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Chimpazilla

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Everything posted by Chimpazilla

  1. link original decision Revision: http://lemon.revasser.net/Sakit%20Chills%20Out.mp3 Old version for reference: http://lemon.revasser.net/Sakit%20Outdated.mp3 ReMixer Name: Hylian Lemon Game: La-Mulana System: PC, Wii Composers: Takumi Naramura, Houryu Samejima Arrangement title: Sakit Chills Out Songs arranged: Giant's Rage, Giant's Cry Comments: This track was originally rejected for following too closely to the source for the first minute and a half (thread: http://ocremix.org/forums/showthread.php?t=48591). I've done some fiddling to personalize the melody, and here we are. No changes beyond the 1:26 mark. Original comments: As far as I can tell, no one has submitted anything from this game, so it's about time someone did! I started this arrangement in 2013 after playing the game for the first time, and the kickstarter for La-Mulana 2 motivated me to finish. Giant's Rage and Giant's Cry are two of my favorite tracks from the game, and they're essentially based on the same motif (which is also used to introduce most bosses), so why not stick 'em together? And why not throw some swing in there for good measure? If someone reading this hasn't played the game, give it a look! It's hard, it's confusing, and it's a blast. I recommend the remake. Sources for easy reference: Giant's Rage (original): Giant's Cry (original): Giant's Rage (remake): Giant's Cry (remake): I kind of drew inspiration from both versions of both tracks.
  2. Haha yes! Guilty as charged. TP and OoT are my two favorite games for so many reasons. There's just nothing like Zelda. I was amazed too at how much different it sounded in 3/4 and with the Midna backing, while still playing the exact notes from the Saria source. The sources I used really do interweave very easily. Thanks you guys for your kind words on this! I'm glad it resonates with people.
  3. AMEN TO THIS. Also, to get better at piano, break out my old flute and attempt to play it, improve my production in Cubase, do more remixes, do more judging, try to get the Plants vs. Zombies remix album completed! All this while trying to be a more patient and loving person.
  4. 1. Shulk (we can definitely do this!) 2. Midna 3. Knuckles
  5. Ok so I've heard this song of yours 872 times now, and I've never heard either of those two sources. Now that I'm listening to them, I have an even better appreciation of what you've done here. The sources, especially Phendrana, were NOT what I expected to hear at all! I've loved this mix of yours from the first time I heard it, and the production keeps getting better and better. You really wove those sources together, you cut them into pieces and reformulated them into something that is both lovely and groovy at the same time. Those heartbeat kicks... I can't remember that far back, were they... my... idea? Sidechaining sounds great, who showed you that? Hehe. I love the little details in this mix, like the panning rainstick percussion. The bass could probably still have a little more low-end presence, as could the kick. The bass starting at 2:48 is excellent. That crash that I dislike is still there, but you mixed it differently and now it sounds like what you were going for without that "cheap" feel, nice work. That final guitar work by Ergosonic is really very nice, a great way to wind up the track with the rainstick sfx. Overall, a truly enjoyable track. I'm glad to see you finally submitting this, finally working on music again, and back on the panel! YES
  6. ReMixer Name: DusK Real Name: Dustin Branscum Email: Website: http://www.itstartsatdusk.com User ID: 24328 Game: Strider Arrangement Name: "Kazakh, 2048" Song Arranged: "Kazakh Theme" Platform: NES Composer: Harumi Fujita Release Year: 1989 Source: Link to ReMix: Comments: I've never actually played the NES version of Strider. My first exposure to "Kazakh Theme" was from the remix done for the 2014 Strider reboot that was released not too long ago. Ever since hearing that remix, I felt like taking it on, trying to turn it into an even more badass boss theme. And what game has fantastic boss themes? Metal Gear Rising: Revengeance. Game OST of 2013, if you ask me. So I decided to do a Jamie Christopherson-inspired remix of "Kazakh Theme". Lots of synth work fused with some pulse-pounding metal. I also included two direct nods to "Rules of Nature": Once in the intro, and again right before the "chorus" of the remix. In a way, this track pays homage to two great composers at the same time. Enjoy. ---------------------
