives you a sense of this "This guy needs a break already." I played through the whole game HOPING Snake would die because the guy really just couldn't take anymore. After everyone, for his entire life, tell Snake there is nothing for him but the battlefield, that he was born there, that he lives there, and he will die there, it was REALLY cool to see Big Boss come and tell him to live the rest of his life...that he's earned it. To stop fighting. end spoilers PS: If spoilers are going to be this serious of an issue, OCR needs a spoilers tag already.
  6. That doesn't mean I don't want an unbreakable bubble and instant-full heals My survivability is pretty damn good, but not THAT good.
  7. 55 and 55, n00b. Give me a pally @ level 55, then we'll talk
  8. Not a scam. If for whatever reason you can't remember your password AND your security question, you have to fax them a valid ID (and some kind of form iirc) in order to get it back. A friend of mine had to do it not too long ago. Also: rumor my foot.
  9. Define reward? I've done nearly everything short of hardcore raiding, and I wouldn't call myself at ALL addicted, if anything I'm struggling just to find something to do IN WoW when I'm not just helping other people level their characters. I'm WAY to lazy to level a new character myself. It's a miracle that I even got MINE to 70 over the course of...what? 3 or 4 years or something.
  10. How do you people get addicted to WoW anyway?
  11. This thread has nothing to do with me.
  12. Whatever it is, I'm in. starla's in too. Because she has no choice but to be.
  13. Zelda could be made into a fine movie, even for fanboys. You could cry about there not being enough temples, or whatever else, but key elements are all the movie would need: A) Link being a boy in a town blah blah, going off and discovering he's DA HERO OF TIME Getting the master sword C) Zelda D) Ganon. E) Tri Force F) Optionally, Goddesses. They're becoming a big thing now a days, if even just mentioned. Fill in the in betweens however you'd like. LOOK at the Zelda's. Some of them have similiarities, but all of them are different. The plot follows a structure, fills in some key elements, and that's it. Sure we'd like to see a fire time, and a water temple, and a temple of time, and yadda yadda blah blah blah. But where were those in a Link to the Past? Where were they in Game Boy Renditions? Hell, look at Link's Awakening. It hardly followed anything you'd see in most Zeldas, but it's considered a Zelda title and a GOOD ONE at that. They could do a trilogy if they wanted to milk it, but I don't think there's a real need to. I think they could EASILY get the point across, with a little back story, and the key elements in 2.5 to 3 hours. The ONLY thing they'd need to do is STICK to those key elements verbatim. No trying to make it overly realistic, no trying to make it EXACTLY like the video game to where things like the Spinner from Twilight Princess exist. Just find a calm medium, and run with it. Also: Totally CG would be pretty much ideal, but I think IGN's trailer is a good example that, if done live action with the right productions team and a good enough ammount of resources, could be pulled off so long as the actors looked a bit more accurate (and Ganondorf wasn't LITERALLY green).
  14. I can help the design, but not the navigation http://ramaserv.thasauce.net/images/OCRCSS/VGMixX4/preview-artist.png http://ramaserv.thasauce.net/images/OCRCSS/VGMixX4/preview.png
  15. I'm interested in seeing how this game goes, but I'm really iffy about it. I hardly think it's the zomg WoW killer that everyone expect it to be...to me it's not even the same type of game. HOWEVER the fact that it's on XBOX360 and has bar fights, amongst other things, makes me rather iffy about the demographic that's gonna pick it up at first. WE SHALL SEE what transpires.
  16. Get used to it, kiddo! Also: Thank you to err'one. I've had a long, and busy birthday full of Avenue Q, MURS, and lots and lots of driving. All-in-all truely amazing
  17. Which totally wouldn't include PHP, Java, HTML, and CSS for web development or MEL script which is based on Python scripting for coding tools in Maya or setting up console command scripts for advanced rendering or Shake script and Unix base for general compositing, huh? Or XML, or XHTML...oh what I'm I saying. Nothing I learn in school is relevant to anything. I should just burn my money right now.
  18. Certification program? Specific technology for a specific job? que?
  19. Well he didn't claim he MADE those, but he didn't credit the original artists either.
  20. To be more specific, it was #ocremix. The videos themselves were made by TLF, Aetherius did the sound, and the voices in, but are not limited to, Antonio Pizza, Suzumebachi, Maridia, CotMM, and other channel regulars. Almost none of these people still come around with the exception of Suzu. AP and TLF drop in every once and awhile for a short time. My guess is that TLF either just lost interest or doesn't have the time anymore as they were pretty major productions for him and took a longgggg time to make.
  21. Generally from what I understand of the situation from what I read is as follows: Orphaned works are works that are copyrighted but to which the copyright owner can not be found. The databases create would be used to register artwork so it can be searched and found and the owner can be contacted so that it could be used commercially or otherwise. The CONCERN is that most artists won't have the time to register every work they've ever done, or even the one's they deem most important. With that, what protects a company from claiming they've searched the database, and used "sufficient ammounts of research" to locate the copyright owner, decide they couldn't find them, and use it commercially with "limited remedies" to the infringement. Which, even then, would likely create a costly legal battle for the artist to maybe get some compensation IF the court decides that the offender DIDN'T conduct a sufficient search, and the work in question wasn't registered in the database.
  22. If this belongs in the PPR forum then, by all means, move it, however I'm posting this HERE because, essentially this effects a lot of the people who post here. (I searched and I didn't find anything about this here yet, either). ESSENTIALLY, and I know it DOES apply to traditional and digital artwork posted on the internet, whether it also applies to music, I'm not sure as I haven't read the entire act, however either way it's a really important issue. Essentially the act would change the way the orphan works laws work to where every art piece you make would HAVE to be registered with at least 3 companies as copywritten and on record, otherwise anyone else can come along and use your work for profit. Here's the large posted from CGTalk:
  23. We should draft this guy into RTS mixing. Fans need to quit ruining my life.
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