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Dhsu

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Posts posted by Dhsu

  1. The pause at 3:00 is an example where I would have carried the previous phrase into the next one without the grand pause, in the interest of a smoother, more organic ending.

    Haha...sorry, that was a booboo. :P I was so excited at actually not making any mistakes up to that point, and I didn't want to mess it up. ^_^;;

    I do appreciate your pickiness, Jon. Thanks for keeping me on my toes. :)

    And Drakalu...you're welcome. ;)

  2. ...I really can't think of anything special about this mix. It just sounds so WIP-ish, compared to most of the other mixes on the site. No real direction, minimal dynamic variation, some off-key-sounding segments, and an unresolved ending for no apparent reason to top it all off. Even a fadeout would have alleviated the incomplete feeling a little.

    I think my favorite part, though, was the pitch bends at :27 and other similar places. Those were pretty cool.

    Other than that, it was pretty neat, although not completely groundbreaking. I recommend Secret of Mana fans give it a listen or two.

  3. Hrm...I was expecting to hear some phat "Fat Chocobo" theme action going on here. Alas, it's more of the same ubiquitous normal Chocobo theme.

    I shouldn't complain, though. It's got a nice groove, and has a good balance of both "GoGoBoco" and "DJ Chubby C" elements. It could probably stand to have a more satisfying bassline in the fat/phat parts, but overall it's pretty well done. Recommended for any FF fan. :)

  4. I'm going to have to go with Sestrenegade on this one. I think maybe it's the off-key background synths in that section that just mess up the groove and totally throw the entire thing out of whack. The rest of the mix isn't bad, though, although the drums could stand to be a little more original and creative. And like a lot of people have said, the transition to the victory fanfare isn't really as smooth as it could have been. It's a nice gimmick, and it was a good idea, but the change in time signature just throws the whole thing off.

    Overall, it's a pretty good, adrenaline-filled techno remix with a few flaws that make it barely miss the "must-have" mark. Still, it's quite decent and recommended for anyone who enjoys everything techno or FF VII. Check it out.

  5. Errrr...yeah, I'm gonna have to agree with these guys here. It's not because I don't like his style...believe me, I'd normally be the first person to download a new CotMM mix...just can't get enough of his creeeeepy ambience. But this song...umm, let's just say he's improved a lot since he made this one. Now it's just not up to the standard of his more recent ReMixes. It falls short in a couple areas, one being the drums, like the others mentioned. If you're going for an empty, melancholy atmosphere (which I'm assuming he is, with the wind in the background and all), then what're you throwing a beat in there for? It might be possible to make it work if it were done right, but here it just seems totally out of place. The piano is also subpar, both in terms of composition and performance. To be brutally honest, it just reeks of N00B. Which I can't really blame CotMM for, since that's probably what he was back in the Y of 2K. All I can say is that I'm glad he hasn't stayed that way, and that now he's one of my absolute favorite ReMixers. Keep givin' us the good stuff, m68030. :D

  6. I must say that I'm a little surprised that a remix by JAXX, and one from Chrono Trigger no less, has been so largely ignored by the general public. I mean, this kind of combination is just bound to be an instant classic. I think that, by now, JAXX has become synonymous with awesome guitar playing, right up there along with Ailsean and zyko. Normally though, JAXX would go the punk-rock route, but this time he opts for a calmer, more subdued style. I think this mix does a good job of showing his versatility and proving that he's not just a one-trick punk-pony. Of course, as a pianist, I would've wished that he'd change up the piano part once in a while, as it starts to get a bit monotonous after a while, but in general this is still a solid mix that shouldn't be missed. It's become fairly old now, but it's still well worth checking out for any Chrono Trigger fan.