  7. Your ReMixer name: Ivan Hakštok Your userid: 43292 Name of game(s) arranged: Viewtiful Joe Name of arrangement: Not Your Above-Average Joe Name of individual song arranged: Standing Ovation - Composers: Masakazu Sugimori, Masami Ueda Your comments about the mix: This is a song I made for the February 2014 Beat 'em Up month on Dwelling of Duels. While I didn't really like Viewtiful Joe, I thought the game had a good soundtrack.. This was probably the only entry starting in a major key (and I'm widely known for loving major keys xD). The song ended up being 6th in what was probably the closest competition in recent DoD history (17 out of 19 songs were rated "above average" or higher). I was also spot-on with the title, the song was rated as "good" rather than "above average". The source usage is pretty straightforward, but there's some piano, synth and guitar wankery added, hopefully enough for this not to be considered a cover
  8. Wow that 80s feel! Am I watching "The Breakfast Club?" Nice. The soundscape you've set up is really cool. That lead that comes in at 0:34 though, is a let-down. It sounds thin and distant and not very interesting, it doesn't do anything, doesn't grab my attention. The lead at 1:44 is much better but I think it could be mixed better, it is very dead-center panned, it could have more sparkle if it is a little wider. At 2:35 the original lead returns, this could instead be a third lead, something even more interesting. The patterns do tend to repeat also (backing and drums primarily), making the track feel longer than it actually is. Some slight changes in timbres or writing would overcome the feeling of repetition. Really nice track though, great ideas, please give it that extra effort and let's hear this one back! NO (resubmit)
  9. I have to agree with Vinnie on all points. 100% orchestral midi arrangements are soooo hard to pull off right, it takes a tremendous amount of articulation layering and automating of CC11 expression, or at least volume, to make the lines flow in any kind of realistic way. In this track, everything is rigidly timed and quantized, and the writing is unexpressive. The brass melody lines are really simple and all one volume. The violin solo near the end lacks any kind of melodic contour and just ends up sounding random. Sorry to come down so hard on this, I know how rewarding it can be to write an all-orchestral piece, but honestly I've been shying away from it because it takes SO much work to get it sounding right. Vinnie is right, the synth bass really doesn't feel like a fit... but it makes me wonder what this arrangement might sound like reinterpreted in all (or mostly) synth timbres instead. Just an idea to explore. NO
  10. Cool source, and I hear plenty of it in the track. Mix is unique and has tons of variety in instrumentation, very creative arrangement. Bass is very groovy, synth work is good, strings sound terrific, I like the bitcrushed perussion, tons of sfx and I love the vocal bits. The mix sounds like it is missing some low end though, like the whole thing has been high-passed. There are a couple of areas where I'm concerned that the track is overcompressed, such as 1:10, it just borders on distorted at that point. I think the drums might be a bit loud and mixed upfront, most noticeable on the snare and hats. So yeah, the lack of low end is a bummer, there seems to be nothing happening below 80Hz in the track, and it could have a lot more impact with a bit more volume in the 40-80Hz range. The drums would probably not sound so loud if there were more bass overall. If this doesn't pass, I'd suggest bringing up the low end, also be very careful about overall compression, maybe lower your limiter gain by a few db. But the arrangement carries it for me. YES
  11. Oh man... this arrangement is nice. Plenty of source, nice interpretation and nice interweaving of sources. Production has issues. The flute in the intro is very fake sounding and resonant and the intro stringed instrument sounds stiff. At 0:28, the drop is sudden and not signaled at all, the piano is stiff and the snare is weak. I don't know what guitars are being used here... if they are sampled, they are used pretty well, although they just sound a bit stiff. The backing guitars sound stiff, the lead is better. At 2:22 there's a nice breakdown, I'm not sure the hats need to autopan. The drums are weak in general and the crash has zero presence or impact. The backing synth that begins at 1:59 (and again at 2:45) could have so much more presence, it just feels like it is mixed into the background and center-panned. Oh gosh... I just feel generally that this mix could use some more polish and a little less stiffness to the writing, but I'm really right on the borderline here because the arrangement is quite good. I might flip after a few more listens and reading others' words, but for now, I'm NO (resubmit)
  12. Deia has covered the issues quite well. The OCR bar has risen quite a bit since ye olden days... this production just feels stale unfortunately. The sounds are generic, and the transitions are awkward. The soundscape and energy stay the same all the way through and there's a lot of repetition in writing as well. This arrangement has a lot of promise though, with a soundchoice overhaul and some up-to-date mixing. When you resubmit, please provide us with a source breakdown, that would be a tremendous help! NO (resubmit)
