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Everything posted by HalcyonSpirit

  1. I got a (rather under-paid for what I'm going to be doing) job. Too tired to play games until my body adjusts to the schedule shift.
  2. I used to have a GoGear Cam that worked pretty well. That got stolen, though, so I'm stuck using my phone's crappy player right now.
  3. I might just have to steal that (or something like it) when I get "upgraded" as well...
  4. Finished watching .hack//SIGN this week. I remembered watching it when it was on CN years ago, but I was too young back then to really appreciate it (not to mention, I never did see the ending until now). Good anime, but don't expect really anything as far as action goes, because there's essentially none. It's an extremely dialogue-centric, character-focused show, and it doesn't go out of its way to explain everything to you. Things aren't tied up in a neat little bow by the end, either. Personally, I liked that about it. There were points where I wished they'd have delved into certain issues a bit more, but overall it's a very solid anime. I think the music is great, too, particularly Yasashii Yoake (the ending theme) and Fake Wings (Subaru's theme).
  5. I'm also hearing that the 1.2 update is rather buggy on SMP, moreso than other recent updates. So it might take a little bit for Bukkit to update if any official fixes are implemented quickly and change a sizable portion of the code. So don't hold your breath just yet.
  6. More than likely not. The Bukkit team only recently joined Mojang, and the two teams haven't yet combined their codes. They're still operating under the previous method of needing the main release before implementing the final changes due to code obfuscation; they essentially said as much when they mentioned most of the team isn't moving to Sweden yet because they need to still put together the Bukkit code for the 1.2 update when it comes out. The next update (1.3) will have the codes integrated into each other.
  7. That whole thing I mentioned above about how they said upper-half-steps would be harder to code in than reversed stairs so they were only considering doing it right now? Yeah, ignore that. Also, the reversed stairs will help with the compactness of redstone while keeping the visual aesthetic you want. This could be done with regular stairs because they're a transparent block like glass is, but you couldn't have a perfectly flat floor and have the redstone set up like that prior to this. I'm not sure, but the new upper-half-steps might work in the same way.
  8. Might want to make the title of the thread a bit more descriptive... But yeah, this is the first I've heard of this, and I'm eager to try it out. Might tweak the rules a bit in my own case to give it some leeway in areas while ramping up the difficulty in others to preserve the original intent of making the game harder and having each Pokemon you encounter matter.
  9. Jeb said that they're considering doing the same with half-steps, but that doing so would be considerably harder to code - the reversed stairs is the same block but flipped when placed under another block from below. Can't exactly employ the same method for the half-steps, given their behavior. Also, with zombies now attacking NPC villages, the villages are getting defenders. Really strong ones. http://i.imgur.com/5hN1u.png http://i.imgur.com/rK4yF.png Behold the Iron Golem. They apparently take 15 diamond sword hits to kill. Right now they don't seem to care if you attack the villagers, they just attack most enemy mobs (not creepers, slimes, magma cubes and ghasts). They attack by throwing mobs up into the air (kills them in two hits). They drop iron ingots and roses when killed, and will sometimes pick up roses (modeled after the guardian in Laputa: Castle in the Sky - for reference: http://i.imgur.com/TyxPn.jpg). Swimming is a no-go for them, and when they're killed, if the village has enough villagers in it they'll respawn shortly after. Finally, they're craftable.
  10. In addition to everything else that is coming with the coming update, we're now getting these! http://i.imgur.com/xSRLn.png FINALLY.
