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m68030

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Posts posted by m68030

  1. Note: this was a standard submission

    Interesting.

    I'm a real sucker for piano/strings/drums like this, so that'll probably

    bias my judging, but I'd say it's all good. A nice rich sound over all;

    I wish I was more familiar with the theme-- I'd enjoy this a great

    deal more, but since I'm not I probably won't listen to this many more

    times.

    cool.

    YES

  2. I really hate juding music in this style because I'm really not a fan of

    a good deal of it. The synths used are pretty neat (save for that chord

    stab, it feels out of place to me), and it's cool to hear some Tekken 2

    loving, but my real complaint is that the whole mix seems to hurting

    for a real midrange to fill it out. Plenty of crisp highs and all, but

    it's like there's no meat in the middle. I want my meaty goodness :(

    Just something to consider in future compositions, but that's purely my

    taste in sonic texture speaking.

    Neat stuff.

    YES

  3. I would really like to hear many more layers and textures in this...

    As it stands now, it's a little boring to listen to because there is never

    very much going on.

    I would like to hear an original version of the song though.

    for now i will vote NO

  4. I'm not too big on the lead instrument, personally. Seems a little TOO

    light and airy for my tastes, but I can live with it. Drums are a little too

    crisp for what I'd envision with this atmosphere.

    Those chromatic runs RPG music seems to love just always rub me the

    wrong way... but I'm not going to judge the original song too much (:

    Anyway, nice solid atmosphere here, but I'm still not too big on the drumset

    used. Personal gripes aside though, it's put together well and enjoyable.

    YES

  5. Seeing those two no votes makes me very sad when I hear how cool the

    intro to this one sounds.

    But suddenly all that neat tension falls away and it's a tired sounding

    drum loop and some sort of stringy lead instrument.

    If the lead is going to wander around a melody alone, then the drums are

    too loud, and if the drums are suppose to overpower some sort of

    background harmony noise, i'd like to hear the drums really do something.

    When the frightfully sustained guitar comes in, I'm not really sure what

    the artist is trying to do. I suppose there's suppose to be some sort

    of sense of 'isolation' or lonliness with the theme of death and all, but

    the quality of the samples is really overriding my ability to get sucked into

    it. maybe with something to draw out the suspense, or a softer edge to that

    plucky guitar sampleset it might work, but right now I just don't feel it.

    Again, by the time the ending comes around, the crashing drum hits

    and (a little too sharp sounding) strings make a neat atmosphere that

    I really would have loved to heard developed in the main part of the

    track itself, but for now, I'm just left wondering what I was suppose to be

    listening to.

    NO

  6. Mmhmm.. first few seconds a little odd, but by the time it gets to the

    point its pretty cool.

    Some of the dissonant sounding progressions in the intro are a little

    uncomfortable, but work well enough.

    Instrumentation is nice so far. I always felt this theme was a little

    too spastic though.... jumping around in what it was doing too much, but

    I didn't play the game, so maybe I'm missing out on some sort of

    symbolism or something. Oh well.. back to the track at hand..

    still neat stuff going on with rich instrumentation and the like.

    but that weird phased/eq'ed piano thing just rubs me the wrong way.

    It finishes clean, like a nice Amber Bock, but the first few tastes are a

    little rough.

    Overall, nice excecution. Looking forward to seeing it on the site.

    YES

  7. That wide detuned lead sure does drown out anything else. Makes me

    think of like a hoover run through a chorus and reverb. weird.

    I can't say I'm a huge fan of that lead instrument, however it does

    fit with the rest of the arrangement, which, while I find it highly annoying,

    is done rather well, if not a little simplistic. By the end there are enough

    layers that it's feeling a little more polished, so I suppose the wait for the

    build up is justified, but my attention was swaying in the first 50 or so

    seconds. Too often things loop and never go anywhere. It had me woried.

    This goes on for 5 minutes? Wow.

    something in that wide detuned is making me uncomfortable.. I'd back the

    chorus down a bit, it just sounds too splattered for my personal taste.

    Can't please everybody though.

    cute little track.

    YES

  8. I'd say there is a rather large difference between establishing a beat

    and setting up camp for a bunch of kickdrum refugees on the border of

    melody and harmony, locked in a brutal dispute for decades and decades.

    in this case, i feel like the red cross has run screaming, since there are

    more established bass camps (HA! a PUN!) than it could ever possibly feed.

    Neat idea, to make a forgetable little theme into some dance music, but

    I would think building off the original line a melody, counter melody, or

    maybe even a chord progression would be a little bit more worthwhile.

    NO

  9. lead sounds very much to me like the "pluck" machine in Buzz. I belive

    there is also one in FL. It's a neat instrument in the lowest register. I

    used it in my submition in the 'radical dreamers flood'.

    I'm not too keen on the instrument choice of this remix. the broken

    nature of the drums feels improper against the smoothness of the

    strings and the complex harmonics of the lead. granted it works

    beat wise, compositionally it feels ackward to me.

    Not being familiar with the original, I can't comment on how much it

    varies in arrangement.

    major issues I have are that the characteristic sound of the Pluck machine

    tends to cause some of the chords to sound like clashing notes. Past that

    the track never seems to grow past the pluck lead, string swells, and

    drum track. It never really goes anywhere.

    An interesting listen, but just doesn't feel cohesive enough to catch my

    attention.

    NO

  10. past the fact that this is too close to the original I offer the following:

    the bass at 1:20 sounds slightly dissonant..

    the brass section at 1:40 (french horn?) sounds quite nice.

    the lead instrument is a little too dry. More dynamic range would be nice.

    bass back in at 2:10ish sounds dissonant again. Too characteristic?

    The stabby lines around 2:30 - 3:00 are a little boring without much to

    back them up. The pingpong echo is kinda neat, but could be more

    defined. just sounds flat.

    The lead reintroduced in the next section, again, a little lifeless. The

    violin in the background has an odd sample loop point, might try replacing

    that with another soundfont, assuming that's what you're using.

    However, being that this is note for note the spc, with nicer instruments,

    I have to vote

    NO

    Develop the themes or maybe work a medley together, and then you'll

    have something more fitting of our guidelines.

  11. Well, that's certainly interesting. I'm really not digging this over and over

    and over aspect of it. It's like a really neat sounding loop just

    waiting for a cool lead or delayed synth stab to make some neat

    polyrythm versus the four on the floor beats, it just never gets there.

    And the ending just kinda *bamfs* and it's over....

    I dunno, some neat ideas, but it just feels too repititious.

    NO

  12. Yeah, lots of sound and noise and stuff, but doesn't really go anywhere.

    With some development this could be not bad, but right now it's just

    kinda "ehh.."

    A little less of the reverb on the percussion, either snappier or not as

    loud, but the muffle sound is just too much.

    NO, but close to a yes.

  13. Yeah, bass clipping is a bad thing. Also that section at 1:35ish feels off to

    me. Maybe I'm wrong there, but either way, not alot happening in this

    track. Might make a neat dance track if the drums were a little more

    compressed or something. Right now it just gets tired after about

    two minutes.

    NO

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