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OCR04818 - *YES* Metroid Prime & Castlevania: Symphony of the Night "Adrift Eternal"


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Posted

Credits:

Emunator: Arrangement, programming/orchestration, production, keys, mixing
Zack Parrish: Arrangement (from 2:51-end), guitar (electric lead from 0:00-:42, acoustic from 1:08-1:21, electric lead from 3:08-3:24), additional orchestration (choir, percussion, harp, flourishes), mastering
Lucas Guimaraes: Guitar, synth, additional percussion, spoken word (from 2:51-3:25)
Ridley Snipes: Guitar - Electric Lead (from 1:34-1:50 and 2:17-2:24)
Xaleph: Synth Bass (from 0:59-3:26)

Comments:

Something about the Game Set Mash!! competition always pushes me into overdrive. I can linger on a far less complex track for years, but as soon as that 1 week deadline comes into play, I will immediately put aside all my life obligations and let scope creep take over. This time, though, with the combined power of Team Gun at my disposal, I actually had a fighting chance at getting something done. The final product reflects 60 hours of my own work over the span of 1 week, and an untold amount of feedback and contributions from the rest of the team.

This is not the first time I've remixed Phendrana Drifts - it's my favorite theme from the Metroid universe and I knew I wanted to do something with it during this compo, but level up beyond what I was able to do back in 2013. I wanted to capture all of the different feelings that I get from the Metroid Prime universe - isolation, hostile environments, dramatic storytelling, and epic cinematic moments - all in one arrangement.

Production-wise, everyone's contributions really tied this together. Bass wizard Xaleph programmed some incredible synth bass that keeps things exciting during the first half, and Ridley Snipes busted out the axe for a couple of perfectly-timed guitar punch-ins. I was struggling to come up with a way to bridge the primarily-electronic first half of the track with the more cinematic second act, so Lucas Guimaraes put together a whole sketch for that section, including guitars, synths, and a really cool spoken word interlude that now serves as the connective tissue that links this whole arrangement together. I also have to shoutout another Team Gun member Ronald Poe, who wrote some countermelodies that unfortunately didn't work in the arrangement, but I did feed into a big effects chain to create the phazon-esque ambiance you hear in the outro and throughout the track.

For the back half of the arrangement, Zack Parrish pulled out his classic "midi skeleton" approach where he writes out a mockup melody/countermelody/chords/bassline without instruments or articulations, and I expanded that into something fully orchestrated and produced. This was easily the most challenging and rewarding part of the process - I've worked with orchestral elements in songs before but this was by far the farthest I've gone in terms of programming an orchestra and was very pleased with the result. We bounced it back one more time for Zack to add some incredible programmed choir and some additional cinematic flourishes across the track, as well as a diverse array of guitar solos to tie it all together.

I'm tremendously proud of what our team was able to put together in such a short time, and how much I learned in the process. Suffice to say, I think this expands on all the ideas I had back in 2014 when I produced Sub-Zero and brings a lot of new tricks to the table as well!


Games & Sources

Metroid Prime: Pendrana Drifts

Castlevania: Symphony of the Night: Lost Painting

  • Liontamer changed the title to 2024/03/13 - Metroid Prime & Castlevania: Symphony of the Night "Adrift Eternal"
Posted

opens with some very delicate harp and orchestral elements. first real focused element is the cello at 0:42. the surrounding percussive elements are really nice. we get a lofi beat at 1:00, and some really filthy bass underneath the acoustic guitar. there's a bit hit at 1:16 that sounds awesome, and the iconic descending riff at 1:31. 

2:25's a tonal shift as the beat gets moving a bit more and the different elements all get some neat automation to drive the tempo. the bass especially here is just so good. the voiceover is indeed a good transitional element, and the orchestral stuff at 3:25 is really rich as a second phase of the track. there's a big break at 4:00 - really the first major break in the track - and the delicate choir here is nicely handled. we get orchestral percs and horns at 4:25, and the last bit of melodic material as it trucks towards a final big chord. there's a variety of elements as the track fades out, including the iconic metroid ascending line, and it's done.

this is a really neat fusion of cinematic orchestral writing alongside really meaty electronic elements. it's hard to hear something of this scope and then post a bunch of nitpicks, as if they could really drag something like this down to the level of us mere mortals. excellent job, as expected.

 

 

YES

  • 1 month later...
Posted

Really neat arrangement here. I love it when remixers get creative with motifs and transform them into something else entirely, and the gorgeous orchestrations carry this that much farther. The blending of Lost Painting into Phenadra is icing on that cake.

Production is mostly top-tier, except for the strings, which do slip into the uncanny valley when they take the lead. I'm not the biggest fan of the vocoded speech, either; it's so distorted I can't understand almost any of it, and I had to listen to it several times to even get the gist (and figure out why it was a man's voice).

Fantastic work overall.

YES

  • 5 weeks later...
Posted

These are two awesome themes to blend together!  I know Phendrana pretty well from Wes's previous ReMix of it.  Lovely intro, although the cello starting at 0:43 is in the uncanny valley, the attacks on the patch are too long to carry the faster notes.  Growly bass and guitar sound great when they begin, then the full string section which sounds pretty great to me!  Guitar lead at 1:34 could be louder in the mix, it's getting drowned by the backing elements.  At 2:17, the arp in that section is louder than the guitar (which I think is playing lead?).  String section and brass section are on the uncanny side, but sequenced very well in context.

Awesome emotive arrangement and performances.  The mix is full of surprises, beautiful instrumentation, variation and ear candy.  Great mix of the two themes.  Other than some minor production gripes, this is excellent.

YES

  • Liontamer changed the title to OCR04818 - *YES* Metroid Prime & Castlevania: Symphony of the Night "Adrift Eternal"
  • Liontamer changed the title to OCR04816 - *YES* Metroid Prime & Castlevania: Symphony of the Night "Adrift Eternal"
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