  7. Hahaha, I'm guessing this was posted before there were judges or something. ;)

    But anyway, ummm....yeah. This mix is definitely, as djp puts it, "unique" and "memorable," but whether that's in a good way or not could be left up to the listener. It does have a certain frenetic feel to it, and a pretty decent groove, but I personally feel that some better choices in synths, samples, and effects could have been made. In the end, it's not exactly BEER quality, but don't expect to put it on your top 10 either. Check it out if you like techno and/or Street Fighter, I guess.

  8. It's surprising much the general quality of mixes has increased over the past few years. Now, compared to recent postings, this ReMix sounds almost WIP-ish. Still, it has stood the test of time fairly well, with good instrumentation and decent samples. However, by about the 4th time djp repeats the first half of the song, it starts to get a little repetitive.

    Overall, though, it has a great mood, and could very well serve as a wedding song, as someone previously mentioned. Recommended for all Phantasy Star fans.

  9. Just for the people that are confused about this, the songs in the remix are (in order): Mabe Village theme (LA), Outset Island theme (WW), beach theme (from LA intro), Zelda's theme (LttP/OoT).

    Very nice work, Kimchi. This song is extremely well-done...you reproduce the classical baroque style quite convincingly (complete with subtle references). The entire thing is cohesive and seems to not only fit, but BELONG, together. I'm glad the judges were able to see the integrity of the arrangement over the iffy-ness of your sample quality. It's a shame your Majora's Mask didn't make it, but I think getting this song posted helps make up for it. Keep it up, Kimchi, I'm strongly looking forward to hearing more from you.

  10. depending on the difficulty, getting a 1 hit to connect can be a whore. + no self respecting playa uses them.

    Those bosses are not what I'd exactly call "self respecting." Desperate times call for desperate measures. :P But even without using the instant kill, they shouldn't be giving you THAT much difficulty.

    Attacks that constantly get used and keep you at least half a screen away from your opponent 90% of the time.

    Long range attacks might be able to put them on the defensive long enough for you to get in.

    Special attacks that they seem to be able to pull off while they're in THE MIDDLE OF DOING A DIFFERENT MOVE!!!!!!

    Called the Roman Cancel, dude. Learn it, use it.

    You can't jump in, cuz you get hit. You can't stop blocking, because you get hit. You can't just stand and block, because their hits still do noticable damage even when blocked.

    Also try to take advantage of the Faultless Defense which you can execute even mid-air.

    Seriously, they're totally possible to beat. I mean, if I've done it, anybody can, because I'm pretty much the undisputed worst fighting gamer ever. Just keep at it, man. You can do it.

  11. I have found a new hatred... one which I thought I couldn't actually possess.

    Ever played a lovely game called Guilty Gear X? No? Don't. Unless you want to be filled with rage, don't play this game. The final three bosses are absolutely THE cheapest sonsabitches you will ever have the misfortune of coming across.

    Some ass named Testament, some dude with his eyes wrapped up, and an S&M demon chick named Dizzy await you for fights 8, 9 and 10, and they use the cheapest tactics. Three hit combos that will take two-thirds of your bar off. Ground attacks that knock you out of the air. Attacks that constantly get used and keep you at least half a screen away from your opponent 90% of the time. Special attacks that they seem to be able to pull off while they're in THE MIDDLE OF DOING A DIFFERENT MOVE!!!!!! You can't jump in, cuz you get hit. You can't stop blocking, because you get hit. You can't just stand and block, because their hits still do noticable damage even when blocked. Shoa Kahn wasn't as big a shit as these three characters.

    Rugal in the KoF series could learn a few things from GGX's cheap pricks it calls bosses.

    P+K+S+HS. QCF, QCF+HS.

    DESTROYED.

    (I'm not sure what this "dude with his eyes wrapped up" is you're talking about, though...)

  12. Gai from Bangai-O sucked major. Must've taken me 20+ tries to finally nail him...once I got his pattern down though, it wasn't too bad. I have yet to think of a boss that I absolutely gave up trying to beat. But Vagrant Story's last boss came pretty close, when I saw that I was doing 1 damage each attack.

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