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Arcana

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Posts posted by Arcana

  1. I don't think I've ever actually met anybody who likes Mortal Kombat

    I dunno, isn't the first movie was commonly cited as an example of a video game movie done right?

    It wasn't exactly a masterpiece but it was something that was entertaining and campy enough to send your friends to watch.

  2. We're obviously not doing something right if this question is asked over and over again in the same way.

    I found it really hard to learn music from OCR's guides and tutorials by themselves. It's gotten better now but that's mostly due to the rest of the internet getting into music production on the cheap rather than anything OCR has done by itself.

    Also, there are so many "it depends on your _" situations (computer, knowledge of theory, workflow, money, etc) that is it simply easier for people to ask and get a customized answer than it is to try to sort out the variables.

  3. Me and my GF have booked from August 7 to August 15. Since we're coming from out of town we decided to stay for the entirety of the weekend. We're also at the Flamingo, but the prices that we got were more expensive than what Monobrow got.

    That's a hint - now that it's summer, the longer that you wait the higher the prices will probably get so make sure you check your reservations!

  4. I played trumpet in high school and college, so I'm well acquainted with musical notation. I never really got into music theory that much other than on my particular instrument. Do feel that it is necessary to learn piano to be effective at mixing?

    You don't need to learn how to play piano, but it's not a bad idea to be familiar with what it looks like, how it works, and so forth.

    I personally found even 8 months of piano extremely helpful to remixing. I can't play live worth crap, but the basics of how to navigate a keyboard has stayed.

    Learning music theory (which is much more than notation) is a good step to take to help you grow as an artist. Learn about scales (you probably know them), chords, and chord progressions at least. If you are familiar with those then it gives you two main benefits.

    1) You can communicate with your peers especially if they offer you suggestions or when you collaborate with them.

    2) You start internalizing the things that you hear not only as "sounds" but also visually. You can also use them as a base from which to "try new things" that increase your songs' variety.

    I would NOT take any of those lessons that focus specifically on an audio program without first being somewhat familiar with somewriting. Since you've been playing the trumpet, you might find that it comes pretty naturally.

    The reason I suggest this is because, for many people starting, it's not the sound quality or program limitations that stop people from making good music, rather it's being unfamiliar with how songs work, how harmony works, how phrasing works. For now simply play with the programs (and watch video tutorials and read the manual) to get familiar with the basics and lay down some beats and some notes and have fun!

  5. I think so. I hope so; it's so much more convenient. I did suggest it once. I'll find that suggestion, if I can.

    Well I don't care too much one way or another, but I can honestly say that having separate birthday threads on OCR actually made me notice people's birthdays, most of the time in forums with a single thread I just glossed over them. But most forums lump them into one thread.

  6. I see where you guys are coming from, but I don't think the game conveys or presents any of that information too well. The script just isn't strong enough, in my opinion. Hope's dialogue is pretty terrible and I never really formed enough of a connection with him to care about all the miserable stuff that happens to him. He doesn't get a whole lot of development before they just start throwing traumatizng, emotional scenes at you, which makes them fall flat. The game as a whole is really guilty of this, I think. A lot of melodrama without much foundation or development.

    The pacing at the beginning of the game in my opinion is way off, but that again is a consequence of how they structured the game world and your abilities. It takes about 2 hours of playing before you get anything more interesting than "Auto-attack" when fighting. There's also about two or three flashback scenes in which you actually get the move your character around.

    Having a stronger set of "flashback town sequences" in which you can move around and chat with people might have helped with the immersion, but then you would have run into the problem of people complaining that "it takes too long before you kill anything in this game".

  7. If you've ever wanted to bring this cloud stuff to the EXTREEEEEEME you can now do all of your recording online in Flash.

    http://aviary.com

    There's an audio editor, as well as a bunch of image and other graphic editors. The audio editor only does audio files (no MIDI, no soft synths) but there are a handful of effects that you can apply and some sample libraries that are available for you to add as sound effects and background music.

    As far as rights go, the site retains right to display your work online and there seems to be the suggestion that others have permission to make derivative works as well.

    But, if you've always wanted to do a podcast or something and were too lazy to download Audacity, now you can do it on the web instead. I found out about this because I registered for a "pedagogy and podcasts" workshop and this is the software that they suggested everyone use as the lowest common denominator.

  8. There are definitely many players who enjoyed playing this game, so I wouldn't count it out. I thoroughly enjoyed it even if it wasn't on the same nostalgic, addictive level as some other Final Fantasy games I've played. Some of the scenes in the game are top-notch, and not just from a graphics perspective.

  9. "With Windows 7, it will likely be 6 months to a year before the DJ and/or Recording industries as a whole will be adopting and recommending Windows 7 as a preferred platform for any professional application."

    Doesn't mean that they don't support Windows 7, just means that the industry as a whole moves slow as a dog.

    The Windows 7 64-bit version is considered more widespread than the 32-bit version overall; probably not more widespread than Windows XP, but Win7 has seen fast adoption rates, so the momentum is there.

  10. In addition to finishing up my education degree, I also run a small business which I started in Dec 2008, a mobile DJ company that takes on school dances and weddings mainly.

    How'd you get started? Did you approach it with the mindset of, "I want to start a business, I like DJing, and I've identified a need in the market" or was it more like some buddies going to you and saying, "Hey Biznut you know a lot about music and have gear right? Think you can do this for us? We'll even pay you" and then the light went off in your head? Or is there a third and fourth and fifth option that I haven't thought of?

  11. As pretty as this game is, I actually found that many of the backgrounds were somewhat bland. There were not enough unique occurrences going on in the world. I actually found Gran Pulse interesting for that Reason (unlike everyone else) because I got to see some of the Famed "brutality" of the world via monsters kicking the crap out of each other.

  12. I like the synths... the Monologue synth in particular is my favorite. I like the 70s Lead. Check dat one out. $500 seems a little steep. There might be a smaller version that is cheaper for individuals, but who knows what they cut out. Probably stuff that you want to have.

    Logic Studio also costs $500, Sonar costs $500, Reason & Record costs $400. As far as professional audio software goes, Cubase is pretty much in a comparable price range as many other programs.

    If you're not sure you want to splurge on the whole system, there's a "cheaper" version of Cubase out there which probably doesn't include a few plugins and allows you to record fewer things at the same time.

    bLiNd and Rayza also use Cubase so it's seen some use in this community. In fact you can see a bit of the interface if you check out Rayza's screencasts. That'll give you a sense of what it looks like.

    I used to use Reason, and then I went to Logic. As far as programs go, Logic is much more similar to Cubase than it is to Reason, and I found that there were a few advantages with Logic over Reason personally. The biggest one of course is the availability of VSTi/AU plugins; if you're serious at all about making music then the expandability and the ability to specialize through VSTi is pretty mandatory. On the flip side, Reason is an extremely popular and capable program because of the fact that it's efficient, has a really good sound, and is relatively easy to start learning with. Reason's default sounds are extremely good, and the versatility you can get with Reason's synthesizers is unparalleled.

    Overall it came down to two things for me: interface, and expandability for choosing Logic Studio over Reason.

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