![](https://ocremix.org/community/uploads/set_resources_2/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
swansdown
-
Posts
532 -
Joined
-
Last visited
-
Days Won
1
Content Type
Articles
Profiles
Forums
Events
Posts posted by swansdown
-
-
What makes this track so good? So many great elements.
The twang at 0:40...
The harder drive at 2:00...
Sort of a funk rock deal. ^__^
-
Epic atmosphere.
I almost can't believe the source it came from.
Grandiose throughout and changes from exploration to inspiring to dangerous. Very cool.
-
Kick. Ass. ^__^
-
It's great to hear musicians' takes on this!
Particularly Neblix, but everyone really. Interesting thread!
It probably doesn't help that videogame music hasn't really been broken down into different styles like band music has? Difficult to talk without terms and groups sometimes...
I think there's been an overall shift in genre caused by things many people have mentioned.
- new instruments to use / more memory
- more control over mood through graphics (I hadn't considered this before)
- shift to ambient or low-key atmospheric music
- sheer designer or musician preference to do something different
Developers can make music with modern instruments that is both similar to older style music and distinct. (See the numerous examples people have posted. Also see Ys
vsvs) It is, as I believe has been said repeatedly, that music is now a bit more in the background for some games due to changes in how atmosphere is created. A move to the ambient, even.Ah, a gripe of mine: don't conflate ambient with classical. Simply because orchestral music is used, does not mean the music has to be low-key atmospheric generic-y. A game could easily have kick ass orchestral tracks like the
and the. Or something whimsical like. Also notice I've pointed to the best of the best of classical music. If you complain that there are few examples of great music of today's games, then you haven't acknowledged that most creative works aren't amazing -- they're 'merely' good. The genre or set of instruments examined isn't going to change this fact. Consider how many 8-16 bit games there are (or that you've played) compared to how many of their soundtracks you listen to.On a related note, I have wondered if the more realistic the graphics are, the less likely they are to have older style VG music? Would it feel wierd to have a highly realistic game with older style music? Quake 4 would play well with Quake 2 music, so this is not the best generalisation, I know...
One of the HyperDuck guys said in an interview that Microsoft (? or someone else) had asked them to change up their Ys (8-16 bit era) to something
for Dust. Listening to their full soundtrack including(the older tracks they had made before switching styles), I think either style could have worked for the game, but maybe that's not always true. -
This is a wonderful homage to E.V.O.
I especially love the remix of the ocean theme. <3
-
O_O
Wow!
Just... wow ^__^
-
Just amazing. It is like an Ecco track.
The sound effects easily pass for a cavern or water (or cavern water!) stage music. c:
-
D'awww XD Brings a great big smile to my face. The vocals are perfect!
Adorkable~
-
^__^
It's just so happy. Peppy!
Starts out nice and slow then kicks up for the rest.
A groove that's uplifting in a way I can't describe. One of my favourite vocals.
-
-
Yeh!
This could easily have gone in a BadAss album. >
Very cool.
Especially love the last minute from 2:00. The whole track is just awesome.
-
What a beautiful melody~ Very chill and peaceful. Thank you for making this.
The moment at 0:51 and 2:05 make me think of little deformed animal people running through fields. aw
-
Nice sharp edges.
I especially like the bit that goes from 1:30-2:15, but the atmosphere is great throughout the piece. Pretty damn cool ^__^
-
Oooh!
Has a Vince Guaraldi feel to it. Just lovely!
And it's pretty chill for a character with a crotch-punching temper
-
It could fit in my playlist right now.
The S.S.H. influence comes through nicely too.
Favourite bits
0:32 - 0:42
1:04 - 1:50
2:38 - 2:53 - favourite bit!
-
Aww... cd is out of stock already. XD Waiting list! :3
-
Oh no! I'm stuck listening to Bad Octopus over and over again -- AGAIN. XD
There isn't any section that stands out as better than the rest. It's. All. Excellent. o_o Everything works so damn well and it all comes together as pure concentrated fun! :3 Just ohmygosh fun!
mm I do get pretty pumped at 2:57-3:20, while 0:30-0:50 gives me a big stupid grin. XD Proud! ^__^
And I love how the end isn't a simple fadeout, instead honouring another piece. A fadeout would've been okay, but I think the change-up works even better.
The transition to it, too, just rocks! Smoooth
Awesome! ^__^ Awesome, everywhere!
-
Although it's a flying track, I could definitely imagine it used for some underwater exploring, ala Ecco. It's calm yet urgent. Inspiring throughout with little breaks from that feeling (eg. 1:40-1:46) and even the breaks just seem intended to push us up again.
Flying? Swimming? Either way, it's cool.
-
Oh man, what a beat ^__^ Love that it carries through the entire track, but especially the little change-up at 2:15.
-
Travelling the land. So relaxing.
Contemplative, even. Inspiring. The hum sound (eg. at 2:00) feels really good. Love the play that starts at 3:12 and finishes up the track. Just lovely. :3
-
Malevolent mire!
Bit creepy but bit playful as well. The end (from 3:40) builds up quite nicely.
I had to turn the volume up. It comes across as rather quiet. :] I like from 1:23-1:38. It gets louder! XD And there are more bubbles too, maybe.
Coming out of the pause at 2:17 makes it sound like a climax was hit, game-wise. Like something terrible happened at 2:00. Huh... the more I listen, the more I think this could fit into Uninvited. Yeh, maybe contains more horror than playfulness, eh?
-
Really cool
If it didn't work as well as it did, I'd swear it was a cacophony... but it works really well. XD
Especially love the bit at 0:50-1:10, though the whole track is smashing! ^__^
Also reminds me of Ultima for some reason. (not a bad thing!
-
It sets great atmosphere and never lets up throughout. Good stage music.
The prominent howling (siren?) at the start works well (0:20-0:50) and the harder bit at 1:44-2:00 is also welcome.
hmm... with my head phones I can't make out all the words, but none of them grate on my ears either.
-
Kick ass!
I like how the background beat seems to build up to the transition.
And when it does change, it feels like a smooth pivot.
"Has Video Game Music Lost Its Way?"
in General Discussion
Posted
Agreed on the memorable part![:D](https://ocremix.org/community/uploads/emoticons/default_biggrin.png)
And on the other things you said... I'm learning
Gradual improvement - hurray! XD