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Powerlord

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Everything posted by Powerlord

  1. I bolded the problem in your description.
  2. Personally, I think they should set the current round's timer to that, but they don't because of Sudden Death. Also, updated the Melee-only plugin on the server to a new version that adds the buffalo steak and the concheror to the list of available items. ...yay for adding one of the overpowered items to the list. :/
  3. Been there, done that. Whether a map ends immediately or not is apparently a setting in the map itself. As a general rule: CTF and 5CP (Symmetric) maps end immediately. Push CP, PLR, PL, KOTH, and Arena maps end at the end of the round. PL Upward is bugged and ends immediately. I seem to recall one other map is bugged as well... I was thinking it was PL Thunder Mountain, but I don't remember. The only way to fix this is to toss the timelimit and use maxrounds instead. However, this is not a one-size fits all setting. For instance, KOTH rounds can go as quickly as 3.5 minutes. Multi-stage CP and PL maps can take up to 35 or so minutes per round (As I recall Dustbowl is 30, Gold Rush and Thunder Mountain are 35).
  4. The Potato logo there can be found on the profile page of anyone who has played all 13 games in that silly pack. Anyway, I expect this pin, or more likely the Companion Cube Pin, to be a cross-game unlock, like the Alien Swarm Parasite hat was. Having said that, I was interested in a few games in the pack, but buying them alone even on sale would have brought it to 2/3 of the price of the pack, so I just bought the whole thing. I've already regifted one of the dupes to one of my friends (Killing Floor to be exact). Speaking of KF, OCR's KF server is updated and running. P.S. Valve, why didn't you add more of the newer hats to Crate Series #18's drops? Every item in it is an Engineer item, but only 1 or the three hats is new, and it's NOT THE BEAR.
  5. No, no, no... it's a Potato pin! See:
  6. This just in: Green Marine, one of Valve's developers, has confirmed what the TF2 Beta Set Style button does in your backpack. Basically, some hats/misc items will have alternate appearances that you can select. One such item that will have an alternate appearance is the non-bear Engineer Misc item, the Googly Eye, which will have a robotic version. Maybe this will stop them from releasing a billion and a half new hats every month.
  7. Servers updated and restarted. Also... bear? Oh, this blog post implies the bear is also a hat. Edit: Lots of new Engy hats... plus the Engineer model was updated... hmm... Actually, two of the Engy items and the Pyro item are Misc items.
  8. Me neither... went to bed eearly yesterday cause I wasn't feeling that great. Speaking of Valve things, apparently all of the games in the Potato Indie pack have secrets in them... glyphs of some sort.
  9. Yes, but when you update a server, it tells you what files got updated... and other than hats, it was just steam.inf (changes every required update) and gameinfo.txt (changes every time there's a new item).
  10. You'll love this: Yes, the patch notes are restricted... However, the files it adds are related to a new hat named "Hardhat" available for all classes. It's likely the new promo hat from the Potato Indie bundle. Servers have been updated and restarted.
  11. I'm not sure why you don't like Killing Floor. Killing Floor's pretty fun, but it can get repetitive. Think of Left 4 Dead, but you're fighting waves of enemies as you move around a map... and said map moves in circles, as you have to buy more ammo and new weapons between waves... but the shopkeeper keeps moving. Cogs is a puzzle game, but I found it irritating (I don't remember why) and stopped playing it.
  12. Well, it seemed to go pretty well. People are still playing almost four hours later. They seemed to still be having fun, so I left it running on RED. Also, I installed a new TF2 mod... this one tells you which 3 people of the losing team would have made the MVP list had they won. It also shows the MVP list following a friendly-fire part of the game (like we have during waiting for players). P.S. Another new promo hat coming in TF2. Expect the potato hat to appear in the game around the 5th as the Potato Sack Indie game promotion ends.
  13. One hour until Medieval Madness time! In retrospect, it's going to be on the normal RED server with a cvar or two changed rather than on the Event version. Note: I didn't see your edit before, because I read the post before you made it. The main server config is the backup for the map config. However, I've noticed that there are a few interesting quirks to this: Certain cvars, when changed via votes, will override the server's configuration. We've seen this on BLU lately with the crits votes.
  14. I may just set the server to not have any time limits and set the default for maps to 2 rounds and bump it up on maps that doesn't work on (plr? koth? cp symmetric?). Mapchooser Extended has an option to start a vote when there's a specific number of rounds remaining, which can be set to 1.
  15. I'd rather it didn't happen. Anyway, I may change some map configuration stuff around to be based on number of rounds rather than using timelimit on every map. However, it'd require creating (or linking) a config file for every non-arena map in the game, as Valve only supports config files for arena mode and per-map.
  16. I'm beginning to wonder if this week isn't an unannounced double drop rate week. It seems like I've gotten items for longer than I normally would, plus I got two crates this week rather than my usual 1. Also, FireSlash, if you're reading this, could you PLEASE look into why the server suddenly has tons of lag spikes? I'm going to make a wild guess and say it's because the CPU load level 15 minute average is nearly 5 on a 4 core machine.
  17. New Event Scheduled: Medieval Mayhem When: Next Friday, April 1, 9pm EDT / 6pm PDT / 1am UTC Where: RED (red.ocrtf2.com) What: Normal maps in Medieval Mode Who: You Why: This is more or less a "for shits and giggles" night. Basically, I want to see how normal maps play with Medieval mode enabled. I thought next Friday was the perfect day to schedule that. How: TF2 has a tf_medieval cvar. When it's enabled, the next time maps change, Medieval mode takes effect. I believe that this also enables the text replacement
  18. I got a random hat drop yesterday! ...too bad it was a Trophy Belt.
  19. I made a minor change to Mapchooser Extended, but I haven't thoroughly tested it. Let me know if you see issues with countdown timers not ending.
  20. In addition to the hats, there are two noisemakers priced at $1.49 and $0.49. Also, there is a bundle with each of the lower two hats, plus one each of the noise makers for $29.99.
  21. Sorry, I was on another server when the update was pushed out, but it looks like BLU was already restarted. I forced a restart on RED as well. TF2 BETA was also updated, but hasn't fixed our crashing server issue. As for the hats, they are: The "Humanitarian's Hachimaki" ($7.99), the "Benefactor's Kanmuri" ($19.99) and the most prestigious "Magnanimous Monarch" ($99.99). All 3 hats are all-class.
  22. New changes in BETA today: Unfortunately, the change I didn't list is that the Linux BETA server is stuck is an endless crash on start loop.
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