  13. I'm having a really hard time hearing Windfall in here, I know it is there but this style and mood are so completely different than the source that my brain is struggling. Ok, yeah I hear it. Regardless, I have issues with the production of this track. There are some nice performances, but I feel like the performances aren't very cohesive with each other much of the time. There are some clashing notes, such as at 2:17 and again at 2:47. The whole arrangement just feels very liberal and very loose. If just one performance was loose and liberal and the rest were more structured, it might work, but in this case there isn't a lot of structure either rhythmically or melodically to hold this mix together. Honestly this mix sounds like something I'd hear in a cheesy 60s movie! Definitely a moody and earthy piece, but not quite doing it for me. NO
  14. This track is for my PvZ project. I really like it, I like Avaris's style. I do feel like more could have been done with this track. I'd love a bit more variation on the melody, a bit more ear candy, and some more bass. But what's here works, it's fun and spooky. I especially like the bird sfx, it makes me think of zombies crossing my lawn casually in broad daylight to eat my brains. YES
  15. Avaris Plants vs Zombies Source: This is part of the PvZ arrangement album. Pleas do not post until, album is released. Cimpazilla approached me about participating in the project. I decided to jump knowing how dedicated she is. I went for a laid back hip hop track with tones and textures that enhanced the feel of the original source. I have doing alot of synth work lately, so I wanted to get back to using some organic natural instruments. Hence the combo of piano, acoustic guitar, and plenty of bell tones and textures layered throughout. This track came together fairly quickly but the last 5% was a doozy. Thanks to everyone on the project for the spirited debates to iron out some of the final details.
  16. To Whom It May Concern: My ReMixer name is atomicmilkshake. My real name is Owen McSpadden. My email address is omcspadden@chromatininc.com or owen.mcspadden@gmail.com. I prefer the latter. My userid on the forums is atomicmilkshake. I have remixed “The Tactical Fighter Experiment” from the game TFX, whose soundtrack was composed by Barry Leitch, I believe. My arrangement is called “Into the Fold.” I have attached both my remix/arrangement, and an MP3 of the source song, which I think I remember recording from the original game (played back through a DOS emulator…the game was DOS based and I still have the original CD). This was arranged by ear over the course of 2010, as best I recall. I still have the original project files and I used FL Studio to do the arranging. Thank you for your consideration! -- Owen ------------------------------------------------------------ I'm not sure about the source - I'm pretty sure it's this one:
  17. Super cool sounding mix here, awesome vocoding, I get a Eurythmics vibe from this (Sweet Dreams are made of this!). I think there is enough source but I need to do a more thorough check. My big concern here is the structure of the arrangement, it sounds pretty samey from beginning to end. I will listen to this again. edit 2/18/15: Listening again... I still really like this idea but it does seem repetitive and not fully realized. A little more variation in timbre or beat or something for a section or two would really make a difference. I also agree with Deia that there are some flat notes during that solo, they stick out. I like this track though, and I hope you'll fix it up and resubmit it! NO (resubmit)
  18. Hello Guys Sir_NutS here with another submission. Going retro again with this one. I made this song for the sonic zone remix competition 2014, and it's a remix of Scrap Brain (Master System) and Ocean Base (Sonic Advance 3). Before I settled on this one, I went through 2 different directions for this remix, which weren't working at all, mostly because Ocean Base refused to meld together with my pick. After reconsideration I felt the Scraps rain bassline works pretty well for the synthwave genre, so it was just a matter of bringing the New Order feel to it all, with touches of Laserdance and 80s Electro vocoding for flavor. I had trouble integrating the two sources, as with previous attempts, but I managed to integrate some of it, like the main arpeggio, chords inspired by Ocean Base and a little breakdown melody which Jason Covenant provided. Here's the mix, hope you guys enjoy it. scrap brain: ocean base act 1:
  19. I considered this for a DP but I can't quite make out the source usage past 0:49. The first part is easy, Aquatic Ruins is easy to make out. The rest... not so much. I asked Pete for a source breakdown which he provided (included in OP), but it didn't help me much. My vote is yes if there's enough source, it's a cool tune, fun soloing and well produced. Anyone familiar with these sources, help a sister out. edit 1/31/15: ok guys, thanks for looking at the source use, it seems to squeak by. Easy vote then. YES
