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Hemophiliac   Judges ⚖️

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Posts posted by Hemophiliac

  1. In the film industry at large, generally speaking, the composer does not start working until the film is completely edited, or close enough to it. Then, the director will sit with the composer in a 'spotting session' wherein they go through the film, and the director points out what sort of mood or style of music he wants at which point. eg. in a car chase scene, "I want it to be edgy and heavy." The composer's job is to take thorough notes and write down exactly what the director is looking for. This will come in handy later if the director complains about a musical choice you make, contradicting himself earlier. At this point, a track with dialogue and possibly sound effects and temp music (probably unmixed, in all likelihood) will be available so the composer can get a feel for what's going on.

    Postproduction and music may receive increasingly less time in the overall production of a film, but five days is definitely unrealistic.

    generally depending on the size of the project. though i will say this is true for most productions.

  2. it's not unreasonable to ask for footage, but it's not necessary. all you really need are the cue sheets with SMTPE.

    and if they don't give you that, then they're just going to have you stab in the dark until they get something they like or they'll just drop you and use the aforementioned Moonlight Sonata.

    welcome to the world of scoring: It sucks.

    if you're interested in this field, this is the sort of abuse you'll have to expect.

    i learned how to sync the same as analoq here and agree that you can do it that way. thought the results may not be as good as seeing actual footage, you can still get the job done.

    heck i wrote a bid for a large candy commercial (read snickers) a few months ago, and i didn't see a cut or a cue sheet. i was only given a small description of what was happening in the commercial and a "should sound like this/shouldn't sound like this list" (in genres).

    i think really this all comes down to the kind of director you have. an ass or a considerate one.

  3. That's so annoying to me. I guess it could be considered flattery, but the guys who start saying that sort of stuff just never shut up.

    that's exactly how i take that...it happens every once in a while. i was a cal-i CS player at one point.

  4. My only complaint is that the Nokia theatre (an infant in the timespan of venues) had really odd acoustics. Shrill high notes, weird balancing, etc.

    yeah i had thought that either the high violins were either not mixed loud enough, not enough were present or the cellos and basses played too strong. <-oh well now.

    highlights for me:

    -Liberali Fatali - Final Fantasy 8, they haven't done this in LA yet so it's new to me.

    -BIO FREAKIN SHOCK

    -Contra by VortexGuy (Chris Kline)

    -STARCRAFT II STOOD OUT AS SOME IMPRESSIVE WORK OF MUSIC, that i look forward to hearing more of.

    -meeting the wingless, dale north, jayson napolitano, and getting to chat with them and mazedude again.

    -oh yeah and i almost forgot...the soup nazi.

  5. Note: All the orchestration was made by me. I did not use any mp3 file.

    i don't know why it is necessary to use the beginning of "Cloud Smiles" from Advent Children in the beginning of this. yes i know that you did not rip an mp3 of that directly, but you are using the song itself. once it gets to the aeris part it's still the original aeris theme, and no new arrangement going on.

    0:33-0:38 silence as a transistion, not sure what to say about that.

    also there's a lot of empty space in here that needs filling, add more parts to fill out the texture. the crash cymbol and the trumpet both feel way too loud and in the front of the mix.

    i really wish i had something nice to say other then the samples sound nice, but there isn't much arrangement actually going on here.

  6. so i have a jazzy/big-bandish arrangement of a castlevania tune if you guys are interested in playing it :D

    it has up to:

    4 trumpet parts (minimum 1)

    2 alto saxes (minimum 1)

    2 tenor saxes (minimum 1)

    4 trombone parts (minimum 1)

    guitar or keys

    bass instrument (bass, bari sax, bass trombone or any combination of these)

    and percussion <--this is always flexible in my book though :P

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