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Everything posted by Chimpazilla
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I will do my vote on this soon, but a little background, I listened to this track in the inbox in July and I direct-rejected it because it had massive resonance and balance issues, also it was short (about a minute and a half). Jeremy reached out to me to get more info on how to improve it, and he has improved it quite a bit. I still think there are some production issues but it's definitely ready for judge processing. Ok, voting time. So, I had suggested some eq fixes to Jeremy, and suggested he lower the reverb and delay significantly as the track was getting washed out. He managed to get rid of the resonance from the low end that was actually obscuring the track at the louder parts. Now however, I feel like the low end isn't eq'd quite right. I had mentioned the possibility of eqing the left hand separately from the right, to get a little more clarity and definition in the bass, and I still think this is a good idea. I still feel there is too much reverb and more importantly too much delay. I suggest backing off on the delay, and also low cut the delay/reverb to around 800-ish Hz to keep low-end mud in check. Jeremy you confided in me that you played this track live and then quantized it in your daw. I caution against overquantizing your beautiful piano arrangements, as they can quickly sound mechanical and un-human. Leave some of your natural errors in so we can tell it is you who is playing it! I really love this arrangement and the moody solo-piano interpretation of this upbeat source. Nearly there... sorry to toss it back to you again... but these critiques should help you in all your future tracks, they will be excellent I have no doubt. NO (resubmit, please)
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remixer: Hazama real name: Jeremy Flessing game: Tetrinet name of arrangement: 'The Tetrinet Is Down' When you've played thousands of hours of a game with a single song that loops after just a single minute, that theme is bound to resurface eventually. For me, I've found that for the last 17 years, one of those songs has been "The Dance of the Spheres", used as the Theme to 1997's TetriNET. Without even thinking about it, when I'm sitting at a piano or a keyboard, bits and pieces of it come out every now and again, and I finally decided to just make it official. Back in the early 2000's, I attempted to remix this a few different times in a few different styles, but much like the song itself, my versions all came out repetitive and short. Truthfully, the song came about by accident. I was trying to write an original piano epic, but my left hand found the chord progression for the song, and my right hand cordially obliged, slowly and in a minor tone, and 45 minutes later, the song was "finished"... or so I thought. Enter a year's worth of waiting in the queue. During this time, I hadn't touched what I originally wrote at all, though I did religiously watch the Judge's Panel for updates. My song never ended up getting to the submission phase, thanks to the glorious intervention of Chimpazilla, who challenged me to not only fix some of the mastering issues that plagued my original submission (and let's face it, ALL of my previous OCReMixes) but to also extend it and add original bits. I took her advice to heart, and over the next few hours turned to days turned to weeks turned to months, I slowly refined the song, while a series of personal family tragedies were playing out in my life... and added what is arguably the heart of the song itself. I'm incredibly grateful for her guidance, without it, the parts between 1:46 and 2:39 never would have existed. My last submission to OCReMix was over a decade ago. Although I've lacked direct communication with the community and the people, I've silently cheered from a distance every victory the site and the composers/remixers have had. I can only hope that this submission is a new beginning of remixes from me. I've missed you all. -- Hazama