  11. This one's only been mentioned once in this thread, so I really, really have to give my most earnest recommendation for the show I just finished a minute ago: Nichijou (aka My Ordinary Life) It is a slice-of-life comedy, but one that introduces bizarre situations and treats them as ordinary as can be, and then the very next instant takes a completely ordinary occurrence and ramps up the energy until any semblance of realism is blown to pieces. At its core, the show is the very definition of a vignette series. It's an episodic show with each episode a series of episodic scenes. You won't find much in the way of "plot" in Nichijou. What you will find, however, is a show that uses its episodic nature to play up the comedy and give chaos to organization. The scenes are often broken up by random, very short sequences that have nothing to do with what was previously occurring, and then it throws you right back. It's used very effectively for comedic timing, and to give you a breather after a particularly long or intense sequence. The animation and voice acting is done superbly. Many of the jokes may have fallen completely flat had the production value not been as good, and the voices given to the characters does everything to bring them and their relationships to life. An absurd life, but one that is adorable at times. Combined, these aspects allow the relatively simplistic-to-a-fault comedy of the show to shine. When watching Nichijou, it wasn't until the 7th episode that it finally hooked me. Not because of any fault with the show, but because I expected a little more cohesiveness, some sort of overarching plot of some sort. Once I realized the true nature of the Nichijou, I could finally enjoy it for what it is. It was made to entertain in the most simplistically ideal manner possible, and it achieves that spectacularly. Take it all as it comes, nothing more or less. That is the state of mind it wants you to be in. I ended up in an almost perpetual state of grinning and giggling like an idiot throughout my viewing of each episode; this is the first time anything has ever done that to me, in any medium. While it won't appeal to absolutely everybody, if you're looking for some quality, simple comedy, look no further.
  12. Actual prizes is something that crossed my mind today, but I wouldn't be able to do much in the way of that until I got a job and money to burn. Also, I'm thinking through some fundamental format changes. More on that later.
  13. I didn't even realize they were different... Gotta listen to both, now, to find out what the heck is different about the two. I cannot let myself not know!
  14. I have it. Give me a minute to upload it somewhere. It's the 160kbps version. Here it is: http://www.mediafire.com/?8c6i8p1ghr9o3d5
  15. Go right ahead. The hate has to go somewhere, and with Notch no longer actively working on Minecraft... But seriously, I've also heard (and I can't substantiate this) that the Bukkit code is a horrible mishmash of code. Much like the early days of Minecraft. So the hate transfer would probably be an easy one.
  16. Seriously. With all the base changes made to the game (height limit changes, block ID expansion, map file format, AI routines, etc) along with all the other changes, I wouldn't expect anything less than a month-long wait for Bukkit. Bukkit is great and all, but the team isn't exactly speedy with these things in the best of circumstances. Having so much to change is going to make the update wait a long one.
  17. Sea level stays where it is; the terrain generator hasn't changed. So yeah, three times the normal building space.
  18. More news on the upcoming 1.2 update: http://www.mojang.com/2012/02/14/new-minecraft-map-format-anvil/ https://twitter.com/#!/jeb_/status/169168956714782722 https://twitter.com/#!/jeb_/status/169511353197920256 https://twitter.com/#!/jonkagstrom/status/169031723328352256 https://twitter.com/#!/jeb_/status/169417519600386048 1.2 is shaping up to likely be the best update to the game in a long time. EDIT: And if that weren't enough... https://twitter.com/#!/jonkagstrom/status/169519905589297153
  19. I'm contemplating an overhaul of the competition, currently, due to lack of submissions as of late. I'm not really helping with fixing the absence of submissions by submitting stuff myself, but getting my life in order is of higher priority than writing. Anyway, keep an eye on the thread for details. And if you have any suggestions for changes, feel free to voice them.
  20. https://twitter.com/#!/jeb_/status/167918937474994176 Well there you go, Aba. Soon enough there should be tools to edit biome data. And if that wasn't enough... https://twitter.com/#!/jonkagstrom/status/167952722849579008
  21. https://twitter.com/#!/jeb_/statuses/166808028413308928 https://twitter.com/#!/jeb_/status/166809725755854848 https://twitter.com/#!/jeb_/status/166819261942202368 Well it's about god damn time. Backward compatible, too!
  22. I'm still trying to get back into the game, so if this goes down, I'm good for participating.
  23. You've doomed us all. We're going to have bridges to nowhere EVERYWHERE.
  24. I've found three secret rooms so far. You're making it too easy.
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