-
Posts
2,700 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Events
Everything posted by Dafydd
-
Is this one any different?
-
And yet the issue here has been sound quality, mostly. How ironic. Also, do you use the mastering suite in FLstudio after or before you've recorded your song? I hope it has distortion effects worth mentioning - the ones in reason were horrible... I have a killer chemistry exam coming up next week (more than half of last year's class flunked it), so I might not have time to try fruityloops out until... the week after that one. I hope to be done soon, though.
-
I already did that in reason though. Interesting that "cheap" software like fruity loops would have capabilities reason does not, though. I'll give that a shot.
-
Unh? This is incredlible... reason doesn't allow for accelerando or decelerando. You need to hook it up with cubase to do that. IS THIS SOME SICK KIND OF JOKE??? How can they make such an advanced piece of software and leave out something so utterly basic and necessary? I've never seen another sequencer that couldn't handle tempo changes. Oh, yeah, it's so much easier to program plugins that allow you to link up with other applications than to actually program the function into your own sequencer... not. I'm not buying or downloading cubase just so I can change the tempo. I can't believe this bs. Maybe I can make the notes in reason longer so they're off tempo, somehow. Wtf...
-
LOL! You always have such a soft approach. Hah hah.
-
Mhm... yeah, I suppose I can do that. ... how much less bass do you want though? I know how to lower it, but I don't know by how much. I already made the left end of the EQ go very steep down, so the very lowest frequencies are completely removed... oh nevermind, you wanted the BASS INSTRUMENT volume to be lowered. No... it's an EQ issue? :-/ I'm confused. There's a way to change the EQ of a single instrument? Oh... yeah, bass/treble... right... but the bass' volume level is fine? Also, does it sound loud throughout the song or only in specific places? ... I thought it was kinda loud in the piano section, now that I think about it... Eh. This will probably end up being another 3 WiP's. Returning to the A section is a good idea, I guess, but it'd have to be through a sacrifice of parts of the intro, like you suggested, or it's going to be a bit long, especially if I drop the tempo... Hum. You want the piano bit to be slower than the rest of the song? I dunno... it does feel a bit fast, and the rest of the song is supposed to be pretty much the current tempo. So.... hm. Yeah. But then there's the transition problem. Do I make the intro to the piano section a decelerando, and its outro an accelerando? I mean... I'll try it, but it might end up weird.
-
*sobs* ok... I've tried and I've tried... and I think I got rid of the rumbling bass. If there's anything left now, it's the mastering, and I don't think I can do it much better myself than it already is. If this isn't good enough, Aeth, I don't know I can make something that is. WiP6 Didn't we use to keep our WiP locations secret, btw?
-
OOHOHO GOOOD, I CAN'T TAKE THIS ANY LONGER! WHY CAN'T MY SONG SOUND LIKE I WANT IT TO???
-
I'll put that on the first page, then.
-
I've edited your bio so into what I think would be best. (Working Designs is apparently no more, and thus, no longer a website.) Disagreements? Of course, I'm assuming "Working Designs" is the developer, not the publisher. I don't care much for publishers when it comes to who designed a character, unless the publisher and the developer are one and the same. Oh, and if the SEGA CD has PAL/NTSC/JPN zones like most consoles do, maybe listing "(JPN)" (or whatever it's called) and "(NTSC/PAL)" would be more accurate than "(Japan)" and "(elsewhere)". Also, in accordance with new guidelines, Linearity's dibs on the I-No Bio has expired. It is now up for grabs for anyone (including Linearity, of course) ! (I doubt anyone else is gonna do it in his stead, but these are the rules of the experimental "dibs system" we started recently. )
-
Someone told me my remix was almost too close to the original (except for the part in the end that has nothing to do with the soundtrack, but that fit into the mix), but that's how I do it. Maybe yours is a little too far for Aeth... Even though I, too, found the song a little chaotic - hey, it's the last boss fight! What could be more chaotic and emotionally stirring? I must say, however, that I think the sawtooth you're using is - well, not unfitting, but a bit too general midi-ish, which pulls the overall down a bit. Other than that, I kinda liked it.
-
Thanks, Polo... missed that one. Also, you should check out the soundtrack from T&E3. Some of the songs are the same as in the first game, but they're played by real instruments.
