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Nase

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Posts posted by Nase

  1. Where do you get the sound samples form SoM? I would venture to say theyre some of the best for the snes, and yes drums kick the ass hard

    I used a DOS app called Snessor to rip them from the rom. Most instrument samples in there are shorter than a second, so you have to create loop points in a sampler if you want a sustaining sound.

    It's interesting to see how basic the soundset really is. SoM just has one single piano sample, for example, but that one sounds good across several octaves.

    Oh, and the SquareSoft intro sound? Down-pitched seagulls :)

  2. Would it be passable to take just the lead from a soundtrack, then remake everything else above, below and around it? Or would the lead being very close to the original warrant a "NO" because it was too similar to the original.

    In this case the important question i think is what you actually do with the other parts. You could write new parts that still very much have the feel of the original track, not taking the track somewhere else. 'Taking the track somewhere else', some place interesting is probably a good way of doing it in general, and you don't have to necessarily change up everything for that.

    Then again, if you have an extremely original arrangement going on and just paste the original lead on top of it, it might not communicate well with the rest going on. So at that point I guess it's up to you to decide what feels right.

    There are remixes btw where I think, like, 'oh, he syncopated that note and did a pitch bend here to make it sound less close to the OST.' And it can sound pretty forced.

    In the end, my approach would be to just be making the remix you'd like to hear and then think about whether OCR would like to have it. You're not OCR's bitch or something ;)

  3. Heh, thanks, but these are really just tests to see how to use the sounds properly.

    What i'm having in mind with them are extensive medleys and/or possibly widely original songs with a bit of Hiroki Kikuta feel (i've heard Shnabubula do similar things).

    The 2nd tune plays in the flying Mana Fortress. Called 'Give Love it's rightful Time' in the OST.

    Idk, I can try a non-retro remix of 'Spirit of the Night' sometime, if you really like it that much :) it's a good tune for sure.

  4. Hi Roe.

    Nice energy you got going here.

    My main criticism would be the EQing/emphasis on the mid frequencies. It becomes a little tiresome to listen to, atleast on headphones. I know it's tough with guitars, i'm not exactly better at it.

    The whole tune sounds a bit like there's a bandpass filter assigned to the master channel and I'm constantly waiting for the producer to open up the whole frequency spectrum for maximum effect.

    man, the bare groove at 2:33 is badass. sounds like modernized Streets Of Rage. In fact, the whole song does fit into the beat-em-up soundtrack genre, constantly delivering new high-octane parts that keep the energy going. Looking at it as a song with a beginning and an end, i find it's lacking really distinct sections, but it works nicely as a background tune.

  5. nice to hear that you dig the sounds and transitions, Antipode. I find the bassline of shitfuck (it's not really a title, btw, i was just too lazy to upload it again for public showing :)) a bit grating too, but i remember being really into it when i did it. My like for cliched sounds definitely shines through in this one, it sounds pretty rave-y, doesn't it? But I wanna work on contrasting that with more original sound design.

    Anyway, I think I've taken your comments the right way, statas. I've gotten better at accepting criticism over the years, used to be horrible at it ;)

    I just agree that this could be a lot better.

    oh, little bonus track...warning, ultra-cheesy intro.

    http://www.tindeck.com/audio/filestore/n/nvzv-pill.mp3

  6. thanks statas.

    i'll try to do something about the kick.

    probably not gonna change the synths in these tracks, but i realize that my synth programming is still rather plain often and i'm getting bored with it, so i'll work on that.

    hm, i kinda like the xylophone...i'm a sucker for idiotic changeups though ;)

    it's the stuff after that i'm not really happy with. compared to the freakout at 2:07+ which i'm really fond of, the last minute doesn't really add much, now that i'm relistening.

    i think i actually wanted to take the tune to a totally stupid place with the xylophone and all and then lead back into the action, but it didn't really work out.

    Anyway, thanks again for the feedback.

    I use FL btw. Mainly WASP and samples/soundfonts in this case.

  7. Well, it seems rather taylored to suit Trance producers, with the unison function and the arpeggiator and all, but the Supersaw stuff still doesn't sound as huge as Vanguard, for example.

