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Chimpazilla

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Everything posted by Chimpazilla

  1. ReMixer name: jnWake. Name of game(s) arranged: Sonic the Hedgehog, Sonic Lost World. Name of arrangement: The Flying Garden. Name of individual song(s) arranged: "Green Hill Zone" (from STH), "Sky Road Zone 2" (from SLW). Mix comments: I made this mix for Round 1 of SZRC 2014. My main idea was to make a rocking song and I believe I succeeded for the most part. I also a added a random jazz/fusion thing at the middle, it is kind of unexpected but I think the transitions to and from that section work well. Song breakdown: 0:00 - 1:12: The main melody here (shared by the flute at the intro and the guitar later) takes elements from both sources. It begins with Sky Road and the end of the melody is from Green Hill. I wanted to begin the song with a calmer section and then rock! 1:13 - 1:34: I guess you can call this section original... I wanted to bring the flute back so I made this section! 1:35 - 2:20: The lead guitar comes back! This section is mainly based on the ending of Green Hill Zone (guitar and piano both play melodies from there). Synth lead plays a melody from Sky Road. 2:21 - 2:43: Breakdown time! This is mainly Green Hill zone on a E. Piano... 2:44 - 3:14: I didn't plan on inserting a section like this originally but the chords came to me while writing the song and I couldn't help but to add this section to the song! This is based on Green Hill zone, you can tell by the synth lead. Transition to the next section was a bit hard to write but I believe it sounds nice. 3:15 - End: Melody from the intro returns! Second repetition has the synth lead play a part from Sky Road. Hope you like it! green hill zone: sky road zone 2:
  2. Contact Info ReMixer name: Daniel Henri Website: https://soundcloud.com/danielhenri User ID: 51105 Submission Info Name of game arranged: Chrono Trigger Name of arrangement: Breezy Name of individual song arranged: Wind Scene Additional Info: Composed by Yasunori Mitsuda, originally for the SNES Link to original song: Comments: This has always been one of my favorite pieces of VGM. For me it is very laid back but at the same time elicits a sort of meloncholy feeling. I tried to take a semi-jazz approach with this arrangement but to me it also seems inspired by some progressive/instrumental/fusion groups that I enjoy listening to. Hope you all enjoy it! I've attached the mp3 file but you can also find it in .wav format on my soundcloud. -------------------------------------------------
  3. Tomo Club (feat. Kevin Fredericks of the Reno Video Game Symphony) www.rvgsymphony.com OverClocked Remix forum id=50319 This is Tango Di Windfall, and arrangement of Koji Kondo's "Windfall Island" from Zelda: The Wind Waker. It is performed by Tomo Club. Zelda: The Wind Waker Tango Di Windfall "Windfall Island" The Tomo Club started after flautist Sara Fujii commandeered a few members from the Symphony to record a video of the Dragon Roost Island theme from The Wind Waker. I (Kevin) was scooped up to relearn how to play mandolin and we quickly decided it should be a full group so we grabbed cellist Ben Brown, violinist Jessica Arrendale, percussionist extraordinaire Elizabeth White, and a second flautist in Shaolin Gates. We played the Windfall Island theme pretty straight for a while, but one day I switched over to my guitar after listening to some of Astor Piazzolla's tango piece "Oblivion" and we thought it would be pretty magical to imagine a Windfall Island street festival, with the townsfolk enjoying some late drinks and dancing to their theme song played in a distinct tango style. Tango being the sexiest of all music, we instantly fell in love with the tune and have been playing it at shows for almost a year now. -----------------------------------------
  4. ReMixer - RoeTaKa Name - Alex Roe Email - UserID - 9374 Games Arranged - Dark Souls Arrangement Name - E.S. Gwyn Songs Arranged - Gwyn, Lord of Cinder Game info - Dark Souls Composers - Motoi Sakuraba Systems - Playstation 3, Xbox 360, PC Comments: If you couldn't guess from the title it is blatantly an homage to E.S. Posthumus, two brothers who are amazing composers but sadly one of them passed away. I was listening to the track 'Kuvera' and I just thought it would be a great idea to do that sort of style with Gwyn, he is a badass and he needs a badass remix. ------------------------------------------------
