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Posts posted by m68030
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Note: this was a standard submission
Interesting.
I'm a real sucker for piano/strings/drums like this, so that'll probably
bias my judging, but I'd say it's all good. A nice rich sound over all;
I wish I was more familiar with the theme-- I'd enjoy this a great
deal more, but since I'm not I probably won't listen to this many more
times.
cool.
YES
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I really hate juding music in this style because I'm really not a fan of
a good deal of it. The synths used are pretty neat (save for that chord
stab, it feels out of place to me), and it's cool to hear some Tekken 2
loving, but my real complaint is that the whole mix seems to hurting
for a real midrange to fill it out. Plenty of crisp highs and all, but
it's like there's no meat in the middle. I want my meaty goodness
Just something to consider in future compositions, but that's purely my
taste in sonic texture speaking.
Neat stuff.
YES
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I would really like to hear many more layers and textures in this...
As it stands now, it's a little boring to listen to because there is never
very much going on.
I would like to hear an original version of the song though.
for now i will vote NO
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I'm not too big on the lead instrument, personally. Seems a little TOO
light and airy for my tastes, but I can live with it. Drums are a little too
crisp for what I'd envision with this atmosphere.
Those chromatic runs RPG music seems to love just always rub me the
wrong way... but I'm not going to judge the original song too much (:
Anyway, nice solid atmosphere here, but I'm still not too big on the drumset
used. Personal gripes aside though, it's put together well and enjoyable.
YES
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Seeing those two no votes makes me very sad when I hear how cool the
intro to this one sounds.
But suddenly all that neat tension falls away and it's a tired sounding
drum loop and some sort of stringy lead instrument.
If the lead is going to wander around a melody alone, then the drums are
too loud, and if the drums are suppose to overpower some sort of
background harmony noise, i'd like to hear the drums really do something.
When the frightfully sustained guitar comes in, I'm not really sure what
the artist is trying to do. I suppose there's suppose to be some sort
of sense of 'isolation' or lonliness with the theme of death and all, but
the quality of the samples is really overriding my ability to get sucked into
it. maybe with something to draw out the suspense, or a softer edge to that
plucky guitar sampleset it might work, but right now I just don't feel it.
Again, by the time the ending comes around, the crashing drum hits
and (a little too sharp sounding) strings make a neat atmosphere that
I really would have loved to heard developed in the main part of the
track itself, but for now, I'm just left wondering what I was suppose to be
listening to.
NO
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Mmhmm.. first few seconds a little odd, but by the time it gets to the
point its pretty cool.
Some of the dissonant sounding progressions in the intro are a little
uncomfortable, but work well enough.
Instrumentation is nice so far. I always felt this theme was a little
too spastic though.... jumping around in what it was doing too much, but
I didn't play the game, so maybe I'm missing out on some sort of
symbolism or something. Oh well.. back to the track at hand..
still neat stuff going on with rich instrumentation and the like.
but that weird phased/eq'ed piano thing just rubs me the wrong way.
It finishes clean, like a nice Amber Bock, but the first few tastes are a
little rough.
Overall, nice excecution. Looking forward to seeing it on the site.
YES
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That wide detuned lead sure does drown out anything else. Makes me
think of like a hoover run through a chorus and reverb. weird.
I can't say I'm a huge fan of that lead instrument, however it does
fit with the rest of the arrangement, which, while I find it highly annoying,
is done rather well, if not a little simplistic. By the end there are enough
layers that it's feeling a little more polished, so I suppose the wait for the
build up is justified, but my attention was swaying in the first 50 or so
seconds. Too often things loop and never go anywhere. It had me woried.
This goes on for 5 minutes? Wow.
something in that wide detuned is making me uncomfortable.. I'd back the
chorus down a bit, it just sounds too splattered for my personal taste.
Can't please everybody though.
cute little track.
YES
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I'd say there is a rather large difference between establishing a beat
and setting up camp for a bunch of kickdrum refugees on the border of
melody and harmony, locked in a brutal dispute for decades and decades.
in this case, i feel like the red cross has run screaming, since there are
more established bass camps (HA! a PUN!) than it could ever possibly feed.
Neat idea, to make a forgetable little theme into some dance music, but
I would think building off the original line a melody, counter melody, or
maybe even a chord progression would be a little bit more worthwhile.