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Remixer Name: Garpocalypse Email: Forum ID: 31287 Name of Game: Legend of Legaia Remix Name: As The Town Sleeps Source: Light of the Town Hey OCR, This is my remix of Legend of Legaia's Light of the Town. For this one I tried to imitate the early works of one of my favorite, still living, composers. Ed Van Fleet. I first did this remix for the People's Remixing Competition a year ago and thought it would have a pretty good chance at passing the panel with a little more work. The arpeggios present in the source play throughout this remix and I did a few variations on the melody in order to expand it into a full remix and still retain familiarity. There is some original material in this remix but I believe it is still above the minimum amount of source material required. Thanks! Hope to see a bunch of you at MAGfest again! -----------------------------------------------------------------
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This track feels a little long to me, but I like the arrangement a lot. There is some really cool unique writing, instrumentation and sounds in this mix, and the soundscape is lush. Source use seems fine, I hear plenty of it with lots of fun interpretation. I'm hearing quite a bit of mud though, in the lows and low mids primarily. The bass is taking up too much headroom in the lowest range, and ends up sounding too quiet and indistinct as a result. Some of the instruments have a lot of reverb and their tails are overlapping badly quite often. Also, I'm hearing some unwanted resonances from one or more timbres throughout the mix. I'm going to listen again and decide how much this all bothers me. No, I'm not going to do that. These issues bother me. The track needs one more pass at the mixing, eqing the low and low mids and controlling the reverb tails, and taming some of the harsh resonances. NO (resubmit please)
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Yeah, had to wait out the two week rule or whatever in order to submit this baby as well. ReMixer name: G-Mixer Real name: Garrett Williamson Email: Website: http://garrettwilliamsonmusic.com UserID: 39845 Name of game arranged: Sonic CD Name of arrangement: “Timekeeper" Name of song arranged: “Quartz Quadrant” Comments: This is the track I did for the Temporal Duality remix project. Somehow it didn’t make it into the mix flood cuz like yeah whatever fine. Let’s be honest, we all wanted to be on the mix flood, but that didn’t happen. Haha I came in on the project pretty early when Rexy had begun generating interest in it, somewhere back in 2012. Almost immediately when it was decided that SuperiorX would direct the project, I came in begging to do Quartz Quadrant from the Japanese album. That track is one of my favorite tracks from any Sonic game. Unfortunately, another remixer had beat me to it, so I originally was doing a bonus remix of it. At some point, though, the original mix was dropped and I took the place of that track. This whole entire mix was basically done just by messing around in Logic Pro. I started off just programming chip tune sounds and eventually, after several months, it was finished. This could possibly be the most fun I’ve ever had remixing anything, video game music or not. I was so utterly happy with how this one turned out. My goal of a remix is always to make myself want to hear what I remixed more than the original version. And I think I most definitely achieved that goal with this song. Enjoy. --Garrett Williamson-- -------------------------------------
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*NO* Mega Man & Bass + Mega Man 10 'Stone Cold Metal'
Chimpazilla posted a topic in Judges Decisions
Link: It's hosted here on my soundcloud. Contact Information ectogemia Nathan Becker soundcloud.com/ectogemia 39510 Submission Information Mega Man & Bass, Mega Man 10 Stone Cold Metal 'Cold Man' (MM& + 'Enker's Theme' (MM10) Additional information about game including composer, system, etc. (if it has not yet been added to the site) Some of the first music I really got into was metal, so I've always wanted to tackle a metal tune. The thing is, I suck at playing guitar these days. So the next best thing is to sequence SNES guitar, right? Says so right here in my black leather, chain-bound Metal Bible on page 666 (which is coincidentally every page in the book). This arrangement was written for the 2nd round of the most recent WCRG and then remastered after Black Friday showered upon me its blessings of super-cheap, pro-quality mixing plugins. Thanks for the one day of reasonable prices, corporate overlords! Cold Man: https://www.youtube.com/watch?v=1jdTmmnii94 Enker's Theme: https://www.youtube.com/watch?v=zxpGwlfZct4 -
Happy Birthday, my friend! May your day be filled with interesting and personally meaningful cakes.