  5. Sup guys, Mike and Joel here with our first submission as Helicopter Knife Fight. We have plenty more in the works (and completed) so stay tuned. This is a remix of Scrap Brain (Sonic 1 - Master System) and Lost Colony (Sonic Adventure 2) So this one was done for the Sonic Zone Remix Competition 2014. I had this idea before the competition started, which I talked about with Joel, and as usual my excitement transferred to him and we got really hype about it. Although it was only a concept in my mind at the time, I had a very clear idea of how the song was going to be, and in an amazing turn of events, the song actually ended up almost exactly how I pictured it. This was due (in no small part) to Joel's enthusiasm when we work together. He nailed the concept and execution and it was probably the most seamless collab we've done so far. We're becoming a hive mind of mixing, beware! Anyhoo, I picked scrap brain as my source to mix for the competition, but I ended up using more of my opponent's source, which was pretty damn good, and I quickly adapted and fell in love with it. The arrangement wasn't too complicated because both songs fell in the same key, so it was a matter of making an awesome, high-energy mix. Joel provided the rapping parts, while I provided the vocoded vocals and some of the backings. The arrangement was mostly me with some spot-on polishing and corrections by Joel. As for Joel's comments I leave you this: me: I'm gonna write the email Do you want to add any comments about it Joel: Mike told me to rap on his track so I did cause I'm apparently his bitch me: yes, yes you are We hope you enjoy our work. ------------------------------------------------------------------- Scrap Brain (SMS): Lost Colony:
  6. This is gorgeous and a very easy yes for me, plenty of source and beautiful interpretation that brings tears to my eyes. I just love finding REAL piano pieces in the inbox. But should we take him up on his offer to master it a bit louder? What say you all? YES
  7. Contact Information Your ReMixer name: Sebastien Skaf Your real name: Sebastien Skaf Your website: http://sebastienskaf.com/ Your userid: 23598 Submission Information Name of game(s) arranged: Earthbound Name of arrangement: Nocturne for Paula Name of individual song(s) arranged: Because I Love You Link to the original soundtrack: Not much to say about this one; it's a solo piano arrangement in a fairly modern style. I played it through MIDI using NI's Alicia Key's piano samples and did some basic mastering in FL studio. There's a lot of dynamic variance in this one due to the genre and style, so a lot of it ended up sounding pretty quiet compared to the louder section in the last 1/3rd, but that's an easy fix if it's too much of an issue. Other with that I'm pretty happy with how it turned out.
  8. Well Rexy, I have to bust out into a smile when I hear that Avien lead! (Thanks zircon for making that lovely preset!) Just fyi, Avien layers beautifully with other patches to make some really interesting and varied leads, I like to blend it with a flutey timbre, or another sine/saw thing, it is really very versatile and is one of my favorite sounds ever ever ever. But I digress! I have a couple of minor issues with this track. The drums are on autopilot a good part of the time, and the crash sounds are underwhelming. I wish the drums had more presence and they are also dry. There is a strummed thingy that is hard panned to the right, and I'm not a fan of hard panning, it feels especially odd on headphones. The whole track feels a bit dry. Many of the timbres you've used would really shine with just a drop more reverb added. The writing is really nice though, plenty of source and lots of fun soloing too. I like the little Green Hill Zone cameos. I like this overall, the production issues I have aren't enough not to accept this, it's really fun. And AVIEN. YES
  9. Remixer Name: Rexy (real name: Beverley Wooff) OCRemix user ID: 7528 Remix info:- Remix title: "Flicky's Night Out" Game covered: Sonic the Hedgehog (GEN) Individual songs covered: Star Light Zone (main source), Green Hill Zone (couple of minor appearances) --- This is one of a handful of tracks that I initially felt reluctant to send over (me = pessmistic and you know it), but I really started to warm up to it in the months after it was originally released as part of the Sonic Stadium Music Adventure 2012 (http://projects.sonicstadium.org). It's a very odd story as to how some prolific female OC Remixer got involved with a more amateur remixing scene, but it's been one social link after another as a result of the Sonic Zone Remix Competition '12 that got me to do a few tracks for it. The aim when deciding to tackle Star Light Zone at the very beginning was to create something happy, to the point and able to perform at OCR panels here in the UK, which appears to be really successful already. Why the overly-cheerful direction? Think about it... after that goddamn NIGHTMARE of a level that is Labyrinth Zone, this level was a complete and utter godsend in comparison. You're broken free from a potential watery prison, escaped the spiked shaft of death and are no longer worrying about losing lives to your inability to swim. Sure, there's going to be pitfall problems in Star Light, but nothing as bad as what you had experienced in the previous zone. It's all an explosion of re-finding your freedom and carefree spirit, don't you think? Either way, I hope this will go down well. Thanks for taking a look into it, and I'll be back here before you know it! Peace out, -Rexy-
