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Posts posted by m68030
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Hah. Fantastic. Thanks for the link, Trenthian.
That opening horn sample makes me nostalgic for Street Fighter II.
I gave this a quick listen here in my cubicle with my ipod
headphones and the mix and balance just sounds great. The lyrics
were just campy enough to not be groan inducing, but still made me
smirk at least once.
Fun. (:
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I've recently installed Fluxbuntu www.fluxbuntu.org on an old laptop,
and it is my primary home computer at the moment.
PII - 366Mhz
160mb Ram
RagePro Mobility 8mb
1.4gig HD
I've got gaim, firefox, a few games, xmms, and a few other goodies.
Definately all i need sitting on the couch by the TV. Even managed to get
3d acceleration working on this old video chipset. And i've still got like
200megs free to play with.
And on top of that, it's wicked fast. I still can't believe this is a PII.
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There is nothing "ripped" in this track. I've never
even played Ultima 8, let alone heard any music from it.
While the prior observation was made there are some
presets from the Absynth softsynth used (Hey, if they
work, why not use them?) there's certainly nothing
underhanded about that. Though I do question if I
used 'dnb junkie' I don't seem to recall that one.
Regardless, I appreciate you enjoyed it, but
'ripped' is a rather strong verb with the wrong
connotations to describe any similarities there may
be with one of my lead lines and another existing work.
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Hah, nice.
I used to have a poster for the Amiga version of this game plastered over my bedroom door as a kid.
http://gamemusic.emugaming.com/music/Amiga/X-Out/cover.png
Damn hard game, loved it too. Nice to see someone giving this game some attention (:
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This is probably my single most popular track.
It's also the one I think I've enjoyed the most over
the years. A lot of love went into this one.
The storm noises were recorded in stereo from several
different thunderstorms over the course of about two
years. The original intent was not for this remix,
but I think they found a happy enough home in it.
The chimes and metal noises (other than the single
in-game sample I ripped) were recorded from wind chimes
and other metal I found around the house.
Several people who have come to that home after having
heard the remix commented they felt like they were
stepping into the remix when they closed their eyes
and just listened. That made me smile, because I
designed some of the stereo separation effects in this
track to model part of my backyard. I've always loved
trying to take things that I find an unconventional
beauty in and try and share it in some accessable
form. That's probably why I love this track so much,
because it seems to universally be accepted and
enjoyed.
I have noticed several comments from various people
about the ending section. I can see where many of
these comments come from, since it may not seem to
'flow' really with the rest of the track, but I'll
lay out my thoughts and intention on it here...
The chord progression is strictly from the Overworld
theme of 2300 AD. In your first venture to this land
in the game you help provide some food to the
surviving populace. Their theme in the game, given
the scenario just seemed such a beautiful expression
of hope in the face of absolute despair.. at the end
of this long soundscape of wasted land, I wanted
the focus to shift that even in a world destroyed,
hope remains. My mental image standing, watching the
storms roll across the land, then turning to see a
few fellow survivors, and some food for everyone to
have.
I probably could have found a way to integrate it
a little more smoothly, but I still feel it stands.
Originally I was going to write a full 'tutorial'
about how I went about constructing this track, but
I never finished it. Don't ask me about finishing it,
because it's just simply been too long, now, over
two years ago.
http://silenthillbbs.dyndns.org/tutorial/
If you want the higher-bitrate version, change that
IP address in the document to the same domain as
the above URL. I'll edit the document one day
so it's not needed.
Finally, a screenshot of what I believe was the final
mix in the program I did the mix-down in, Acid.
http://silenthillbbs.dyndns.org/stills/ruined_world.jpg
I couldn't fit the whole thing into a single shot and
still show all the envelopes and such, but I think
it's a nice overview of the whole thing.
Thanks for all the kind words, everyone. Enjoy.
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NessTheHero quoted the words properly on page 1
of the review thread... that second line is actually
"It ain't me you need to worry about now."
All the clips were taken from the original
Pitch Black trailer, if I recall.. it might have
been the teaser. Either way it's one of them on the
DVD.
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One of the most wonderful this about this quirky little remix is the fact
that Haz never actually submitted it, as far as I know... If memory
serves me correctly, Haz posted it on the old old forums and DJP thought
it was cute, thought it was a submittion, and subsequently posted it.
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I was sitting at my dinner table the other night and noticed two chords
in the background music of some television show that instantly brought
me to Nibelheim.. I figured there had to be a remix of this somewhere
on the site..
I don't really dig the percussion change at 3:00. It's just too upbeat for
the rest of the track.
Fun stuff otherwise though.. I really do like the sound of it.
edit:
Hah, i didn't even remember voting on this one way back in October of '02
... and I voted NO. Guess I really didnt' like that ending. Oh well, all's
well that ends well.
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I mentioned this back at the start of this thread, and I've talked with
Eccles some..
I'm working on a Silent Hill themed MUD/MUSH and could use some help.
Anyone interested in this project, please IM me at SilentHillBBS
There would be a slowly expanding universe set in Silent Hill in which
multiple users can interact with one another and the universe of the
city.
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Side note:
I'm looking at starting a Silent Hill themed MUD. If I did, who would be
interested in supporting such a project? It would be run on the BBS
I run, http://silenthillbbs.dyndns.org/bbs.htm
For those who are not familiar with MUDs, it's essentially a combination
of a chatroom and an MMORPG. The world would be able for
users to add to it, creating new locations and what not. Basically people
involved would be creating the town in which to live and interact
(also fight off monsters).