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ReMixer name: Amphibious Real name: Jordan Michael Reed Websites: http://amphibious.bandcamp.com/ https://soundcloud.com/jordan-reed UserID: 44489 ReMixer name: SuperiorX Real name: Matt Keller Website: https://soundcloud.com/superiorx UserID: 28286 Name of games arranged: Mega Man 4, Mega Man 6, Mega Man 9 Name of arrangement: Dynasty Name of individual songs arranged: Pharaoh Man Stage (MM4), End Credits (MM6), Plug Man (MM9), Jewel Man (MM9) Comments from Amphibious: The WCRG 2013 was a really exciting time. I had a blast making all of my arrangements, but this last one was certainly the one I was most happy with. I had a lot of themes to incorporate, and collaboration was encouraged, so I reached out to my teammates to get some material from them. Sadly Gario couldn't contribute any of his fantastic chip leads due to some time constraints, but I tried my best to makes some leads in his place! Jewel Man was his robot master and it was fun to work in. SuperiorX was able to contribute the pads and piano bits throughout, and what he did worked wonders for the overal sound of the mix. His robot master Plug Man was another great theme to add in. I'm very happy that my team members picked what they did, in the end I feel I was able to work all of our themes together in a coherent way, with some of their melodies weaving together at times. I tried a lot of new things with mixing, lead layering and the like in this mix, and I'm very happy with the results. I've always had a thing for chill, down-tempo mixes, but doing something upbeat and high energy like this was really fun and hopefully I can keep experimenting with new styles! It's been a while since I worked on this track and I needed to reorient myself with the sources myself For reference, the only part of the Mega Man 6 credits theme is from 3:04 - 4:42 in this video, since that's the part that Darkesword wanted us to use. 0:00 - The 3 note motif repeated in the piano throughout the intro uses the 3 note pattern of the Pharaoh Man bassline. 0:07 - Plug Man's main melody comes in harmonizing with the Pharaoh Man motif. 0:29 - 0:48 - Somewhat of a repeat, slowly building and adding little flourishes in the melody and such. 0:49 - 1:01 - First melody of the Megaman 6 credits theme. 1:02 - 1:16 - Melody is repeated, with a backing synth that is playing the bassline of Pharaoh Man in a higher register 1:17 - Pharaoh Man melody is used here, with a sort of liberal rhythmic alteration. 1:31 - Pharaoh Man melody continues, but with small parts of the Plug Man melody spliced in where there were rests before. I do this splicing of melodies together a few times in this song, and its a little hard to explain now that I'm trying to do so But I'm hoping you can hear what I mean. 1:45 - 2:00: The B-section Jewel Man melody comes in as the end of this sort of chorus section. 2:00 - 2:17: A reprise of the intro bit, shorter and with more melodic flourishes courtesy of Superior X. 2:18 - 2:46: The 2nd "verse", again using the first melody of the Mega Man 6 credits theme, with some slight variation on the ends of phrases. 2:47 - 3:01: The 2nd "chorus", but this time the roll of Pharaoh Man and Plug Man are reversed. First three notes of Plug Man happen, then Pharaoh Man interrupts with a quick motif. Then after then next few notes of Plug Man, it transitions into a part of the A section melody of Jewel Mans theme. This repeats twice. 3:01 - 3:15: The chorus ends the same way as the first time, using the B section of Jewel Man again. 3:16 - 3:45: This is the first time I use the B section of the MM6 Credits theme (Heard at 3:28 in the video I linked earlier in this message). I felt this acted as a good bridge section for the whole piece. 3:46 - 4:00 - This is a sort of climax part, I tried to do a cool guitar solo but its pretty minimal, and uses a part of the main Pharaoh Man melody that is echoed by some synths. There's also some liberal bass noodling for some reason. 4:00 - End - Another reprise of the opening, as it slowly fades away. I've never really done a full breakdown before so sorry if this is at all confusing! Let me know if further clarification is needed. Needless to say, after writing this all out I realize just how all over the place my source usage was. But I wanted to try mixing melodies together instead of just having one after another to make it more intricate. All the themes are used a fair bit throughout, they just have A LOT of interplay between them. A bit of a different writing style for me, but I like how it turned out! Hopefully it's all good for y'all. Thanks Comments from SuperiorX: This was the final mix for our team "The Beat Masters" in the WCRG 2013. Jordan asked me to contribute some pads and piano parts, and I was happy to oblige. Unfortunately due to time constraints I wasn't able to do as much I wanted, but luckily Jordan provided a solid starting point that I just expanded on a little bit. I ended up contributing the piano bits and the LFO and airy pads that you hear in the intro, the bridge (2:00 section), and the outro. I also layered a subtle synth instrument on top of the piano melody at 2:00 for a little extra pizazz. I'm really happy with how this track turned out and hope to collaborate with Jordan some more in the future! ------------------------------------------------------------------------- MM4 Pharoh Man: MM6 end credits: MM9 Plug Man: MM9 Jewel Man:
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Redg's and my Molgera track is basically done, just needs final tweaks. The next update from us will be the completed track.