NO
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lead sounds very much to me like the "pluck" machine in Buzz. I belive
there is also one in FL. It's a neat instrument in the lowest register. I
used it in my submition in the 'radical dreamers flood'.
I'm not too keen on the instrument choice of this remix. the broken
nature of the drums feels improper against the smoothness of the
strings and the complex harmonics of the lead. granted it works
beat wise, compositionally it feels ackward to me.
Not being familiar with the original, I can't comment on how much it
varies in arrangement.
major issues I have are that the characteristic sound of the Pluck machine
tends to cause some of the chords to sound like clashing notes. Past that
the track never seems to grow past the pluck lead, string swells, and
drum track. It never really goes anywhere.
An interesting listen, but just doesn't feel cohesive enough to catch my
attention.
NO
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past the fact that this is too close to the original I offer the following:
the bass at 1:20 sounds slightly dissonant..
the brass section at 1:40 (french horn?) sounds quite nice.
the lead instrument is a little too dry. More dynamic range would be nice.
bass back in at 2:10ish sounds dissonant again. Too characteristic?
The stabby lines around 2:30 - 3:00 are a little boring without much to
back them up. The pingpong echo is kinda neat, but could be more
defined. just sounds flat.
The lead reintroduced in the next section, again, a little lifeless. The
violin in the background has an odd sample loop point, might try replacing
that with another soundfont, assuming that's what you're using.
However, being that this is note for note the spc, with nicer instruments,
I have to vote
NO
Develop the themes or maybe work a medley together, and then you'll
have something more fitting of our guidelines.
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Well, that's certainly interesting. I'm really not digging this over and over
and over aspect of it. It's like a really neat sounding loop just
waiting for a cool lead or delayed synth stab to make some neat
polyrythm versus the four on the floor beats, it just never gets there.
And the ending just kinda *bamfs* and it's over....
I dunno, some neat ideas, but it just feels too repititious.
NO
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Yeah, lots of sound and noise and stuff, but doesn't really go anywhere.
With some development this could be not bad, but right now it's just
kinda "ehh.."
A little less of the reverb on the percussion, either snappier or not as
loud, but the muffle sound is just too much.
NO, but close to a yes.
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I didn't notice the percussion being too terribly out of sync, but the
lead instrument just does not sound very good. On top of that, there
is no development of the original theme, and past that, it's way too short.
NO
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<--- Dreams in Red?
Thanks dan
Anyway, yeah this is all neat stuff. Transitions are a little ew in at least one
place, but I suppose it really does kinda work. So I suppose I'll say
sure:
YES
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I think the sync issues really kill it.. i mean, if it were longer and better
balanced it could be pretty cool and all, but right now not so much.
NO
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evercrack? i thought everyone loved the EQ?
Please do not shun it. D:
Don't know the original song here, but I'm not hearing anything too
terribly amazing yet. Samples seem a bit lacking too.
NO
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Yeah, I'm with Dan on this one.. it's got some neat stuff going on in it,
but the drums are a little too low quality, however I do dig the
arrangement. But as for now:
NO
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Well, I'm not familiar with the original, so any link to an SPC to show me
otherwise would be appreciated, but this sounds pretty solid to me.
YES
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In addition to wrong notes, the odd gaps in the arp line just
rub me the wrong way.
There's really nothing new given to the crystal theme here..
NO
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Hm.
Well..
Neat idea, I suppose... no thanks though.
NO
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Yeah, bass clipping is a bad thing. Also that section at 1:35ish feels off to
me. Maybe I'm wrong there, but either way, not alot happening in this
track. Might make a neat dance track if the drums were a little more
compressed or something. Right now it just gets tired after about
two minutes.
NO
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but... but... but the drums! D:
i dunno, i just can't see something played so well get posted with such
weak drums
Just because you can play a guitar well does not mean you can make a
decently mixed remix.
NO
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Hm.
Soft stuff is cool sometimes. Neat.
YES
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If this had specifically recorded for submition to the site, I think it would
be alright to post, but somehow I just don't feel right saying yes to this.
Did rather enjoy it though, even if the aformentioned problems exist.
NO
but cool stuff either way.
OCR00535 - Super Metroid "Four Little Metroids"
in ReMix Reviews & Comments
Posted
You I got a kick out of listening to this mix after I had completed my
Maridia remix when I realized that we had used some of the same
patches, I belive.
Great stuff either way.