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DmC Devil May Cry


Brandon Strader
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I mean, I died a lot too,

yeah see here's the difference

dmc3 you can mash through the whole game but you'll die a bunch and look like an idiot doing it; it's possible to beat for people who want a shallow experience but there's a wealth of challenge in it for people who want to spend time actually getting good enough at the game to be as stylish as the game expects you to be

this is called depth

DmC you can mash through the whole game and look awesome while doing it and the game tells you your score is SSSSS and gives you a blowjob because you pressed attack good for you junior

this is an absence of depth - it's a shallow game for shallow people who don't actually play video games

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Yeah that's the biggest turnoff for me in the new DmC.

You can literally bring all the bosses in this game to their knees in mere moments with the same tactic. A last second dodge into full charge Drive.

There I just ruined every boss fight in this game. Seriously, the damage for that is off the charts even on the hardest difficulty.

It looks and sounds nice and even some of the camera work done in some of the cutscenes are impressive in terms of photography but that's all the credit I'm giving it. I love Ninja Theory for their artistic direction but they missed the mark on a lot of other aspects.

I played it on PC and as far as I know the same problems persist on all versions. And now it's uninstalled. It's worth checking out as a hardcore Devil May Cry fan but it can't hold my attention like the rest of the series. It IS better than DMC2 at least though. Now that was a shitpile.

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I'm one of those crazy people who prefers to play and enjoy a game rather than search for bugs on Youtube and join a hater hoarde. DmC is extremely polished, at least the PC version is. Maybe you guys are talking about a subpar Xbox360 version or something.

Well, I played the game and encountered the glitches, lack of depth, and overall extreme shittiness of the game before I went "Fuck this" and returned it.

See, we're both "one of those crazy people who prefers to play and enjoy a game." The problem is, I played and could not enjoy DmC, because it is a terrible game.

You keep repeating this, and it's literally the most ignorant and misguided thing you've actually (hopefully pretended) to believe on this forum.

No, it's extremely on point. DmC requires zero skill, zero thinking, and absolutely zero effort on the player to be told how great you are. It is a video game for people who don't want to struggle, who just want to press the buttons and see a bunch of fireworks go off before the game shits out more praise than a vegas casino when you win on the slots.

It is a video game for people who don't play video games to play them, but to be told how awesome they are at them. In many respects, it's one step short of those japanese maid cafes where girls pretend to be your slave.

DmC is a Japanese maid cafe.

Edited by Lyrai
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dmc3 you can mash through the whole game but you'll die a bunch and look like an idiot doing it; it's possible to beat for people who want a shallow experience but there's a wealth of challenge in it for people who want to spend time actually getting good enough at the game to be as stylish as the game expects you to be

this is called depth

Nah, see, I think even dmc3 wasn't that deep as far as gameplay goes. Not to say it wasn't balls-hard, just that there was a serious problem with dominant strategy, making it so you could pretty much just mash X a lot and kill shit with Agni-Rudra or Rebellion and never have much of a problem, granted you could avoid damage somehow. So that's how my experience felt, even though it was crazy fun.

In something like Ninja Gaiden, if you wanted to beat that shit on Master Ninja, You had to fucking know EVERY WEAPON AND COMBO for EVERY SITUATION, not to mention be a fucking master at parrying. It's not that every piece of combat was engaging or rewarding, it was that they were NECESSARY to completing the experience. Which is, in its own way, extremely fun as well. Same for dmc1, except for Nightmare-beta, that shit was worthless.

That's what I meant by my comment

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Nah, see, I think even dmc3 wasn't that deep as far as gameplay goes. Not to say it wasn't balls-hard, just that there was a serious problem with dominant strategy, making it so you could pretty much just mash X a lot and kill shit with Agni-Rudra or Rebellion and never have much of a problem, granted you could avoid damage somehow. So that's how my experience felt, even though it was crazy fun.

With the way damage scales for repeating moves DMC3 mashing X would be a really stupid way to play that game

Especially on harder difficulties

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