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m68030

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Posts posted by m68030

  1. Here's a dark ambient track I wrote in my spare time at work over the

    past few weeks as an experiment with 5.1 surround mixing.

    At around 34 minutes long, this track takes the familiar Tetris

    song Korbeiniki and stretches it into a brooding and unfamiliar

    soundscape centered on the events at the Chernobyl nuclear power

    plant.

    EDIT:

    Added a new mirror. Fixed original.

    http://stc.gotdns.com/store/CotMM-Korbeiniki-BattleofChernobyl.ac3

    http://brahms.servebbs.net/music/CotMM-Korbeiniki-BattleofChernobyl.ac3

    If you need an AC3 codec, one can be found (along with Winamp Plugin) at

    http://ac3filter.net/

    Enjoy.

  2. Hah. Fantastic. Thanks for the link, Trenthian.

    That opening horn sample makes me nostalgic for Street Fighter II.

    I gave this a quick listen here in my cubicle with my ipod

    headphones and the mix and balance just sounds great. The lyrics

    were just campy enough to not be groan inducing, but still made me

    smirk at least once.

    Fun. (:

  3. I've recently installed Fluxbuntu www.fluxbuntu.org on an old laptop,

    and it is my primary home computer at the moment.

    PII - 366Mhz

    160mb Ram

    RagePro Mobility 8mb

    1.4gig HD

    I've got gaim, firefox, a few games, xmms, and a few other goodies.

    Definately all i need sitting on the couch by the TV. Even managed to get

    3d acceleration working on this old video chipset. And i've still got like

    200megs free to play with.

    And on top of that, it's wicked fast. I still can't believe this is a PII.

  4. There is nothing "ripped" in this track. I've never

    even played Ultima 8, let alone heard any music from it.

    While the prior observation was made there are some

    presets from the Absynth softsynth used (Hey, if they

    work, why not use them?) there's certainly nothing

    underhanded about that. Though I do question if I

    used 'dnb junkie' I don't seem to recall that one.

    Regardless, I appreciate you enjoyed it, but

    'ripped' is a rather strong verb with the wrong

    connotations to describe any similarities there may

    be with one of my lead lines and another existing work.

  5. This is probably my single most popular track.

    It's also the one I think I've enjoyed the most over

    the years. A lot of love went into this one.

    The storm noises were recorded in stereo from several

    different thunderstorms over the course of about two

    years. The original intent was not for this remix,

    but I think they found a happy enough home in it.

    The chimes and metal noises (other than the single

    in-game sample I ripped) were recorded from wind chimes

    and other metal I found around the house.

    Several people who have come to that home after having

    heard the remix commented they felt like they were

    stepping into the remix when they closed their eyes

    and just listened. That made me smile, because I

    designed some of the stereo separation effects in this

    track to model part of my backyard. I've always loved

    trying to take things that I find an unconventional

    beauty in and try and share it in some accessable

    form. That's probably why I love this track so much,

    because it seems to universally be accepted and

    enjoyed.

    I have noticed several comments from various people

    about the ending section. I can see where many of

    these comments come from, since it may not seem to

    'flow' really with the rest of the track, but I'll

    lay out my thoughts and intention on it here...

    The chord progression is strictly from the Overworld

    theme of 2300 AD. In your first venture to this land

    in the game you help provide some food to the

    surviving populace. Their theme in the game, given

    the scenario just seemed such a beautiful expression

    of hope in the face of absolute despair.. at the end

    of this long soundscape of wasted land, I wanted

    the focus to shift that even in a world destroyed,

    hope remains. My mental image standing, watching the

    storms roll across the land, then turning to see a

    few fellow survivors, and some food for everyone to

    have.

    I probably could have found a way to integrate it

    a little more smoothly, but I still feel it stands.

    Originally I was going to write a full 'tutorial'

    about how I went about constructing this track, but

    I never finished it. Don't ask me about finishing it,

    because it's just simply been too long, now, over

    two years ago.

    http://silenthillbbs.dyndns.org/tutorial/

    If you want the higher-bitrate version, change that

    IP address in the document to the same domain as

    the above URL. I'll edit the document one day

    so it's not needed.

    Finally, a screenshot of what I believe was the final

    mix in the program I did the mix-down in, Acid.

    http://silenthillbbs.dyndns.org/stills/ruined_world.jpg

    I couldn't fit the whole thing into a single shot and

    still show all the envelopes and such, but I think

    it's a nice overview of the whole thing.

    Thanks for all the kind words, everyone. Enjoy.

  6. I was sitting at my dinner table the other night and noticed two chords

    in the background music of some television show that instantly brought

    me to Nibelheim.. I figured there had to be a remix of this somewhere

    on the site..