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*NO* Legend of Zelda: A Link to the Past 'A Fistful of Rupees'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
While I'm still considering my overall vote on this track, I feel I need to point out the source usage from 2:15-4:14. 2:15-2:58 seems original, but at 2:58, he has used the motif starting at 0:46 in the source. He references this motif with the guitar repeatedly until 3:24, then with the flute until end. I'm still considering the production and may flip my vote, but I want to make sure he gets full source credit. edit 9/27/14: I've changed my vote to NO and explained my crits. -
What a lovely genre-swap idea for this cute little source. It is minimalistic and relaxing. The arrangement is conservative, follows source very closely, even the choir coming in toward the middle, but it sounds nice. The noodling from 1:25 - 2:01 is nice as well. Unfortunately, it appears that a good chunk of the second half of this track is strictly cut and paste. 2:01 - 3:18 is a cut and paste of 0:00 - 1:15. Even the guitar squeaks line up. This is a shame. If you can write something different after 2:01, or even the same writing but played differently, continue to reference the source melody but with a little bit of variation, this would work. Maybe try a different pad for the second half, that would add even more variation, and/or you could add additional elements. Then it would need a unique ending as well. I'd really like to hear this one again with a revised second half. NO (resubmit)
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finished spherical structures EP
Chimpazilla replied to rebrained's topic in Post Your Original Music!
Super as usual, Risto, I love it, this is just my speed. Gonna buy. edit: purchased. I love this, gonna use it to zone out and meditate to. -
Remixer Name: Greyvoice Real Name: Morgan Mills Email Address: Name Of Games Arranged: Kirby 64: The Crystal Shards Name of Arrangement: Forest Of Strings Name Of Song Arranged: Quiet Forest (level 2)
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*NO* Kingdom Hearts 'Ansem's Theme (Tspeiro Mix)'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
What the... I don't even.... omg wow... haha this track is aggressive and cool! Vocal haters, come on out. I think the vocals do capture the dark aggression of a vicious boss, though. Ok so I had to go watch this boss battle to really get the flavor of what's going on here. "Open your heart to darkness" indeed. YIKES. I really like the note progressions on the piano, quite dark and evil against the screaming saws. The speedup at 1:50 is cool. I feel like there's enough source but I haven't done a full breakdown. Gonna relisten to be sure, though. Production on this one is great as far as I can tell. Great ideas, very cool arrangement. I wish the ending wasn't quite so abrupt, but I'm over it. Devilishly good stuff. Glad you decided to "SUBMIT!" haha! edit 10/21/14: Aw, damn. Flex is right, gotta replace the Billy Zane vocal clips with your own. Hopefully not a problem, and should be fun to do? NO (resub PLEASE with your own vocals instead of Billy Zane so I can YES this) -
Tspeiro Tyler Speiran 49080 Submission Information Kingdom Hearts Open Your Heart Ansem Theme Yōko Shimomura I love the music from Kingdom Hearts games and wanted to do another remix.
