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Cash

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Posts posted by Cash

  1. Again I actually did enjoy the way they hyped the album, with the collaborator videos and all, but I think they far overstated the uniqueness of the album.

    I did raise my eyebrows at some of the praise of Daft Punk in those videos, so I get what you're saying. I don't see that as too much hype though.

    I can't really say anything else until I hear the album.

    In my opinion this album is not good enough to be uber-successful by post-release word-of-mouth or recommendation, so the sales this album will have gotten in the short-term from over-hype is really the best sales strategy it had going for it at the end of the day. The downside is that they can't pull off this strategy again until they have a another winner like Discovery to follow-up. It's like a one-use power up.

    A bit early to say that, isn't it?

    hello everyone I am opinions

    sup

  2. I haven't heard the album yet, I'm waiting until it's released. I enjoyed Get Lucky, so I expect I'll like the whole album.

    Since multiple people have said it, I have to say I dislike the term "overhyped". Someone please explain something to me. What is considered to be an acceptable amount of hype? What qualifies as too much hype? How do you measure hype?

    It always seems to be the people who were disappointed in some way that complain about too much hype.

  3. Another thought. I also think some of the animosity towards the newer games comes from the fact that they deviate from the Final Fantasy "norm". FF 1 through 9 stick to the same formula, proven to be successful. So when the franchise tried to mix things up, and take a few risks, a lot of fans were turned off.

    I'd like to think I enjoy the older games because they're made better, but I wouldn't be surprised if I'm a little bias towards the standard formula. In case anyone is wondering, FF13 is the only one I actually hate, I did have fun with 10 and 12. I didn't play 11 because MMO's don't interest me.

  4. I'd have to disagree completely, here. The sphere grid was one of the most fun level-up systems I've experienced in a game.

    I thought it was a pain in the ass. It's better than the ability system in FF13 though, at least in 10 you had a choice of where to go.

    Blitzball consumed countless hours (probably about half of the time spent playing the game) trying to get my team to win the top prizes. One of my favorite "mini-games" in any game.

    It was such an awful experience for me. Maybe I just sucked at it. But hey, that's great you had fun with it. Whatever floats your boat.

    The lack of an explorable world map (and this goes for XII and XIII as well) didn't even register while I was playing any of these games.

    I noticed it immediately.

    It makes more sense to me than your giant character running halfway across the world in 30 seconds and I felt more immersed in the game because you literally get to see the ENTIRE world. Not just towns/dungeons/points of interest.

    You just described the problem that arises without an explorable map. Without a map to explore, you ARE only restricted to towns, dungeons, and points of interest. You can't see the entire world, you have to go where the game takes you. And with the case of FF10, once you get the airship, you could select where to fly. But again, you could only choose from towns, dungeons, or points of interest.

    A world map like in previous FF's provides a way to explore and see the entire world. I get that you can only enter specific areas, but it certainly gives you greater freedom of exploration. Something that I feel to be important. That was my problem with 10 and later, you couldn't actually see the whole map, only specific areas important to the plot. It makes me feel closed off and restricted, I didn't like it. I missed the ability to go off looking for an obscure town, or hut, or cave, or whatever. I think it makes for better secrets.

    All my opinion, of course. No doubt you think differently. I do agree that giant characters running around looks silly, but it wasn't a problem for me.

    By the way, I still think FF 10 is a good game.

  5. 13 is the first game where I just stopped playing, and I can't even explain to myself why. I didn't even hate the game really--one day I just stopped (which was years ago) and I never had interest in picking it back up again.

    The endless, lifeless hallways that would not deviate destroyed the game for me. I actually came to enjoy the battles after they became challenging, about 10 hours in for me. That was because it was a break from the dreaded hallways.

    The sick thing is that I played the game for 25 hours before stopping. I couldn't stop playing, maybe I kept hoping the game would get good. Never did.

    @ XPRTNovice, thanks for going more in depth! I would say that my first answer was best: the flaws in the older games were not as severe, and could be overlooked. I agree that the stories in the older games had a few issues, but at least you can follow the stories. Something that can't be said for FF13.

