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Powerlord

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Everything posted by Powerlord

  1. I (or another admin) need a link to your Steam profile.
  2. 20 pages (1000 items). Hell, prior to this sale, I already had 14 pages. Now I have 20. Each Backpack Expander adds 100 slots (2 pages).
  3. Ha, no. Normal prices are in parentheses: Gift Wrap - $0.99 ($1.99) Team Spirit - $1.49 ($2.49) Name Tag - $2.99 ($4.99) Description Tag - $1.49 ($2.49) Backpack Expander - $2.99 ($4.99) The important one is the backpack expander, as everything else drops in-game.
  4. Just to let people know: Valve has Gift Wrap, Name tags, Description tags, Team Spirit Paint, and Backpack Expanders all on sale.
  5. Update has been installed. BLU has been restarted, but RED has not. As many of you may have noticed, I started the Prop Hunt event a week early (by request, specifically by Captain Yahoo, because he won't be here next weekend) and am planning on keeping it up at least until the end of next weekend.
  6. Some of the other ones are pretty fun. Headquarters, despite having a lot of vertical space, is quite fun. The problem is, it's really hard to escape once someone finds you. Harvest you'd think would be fun, but it's literally arena_harvest with no changes (which later became koth_harvest and got added to the game)... which means no added props. Contrast this to ph_lumberyard or spookyravine, which are based on the Valve maps but changed around a bit. In fact, it looks like all the ones that are named arena_something haven't been modified at all for prop hunt, whereas the ph_somthing maps have.
  7. It helps if you download them all up front. I linked to that a few posts back. Well, I worked out a few minor issues, and I think some people had some fun anyway. Actually, I could just leave RED as Prop Hunt for the week, unless someone really wants it switched back. Sadly, the /help command doesn't appear to work...
  8. Normally it's restricted to admins only, but that sucks, so I'm setting the cvar to allow anyone to do it. PropHunt is a lot more fun this way. Plus, that's how the Garry's Mod version works.
  9. I forgot to explain how Prop Hunt works. As BLU The BLU team can play as Soldier, Pyro, Demoman, Engineer, Medic, or Sniper. BLU team members lose health every time they fire their weapon. BLU Engineers cannot build sentry guns. Most non-default weapons have been nerfed in some way. Some weapons, such as the Medic's Solemn Vow, are completely disabled. The Shotgun has unlimited ammo, but only a 2 bullet clip. This is to discourage your use of it. Flare Gun is unaffected. Killing a RED player (as BLU) will restore your health to full. As RED The RED team plays as Scouts. When the round starts, RED team players will be transformed into a random prop, although you can change props at any time using the /propmenu command. What props are available depends on the map, which is a good thing, because it means you can't choose things like Egyptian pillars on a Lumbermill map. Left-click to "lock" your prop so that it doesn't turn when you turn your camera. This is helpful so you can look around for approaching BLU team members. Right-click to switch betweeh first and third-person modes. RED default to third-person, so you can see how your prop looks. Most Prop Hunt maps have water somewhere on them. RED team has 30 seconds to hide before the round begins. RED team cannot attack most of the time. When RED is down to one player left, a sound clip plays. The last player can then use their weapons to fight back if they so wish. Additionally, BLU team is permanently jarated at this point. For Both Health is scattered around the various maps. Additionally, the control point will heal you when you touch it (regardless of your team), but only if you haven't touched it recently (the game will tell you when you can use it again). Some props are large, while some are small. They vary from large rocks to a small healthkit. TL;DR Type !help in game and it'll tell you how to play. The Outpost (64.94.238.63:27016) seems to have a setup similar to how I'm setting it up, if you want to try it before we set it up. Note: You may want to unequip your Scout hats, as there are conflicting reports of them appearing over your prop.
  10. Oh, right, I forgot to mention, you can get a heads up on Prop Hunt by downloading the Prop Hunt Resources zip file and then copying the maps and sound directories from it to your TF2 folder. That's C:\Program Files\Steam\steamapps\[steam account]\team fortress 2\tf on Windows 32-bit and C:\Program Files (x86)\Steam\steamapps\[steam account]\team fortress 2\tf on Windows 64-bit. Mac users will have to figure it out on their own (sorry). Otherwise, you can just wait for the server to push the maps and sound files to you. I've got the server all set up, so whenever we decide to have it, it should be ready. Barring any TF2 updates, that is. Maps are currently limited to 20 minutes on Prop Hunt. I think having it available all weekend is a good idea. Likely, I'll kick it off next week on Friday afternoon when I get home from work.
  11. New update I'm going to update the servers shortly because of the crash fix. Being an optional update, it won't be automatically applied to servers. Edit: For reference, the new color for Strange items is bright orange, as opposed to the light orange they used to be.
