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ocre

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Posts posted by ocre

  1. Public service announcement! Great new Wii titles to add to your library in preparation for Wii U (which is fully backward compatible with all Wii software and peripherals)

    New titles have been added to the Nintendo Selects category of games and now feature reduced prices:

    - Pikmin 2 New Play Control (actually a new release of the classic GameCube Pikmin 2 game with added Wii pointer control) - $19.99

    This one is one of my favorite games of all time. I highly recommend! It's just oozing with charm.

    - Kirby's Epic Yarn - $19.99

    - Super Smash Bros Brawl - $29.99

    - Donkey Kong Country Returns - $29.99

    More $19.99 Nintendo Selects titles.

    Run. Do not walk.

  2. That's right, Iwata promised us that the 3DS version of Smash Bros with work with the Wii U one, but that's a long way off. But within that promise, there is a glimmer of other connectivity probabilities!

    I've seen an idea thrown around online where Nintendo enables you to download an app on the 3DS that contains 'data save' markers from Wii U games you own, and when you take the 3DS with you into the wild, you get StreetPasses for those games too. When you get back home, you sync it up with your Wii U, and you get StreetPass data on the Wii U. I think it'd be awesome if this were to pan out.

  3. Plus I cacn't imagine Rockstar as developers of serious games look at a console called "Wii U" and WANT to publish anything for that!! lol It could in fact tarnish their reputation seriously.

    This is ridiculous. Rockstar made a Nintendo DS exclusive(for a time it was exclusive) called GTA Chinatown Wars. Perhaps we would've seen GTA IV on the Wii if it had been able to handle it, who knows. There was a huge install base on the Wii, so specs were probably more of a factor than "lol that console is fer babiez". Are you reading many posts of people making fun of Ubisoft for supporting the Wii U with AC3?

    Also on the subject of forcing developers to use the GamePad: why would they show off and explain the 'hardcore' Wii U Pro controller if they weren't going to let developers decide to use it. Makes me think that the developers either ARE working on things with smaller teams or are sitting on ther hands until the Wii U is proven to be successful, just like many did with the 3DS, much to its struggle.

  4. Right. I agree with you that Pikmin 3 looks really good- the fact that this is 'just' a Wii game retooled mid-development adds support to my theory, (it's been in development the longest of any other Wii U title we've seen); this tells me that a 'from-the-ground-up' first party effort (maybe supplemented by an even further realistic art direction than Pikmin) would give us a better understanding of the boundaries this system can push visually. I'm just saying that we haven't seen that yet, so people worried about the Wii U being just as powerful as 6 year old technology should sit tight.

    On the other hand, which is possible but highly unlikely, if its only as powerful as a PS3, at least it won't cost too much. lol

    As for fumbling in tryin to convince the hardcore crowd that there's compelling software on Nintendo's side of the fence, Brush, of course I agree that ports of already-released titles aren't enough, but it does at the very least diversify the launch lineup. There will be the early ports as there were in previous generation system launches. I was disappointed there weren't more confirmations of soon to be released third party stuff like GTA V(which hasnt really been officiallly confirmed for anything yet) or Resident Evil 6. But I really doubt they weren't for reasons of tech specs. Honestly, I think the prospect of having to tweak already heavily in developement games to support the new controller is perhaps too daunting a task. But coming back to whether Wii U technically supports visually impressive games, Ubisoft had mentioned Watch Dogs as a possibility for Wii U. We'll see.

  5. I wrote this up to address concerns that Wii U is shaping up to be a marginal upgrade as far as visual specs. Though that's not really much of a concern for myself, I thought I'd share it with you guys and hope it gives you some food for thought:

    I'm not sure I'm ready to stick the "not very powerful machine" label on the Wii U just yet.

    I'm thinking that the hardware had just barely been finalized maybe a month or less before E3 started, based on devkit rumors. And then in their presentation, Nintendo themselves barely had A) An HD re-engineered Wii game(Pikmin 3) and B) what I can guess is a hastily scrambled together minigame showcase(NintendoLand) which needed to be ready specifically to pad the launch and serve as a taste tester/proof of concept for the GamePad - neither of these seem like candidates to showcase the graphical prowess of the system.

    Third party offerings would be an even less likely place to find built-from-the-ground-up Wii U technical marvels. We have seen ports of games built within the tech limits of the PS3 and Xbox360 in Arkham City and Assassin's Creed III. Maybe the teams devoted to these ports aren't putting too much effort into beefing up their visuals but instead are more involved in shoehorning GamePad support onto them. And then with ZombiU, perhaps Ubisoft spent the better part of their year even deciding what this game was going to BE that they didn't put too much emphasis on making it look that great. ZombiU started off as a game with a significantly different direction (Killer Freaks).

    Personally, I'm waiting until Retro Studios project or perhaps another First Party offering like the next 3D Mario is shown off before I make any serious judgements of what the machine can do visually. I know that's what this week was EXPECTED to deliver on but these things take time to put together(I've read posts from people who are upset there was no new Zelda for Wii U at the presser); I'm just hoping a year with fluctuating hardware specs was not enough in this case, and the real jawdroppers are still cooking.

