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PRC461 - Drifting Out Mega Man (Super Drift Out + Mega Man ZX Advent)


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The People's Remix Competition 461
PRCv20-02


Hello everyone and Welcome to the People's Remix Competition!

This is the second round of the season and the last round with sources selected by winners from Season 19. TheVideoGamer picked his source as winner of an earlier round, Souperion was the winner of the anniversary round.

This round is located at:

https://compo.thasauce.net/rounds/view/PRC461

 

One important change in the rules is that from now on most of the source limitations are removed. The winner of this round still may pick the next source, he/she also may pick a source which already have songs at Ocremix. Also past PRC sources may be picked, except for the sources which are already picked in season 19 (last year). It still must be a Video Game source.

So even Ice Cap is allowed for a PRC source from now on.

 

Source 1: Super Drift Out (Super Famicon) Title

https://compo.thasauce.net/files/materials/PRC461_Super_Drift_Out_-_Title_Theme.mid

 

https://en.wikipedia.org/wiki/Super_Drift_Out

On 11/16/2022 at 5:57 AM, TheVideoGamer said:

This is the source intended for PRC458, however as i can tell, i went a little too late on the last Source, so i might be required to push the sources back a round. For this one i'm going for the Title theme of a Japan exclusive SNES game, called Super Drift Out. Why this? Well i like going for more obscure games that not many have heard off, but also you end up finding the most unique of tunes, and this is no exception. The game itself is a racing game, no different than say Combat Cars for the Genesis. The camera angle and motion of the cars, reminds me of that game. However it's better than Combat Cars, as the controls are better, and the difficulty curve isn't irritating. From the info i can find, the game isn't rated that highly, and is often considered more of a generic Racing Game. I also can't find much on the game, as again it's a Japan exclusive, and was mostly just a passing game (AKA a game that got sold, and then forgotten about). Dragnet in cooperation with Visco Corporation was responsible for creating the game.

The music itself is best described as 2 CD's. One containing Breakbeat and Techno like tracks, with Piano riff's and Simple but effective melodies, and the other in the vicinity of Gabber with a hint of Experimental stuff thrown in. Streets of Rage 3, is the best comparison to make. Now despite all of my keywords thrown in, it's actually the Title theme i'm showcasing, which is literally none of these Genre's lol. It's best described as Downtempo music but with an electro beat, and some really vibrant Synth Stabs in essentially 2 layers. DM7 and AM7 stacked. It's actually pretty awesome, both the simplicity of the chords, but also the stacking also adds a touch of complexity to the bunch. The chords are basically the whole piece. It's very much a 90's styled dance tune, so it is unfortunately of the loop based variety. The stabs really are the backbone of this piece. Without it, we have just drums and bass. I picked this, because the chords are really interesting sonically, but also i like picking sources that encourage creativity. Because it's just mostly a ostinato, how you expand upon it, is left up to you. You are taking something super simple, and making it a little more complex. I hope you have fun with this.

Now before i link the video and MIDI i do want to point out one thing. I don't normally add any effects to my MIDI, i like to present it RAW, mostly in the form of the correct notes and the rhythms. Any articulations can be added manually in your remix, which allows for flexibility within the remixer itself. The MIDI doesn't dictate the effects, but rather you do. Now in this instance, the Delay was such an important part, that the rhythmical ideas in the chords sounded totally off if i didn't use it. It's like the Delay not only adds space, but actually completely absolves it of it's original rhythm, to the point where it sounds like a new melody of some sort. It was so fascinating that i couldn't just use the base sequence, but i had to add the Delay for it to make sense. So what is really 6 channels, becomes 12. Again i don't normally do this, but the piece just wouldn't work without it, so i ended up adding it. You can just delete it, and add your own delay if needed. Hope this helps. Again if this cannot be used for PRC458, then move it up a round.

Game: Super Drift Out (Super Famicon)

Source: Title Theme

And as usual my own custom MIDI:

https://www.vgmusic.com/file/b5395f66026ca9a0bde95fe345a89d57.html#disqus_thread

 

 

 

 

Source 2: Mega Man ZX: Advent Target Chaser

https://compo.thasauce.net/files/materials/PRC461_MMZXA Target Chaser.mid

https://en.wikipedia.org/wiki/Mega_Man_ZX

 

On 1/18/2023 at 12:27 AM, Souperion said:

Here's my pick from PRC459:

"Target Chaser" from Mega Man ZX:Advent. Immediately following the character's transformation into a proper jump-and-shootin' powerhouse. Have some fun with it!

 

MMZXA Target Chaser.mid 24.13 kB · 0 downloads

 

 

The deadline is Monday February 13th 2023 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC461 for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread.

You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread.

Do not make qualitative comments on an entry until the results of the vote have been posted in this thread.

To participate it is enough to remix one of the sources. Remixing both in one song is encouraged and will be rewarded with a 3 point bonus. TheVideoGamer and Evktalo can take part by remixing the source selected by the other or remixing both in one song. They only have a double vote if they don't participate (or mix only their own source).

Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score.

The winner of this round may select the source for PRC463. This also may be a source with an Ocremix or a past PRC source, except for sources which are mixed in season 19. It must be a Video Game source.

 

You can find the full rules list at this page as well.

 

GOOD LUCK!

 

PRC Home Page

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  • 3 weeks later...

Might not be able to make an official announcement the coming days.

So far there's one submission. If it stays like that (or if only bonus mixes are posted) JoxaDaii wins by default and may pick the next source for PRC463.

If one or more additional songs are posted, voting starts with the regular rules for a two source round and will end on wednesday.

If I find some time I will make the announcement.

PRC462 already started.

 

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It's results time

TheVideoGamer entered but didn't win.

The winner of PRC461 is JoxaDaii.

JoxaDaii, you are the winner. You may pick a source for PRC463. Send the new source to me (with a MID/MP3 file, otherwise send a second source with a MID file) by PM, other options are PM me @ ThaSauce or by e-mailing to bambombim@gmail.com (I prefer a PM @Ocremix). Send your source before next Wednesday (8 March 2023), 11:00 AM ThaSauce time (18:00 UTC, 19:00 GMT).

You may select any source from any game. From now on, it can also be a source with one or more OverClocked remix(es) or a source which has been used in PRC before. Only sources which are used in PRC season 19 (PRC439 or more recent) are not allowed. An overview of the past PRC's can be found in the following links (I will update this list soon):

http://sites.google.com/site/bambombim/prc

A list is also available at https://compo.thasauce.net/compos/view/PRC

http://bambombim.googlepages.com/PRCRemixList.doc (also downloadable via the link above).

https://compo.thasauce.net/rounds/view/PRC461 for the votes and comments.

PRC462 already started:

 

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  • 2 weeks later...

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