-
OCR01472 - Super Double Dragon "No. 5 (Snapdragon)"
Dafydd replied to djpretzel's topic in ReMix Reviews & Comments
Yours is the shit, ParagonX9. -
Mega Man X (Full Armor) Capcom 1993 The Mega Man series has always had a small RPG element - the ability to collect your enemies' weapons and to use them against other enemies. The X series introduced something else to the franchise as well - the ability to upgrade your armor and gain new abilities, by finding upgrade capsules left by Dr. Light as his last legacy. Mega Man's sliding ability was first introduced in Mega Man 3 (NES) and in Mega Man II (GB) (Mega Man slides - feet first, X dashes - head first), but X needs to find a pair of new boots before he can dash (although only in the first game in the series). Other upgrades in Mega Man X include the helmet upgrade that allows X to break certain blocks as he butts into them, and the X buster upgrade that allows X to charge his shots beyond his normal charged shot into an enormously powerful and purple wall of plasma. This X buster upgrade also allows him to fire charged shots of the new weapons he recieves during the game. Each game in the series starts with X in his standard armor, and introduces new abilities to come with the upgrades as the series progresses - the armors are not the same in all of the games, and they also don't look the same. For example, in Mega Man X 2, the armor upgrade not only allows X to take more damage, but it also enables him to, if it's fully charged, perform a powerful attack that kills almost everything on the screen at once (the effect is similar to the super bomb in Super Metroid). The picture above is how the armor looks in Mega Man X 2. Quote: *blink* Appearances: SUPER NINTENDO Mega Man X 1993 Mega Man X2 1994 SUPER NINTENDO / PLAYSTATION Mega Man X3 1995 PLAYSTATION / SEGA SATURN Mega Man X4 1997 GAMEBOY ADVANCE Mega Man Zero Mega Man Zero 2 2003 etc. Sources: The Mega Man X games and manuals Mobygames Related links: the Mega Man Home Page Later on, references to X and Mega Man will be made into links to their respective bio pages. I've asked Smoke to rewrite the existing Mega Man and X bios, as they're not entirely satisfactory.
-
And with this, the 50% project completion bar has been passed. Toejam & Earl JVP / SEGA 1991 It was a quiet day in space. Toejam (the red one with three legs) was driving his spaceship through the galaxy, Earl (the fat one with the swimming shorts) at his side, the funk playing in the speakers. Everything was the same as always. But then Earl wanted to drive... and at the vertiginous speeds of space travel, he ran into a large object that came out of nowhere - Earth! Toejam & Earl was designed by its creators to introduce a number of things into the gaming world - more character, more humour, and perhaps most important of all: more Funk. After crashing down on Earth, which is portrayed in the game from top-down view as an absurd world consisting of grassy, or desertous, floating islands in a starry sky, complete with water, trees and boogeymen, Toejam and Earl had to search the planet for the 10 parts that their spaceship broke into during the crash - accompanied by funk music, and by walking about 10 different levels, connected by elevators - so that they can go back home to planet Funkotron. Presents lying about on the ground would help them in their quest by providing them with upgrades such as spring shoes, rocket skates and wings, or weapons, like tomatoes. The whole game is coloured by striking innovativity and hilariosity, and it even includes a game mode that allows the player to make the two characters dance to the music! Toejam & Earl was sequeled in "Panic on Funkotron", in which the two return to their home only to find out they've accidentially brought back some earthlings with them, which they then have to catch and send back home. The game's change into a platformer side-view took away some of the game's original feel, which was restored when the third game in the series, a 3D follow-up on the first game's style, was released on the X-box, 9 years later. In between these games, Toejam and Earl have appeared in a minigame shipped with the SEGA Light Gun "the Menacer" called "Ready! Aim! Tomatoes!" in which the player uses the gun to make Toejam throw tomatoes at all sorts of things (while Earl keeps the score), as well as in "Orly's Draw-A-Story", which is a children's game that focuses on computer based drawing/painting. Sources: the Genesis Collective Sega-16's Toejam & Earl history page ToeJam & Earl's Wikipedia page Some page about Orly's Draw-a-Story Toejam & Earl's creators' site Appearances: SEGA GENESIS ToeJam & Earl (1991) Ready! Aim! Tomatoes! (1992) ToeJam & Earl in Panic on Funkotron (1993) PC / MAC Orly's Draw-A-Story (1996) XBOX ToeJam & Earl III: Mission to Earth (2002)
-
Thank you, watkinzez, and Polo. I always thought it was "Samurai Showdown"... heh. Wonder where the "w" went. I look forward to your bios, Coop. Watkinzez, I noticed you've gone back and added quotes to some of your old bios. ...I'm impressed.
-
Thanks, Polo. At this rate, we'll be done before August EDIT: Actually, September is more like it.
-
Makes sense, I guess. Hey Epo, I don't seem to be able to download WiP's like I used to be with your old site... is that intentional? Also, what does "looks okay" mean? As for my remix, I've been toying about with the lower levels of the equalizer, and, well, I don't know what's causing it, but any bass instrument I'm trying to play muddles itself up, almost as if there was another tone just SLIGHTLY pichted up that messed the soundscape up. I've been unable to locate a reason for this so far. It seems, the deeper I dive into this, the worse it gets. I can't belive it's so hard to find a good instrument for my bassline. Furthermore, I've fixed the pizzicato offset issue. I'll send you another WiP after I've played around some more.
-
Ok. How about this - I provide a list on the first page that says "the following bios are in progress, don't pick those" or the likes? Keeping track of who's doing what is going to be a mess, but I think I can keep track of what's currently being done and of how long something's been dibbed without much progress. Good enough? I'll post one right away and write what I know right now.
-
I did now. I must have not read his posts very carefully, I assumed he'd kept the WiP's he'd already recieved.