  10. I find this to be a simple yet lovely (and straighforward) interpretation of this source. The playing sounds just a bit stiff in some spots but I think that has more to do with the sample being used than the actual playing. Reverb is just a teeny bit heavy, the reverb might feel less heavy with a low-cut around 400-500Hz. It is mastered a bit quietly but I'm not finding that to be a problem, there is one louder section and the track has enough dynamics. Simple yet effective, cleanly produced. YES
  11. Pumpkin King Joe Dumpe youtube.com/pumpkinking872 48065 Game: Donkey Kong Country 2 My arrangement: Frigid Fingers Name of song arranged: In a Snow-Bound Land I played this on my Korg Krome and used the German Grand Reverb preset. I played the tune slowly and simply. I also added my own section that was mostly improvised to build up to a nice conclusion. ---------------------------------------------------------------
  12. Oh man this compo died suddenly of a massive heart attack, and was never heard from again. Sorry guys!
  13. Quick thoughts... this track has some aspects that are really working well, and other parts that... don't work as well. Interesting combination of styles here, not sure they work well together. Drums are weak. Writing is repetitive. Will vote later.
  14. The remix is attached to the email, but can also be found on the link below Link to remix: Contact Information: ReMixer name: Qumu Email Address: UserID: 40215 Submission Information: Name of Game: Banjo-Kazooie Name of Arrangement: Grunty's Engines Name of Arranged Song: Rusty Bucket Bay Comment: For a long time I have been wanting to remix the Rusty Bucket Bay music, but I have never gotten around to it. The original track is filled with some kind of sinister determination which I really enjoy and would love to recreate. My goal with the mix when I started was to stay as true to the original track as possible while still adding my own touch to it. So the mix started out as a near straight forward recreation of the track with electronic sounds drums, but working that way got me stumped almost immediately as it got way too chaotic at the main part of the mix. After some time of no progress I decided to experiment by adding some swing to the mix, which turned out better than expected and opened up a lot of possibilities. From there the whole mix was reworked to swing and I did my best to recreate some of the "Grant Kirkhope feeling" of the original track by throwing in some brass and marimbas. The name of the mix is a reference to the puzzle piece behind the propellers of the Rusty Bucket, which is the one I believe to be the hardest to get in the game. -"A simple task you were sure, but Grunty's engines start once more!"- -------------------------------------
  15. I like the metal production of this song but I find the main synth lead really weak and also too wide of a sound (too many harmonics) to fit well with such a harmonically busy guitar soundscape. The source use is straightforward, no problem there. A little more melodic interpretation would be nice but not necessary. Drums sound good, guitar work is very good... it's just that main lead that is blowing this for me. NO (resubmit)
  16. Radeitsu Cory Wanderlich 33625 Mighty Morphin Power Rangers Metallic Butcher Area 2 (Gnarly Gnome) Super Nintendo
  17. Resubbed from a form letter rejection - LT Song Link(Also Attached) Contact Information HanSoto Christopher Soto https://soundcloud.com/hansoto-1 and (https://soundcloud.com/electro-fish-2) Submission Information Metroid Party On Brinstar (Brinstar Dance Mix) Brinstar (From Metroid; NES) This is primarily a re-submission with an attempt at mastering the Audio & cleaning up the sound. ------------------------------------------
  18. ReMixer Name: Magicmusic06 Name of game(s) arranged: Street Fighter III 2nd Impact Name of arrangement: Club Sluggers Name of individual song(s) arranged: Leave Alone (Dudley's Theme Music) Original Composer: Hideki Okugawa My channel: http://www.youtube.com/user/Magicmusic06 This is one of my favorite ost so I was inspired to remix it with a more chill House feel. -----------------------------
  19. I flipped to YES. Sorry about your lost laptop and files. No hate intended, I DO love the mix... I did think it was a quick fix and I was shooting for perfection with the track since it is so good. No way would I just let this go with a NO.