  12. OK, take two since my browser decided to swallow my previous message. After consulting the oracle, or rather, talking to people on AlliedModders, I found out that the Halloween map crash is due to when I'm switching Halloween mode on. Apparently, setting tf_forced_holiday 2 in cp_manor_event.cfg causes it to not load the Horsemann model and sounds, which causes the server to crash when the Horsemann appears. The fix? Bring back my plugin, which changes the holiday mode as soon as the server begins changing maps.
  13. All server side other than maps. On an unrelated note, I've disabled halloween mode on Mann Manor and Harvest Event. I don't know about Harvest, but Manor is crashing with it enabled (and mind you, this is using Valve's way of doing it, not the plugin I wrote. The plugin was working correctly.
  14. I forgot to mention, it'd be helpful if people would say when a good time is for events for them. For me, that would be Friday evening, Saturday, or Sunday. Monday - Thursday are pretty much screwed for me now thanks to work and classes.
  15. So, I've been thinking about maybe scheduling an event some time in the future. Like, maybe... a Prop Hunt event. Discuss.
  16. The nice thing about having a server auto-updater... the server had already updated and restarted before you even made this post. Anyway, the complete patch notes are:
  17. Updated. It'll appear on the nominate list on the next map change.
  18. Nope. All maps on the server show up in the nomnomnom list, which is: arena_badlands arena_granary arena_lumberyard arena_nucleus arena_offblast_final arena_ravine arena_sawmill arena_starship_v1 arena_watchtower arena_well cp_5gorge cp_axle_b3b cp_badlands cp_biodome_b1 cp_coldfront cp_degrootkeep cp_dustbowl cp_egypt_final cp_fastlane cp_freight_final1 cp_glacier_rc6 cp_gorge cp_granary cp_gravelpit cp_gullywash_pro cp_junction_final cp_launchpad_a6 cp_manor_event cp_mountainlab cp_pacman_plus_wtf cp_redfort_b5 cp_stark_b2 cp_steel cp_takeback_mountain cp_vector_v1 cp_waste_v2 cp_well cp_yukon_final ctf_2fort ctf_aerospace_b4 ctf_doublecross ctf_haarp_test6 ctf_premuda_b1b ctf_sawmill ctf_turbine ctf_vector_v1 ctf_well koth_badlands koth_disneyworld_b1 koth_harvest_event koth_harvest_final koth_lakeside_final koth_nucleus koth_sawmill koth_viaduct koth_waste pl_badwater pl_barnblitz pl_cashworks_rc2 pl_cave_b6 pl_cranetop_b8 pl_frontier_final pl_goldrush pl_hoodoo_final pl_swiftwater_frc20 pl_thundermountain pl_upward pl_waste_v2 plr_hightower plr_nightfall_final plr_panic_b2 plr_pipeline plr_scoville_c2 tc_hydro tc_meridian_rc3 While I'm on the subject of lists, does someone want me to post the reserved slot list somewhere, so people know whom all is on it?
  19. Nah, it's a running gag. I always refer to it as nomnomnom (or nomnomnominate) these days.
  20. OK, a6 is on the server now. It'll show up in the nomnomnom list after map change.
  21. Just a heads up: I swapped the configurations for BLU and RED earlier today. This means that BLU now has crits and damage/weapon spread, while RED does not. This is primarily so that events on RED don't draw random people in from Valve's matchmaking service. This hasn't been an issue lately, as we haven't really had any events in the past few months. P.S. If this message looks funny, it's because I'm typing it via a text-based web browser and can only see so much in it. P.P.S. This means BLU will draw people from Valve's matchmaking service rather than RED.
  22. Sorry, I've been busy... storms yesterday (which is why I didn't respond to you yesterday Hoopy) and an 11 hour work + class day today. The level of skill on our server is not just a little higher than on pub servers, but rather a lot higher. If you don't believe me, play on a random pub server sometime and see how much easier it is playing there. Also, some people have really bad luck. For example, I played a Demoknight the other day... and if I charged at an enemy, somehow, it seemed like around half the time, Frost Bite would somehow end up right in front of me. For that matter, I got several daily awards on Tuesday... some were for using uncommonly used weapons (oh, and meleeing with the Amputator on Degroot)... one of which was "Most Dominated," one of the few negative awards. Lets just say I wasn't doing my best on most maps. Yesterday, I changed away from Medic on Thunder Mountain because I kept dying almost every time I left spawn. I know Medic is one of your regular classes, Hoopy, but it's also one of the most targetted, and sometimes it just sucks. :/ Then again, sometimes a good Medic is literally the determiner on whether a team wins or loses.
  23. Turns out that halloween plugin may be entirely redundant. I've removed it and added some Valve cvars to control which holiday is in use, but I haven't tested it yet.
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