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ocre

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Posts posted by ocre

  1. Um. It's never been a rumor. Reggie spoke it into being a few days ago.

    It's being published by Nintendo and will be Wii U exclusive.

    If you're sour that you have to buy a new console for it, consder that you would need a new console to play it even if it were multiplatform.

    Not the first time that has happened. Similar situation to Resident Evil 4 doing well on GameCube and Resident Evil 5 never hitting a Nintendo system.

    You'll live.

    At the very least, you can take a wait an see approach to see if anything else pops up on Wii U that would justify adopting it as a secondary system.

  2. There were a lot of scalpers with the Wii... I think a lot more people are probably going to jump at this opportunity.. it makes sense.

    I'm not doubting that the scalpers exist but I don't think they're the main reason the reserves are sold out, as DS's post implies ("scalpers have eaten up all the preorders") I think legitimate buyers are out in full force. I've read a lot more posts than I thought I would of people excited about their preorder and ready to get their hands on the system than I thought I would. I believe there is tangible hype building up from legitimate buyers hoping to own the system.

    Either way, a system sold is a system sold. If in fact that the 'opportunistic scalper' situation is like the one 6 years ago (or occuring with earlier anticipation, as you're suggesting) can't be a bad thing for Nintendo.

  3. Disappointed that scalpers have eaten up all the pre-orders for the black one. :\

    You think it's scalpers that are the reason reserves are getting sold out? Not people who actually want to own one? :o

    Out of genuine curiosity, are you disappointed because you wanted to reserve one or because you think its a jerk move to force people to buy these things at double their cost when nobody can find one in a store?

  4. @xzero I can very much relate to the "Sony attracted me while Wii soured me" thing. Early in this past generation, I found myself underwhelmed with Nintendo's motion control and seemingly super casual approach with Wii, so I got a PlayStation 3. I agree that Sony's first party offerings definitely put it in a more attractive place than Microsoft's system, and they get the same great third party multiplatform games anyway. I have a feeling people don't choose to stick with Xbox because of Halo and GoW, they pretty much feel invested in their Xbox Live account and all their friends have one; they've pretty much been buoyed by these things and major third party games to the point where Microsoft can just kick back and do a Halo and Gears game and push their Kinect stuff onto everything.

    Having said that, I was quickly reminded why I had interest in Nintendo with their behavior following the bucket of ice water they got thrown on them with the not-so-hot reception to 3DSes early paltry offerings. Between the price drop, getting better games out in both the eShop and at retail, and the Anbassador Program, Nintendo have pretty much completely invigorated the platform. If you compare this behavior to Sony's "There's no problem." handling of the PS Vita's situation(where a perceived lack of software and high proprietary media costs have drug it down to depths not even the 3DS saw in its lowest point; regardless of the gaming media's refusal to talk about it as enthusiastically as they did when 3DS was down), the difference should disapppoint the Sony fan in you. Sony makes mistakes and they certainly can make some shameless decisions- the Smash Bros clone is just low.

    I see nothing wrong with getting a Wii U once the library of 1st party games looks more attractive to you; the Wii itself was very successful as peoples' 'secondary' system, though I think the Wii U will be in a better position if Nintedo continues aggressively courting third party support; it's fair to say "We'll see." and "I feel burned." considering their plan to nab such support hasn't gone as successfully as they would've liked in the past. Again, bold initiatives like their new 'you bring the ideas, we'll cover publishing costs' deal could be a major differentiator, particularly with Japanese dev houses.

  5. Well I do feel there was a lack of variety in the catalog of Wii games, which I hope is and will be addressed with the Wii U.

    The problem is that the control interface limited the variety of games, strangely enough, for the Wii.

    I hope the Pro Controller will solve that dilemma by offering a larger, more robust catalog of "traditional" games.

    I've actually been wondering what role the Pro Controller actually serves besides coddling the psyches of people who can't get past the GamePad's screen; the GamePad otherwise largely being a completely traditional controller. Having said that, I'm certainly glad it is being offered as an option.

    @Crowbar_Man: Ah yes, of course. As a primarily single player guy, I didn't consider that.

  6. There's too much stigma attached to Nintendo and their systems [to attract the "hardcore"gamer] after decades of fun but very casual games, and the Wii shovelware empire.

    Okay here's where I have a problem with your statement. You're saying Nintendo's 'decades of games' have been 'very casual'.

    I think it's worth noting that there's a difference between 'casual' and 'core'**.

    For instance, on the Wii, Donkey Kong Country Returns might be one of the games you consider 'casual' because it is colorful, stars a Nintendo character, contains no blood or guns, but I would say it's more of a 'core' game because it requires more skill to be proficient in and get every puzzle piece -- certainly to beat every time attack goal-- and, more importantly, a larger time investment to complete. Casual gamers might play it and get overwhelmed by the difficulty, or get distracted and buy a lighter game.