  20. The Ballad of the Windfish is a lovely source. I hear just the first three notes of the source in the intro until 1:03, but after 1:03 the melody is readily apparent. This is a very soft interpretation of this source, too soft... the majority of the track is mastered at -30db, with only a couple of louder sections. The outro only hits at -40db... I actually thought the track was finished but then I heard something... more music... wow is it quiet. I find the dynamic range (specifically the long stretches of extreme quiet) in this track distracting. The other issue I have is with the string articulations, they sound noticeably fake, most obvious in the intro where they are the most exposed. The track overall feels very empty and all the instruments seem muffled and lifeless. I get that you are going for a sparse and emotional feel, but it just feels like there needs to be more development somehow. Also, the file that was included with the email was an mp4. I converted it to an mp3 at the quality of the original, which turned out to be 128kbps. We need a 192kbps or VBR1 mp3 for accepted mixes. NO (resubmit)
  21. Hello- this is a revision to a prior submission. I had originally sent this submission on 12/4/13, but I know that it is still buried in the queue of submissions. I made some major improvements to the arrangement, and I would very much appreciate it if you could please consider this track to be my ONLY and FINAL version of this arrangement. My name is LindsayAnne Pepper and I would like to submit my arrangement of the "Ballad of the Wind Fish" from Link's Awakening, a Legend of Zelda game. I have named this piece "Disappearing Dream." I have loved this melody since I played the original Link's Awakening back on my GameBoy 20 years ago. After attending the Symphony of the Goddesses concert, I was inspired to write my own arrangement of my favorite Legend of Zelda melody. I hope you enjoy it. Contact Information Your ReMixer name : LindsayAnne Pepper Your real name: Lindsay Anne Pepper Your email address: Your website: N/A Your userid : 4624 --------------------------------------------------------
  22. The only reason I didn't Direct Post this track is that the mastering is so quiet. A bit of compression would really make this track shine. Other than that, I just adore this, really groovy and classy, very well done. Source is straightforward, and this is a great reinterpretation. I hope we hear more from you Jonathan, and just a bit louder next time please. (not squashed though) edit 12/5/14: new version remastered by Flexstyle... YAY! Even more YES now. YES
  23. Hey, I've long been a fan of OC ReMix, and since I recently recorded a bunch of tracks for a CD of mine, I thought I'd try submitting one of the more original arrangements. My arrangement is called "Aqua Tides", and is an arrangement of "Aqua Star" (I believe) from Kirby 64: the Crystal Shards. Many of my arrangements are in this sort of jazz piano style, and I try to pull inspiration from the likes of Vince Guaraldi and Dave Brubeck, two of my favorite artists. This piece in particular I'd wanted to cover in some form or another for some time, but the typical poppy 4/4 beat from most Kirby games, particularly 64, didn't lend itself well to piano. However, I thought it worked a great deal better in a smoother 6/8, and it kind of has a natural roll to it that, to me, evokes the feeling of small waves on the shore. Here's a link to the track; please let me know if this is the wrong format, or if it's not on Dropbox for whatever reason: As a side note, this track is currently for sale on Loudr.fm and iTunes as "Aqua Star (from Kirby 64: the Crystal Shards)", as part of my cover album "Video Game Variations 2". By my understanding of your content policy, I believe I can continue distributing the track as such so long as I don't distribute it with any connection to OC ReMix (as is the case currently; I'm not even using the same track name), but