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Posted

Couldn't get the vibrato to work. For now, I import a .wav in Wavosaur and make loop points when necessary. Then I'll open the sound in FL's 3xosc and mess around with the parameters to add vibrato, change volume envelopes if needed, etc.

Posted (edited)

try it again meteo, this thing is the shit.

i grabbed me a yoshi's island spc, 30 minutes later:

stats.png

Txai: i'll let you know if i find out how the vibrato works, because atm i don't know either.

Found it! It's linked to the modwheel. You simply have to automate CC #1. open a midi out for each channel and link CC1 to a knob on there.

Edited by Nase
  • 4 weeks later...
Posted

Very intuitive vst, I've been using it for the past year and I still can't get the vibrato to work right so it doesn't sound anything like in-game music but I hope someone or the developer updates it soon.

http://picopicose.com/software.html

Wasn't aware of this until now. An easy way to create authentic SNES music. Apparently it can load sounds from .spc files too! Awesome!

Not on my DAW atm, but i'll test it later. Give it a whirl and see how it works!

Split700 does this also but is only for making soundfonts and is not a vst.

Posted

i understand you got the vibrato to work but it doesn't sound right to you?

haven't really used it here yet apart from figuring out how it works. rarely use vibrato functions anyway, usually do it via channel pitch if i want some.

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