    The Pokemon games, Paper Mario, Super Mario Galaxy, Pikmin, Super Mario World, Metroid Prime are other examples of games I think deserve the label 'core' and are enthusiastically played by veteran players for a longer time.

    Something to be considered decidedly more appealing to the 'casual' player would be something like Wii Sports or Wii Fit, that may be very light in content and doesn't require a large time investment, I think.

    The Wii's "empire" of 'shovelware' has less to do with Nintendo than it does the popularity of such games as 'Big Bob's Carnival Games' and their ilk with the droves of casual players who magically bought into the system. I don't see the connection between that and Nintendo's library of 1st party games.

    If I'm wrong, please list me games Nintendo has made for 'decades' that you think are 'casual,' if they differ from my definition.

    On your other point, I definitely think the Nintendo 'stigma', which has existed before the Wii but definitely got worse with this past generation (whether that was due to the motion control push, the lower hardware specs, gamers who had grown up playing core Ninendo titles feeling they have 'grown out of' Nintendo's market, or a mix of all of these) is a tough nut to crack but not completely unbeatable. I definitely think bold gestures like securing Bayonetta 2's exclusivity catches the attention of the cooler-headed 'hardcore gamer', the one who wants to play 'hardcore' games but doesn't worry so much about that 'Nintendo' label on the hardware due to some incurable and irrational hatred of the brand. I think it's certainly possible that Nintendo can earn more of these people as customers if they can continue ensuring that such titles as Grand Theft Auto V, Bioshock Infinite (and yes even older multiplatform games like Skyrim) hit the system, even if the Wii U is only their secondary system. That seemed to work well for Nintendo with Wii, where 'cool-headed hardcore' gamers probably only bought into it for the premium 1st party Nintendo 'core' games. Time will tell.

    **This is a term Nintendo have used to describe games geared toward veteran players. I tend to differentiate 'hardcore' and 'core', with 'hardcore' being a (possibly mistakenly attributed) term mostly used to define games such as GTA IV, Call of Duty Modern Warfare/Black Ops, Bayonetta, Resident Evil 4/5/6, which fall under the broader 'core' category; these games usually receive 'Mature' ratings. These games have tended to be missing from Nintendo systems of late, but HAVE HAD appearances on Nintendo hardware (and will have, in the case of the exclusive Bayonetta 2). Examples of 'hardcore' games on Nintendo platforms include Mad World, manhunt 2, Resident Evil 4, Conker's Bad Fur Day, et cetera.

    On the "Nintendo should stop making hardware and sell their software on my system of choice (iOS/PC/Xbox360/PS3)." mentality: This is ridiculously juvenile thinking, especially coming off of one of their most successful platforms yet, whether it catered to your tastes or not). Nintendo would completely devalue it's hardware if they put their games on competing systems. As much money as there is to be made selling Pokemon on iOS at 99 cents a pop, the series is a humongous part of why people bought the 3DS to begin with, and they can sell millions of copies of the two versions of the next main series game for $39.99 a pop on there. They can sell you a $170 machine and a $40 dollar game, versus just 99 cents. Yeah. Great idea.

  7. Haters gonna hate. Whether you like it or not, Nintendo is sending a message with these early efforts, and it is being responded to(and no I'm not talking about a few apparently suicidal retards with an online soapbox). I'd like to think that anyone with the mentality above that of a 2 year old will buy whatever interests them, not cry like a baby or engage in juvenile name-calling. There's a reason the 3DS has completely overtaken the Vita in sales(though I'll concede the proprietary media is a huge factor of that too), and it starts with a 'g'. There's a reason so many people emulate Nintendo games. Anyway, I see good things in store for Wii U owners.

  8. This track jumped immediatley to mind:

    from Kirby 64 - The instrumentation in this decidedly cute and frigid tune creates a cool little atmosphere while you traverse an area draped in snow. I like it because it's yet another example of the classic genius of Ishikawa that has always been a part of the charm of the Kirby games. This track will be in my mind and many others minds for years to come! :3
  9. Whew. North America got the sweetest looking deal, I think. NintendoLand pack in AND the earliest launch date. I fully expected Japan to get it when we did. Glad Europe is getting it before December, even if it's the Nintendo definition of 'before'. Securing Bayonetta 2 exclusivity (with Nintendo's genius 'you bring the ideas, we'll publish' program) is a bold gesture. More of that please.

    Put me down for a Premium(Deluxe) package.

  10. I think it's a mistake to not offer the two SKUs in each color. Hopefully Reggie and NOA agree with me. Even if I decided I was getting a black one before any of this was announced.

