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Thalzon

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Posts posted by Thalzon

  1. Something about Darksiders 2 on the WiiU.... They removed quick-time events, I think. See, sometimes when you beat a boss or there's a particularly long cutscene full of action you can see WHERE these events might've been, but they're gone. So instead you get to watch an awesome finisher rather than focusing on where button prompts will appear.

    That said I have no proof they were ever in there in the first place, but I am glad they're not present.

  2. Well, without giving anything away, I correctly guessed the final boss and what they did throughout the story, but I guess that would be pretty obvious by the time you're railroaded for the last few dungeons.

    I beat the final boss and am now on the epilogue, which is pretty neat. Apparently in new game plus all weapons can be raised to level 99, so there's that to look forward to as well.

  3. I got mine yesterday and hooked it all up. System update took less than an hour, oddly enough. Said the server was busy partway through the download, but it installed without issue.

    Played some Nintendoland, which is actually a lot of fun and a real challenge! Fav game so far is F-Zero racing minigame, followed by Balloon Fight. Least fav is the yoshi cart. Fuck driving blind. Monita for Brawl.

    Also tried some Scribblenauts Unlimited. I played almost entirely on the little screen, which is a shame because the big screen is so bright, crisp, and beautiful. But it's fun and frustration failures are kept to a minimum, and the new level progression makes the world feel that much more alive, so it's all good.

    Gonna do a system transfer tonight and get all my Wii stuff on the system, then continue playing Last Story.

  4. My situation is a bit odd. I have a system preordered, but I preordered late so it might be two weeks before it arrives. However, the store I work at is getting 2 systems, so I've laid claim to one, and they'll get the one I preordered when it arrives.

    And yeah, getting the Deluxe system. Mario U is definitely on the agenda, as is Scribblenauts Unlimited and Rayman Legends.

  5. Dragon Quest games tend to have pretty standard overarching plots, but well thought-out and unique subplots. 7 has this in spades, as each region has its own subplot in the past, then you travel to the present and see the long-term effects of your actions.

    Additionally, Dragon Quest as a whole has some pretty creative enemy designs, and the way classes are structured means battles are rarely a waste of time.

    In DQ7 (and the remake of 6 on the DS) there is also a "party chat" feature, wherein your characters, if prompted by the player, will comment on damn near everything. They'll have something to say about almost any NPC, any location, any boss (it's usable in battle too), and so on. You can ignore it if you want, but it's pretty much 95% of your party's dialogue, so it's recommended you give them a listen every so often.

    In the original PS1 game, there were around 60-80 job classes. Most of them were monster classes (so, slime, zombie, lips, etc) and roughly 20 or so were "career" classes. Mastering certain jobs would also unlock combo jobs. For example, mastering Thief and Sailor unlocks Pirate, which has the stat bonuses of both and fewer drawbacks.

    DQ7 and 9 are my favourites of the series, so I'm definitely looking forward to this.

  6. Yeah, the final boss is supposed to be fought around level 80. He won't be able to hit you, much less beat you.

    Also leads to some narm in the cutscenes.

    The level 120 monstrosity requires a rather precise setup, since he does 100% spike damage. If you do attempt it, good luck.

  7. Overflow brings up some very good points. It felt like something was off when I played the demo, and indeed, the fact that square, triangle, and circle buttons don't correspond to any specific move type is a huge minus. That's a pretty standard premise for ANY fighting game, but not here, so there's a mental disconnect between what you press and how you think it will react.

    It's basically a halfway point between Smash and other fighting games, but it's not a happy medium.

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