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M_Blacki

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Everything posted by M_Blacki

  1. If anyone's available, can I get a review of my Sector Y track? I've moved on to other projects in the meantime to give myself a break, but some criticism or even suggestions on how to improve it would get me back on track and be extremely helpful. Anyone's opinion is welcome.
  2. Irrelevant to the track, but about the drum samples; Do you have any general tips when it comes to programming drums to make them sound better/more realistic? I'll add reverb and flanger every once in a while and try to humanize them with different velocity intensity, but what else would you recommend?
  3. That seems to be a thread from 2012 that nobody collaborated on. I'm not sure the owner would even be interested anymore.
  4. On topic with this, I blasted out some reviews today, typos and all, but my message limit is 5 per day. So if someone WANTS me to review their new wip, let me know and I'll do it next.
  5. All, Just wanted to bring a quick update for anyone interested. I've been a bit inactive like a lot of you due to normal work/relationship things that get in the way. I've also recently upgraded my Studio One DAW which BROKE my Star Fox tracks. Well I finally got enough motivation & time to sit down and reinstall the old version and all my licenses FINALLY got it back to working condition! I'm doing some editing tonight and will hopefully have a new WIP for people to judge within a few days. Please get in my inbox if I don't, as the pressure will help me finish something in time. A little bit of effort ended with a lot of progress for me, so I urge anyone struggling with time or frustration - let me (or anyone else) know if we can help. Even if its just a reminder of what can be accomplished. Thanks everyone, I'm going to continue working now.
  6. I can do guitar or bass for you. I am not sure which part of your clipped wings track you want done though. Point that out and what file type you want it in and I'll send you a sample?
  7. This. I'm not proud of my work so far so it's been difficult getting back to it. But I really want to impress thanks to messages like this.
  8. Perfect. In that case, I keep my recommendations but also add that I really like the bass line that's more isolated at the end of the track, but I didn't notice it throughout. Boost that a db or two, or fiddle with eqing the leads a bit lower in volume. The highest highs are a bit piercing I'm guessing around the 2 khz -5 khz range and that overwhelms the rest of the track. I like to listen to my music loud and I'm not able in this case. It's mostly a case of variation and balancing issues right now so it seems close to being done.
  9. Just did and I like what I hear. It's a good foundation and the chosen sound effects remind of space and lasers, so they fit well. When though it's electronic, I'd prefer a bit more variety in the drums/beat fills, especially when the second verse repeats. I feel like a simple changes there would give it a bit more life. Listening on phone speakers, the bass drum also sounds quite weak when it should be carrying the rhythm but that may just be my speakers. I'll give it another listen later today and edit my response.
  10. Thanks for the offer. Do you guys have any tools that display the midi file properties as it's being played, showing you the notes? I've been working most of mine out by ear but Sector Y is tricky. Great work so far. I really love the crashy synth starting at 0:25.
  11. Sorry for being busy right and and not looking it up, but someone was looking for the andross midi. Is this it? http://downloads.khinsider.com/game-soundtracks/album/star-fox-snes-/28-boss-last-boss-andross-.mp3 Apologies if linking is a problem.
  12. I vote on the voiceover as well. And to get things started, I guess you can put my name down for Sector Y. Are there any arrangement preferences or genres I should follow?
  13. This may be quite generalized and vague, but in a lot of electronic and dubstep music, bass synths are able to smoothly shift tone and pitch during the drop. Not just in volume or speed, but actually transition into different notes, like a raising siren right before the drop or a bass sample that's modulated to lower over time. So my question is how is this accomplished? I use StudioOne and Audacity and am able to change the pitch of a sample at a certain point marked by the cut tool, but not gradually shift it in any direction. I can think of plenty of examples of this, so if I'm not being clear I can give links to the sound I'm trying to achieve. An example of something I'm NOT looking for is at 0:50 in this track, where I was able to keep each sample static on a different note, but not dynamically sliding into another. This is all I'm able to figure out on my own. Any help will be much appreciated.
  14. Absolutely! I'll do whatever I can. I will check out the list and let you know if anything comes to mind. Requested help would be nice too though; I'm trying to motivate myself back into music after a month break.
  15. Thanks for the advice and compliments guys. I uploaded the newest version with just more balanced mixing, not too many changes, but it's at least improvement.
  16. I mainly work on electric guitar and bass with Studio One 2, record, mix, and master myself. I also have some experience with drum/sample/synth programming.
  17. I haven't helped with any collaboration projects on here yet, but I'd like to at least give it a shot. You can assign me as an arranger, remixer, or performer. Just let me know where I'm needed and where I can help.
  18. Chaotic as ever, H0us3C0rP3! I'm glad you posted this here finally. I agree with you needing a transition from the piano melody into the Brinstar theme. You have multiple drops in this piece, so it wouldn't be out of the question to try making the transition more abrupt and straight into the synths, maybe with a heavy bass underneath for a change in the lead just so that it's not the same as the beginning. The fade out transition does not work for me. The other thing I noticed every time I listened was at 1:29 I really enjoyed the off-drumbeat and snare matching the heavy bass buildup, but it fell off with the high note that ended it at 1:32. It's not so much the sample, but the tone of it that threw me off and made me feel like it fell short. I have no other issues with this though, as I've said, I listened to it multiple times in the car. It's quite enjoyable.
  19. I love this. And I think that's a strong word. This brings back so many good memories, and the transition at 0:42 is so smooth and makes the song sound so full and hopeful. The samples you used are well picked and fit the techno-futuristic game style, but still are quality and new enough to boldly classify this as a remix. I will be listening to this on my drive back today to really get a feel for the bass and background sounds. Thanks for cheering me up today, keep on mixing. Edit: Just as a side-note, I did listen to this a on better speakers and noticed a very prominent bass <50 hz rattling the place. The sound may be smooth but it's a little loud in the lower (more felt than heard) frequencies, making it difficult to listen to at higher volumes.
  20. I have some compliments and questions. First off, I love this song and the way you mixed it, much preferred to the original actually. Your voice as the lead is much more prominent and powerful than the original, and the chorus you added fits great. This song is a nice little treat for October, so thank you. As for the development of it, how did you get the original track without vocals, or is this just perfectly replicated? More importantly, at the end of almost every bar you double your vocals, or harmonize to emphasize the verse. I know this is common with this style of music, but I'd like to know if you just sing over yourself with the same note, or if it's harmonized. I don't have the ear to tell, but I really like it and would like to try it.
  21. Thanks, I'm still working on older projects like this when I learn something new to apply. Taking it step by step. I just re-uploaded my revised version.
  22. This is also one of my favorite tracks from the Metroid series. I think this is a tough one to meet with metal since it's a bit slow, but I like the direction it's going. The drums are a bit dull to me and the bass drum has a distinct pop sound, at least on the speakers I'm using. Other than changing that a bit and adding some variation or effects other than reverb to keep it interesting, I really like it. The quieter part at 1:40 is certainly my favorite here, and the harmonies are spot on. Well done.
  23. Hey, just wanted to say how much I dig this remix. I actually really like the chaotic 'glitchy' sound with certain notes jumping harmonics. It feels like it's blended well with the low bass always being consistent and keeping the track intact. My only criticism would be correcting the chords starting at 1:06, as Gario mentioned. I'm not too familiar with composing in this genre, but I did enjoy listening to your track, and that's the point right?
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