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Silent Hill 3 + Dance With Night Wind


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Remix: http://www.mediafire.com/listen/19yxsqx9ktuuos4/SH3_DanceWithNightWindRemix_Ver1.mp3

Update 1:

http://www.mediafire.com/listen/lx1asakvnoodq7q/SH3_DanceWithNightWind.mp3

Original:

Man it's been a long time since I've used the WIP forums...

Anyhow, this track is actually a lot harder to remix than it seemed before I dug into it lol. That pad that the original composer used has a LOT more depth than all of my pads combined haha...but I tried to compensate through other means (like strings combined with pads =p) Also my piano sampo is sounding a little mouldy compared to the source tunes too ug.

The transition halfway through is pretty iffy at best and is definitely gonna be on my editing radar. I'm sure there are other things to point out that I may want to change. So yeah please give it a listen and send some feedback.

Edited by HoboKa
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  • 1 month later...

I would agree with you that the transition in the middle could, well, transition a bit more :P the music stops completely before the "transition" begins, so maybe make it a bit more flowy/seamless? Also, I'm not sure if the piano in the background of the first half could be softened a bit to make it more of an ambience sound, but I thought I'd suggest it just to see what you thought.

Regardless, I love the idea. Love it!

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  • 2 weeks later...

I guess I could throw a little love out there. To start, I've never heard the original before this, but it's actually a pretty cool ambient track, so thanks! I noticed that the original had more fullness on the low end, which is probably some of the issue you're having with the pads not sounding full enough. I'm distinctly hearing a low pad that's resonating very low (somewhere between 50-90 Hz) that gives the original that beefy sound. It sounds like its an octave of the main pad. Your kick could use a nice boost too. Overall, I would say some low end would help this track. Your piano and string settings don't sound bad at all, but I would maybe play with the timing a little to give them a little more human touch. Perhaps some volume swells and dips on the strings and some slight timing errors (20-40 ms) on the piano would give it a little more life. The transition midway is indeed shoddy, but very easily fixed. Just keep the volume the same and either do a swell of reverb on the last snare hit, or keep the volume the same and do a hard silence on the last snare hit and I think it will take you far. You could even play around with delay effects and such to see what works for you. Panning is well done throughout the track, so good job on that. I also like the voluming on the tambourine. It adds good character to the track.

As far as composition goes, it does stray from the original, but the feel is very similar especially with the instruments. Maybe adding some new percussion elements would help to set it apart. Unfortunately, I'm not especially proficient with ambient mixes, so I would recommend checking out some other similar tracks and seeing if there's something that would fit well.

All said, I think that fixing the low end will give you that body in the track that is missing right now. It's a good remix in my opinion, and with some tweaks could have some potential for a remix. Good luck!

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ayyy man, we've already been talking a lot... those 'other' type remixes, yeah, I'm still up for them.

but please make more stuff like this. I'll probably have more solid feedback to give you tomorrow or so, but for now my biggest gripe is that the percussion needs more phat and oomph. The actual drum sounds are good (lighter and crispier from the original, but it works with your arrangement of instruments) but it's on the weak side right now.

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I guess I could throw a little love out there. To start, I've never heard the original before this, but it's actually a pretty cool ambient track, so thanks! I noticed that the original had more fullness on the low end, which is probably some of the issue you're having with the pads not sounding full enough. I'm distinctly hearing a low pad that's resonating very low (somewhere between 50-90 Hz) that gives the original that beefy sound. It sounds like its an octave of the main pad. Your kick could use a nice boost too. Overall, I would say some low end would help this track. Your piano and string settings don't sound bad at all, but I would maybe play with the timing a little to give them a little more human touch. Perhaps some volume swells and dips on the strings and some slight timing errors (20-40 ms) on the piano would give it a little more life. The transition midway is indeed shoddy, but very easily fixed. Just keep the volume the same and either do a swell of reverb on the last snare hit, or keep the volume the same and do a hard silence on the last snare hit and I think it will take you far. You could even play around with delay effects and such to see what works for you. Panning is well done throughout the track, so good job on that. I also like the voluming on the tambourine. It adds good character to the track.

As far as composition goes, it does stray from the original, but the feel is very similar especially with the instruments. Maybe adding some new percussion elements would help to set it apart. Unfortunately, I'm not especially proficient with ambient mixes, so I would recommend checking out some other similar tracks and seeing if there's something that would fit well.

All said, I think that fixing the low end will give you that body in the track that is missing right now. It's a good remix in my opinion, and with some tweaks could have some potential for a remix. Good luck!

Excellent! I'm liking most of these suggestions already. I feel more inclined to work on it further now...hopefully I will inspire more to OCR ppl to enjoy/appreciate the Silent Hill Series...it's sort of a shame that VGmusic doesn't have many MIDIs for 2 and 3 for the melodious tracks.

ayyy man, we've already been talking a lot... those 'other' type remixes, yeah, I'm still up for them.

but please make more stuff like this. I'll probably have more solid feedback to give you tomorrow or so, but for now my biggest gripe is that the percussion needs more phat and oomph. The actual drum sounds are good (lighter and crispier from the original, but it works with your arrangement of instruments) but it's on the weak side right now.

Woah didn't see your response until after I replied to No Escape lmao. Ofc its always the drums that need more phatness :P Looking forward to the feedback ^_^

Edited by HoboKa
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