  20. Contact Info: Remixer name - Phonetic Hero, Benjamin Briggs Real name - Pete Lepley, Benjamin Briggs Site: http://phonetichero.bandcamp.com/, benbriggs.net User ID - 44763, 3842 Submission Info: Name of game - Sonic 2, Sonic 3D (Saturn) Name of arrangement - Ruinous Ruins! Source names (and links) - Aquatic Ruin, Rusty Ruin Composers: Masato Nakamura (Sonic 2), Richard Jacques (Sonic 3D (Saturn)) Additional: Whatever who cares! <3 Pete 0:00 to 0:49 - Aquatic Ruin (pretty much all of it straight down) 0:49 to 1:17 - 0:05 in Rusty Ruin 1:17 to 1:45 - 0:44 in RR 1:45 to 2:04 - 0:05 in RR again 2:04 to 2:23 - Same thing, Ben's solo 2:23 to end - Aquatic Ruin aquatic ruins: rusty ruin act 1: rusty ruin act 2:
  21. This is a conservative arrangement, pretty much a cover, but I like the metal interpretation. The performances are good, mixing is clear, things are well balanced, bass is audible, drums fit in well. Short but sweet. I like it! edit 1/14/15: I won't hold this up. The arrangement is just to similar to the source tune for our standards. It sounds really good to me, but you've gotten some great production feedback in this thread that you should consider. I hope to hear this back with more personalization! NO (resubmit)
  22. Remixer Name: 0ZeroDL Website: https://www.youtube.com/user/0ZeroDL Game: Final Fantasy IX Song Title: Battle 1 Arrangement Title: Into Battle Composer: Nobuo Uematsu -------------------------- https://www.youtube.com/watch?v=r_rFivhPBCM
  23. Interesting take on this source. I like the slowed down approach. I have not heard the original submission but it seems from the writeup that this version is changed quite a bit from that one. First off, that first snare at 0:30 is WAY too loud and mixed upfront, it's hammering the soft soundscape. The second snare that comes in at 0:58 is even worse, it is loud, dry, woody and out of place. The drumming patterns starting at 0:58 sound forced and awkard. The glitching seems random and not well thought out. I think some light glitching in this track might work, but what's here seems overdone. Dubstep. Hhhhm. I'm not sure that is fitting in either, and it's not pulled off with enough finesse. (I can say that since I personally can NOT pull off dubstep, haha!) So yeah, a combination of things that don't seem to quite work or fit together. Those snares, oof. And the glitching and dubstep, well I just don't think they compliment this arrangement. NO
  24. original decision ReMixer Name: Fallen Seraph Real Name: Wina Kamlongera Email address: Soundcloud: https://soundcloud.com/fallenseraph Userid: 10661 Name of Game Arranged: Sonic & Knuckles Name of Arrangement: Ashfall Name of Individual Song Arranged: Lava Reef Zone - Act I Comments: I've been working on this track on and off for quite a bit right now, trying to sort out a number of the criticisms that were raised the last time I submitted. I made an error in submitting the previous time though - I should have mentioned it was an arrangement of the second act, not the first...but with this revision, I've ditched the Hidden Palace Zone vibes and gone with the first act (hopefully to satisfaction). The direction of the track has been redone - so much so that I'm not sure to consider it a re-submission or a completely new take. I associate the phrase that starts at 0:17 with Lava Reef a lot, so it's the main anchor for the track in a number of places as I played around with the original melody a bit and built some original stuff to go with it. I also introduced some new stylistic elements to my music that I haven't used before (basically, I (casually/lightly) messed around with Gross Beat a bit despite my usual reluctance to do so) but hope to improve upon and start using to better effect in the future. (Guys, help me...what genre is this? :-/) My hope is that there are enough things going on in the track that it doesn't feel as empty as my usual arrangements. For variety's sake - I've gone with different drum kits for the chorus and for the verses (supplementing the chorus with some Darbuka drumming) trying to switch the patterns in various subtle ways. The image I was trying to go for was a (modern) run through Lava Reef that despite the fierce visuals that would come with the landscape, there would be a gentle, almost serene, appreciation of the scenery. You may be running towards a volcano but in spite of the impeding danger, one cannot help but be carried away by the Reef's beauty. Embers are thrown to the sky, dissolve as the they meet the cold, and fall to the earth as crimson ash fluttering to an unheard rhythm unique to the floating island. As always, all criticism is greatly appreciated, Hoping the effort shows, enjoy~ ----------------------------------
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