    Also not a good thing that the Japanese release is in December. :|

    IT'S STARTING! - http://www.nintendo.com/wiiu

    2 SKU/Color/Pricing structure also being used in North America.

    Release Date: 11/18/12

    Price: Basic Model - 299.99; Premium Model - 349.99

    -Premium model is black and includes Nintendoland, GamePad stand accessories and a digital purchase reward plan that lets you accumulate points redeemable for future 'downloadable content'.

    From Platinum Games:

    -Bayonetta 2! -Wii U Exclusive- Published by: Nintendo

    -Project P-100 gets a real name: 'The Wonderful 101'

    From Capcom:

    - Monster Hunter 3 Ultimate (Full details forthcoming)

    - CoD: Black Ops 2 officially confirmed.

  11. Insert post about how WF's games always look, play and sound phenomenal but always seem to disappointment in the amount of game content they offer; how it always feels like they could've only been a bit more ambitious and hold such things as Menu design up to the same standard as their sprite work or virt's tunes. I always expect a Mega Man ZX because I know I'd love a robust single player experience with bosses and different areas and fun and varied combat, but I always end up getting a, well a Mighty Switch Force. :|

  12. Saw this a day ago. I think it's really amazing what some people can do with a game that allows User-generated content. I know I've seen my fair share of great tributes, this one is quite cool. I love how they managed the dialogue scenes. Great job to the one who did it!

  13. I will be providing source roundup support again this year, for those who are looking to use VG source material:

    "Snow World Map" from NEW Super Mario Bros 2 --

    "Snow Overworld" from Super Mario 3D Land --

    "Alpina Blue" from Yoshi's Story -- http://www.youtube.com/watch?v=tclN5utHarYEE7D

    "Pitch Black Intrustion" from Castlevania Dawn of Sorrow -- http://www.youtube.com/watch?v=P5iPHgqiivg

    "The Schoolyard with Fluttering Snow" from Final Fantasy Tactics Advance -- http://www.youtube.com/watch?v=-hNqm9A7YM0

    "White Snow" from Super Mario Galaxy 2 -- http://www.youtube.com/watch?v=fhhHWCwf9D0

    "Ring Rink" from Ristar --

    "Hollijolli Village" from Mario and Luigi: Partners in Time --

    "Robotnic Winter Zone" from Sonic Triple Trouble --

    "Over Shiver Mountain" from Paper Mario --

    "Frost Walrus Stage 1" from Mega Man X4 -- http://www.youtube.com/watch?v=IpWnIPxFMXw

    "Frost Walrus Stage 2" from Mega Man X4 -- http://www.youtube.com/watch?v=mFaKWt9RWrg

    "Blizzard Wolfgang Stage" from Mega Man X6 -- http://www.youtube.com/watch?v=FDiVxIwToyU

    "The Snow Plains" from New Super Mario Bros. --

    "Another Winter" from Scott Pilgrim vs the World The Game --

    "Sonic 3D Blast "Saturn" Music - Diamond Dust Act 2" --

    "Freezeezy Peak" from Banjo Kazooie --

  14. Kid Icarus: Uprising. 15 dollars. Best Buy. Tuesday. Get it.

    Some dude said it best: "Consider [that] you get three epic acts spanning 25 chapters, each chapter divided into flight, ground and boss battles -- a campaign that is essentially a trilogy, more akin to a 26-episode anime OVA than anything else. And consider also that there are more than 300 in-game achievements, each with unlockable prizes; more than 400 3D figurines to collect, each with pokedex-style entries; more than a hundred weapons to collect and fuse into an infinite number of even stronger weapons; dozens and dozens of power-up perks you can equip in a grid much like RE4's inventory; a fully orchestrated soundtrack and hours and hours of dialogue featuring some of the best writing and voice acting in a videogame (and certainly the best from Nintendo); an online multiplayer suite including addictive loot-driven 3v3 team deathmatch and 6P free-for-all; great StreetPass and SpotPass support; top-notch production values, right down to the fully narrated tutorial after the title montage; an augmented reality mode utilizing the trading cards, of which six are included with the game; wonderful humor, including many references to other Nintendo games and plenty of moments that break the fourth wall (Pit: "That guy? He looked a lot more pixelated back in the '80s!"); and then there's the optional stand accessory as well."

    All for 15 bucks.

  15. Great post, Malaki and I pretty much agree with every point you make. I've had a lot of fun with this game and having beaten the main Worlds, I'm now trying my hand at the Coin Rush mode (I feel a little bit like I'm cheating with the coin multiplier you get for hitting the top of the pole) and it's pretty much just like you said. Any mistake you make will ruin your run, but at least you get to keep your coins.

    Apparently the game borrows its music and boss fights from NSMBWii? Having not played that game, I haven't had anything to say about anything feeling like a lazy rehash. Instead, I've quite enjoyed the level designs and I absolutely hope that coins are as fun to collect in future 2D Mario titles, even if the 'Million coins' challenge isn't a focal point of the game (and it's only really a focus of this games marketing, less so in the gameplay).

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