-
Thanks, Kal. Like I said, it's difficult to keep track of them all... >< I've updated the mascot bio list but not the inverse list, I can't reach and edit it from here. I'll do it later today.
-
Hey, that's what I just said in my last post. Sarcasm? Yeah, projects do get into a lull. I'm running one myself, I would know... First, everything went smoothly and 30 different people bumped in and said "I'd help!" "PLEASE, LET ME DO IT!" and so forth. Once we got around to working, however, they ALL took off and dumped me. I was heart-broken and miserable. Fortunately, and with a little advertising, I soon got the company of 2 hard working and loyal underlings who are, together, responsible for nearly all of the progress so far, and with them, other people who have left only small contributions, but they all help and they all make me smile. Right now, things are moving pretty slowly, but it's not like it's at a standstill. Whenever someone leaves my project, it's a loss, truly, but whenever someone leaves THIS project, it actually feels like we're moving backwards. We have to start over with a song that already had some progress (a decent WiP). I guess the two projects are not really comparable (remixes can take months, mascot bios take a few hours to write, can easily be edited etc. and, also - how much fun is a remix project that features only 3 or 4 remixers?? ), but that's how I feel about it. I can only say I'm sorry for Aetherius whose underlings are so... preoccupied. Including myself. I joined this project because I wanted to help out and because no one else seemed interested in remixing turtle rock, and because I liked that track. You're right, I'm being stupid... Aeth, I'm sorry. I'll finish my WiP as soon as possible, and I'll try to do my best with the EQ. I'm on the wrong compo right now though.
-
Hey, don't you think it's a little... I dunno... strange to say "It's up to us remixers to get this done" and then drop out in the very same post? I mean, hey, you might have more important things to do... but still... And this is kind of what makes me feel like we're in lack of momentum, that kills my enthusiasm and productivity, just like it does for Spc1st. Not only does the project progress slowly, but people keep quitting every so often, which totally sucks. I can't say I'm doing all I can to help the project, and I'm not blaming Aetherius for not spending all of his time finding new recruits, but when people quit, that just really makes me feel very unenthusiastic towards this project. I will finish my remix, and I will do it soon enough, but on the other hand, it's difficult to get around to finishing it when you feel like you're not really making a difference no matter how hard you try. It's like my efforts are just a piss in mississippi, and that regardless of whether I finish my song, the project will never finish anyway. Being the one person everyone else is waiting for is a powerful inspiration to do your best, and the current situation has the opposite effect - I feel more motivated to sit here and complain than to actually finish my remix. And I think I'm doing better than many of the other remixers, to be honest - I've produced 5 WiP's so far over the course of 5 months. All I have left to do to finish my remix is some mastering and equalizing, and the reason I can't seem to get around to it is the fact that very few of the others seem to be doing anything, either. It's a sorry excuse, but hey, that's how it is. Obviously, this could be part of the reason why so many people have quit on us - they don't feel important to the project, or they feel like they have more important things to do. It's a downward spiral and I don't know how to fix it. Aeth, it might not be your job to motivate us, but you started this thing, and even though it might seem like you should be able to just sit back and expect everyone else to do their part, like they should (including myself), since that's not working, maybe you should try something else if you really want this to finish. PM the ones who seem to have abandoned it and ask them whether they've quit or not, PM people you would like to join the project in their stead, and so forth. It sucks to see mixes that are maybe 10% done on eop's site - 4 months after the "deadline". Kick those people out and get some fresh meat for us. And why are we still in the WiP forum?
-
Well, he hasn't replied to me either. Yet. And LAOS is the only one to join the project after me asking him to do so, so far. Most of the others have not replied or replied with "nope, sorry" or equivalent. Anyway, I'm not expecting anyone do much work right now - exams are coming up and all. In June, though, I hope everyone that can will focus on this a little, and with a little effort, I think we could write all of the bios before school starts again. And I'll be writing them, too. The inverse list has now replaced the full mascot list in the first post. If you see a mistake in it, or if a bio you've written is not in the list of progress, please tell me. It's a lot of bios to keep track of. I've asked Atolmazel, who wrote Azel's bio, to write Orta's as well. The two are in the same series, after all. EDIT: Infinite HP has answered my PM and tells me he might join us when things have settled down a little in his life. Again, most of us have exams coming up and so forth, so I'm not expecting much visible progress the coming few weeks.
-
I can make a perv-... sorry, an inverse list. It's just a matter of removing the finished ones from the txt list. Do you really want it on the first post though? It would make that post about one page longer on the screen, and it's huge already... I think I'll make the inverse list a txt file that has a link somewhere in the first post. Soon. Thanks for the bio on Edge, teletubby man. Does Edge have a "quote", like most beat'em up characters usually have? Something like Ryu's "Soyoken" or "Hadoken" or whatever it is he's saying? Or, like they sometimes have, an embarrassing line they always say after winning a match? Linearity - I'll try contacting Zeality myself. Having someone like him write the Chrono Trigger related bios would be perfect. Of course, if you wanna write them yourselves, go ahead.