if this submission can't be accepted because of that, then I'll see if I can't come up with a similar arrangement for another track in the future, and I'm sorry for taking your time. I certainly have no problem with your distribution of the track as you see fit per the terms of your content policy, so long as I am allowed to keep selling the track myself in its current state. Contact information: ReMixer name - jdaster64 (I don't have an account on the site/forums yet, but I'll probably make one soon) Real name - Jonathan Aldrich E-mail address - Website - www.youtube.com/jdaster64piano, jdaster64.tumblr.com Thank you for your time, and if this isn't accepted, please let me know what I can do in the future to improve it or future arrangements! ~ Jonathan "jdaster64" Aldrich ---------------------------------------------------------------------------
  24. Garpocalypse garpocalypse.blogspot.com 31287 This remix of the Supremacy Title screen was originally written in two days for the PRC crowd. After taking second place to Sir Nutz it sat on my harddrive where it became my mixing fodder for an entire year. This remix is special to me in that it documents the progress I made production wise over the past year and after 15 different versions I think it's at the point where it can make a run through the panel. Remix Name: Cosmic Cataclysm Genre: Epic Electronic Metal Source: Source usage: The remix uses the chord progression that is present in the more upbeat part of the source throughout the remix. 00:00-00:34 -3/4 of the intro melody of the source split between some different instruments 00:35-01:05 - Variations on the second section of the source 01:06-02:21- More variations on the same second section of the source 02:22-02:52- Elongation of the buildup around 2:28 of the source 02:52-End - Recap of the second section of the source ---------------------------------------
  25. ReMixer Names: Brandon Strader, Chickenwarlord, Hylian Lemon, Tuberz McGee Userids: [Chickenwarlord: 16195] [Tuberz McGee: 44165] Game: The Legend of Zelda: Oracle of Seasons Arrangement title: No Rain in the Desert Song arranged: Dancing Dragon Dungeon Comments: Hylian Lemon: This is part of the summer section of our Oracle of Seasons project, Lime of the Season. Chickenwarlord and I did Ages' level 4 theme for Essence of Lime, so of course we would work together for Seasons' equivalent. We wrote the first half of the arrangement together in MIDI form, and then I finished it myself in FL Studio due to technical difficulties on Chicken's end. Brandon strummed everything and played the first minute or so of guitar leads, and Tuberz finished off the rest of the leads. Then I fiddled with some knobs and messed everything up. Big thanks to the guitarists for breathing life into the worst guitar writing they've ever seen in their lives, and to Chickenwarlord for adding creativity fuel to the arrangement. <3 you all Brandon Strader: I'm sorry for holding things up as long as I did. I hope people enjoy the song. Huge thanks and congrats to Ben Hoffman. Tuberz McGee: Man this mix is solid. I love the chippity choppity goodness going on here. I love the harmony and how it shifts about into sometimes completely unfathomed territory. I love it. I was glad to join Brandon in the addition of Guitars to this mix. Really glad. Chickenwarlord: I'm responsible for a lot of the twiddly bits and flourishes in the arrangement prior to 2 minutes. Really happy to work with Ben on a Level 4 theme for the second time in my arranging career. The work as a whole is really Ben's brainchild and I was fortunate enough to get a small glimpse into some of his arrangement style. It ended up a little bit more chippy than I had originally envisioned (Lemon's comment: everything I touch turns to chips), but the final piece is something that is the product of more than one fantastic imagination. I hope you enjoy listening!
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