    Everything sounds a little subdued. Maybe that's great for fitting sounds into the mix; I honestly can't tell cause I haven't bothered much putting together whole songs with it yet :P I bought the X-Station to have a nice all around solution.

    But the synth might as well just be your thing! I suggest heavily testing all your candidates in a customer friendly store. Back when I bought the X-Station, I didn't really know what I wanted either. It felt awkward noodling up and down on the different desktop size synths in the store without really knowing how to judge them. I ended up buying the X-Station based on the feature set. I didn't regret it, but I should've based my decision on more playing and tweaking experience, really.

    Maybe test a few more softsynths and find out what features and sound characteristics you really care about before you decide about a hardware synth (If you're not sure about your taste yet).

    Btw, I'm currently browsing Ebay for a nice cheap analogue synth from the 80s, like a Juno 106. While these are lacking in features like waveforms, you definitely get a sweet sound to start with.

  8. Thanks. I probably won't do that many full fledged orchestral tracks, it's more about adding some flavors. The points you raised make me think though. I was hoping to get some high energy brass, for example. Also, the option to have instruments with aggressive attack is kind of important for the stuff I usually do.

    I'll probably get it anyway because I can get the Sample Tank Library with it for cheap.

    Sil, while we're at it, do you have an opinion on GPO?

  9. Novation X-Station

    I own that one, and it's more of an all in one solution including an audio interface, mic preamp, midi controller and yes, a synth.

    If you just want the synth engine of it, get the Xiosynth. You might actually get that one for the specified price.

    I'm not that great a fan of the synth engine. Some things it does well, like pads, but I find it's a little lacking in the phatness department.

    Controlling it is fun though thanks to aftertouch and the xy pad.

  10. Sorry to break it to you, but a repackaged library that's almost 10 years old is not really considered high quality anymore. Their demos are laughable by even ocremix's standards.

    Remember, research is very important when investing in sample libraries.

    Hmm. You probably are better than me at rating the quality of orchestral samples, but I don't buy into the 'laughable for OCR standards' bit (not that that'd matter much for my purposes anyway). Last time I checked, you could still get YESsed with Squidfont and a lot of skill.

    Plus, these samples were an industry standard 10 years ago if I'm not mistaken. Went for 3000 - 4000 $ altogether. They've been remastered and new sounds were added.

    I read up on some reviews and the general consensus was that the sounds have a very 'expressive' quality to them.

    I also liked some of the demos. Judge for yourself, everyone:

    http://www.philharmonik.com/Main.html?prod_MP

    Sil, could you maybe point out what they're lacking specifically? Maybe that full EastWest cinematic sound? I haven't joined it yet due to lack of $, so your input is appreciated.

    Smenelian: Yep, I did join the last one, but I found it on KVR. I'll refer you though if I buy this one :)

    Man, the Sampletank library crossgrade option is awesome.

  11. Analoq: First time I listened to the piece, it didn't do that much for me. I needed some more time to appreciate the way you rearranged the melody. At first I didn't even recognise it. My head probably still was too occupied with my retard rave tune to see how adeptly you weaved the theme into that style, lol.

    Drums are lazy, although it probably serves the song. I'd like to hear some subtle flanging or so on them to give them a little more space without taking over too much.

    Snooper: Not bad at all, many good sound elements. That's NS_Piano, right? I love that font.

    The intro with the stuttering guy and rythmic synths i found quite cool.

    Overall I wasn't able to really get into the tune though. One reason probably was the strings played over the beat sections, found them boring.

    ANyway, I'm looking forward to remix some analoq! I liked the results when I tried last time, and the whole ORC was awesome back then! Reviiiiiive teh spirit!!!

  12. This would be a cool idea, except I've always hated using FL Defaults, plus the fact I'm not quite sure what they are.

    you'd probably mainly use the default "packs" (sample directory in the browser) and 3xosc. There are other basic plugs like the granulizer and the beepmap, but those two ingredients are really enough if you know basic synthesis and can work with effects creatively.

    I know that FL Defaults are looked down upon, but try comparing it to making a chiptune or making a Midi that actually sounds good with the standard Microsoft GM Synth. It's the challenge of getting something cool sounding out of not so cool basic elements.

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