Anyone interested?
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not sure how relevant this might be, but here's a small little
guide with pictures and stuff that I threw together some time ago.. I
can't recall when.
Doesn't really say anything more than whats been said before now,
but the illustration might be a bit eaiser to understand for some people.
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I can think of few cases where anything under a minute would be worth
consideration.
NO
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And thus the responses get even shorter...
NO
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Sounds pretty cool, but nothing really new to it. if you're not going to
set it apart from everything else thats ever been done with the theme,
why bother?
NO
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Yeah, something in the drums is clipping deep somewhere. odd mastering
issue. The drums sound pretty dry too. Just don't feel like they blend in
with the rest of the rest of the track.
Hah, i liked that ending. Tighten this up a bit and you've got a winner.
NO
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That lead synth reminds me of the old synthetic time parasite remix we
killed a few months back.
Arrangement really doesn't do anything for me here. The percussion is
kinda neat to start off with, but doesn't really go anywhere.
NO
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Some weak points where we only have strings and drums. Those
strings just don't carry themselves that well. They work pretty good
for background support, but strip away whats on top and they get pretty
flat sounding.
Neat percussion, though. The various incidental elements really fill this
track out at times. My only concern is that by 2:16 I'm only just now
starting to feel elements that tie it together.. common themes and the
like. With something as theme driven as 'orchestral', or 'techno', I'd like to
be hearing a bit more motif driven.
And a final comment on the voice sample... it's just too dry. It doesn't
need reverb, or any of that special effects garbage.. it just needs some
sort of treatment so it's not as "HI!!!!111 I"M A VOIE OVER~~!~" all of the
sudden. That might be as simple as lowering the volume and panning it
just a hair off to one side, or you might just resample the entire
monolouge with someone else reading it... I dunno.
It's not a bad little track, definatly better than most of the other stuff i've
listened to in this judging session. While I think it could use some
improvements, I'll look to your next remix for growth.
YES
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Nothing makes me as sad as hearing something starting off damn cool
and then seeing a string of NOs.
The groove is pretty cool, but the actual Sephiroth theme just seems sort
of superimposed over the rest of it. Maybe with a different instrument or
variation on the rhythm it would work better.
Some wonderful direction with that groove, but the melody aspects just
don't feel tightly enough integrated with it.
NO
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yeah, this is pretty neat, if not a little dry, like an overcooked turkey.
I mean, you still eat the turkey, but you have to chew alot and drink more
tea.
Going on 2 minutes now, and I still feel like we're missing some sort of a
lead. I mean it sounds good as a background rock track, but it sounds
like it wants to be the center of attention.. and center stage all I'm
hearing is a spot light on a hole. That solo at 2:30ish fills in what I was
listening for, but then it's gone and we're back to more of the same old.
The back end is more full with the lead, but that opening theme just
didn't hold it for me, but in the grandscheme of things it's enjoyable.
About 30% of this track left me bored, but the other 70% was fun.
YES
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The instruments leave a hollow sounding feeling to the whole mix... just
a lack of density to it.. paired with the shortness of the remix, it just
doesn't stand out all that much.
NO
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This is awful thin sounding overall.. Just doesn't feel like there isn't
any, err, depth to it. A few of the instruments sound pretty good, but
there isn't really anything to the arrangement that makes it stant out
to me.
NO
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That's a loud remix right there, my friend.
The problem with the actual mastering of the track kicks it out of the
running from the start, but I'll see if I can't come up with anything else
to say about it...
The instruments are not all that great. They sound like some rather
tinny soundfonts or something... That and the static nature of the
drums makes this drag on and on... I'm not familiar with the original,
but a lot of this just seems so busy that it's forgettable. I cannot
remember anything of what I heard earlier in this track because it's
so busy with stuff at the same volume I'm not sure what I'm suppose
to focus on.
NO
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What I don't like is that this original theme is pretty short.. and so is
this remix. By like a minute and a half I feel like I've been listening for
10 minutes. By the time we reach the fun little solo, it's starting to feel the
weight of the shortness of the original theme.
I dunno, aside from the solo, I don't see how this is substantially different
from any other hard rock version of the same theme.
And yeah, the ending is a big let down.
NO
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I dunno, i kinda like the pitchbendy flute instrument..
damnit more claps.
Anyway, yeah that guitar sounds pretty dead.
if this went somewhere other than repeating itself I might be leaning
toward a yes.. The piano bridge is a nice break, but it's been repeating
the same theme a bit too long before that..
Clever little ending.
Definatly lots of neat stuff going on here. Shows a good deal of promise
for stuff in the future. With more new material, or at least variation on
the original melody, this could be in for the running, but as for now it's
just too close to the original as far as arrangement goes.
NO
The Battle of Chernobyl (Tetris)
in Post Your Game ReMixes!
Posted
Here's a dark ambient track I wrote in my spare time at work over the
past few weeks as an experiment with 5.1 surround mixing.
At around 34 minutes long, this track takes the familiar Tetris
song Korbeiniki and stretches it into a brooding and unfamiliar
soundscape centered on the events at the Chernobyl nuclear power
plant.
EDIT:
Added a new mirror. Fixed original.
http://stc.gotdns.com/store/CotMM-Korbeiniki-BattleofChernobyl.ac3
http://brahms.servebbs.net/music/CotMM-Korbeiniki-BattleofChernobyl.ac3
If you need an AC3 codec, one can be found (along with Winamp Plugin) at
http://ac3filter.net/
Enjoy.