    I don't really dig the percussion change at 3:00. It's just too upbeat for

    the rest of the track.

    Fun stuff otherwise though.. I really do like the sound of it.

    edit:

    Hah, i didn't even remember voting on this one way back in October of '02

    ... and I voted NO. :( Guess I really didnt' like that ending. Oh well, all's

    well that ends well.

  7. I mentioned this back at the start of this thread, and I've talked with

    Eccles some..

    I'm working on a Silent Hill themed MUD/MUSH and could use some help.

    Anyone interested in this project, please IM me at SilentHillBBS

    There would be a slowly expanding universe set in Silent Hill in which

    multiple users can interact with one another and the universe of the

    city.

  8. Side note:

    I'm looking at starting a Silent Hill themed MUD. If I did, who would be

    interested in supporting such a project? It would be run on the BBS

    I run, http://silenthillbbs.dyndns.org/bbs.htm

    For those who are not familiar with MUDs, it's essentially a combination

    of a chatroom and an MMORPG. The world would be able for

    users to add to it, creating new locations and what not. Basically people

    involved would be creating the town in which to live and interact

    (also fight off monsters).

    Anyone interested?

  9. Some weak points where we only have strings and drums. Those

    strings just don't carry themselves that well. They work pretty good

    for background support, but strip away whats on top and they get pretty

    flat sounding.

    Neat percussion, though. The various incidental elements really fill this

    track out at times. My only concern is that by 2:16 I'm only just now

    starting to feel elements that tie it together.. common themes and the

    like. With something as theme driven as 'orchestral', or 'techno', I'd like to

    be hearing a bit more motif driven.

    And a final comment on the voice sample... it's just too dry. It doesn't

    need reverb, or any of that special effects garbage.. it just needs some

    sort of treatment so it's not as "HI!!!!111 I"M A VOIE OVER~~!~" all of the

    sudden. That might be as simple as lowering the volume and panning it

    just a hair off to one side, or you might just resample the entire

    monolouge with someone else reading it... I dunno.

    It's not a bad little track, definatly better than most of the other stuff i've

    listened to in this judging session. While I think it could use some

    improvements, I'll look to your next remix for growth.

    YES

  10. Nothing makes me as sad as hearing something starting off damn cool

    and then seeing a string of NOs.

    The groove is pretty cool, but the actual Sephiroth theme just seems sort

    of superimposed over the rest of it. Maybe with a different instrument or

    variation on the rhythm it would work better.

    Some wonderful direction with that groove, but the melody aspects just

    don't feel tightly enough integrated with it.

    NO

  11. yeah, this is pretty neat, if not a little dry, like an overcooked turkey.

    I mean, you still eat the turkey, but you have to chew alot and drink more

    tea.

    Going on 2 minutes now, and I still feel like we're missing some sort of a

    lead. I mean it sounds good as a background rock track, but it sounds

    like it wants to be the center of attention.. and center stage all I'm

    hearing is a spot light on a hole. That solo at 2:30ish fills in what I was

    listening for, but then it's gone and we're back to more of the same old.

    The back end is more full with the lead, but that opening theme just

    didn't hold it for me, but in the grandscheme of things it's enjoyable.

    About 30% of this track left me bored, but the other 70% was fun.

    YES

  12. That's a loud remix right there, my friend.

    The problem with the actual mastering of the track kicks it out of the

    running from the start, but I'll see if I can't come up with anything else

    to say about it...

    The instruments are not all that great. They sound like some rather

    tinny soundfonts or something... That and the static nature of the

    drums makes this drag on and on... I'm not familiar with the original,

    but a lot of this just seems so busy that it's forgettable. I cannot

    remember anything of what I heard earlier in this track because it's

    so busy with stuff at the same volume I'm not sure what I'm suppose

    to focus on.

    NO

  13. What I don't like is that this original theme is pretty short.. and so is

    this remix. By like a minute and a half I feel like I've been listening for

    10 minutes. By the time we reach the fun little solo, it's starting to feel the

    weight of the shortness of the original theme.

    I dunno, aside from the solo, I don't see how this is substantially different

    from any other hard rock version of the same theme.

    And yeah, the ending is a big let down.

    NO

  14. I dunno, i kinda like the pitchbendy flute instrument..

    damnit more claps.

    Anyway, yeah that guitar sounds pretty dead.

    if this went somewhere other than repeating itself I might be leaning

    toward a yes.. The piano bridge is a nice break, but it's been repeating

    the same theme a bit too long before that..

    Clever little ending.

    Definatly lots of neat stuff going on here. Shows a good deal of promise

    for stuff in the future. With more new material, or at least variation on

    the original melody, this could be in for the running, but as for now it's

    just too close to the original as far as arrangement goes.

    NO

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