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I admit I haven't played this game, so it was surprising to me hearing that the source tune is basically an opera track! So the genre conversion to dubstep is incredibly cool and creative. The remix uses some generic-ish sounds, but they are used well. The dubstep beat is cool but almost sounds too plodding after awhile. I really like how chiptune sounds have been used to replace the orchestral instruments in the source. Some of the widely-harmonic chip sounds are running a bit hot but it still works I think. Unfortunately, the dealbreaker for me is that the track was pretty much written once and then cloned. Other than one extra element added for variation (a backing synth playing blocked chords), the first and second halves are identical (yes, I did my layering trick, I can post the results if anyone wants). The ending starting at 3:14 is the only part I found to be unique (and I sure like that ending). This is too bad. I really love this concept, and it sounds good, but the first and second halves are just too similar. If you could change up the second half some, change the instrumentation somewhat or introduce a different lead, do some soloing or something, just anything to differentiate the two halves, I'd be onboard! NO (resubmit)
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Contact Artist name: Arctic Real name: Victor Madsen E-mail: Game: Super Smash Bros. Brawl Arrangement name: Super Smash Bros. Brawl Theme (Arctic Dubstep Remix) Songs: Super Smash Bros. Brawl Theme Original song: I recently got this remix almost 20k views on my youtube channel, something that I never thought was going to happen. I’m very pleased with this track, so thank you very much for checking it out. Thanks
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Other than the chord progression from the source, which is pretty simple, this track does take a long time to get started, all the way until 2:00 when the source melody begins filtering in, but it is nearly a 7 minute track. I am enjoying the extended filter-opening tease. The instrumentation is good, mixing is well done except I find the claps too loud and dry. Some delay would work well on the claps, and at the very least quite a bit more reverb on them. Or, how cool would it be if the claps were sometimes dry, other times super delayed and wide panned? The arrangement is straightforward, source is easily identifiable, although the majority of source use seems to be chord progressions rather than melody, but that fits this deep house style. Often the melody line is played by what I would consider backing instruments and for the most part there is no lead. Again, fits the genre. I like the breakdown beginning at 4:00, soft yet spooky. Some harmonic dissonance begins creeping in around 4:30 and by 4:45 it is quite pronounced. I like this and find it interesting, not sure if everyone will though. Breakdown lasts about a minute and a half, a good amount of time for this track. My only real gripe on this track is the claps. They are so integral to the track, and they are so centered and dry. Not enough to put me off this track though, I can totally zone out to this. Trippy and cool. YES
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Hey OCRemix! Long time listener, first time mixer here. My name is Christian Michael Poynter, artist name Arth4da. The piece I decided to remix was "Song of Healing" from The Legend of Zelda: Majora's Mask. When I heard my friend playing a piano version of the piece I lit up, Inspiration struck me and I stole his printed sheet music. I remembered playing the game as a kid but I had forgotten how beautiful the song was. Cycling between playing this song on piano and listening to way too much deep house music, the synthesis was inevitable. In the project I strived to create a dreamlike track that you could almost fall asleep to, were it not for the heavy house percussion firmly grounding you in the ambiance. Because of a terrible affliction for puns, I called my submission "House of Healing" (bahaha get it?). The buildup to the source material is long, with everything except the chord progression being original until about 2:00 when the melody shows itself for the first time and remains a prominent part of the song in various ways through the rest of the track. I tried to keep a deep house feel in mind, so at times the melody is almost obscured, and made into a part of the mix's essential structure; Punctuated by melodic lines fading into the front and then back into obscurity. My motto to myself while working was something like: "Song of Healing is way cool, but what would it sound like if Kaito wrote it?"
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We've dissolved from congratulations into synesthesia and silly memes.
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OCR03040 - *YES* Xenophobe 'Audiophobe'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
What a perfectly horrible source tune! Haha! This mix on the other hand, sounds pretty darned good. The arrangement is quite conservative, and ends up sounding a bit repeaty... but there is some super tasty personalization, and a definite Kraftwerk-meets-dancefloor flair going on. I love the filtered intro, the hard hitting drums and the glitching. There is some purposefully dissonant chippy-arpy stuff that I really like. Lots of little details here, good soloing. YES -
This is Showroom Dummy, hello everybody. I have no remixer ID on the forums, but I have a posted remix XD Anyways, this is my newest remix: It's from Xenophobe AMIGA I make it for PRC #258 http://ocremix.org/forums/showthread.php?t=45430 My style is more old electro influences and more calm but this mix I went very modern electro but with some twists . I always try to keep pulse waves in mixes and this is one with them too. It is very powerful and I worked more on keeping it surprising for the listener all the time. Hope is good for you guys and thanks for listening! (and sorry if any bad english) -----------------------------------------------------------------
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Both of you, get'cher asses to work! *whipcrack*
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OCR02989 - Final Fantasy VI "Toxic"
Chimpazilla replied to Liontamer's topic in ReMix Reviews & Comments
Wow, this is tight. Groovy, just the right amount of aggressive, and entertaining. DEM WUBZ. Really great track, love it. -
Anger, skepticism, happiness, melancholy, mania, joy, betrayal, bewilderment... Welcome aboard, jooj-dudes! ...and mod-dude!