    I really think the reason why the most recent games get bashed more heavily is because the flaws are just so much worse.

    Some examples:

    FF10 - The sphere grid was a clunky, tedious mess. Blitzball was a nightmare. As you mentioned, the lack of an explorable world map was also a pretty big deal.

    FF12 - The battle system felt very odd to me. It let you run around freely, yet you still had to wait for your turn. You were forced to run around like an idiot until you turn was ready. It also bothered me that you couldn't directly control all your party members. The lack of a world map was again an issue. It effectively felt like everywhere you went was another dungeon. Plus I also found that I was often getting lost, maybe that was just me.

    FF13 - The flaws in this one should be obvious.

    My thought is that the flaws I mentioned above are much harder to ignore. The way I see it, the older Final Fantasy's didn't have any potentially game breaking flaws.

  6. Just wondering if anyone else had this thought in the back of their head - we worship some of the older games in SPITE of their flaws, but crucify the new games because of some of those same flaws. I do, at least.

    What are those flaws? It's difficult to respond to this without knowing the flaws you reference.

    I will say for now that the newer games have bigger flaws, which are much harder to overlook. The entirety of FF13 is the prime example of flaws that can't be overlooked (at least not easily).

  7. pretty much this

    10, 12 and 13 (yes, even 13) are all better games than their predecessors in nearly every regard but people don't really care because i don't know why

    i've been spouting this for years but nobody believes me.

    I completely disagree with you. I find the opposite to be true. Name one way in which 10, 12, and 13 better games than their predecessors. You're going to have to be more specific.

  8. For me I did this with PS1 games, Id save it on two memory cards after I had an FF7 and FF9 save file get wiped. I can still hear the error noise. Truly awful.

    I was obsessive with making multiple saves of Final Fantasy games, especially on PS1 and PS2. I went nuts with FF7 and FF10. The issue I ran into was that my brother and I would accidentally save over each other's files. This wasn't a problem with Xbox, thanks to having different profiles.

  9. Here's a relevant article from NPR about bringing more women into programming. This ties in closely with game development, I would think. The woman featured in the article suggests that "making women in the field more visible to each other will help young women see that there is a path for them" in the industry. Programming in this case, but I think the same idea can be applied to game development.

    I thought the article provides good insight into the current discussion. I think this is one of the better solutions I've heard. Any thoughts?

  10. What can the average gamer do to address the issue of diversity in games? What can we do, as gamers, to make games more diverse? This is a question I've always struggled to answer.

    I certainly agree we need more women in game development. I have a Bachelor's degree in game design, and there were very few women in my program. I also remember that two female students went into other areas. Is there anything that those who play the games can do to encourage more women to become game developers?

    I suppose the most gamers can do is treat women with respect, and not harass them online. Well, I think there should less harassment in general, men say all sorts of shit to each other as well. Though it's arguably worse for women.

    Other than that, I don't have any answers.

  11. Way cool remix! Here's my thoughts:

    I'm digging that bass, it sounds like something Mazedude would use.

    The high end resonance can be harsh at times. It's really noticeable in the first 45 seconds of the song. Also the section between 1:05 and 1:08.

    As timaeus said, the instruments have a bit too much reverb. Things overall seem muddy. I think mostly in the mid to high frequencies, the low end sounds fine to me.

    I like the break down starting at 1:18, very nice. Incorporating Grunty Industries was a cool idea.

    By the way, there's currently an ongoing Banjo-Kazooie project. I think you should consider joining! Click my signature if you're interested (it'll link you to the recruitment thread).

  12. Edit: Hmm... apparently, technically Cash and Change's entry doesn't match the theme (the same song is reused as the Jade Plateau theme in Blast Corps for N64), but the theme is technically only a guideline anyway.

    I had no idea Rare reused that theme in Blast Corps, I just assumed the theme was exclusive to DK Land. Oops.

    You've earned a special place in my heart Cash and Change, for remixing the DKL boss theme. :-)

    Yeah, I heard your remix over in the workshop! Good stuff.

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