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Tael

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    Brisbane QLD, Australia

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  1. Except I gave examples that weren't simply proximity mines. Perfect Dark had timed and remote mines that stuck, and Red Faction's remote charge was remotely-detonated.
  2. Shadow Warrior had sticky bombs, Perfect Dark's mines stuck to people, and Red Faction's remote charge could be attached to people. The idea was common before Halo made it famous.
  3. The site doesn't say anything about it opening at midnight in Japan. It could be any time on the 22nd.
  4. EDF2017 doesn't come out in AU until the 31st. Online stores (DVDCrave, Games Warehouse) are taking pre-orders at $69.95, so it's a pretty good bargain.
  5. Eh? Kojima handed the role of directing all the cut scenes to his friend Ryuhei Kitamura (Kojima has since made a small appearance in one of Kitamura's movies). So one can only assume the new cut scenes are to Kojima's liking. Personally, I think the missile jump in Twin Snakes is easily matched by EVA's motorcycle stunts in Snake Eater.
  6. Megabits isn't old terminology, it's accurate terminology. The size of a byte differs amongst various architectures.
  7. The Racing Game Starter Kit for XNA Game Studio Express has been released. Go here: http://creators.xna.com/Education/StarterKits.aspx Screenshots: http://arenawars.net/XnaRacingGame/Images/RacingGameScreenshotBig01.jpg http://arenawars.net/XnaRacingGame/Images/RacingGameScreenshotBig02.jpg http://arenawars.net/XnaRacingGame/Images/RacingGameScreenshotBig03.jpg http://arenawars.net/XnaRacingGame/Images/RacingGameScreenshotBig04.jpg
  8. XNA Game Studio Express. If the thought of writing a game entirely from scratch scares you, then you're not really cut out for it.
  9. Because this will turn a profit. Capcom is a business, not a charity.
  10. It was actually because you could pay the hooker for sex, kill her and take the money back.
  11. I think you missed the point, which is that Australian opinion of the ad was never really gauged (they got a few sound bytes and quotes from famous people, but that's about it), so you can't really say Australia wouldn't ban the ad, but would ban violent video games.
  12. Can you blame them though? Video games may have mature content, but you can't really say it's presented in a mature fashion. Video games need to show that they're not simply as mindless as a film directed by Michael Bay.
  13. I think you need a lesson in how the media works. They want people to buy newspapers/watch TV/listen to the radio, so they're going to over-represent whatever public viewpoint that will attract the biggest audience. Hence we have lots of news stories about game violence being bad/evil/wrong and how the Brits don't like a tourism ad. It is not that which is right that gets the most media coverage, it's whatever sells.
  14. The original post is a complete mess! The facts: 1. We use the OFLC ratings, because we adapted our movie ratings to suit video games. 2. We use a government-run ratings board simply because it keeps us from having a bunch of angry, moronic parents claiming that industry self-regulation doesn't work. 3. Manhunt is the only game worth playing that has been banned here (the rating was reviewed six months after release due to a media frenzy and the game was banned, but sales of the game were pretty much dead and it was already in the bargain bins). 4. No GTA game has actually suffered for the minor content changes that were made (they only took out the ability to sleep with hookers, the game isn't broken because of that).
  15. Correction: It's the "Ramones vs Sex Pistols" debate, but updated for 2007 by replacing punk bands with hip-hop artists.
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