  6. I think they better have several aces up their sleeve or this isn't gonna happen for them. I somehow doubt that Mii minigame-apalooza is gonna sell systems, even in the casual sector.

    I really want to be optimistic here, but this conference made me lose a lot of faith in the direction I thought they were going, based on last year's showing.

    I'm not going to get into my shattered expectations but! I will say that we at least have Pikmin 3 and whatever the hell awesome thing Retro IS working on to look forward to. So there's that. :)

    People act like system launches have always been spectacular. The games will come. They're just still cooking. I won't deny Nintendo didn't botch this E3, but there's a reason for that, and I think you're right on the money, the games just weren't ready yet.

  7. I was afraid this would happen. Aside from what Nintendo's primary talent has done with Pikmin 3, I get the distinct feeling that the console and controller hadn't been finalized soon enough to have third party titles and partnerships exist at a mature enough level to show at E3. Underwhelmed, but at least I can enjoy The Last of Us, Pikmin 3, NSMBU, Luigi's Mansion, Paper Mario and Pokemon BW2 in the mean time. Oh well, I'm getting one.

    Ah well, systems are expected to start slow, on the other hand, I feel sorry for people who love the Xbox.

  8. But I suspect it will be all "look at our late and half-assed online attempt and games we announced last year but still aren't going to be out until 2014 or even later.

    Really? This looks pretty stupid now, and will look even more stupid tomorrow.

  9. Luckily tomorrow is all about Wii U games. They're even hosting a Software Showcase (which will feature Wii U and 3DS games) on Wednesday so they can devote the entirety of the conference to demonstrate Wii U games. I believe they will also be delivering release dates for already-announced 3DS titles on their online Press Kit. There's another event that will be broadcast on Nintendo's E3 site at 1:30AM (tomorrow night): a 'Wii U developer discussion hosted by Animal Crossing creator Katsuya Eguchi. Should be interesting.

    In addition to the first party games, I'm hoping for plenty of third party launch support; titles like GTA V and Skyrim( I know its been out for a while but still) for starters. It'd be nice if hat Mario game they're showing off is a pack-in title.

  10. Final Fantasy Crystal Chronicles!

    - This soundtrack really does an excellent job of establishing the celtic/fantasy vibe for this game with interesting instrument choices that really give the locations their character.

    From the bleak '

    ' to the carefree(and Lord of the Rings Shire-like) '
    , the game delivers magical tracks that take you to another world.

    Additional tracks:

    and
  11. Yeah, I suspect the majority of players don't notice but if you go back to HeartGold or Platinum after playing BW, you'll likely notice a huge difference in the writing. It's not something I find a lot of complaints about on the internet; I don't think people realize that the translation teams have changed, so while it's a pretty significant issue for me, it's likely not on TCPi's radar.

  12. I was replaying HeartGold earlier and it kind of bummed me out that that was probably the last Pokemon game we'll get to play that was translated by Nintendo of America's Treehouse group.

    Unfortunately starting with Black and White, The Pokemon Company international has handled translation and as far as I'm concerned, we got a very wooden, flat and lifeless script. I'd even go as far as to say that people who may not have gotten into the games like they had with the previous generations may well have been turned off by the unimpressive dialogue.

    I'm very excited about BW 2 (and I'm not one of those people that always bitch about localization) but I can't help but be a bit sad that we're in for another bland translation.

  13. Luckily Pokemon is one series where fans pretty much know what they're getting and don't need to hinge their purchase on some silly cynical reviewers opinion.

    Anyone who rags on this being more of the same clearly doesn't appreciate that BW is shaping up to be even more of a true sequel than even Gold and Silver. They could've easily taken the 'Grey' route but thankfully they opted for something far more interesting.

  14. Well, Cheren and Bianca are said to function as a) a Gym Leader(he's said to represent the Normal type; I expect we'll see something along the lines of Blue in Gen 2, where he has replaced the Nacrene Gym Leader, Lenora but doesn't conform to her type restrictions. He'll probably be the 2nd to last Leader, assuming your quest ends in Nuvema; thinking back on the events of the first game, it makes sense) and B) Professor Juniper's traveling assistant, respectively(this also fits in with the events of the first game). I suspect that N will probably serve as a far-less deluded, more worldly, helpful(and more likable!) character. His return to Unova will no doubt be provoked by the freezing effects of Kyurem on the region (read: He's shown up to help).

    I'm sure any Gym Leader replacements will be explained in the game(how boring would it have been to fight the same 8 gym leaders, regardless of how much sense it makes for there not to be too many replacements, realistically). And even if they're not, how fun will it be to see the replaced gym leaders function as Elite Four Members or gym leaders in regions from games a couple of generations down the line? Speaking of the Elite Four, I hope they've shaken up the roster in Unova as it's probably the lamest line-up of any of the games.

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