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OCR03261 - *YES* Dark Souls 2 'Kodoku'


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ReMixer - RoeTaKa

Name - Alex Roe

Email - 

UserID - 9374


Games Arranged - Dark Souls II (Dark Souls II: Scholar Of The First Sin (this is the edition out in 2015 with the DLC included))

Arrangement Name - Kodoku

Songs Arranged - Sir Alonne (DLC Crown of the Old Iron King which will be in the Dark Souls II: Scholar Of The First Sin edition. Theme is on youtube)


Game info -

    Dark Souls II or Dark Souls II: Scholar Of The First Sin

    Composers - Motoi Sakuraba, Yuka Kitamura

    Systems - 

    Dark Souls II: Microsoft Windows, Playstation 3, Xbox 360

    Dark Souls II: Scholar Of The First Sin: Microsoft Windows, Playstation 3, Playstation 4, Xbox 360, Xbox One




A return to Dark Souls, always a joy! The DLC of Dark Souls II was actually a decent enough trio of work compared to the base game. And if there's something I love about DLC done right it is brand new music. The music of the DLC is arguably better than the base game's soundtrack; a rare feat.


Sir Alonne is a very cool character. Basically he comes to a kingdom that isn't doing so good, he joins and kicks its enemies asses before moving on to whatever he truly wants to do - probably fight you. Anyway, love the original song and because of his design I had a lot of ideas to do an epic eastern take on his theme. I'm not really shaking the foundations here too much and I don't have a lot of experience in this style or hybrid but it was a lot of fun to make.


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This could very well be a DP and I'm open to moving it to DP.  I sometimes struggle with the more nebulous sources as I feel this one is.  I think there is plenty of source in this remix and I'm probably just being silly, otherwise this sounds great and I think it's a DP.   Samples are used really well and the vocal bits add quite a bit of excitement to the arrangements.  Great dynamics in the piece, very enjoyable and tells a story really well.


Someone sanity check me and maybe we can move this to DP?



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  • 3 weeks later...

The source usage timestamps checked out fine, well beyond 144 seconds, and I didn't need to calculate it.

:14.75-1:29.5, 2:13.5-2:37.5, 2:38-2:59.75, 3:03.25-3:28, 3:56-4:21


Just responding publicly to Chimpa's question, sometimes a source tune that's more obscure requires judges to check it and co-sign on a call rather than go as a direct post. That's always fine to do, and we try to be clear that direct posts aren't only "ZOMG amazeballs" vs. panel votes being "decent."

2:13.5-2:37.5 referenced a countermelody from :57-1:10 of the source that was quietly handled by the male vox in the source, so at first I wasn't sure of any connection there beyond a stylistic similarity. There was more stuff I could potentially have credited, but I just needed at least half of the track to directly reference the source, so this wasn't a meticulous timing out of things. String sequencing tends to sound too tight for Alex's pieces, but it's not a meaningful issue here.

Other than sanity checking the source tune being referenced, this was a solid call. Whereas the original goes for a more epic, grandiose sound, this version IMO gives off more tension. Nice, energetic orchestration, Alex!


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The only gameplay I've seen of Dark Souls games are during the games done quick marathons, so I probably can't appreciate the epicness of the game as it relates to this rather cool soundtrack.


As to the mix, production sounds really solid on instrumentation and writing.  Good use of stereo space to get more distinction between a ton of different instruments & choir.  Writing of woodwind lead at 1:40 felt a bit awkward, but soon passed.  Woodwind sequencing around the 2:10 mark felt a bit choppy in places, but overall was pretty well covered.  Lots of great energy here.




ZOMG amazeballs


I lol'd

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