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Real Name
Joe Zieja
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Voice Actor, Science Fiction and Fantasy Author
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2. Maybe; Depends on Circumstances
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timaeus222 reacted to a post in a topic: OCR04849 - *YES* Pokémon Trading Card Game Pocket "At the Drop of a Coin Flip"
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*NO* Pokemon Diamond Version "Ocean-gazing with You"
XPRTNovice replied to Liontamer's topic in Judges Decisions
Hey, some really good stuff in here! The whole overall mood maintains the playfulness of the original with some fun interpretative elements all sprinkled throughout. Your mixing overall is on point. I think things are blended well, with some notable exceptions. The piano sits back too far in the mix once the rest of the instruments come in, and it's essentially the lead instrument. Yes, that silence is probably too long at 1:05, but that's easy to trim. I do like the effect you created there. I have to agree with proph that the whole piece could use a touch of room tone in order to get things to blend together, but I don't think it needs to be very much (and probably be restricted to the snare/cymb, piano, and strings) , and I am actually going to disagree on the non-human performance element of the piano. In this case - especially when you have the really fast solo going on at 2:20 - I kind of LIKE the mechanical, unrealistic performance in this context. To be clear I DO AGREE that the piece feels mechanical - I just think that in this context, it's actually kind of charming? Could some velocity adjustments work? Totally. Can it work without it? I think so, yes. The violin background is clashing for a brief moment at 2:23 - check that note because it rubs the solo the wrong way for just a second. The ending falls of a cliff. We need something else there, whether it's a climax out, or some sort of throwback to the beginning, but the piece just dies. After all the good work you did up to that point, I think the ending deserves a bit more attention. Overall, I think this piece is really, really close. NO (please resubmit) -
OCR04847 - *YES* StarCraft "Saving Private Raynor"
XPRTNovice replied to Liontamer's topic in Judges Decisions
I mean Ivan has a long history of absolute quality on this site, so his reputation precedes him despite my attempt to stay neutral. I wasn't disappointed. I do have a couple of comments that don't put it below the bar, but I think are worth mentioning. First, drumkit. When it's really exposed at the beginning, the samples sound like they're recorded in a box. Once it blends with the rest of the piece, it's fine (though I think it's a bit too precise, see my comment about the piano below as well.) I wasn't believing the piano here because it sounds very quantized at 2:45. Prog is perhaps the most precise of the metal subgenres, yes, but to me the drums and piano are really coming off mechanical in this piece. Organ solo really needs to come out at 3:00 - it's sweet, but very buried. Other than those nitpicks, solid. YES -
*NO* Stardew Valley "The Wind Can Be Synthesized"
XPRTNovice replied to Liontamer's topic in Judges Decisions
Ahah, pretty cool interpretation turning this into a synthwave thing. I was digging it from the beginning. I will say that the saw-wavy kind of arp thing you've got going on for the first minute or so is sticking out to me. It could just use a little carving on the EQ around 2KHz I think, or push back in the mix. My ears were really fatigued by the time they got their first break at 1:00. I believe prohetik is saying the same thing above, saying that it's tough to hear the melody under "that arpeggiating instrument." I think all these elements are mixed together well; classic synthwave stuff. Your production is on point, though; it gels together nicely without the wall-of-sound that often comes with synthwave mixed poorly. Great job overall. However, whn the drop came back in at 1:35 is when I started thinking to myself that it was starting to sound a little repetitive. By the time 3:00 came around I was thinking to myself that there's only a few bars of music in this that are repeated in order to generate a piece that's 3 minutes long. When I went back and listened to it, I found that it was right; we have essentially just about 30 seconds of music here once you strip out the repetitions, so it's going to fall below the bar for me on arrangement. At 2:50 I was like "ah! finally some new stuff" and then the song just sort of ended. This needs another pass to address the repetition/copy paste. The source for this is EXTREMELY rich; you should definitely have no problem ideating some more variations with this and still keeping that synthwave feel. You've got the mixing down, other than my nitpicks above, but this needs more variety. NO (resubmit) -
Eino Keskitalo reacted to a post in a topic: OCR04843 - *YES* Ninja Gaiden (Xbox) & Knight 'n' Grail "Ninjan graali" *RESUB*
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*NO* Sonic Frontiers "Night and Day"
XPRTNovice replied to prophetik music's topic in Judges Decisions
Crazy loud all over the place. Lots of wall of sound, I feel like it's distorting quite a bit. Overall, though, I like the arrangement. It needs a mastering pass. The flute sample that comes in at around 1:15 actually made my head go backwards it was so forward. The piano at 2:00 is also piercingly loud, and to my ear almost all the cymbals sound like they're distorting (or perhaps they're running through some filter that makes them seem that way, but if the piece wasn't so wall of sound I wouldn't be thinking that.) There are so many great creative elements in here, and I think the groove is really cool. This doesn't feel repetitive or boring to me at all; it takes a source and does something interesting and new with it. My only beef with the arrangement is that it feels like we fall off a cliff at the end; we have no real climax to the piece, and then we just end - it almost comes off like you ran out of ideas. I do want to emphasize that this piece is cool as hell, but it needs another mix/mastering pass to fix the loudness issue. There's a lot more to play with in the soundscape there; move instruments R/L, automate some of the sound so that it's not all at one volume the whole time, etc. NO (resubmit) -
*NO* Myth 1 & 2 "Victory at Madrigal" *RESUB*
XPRTNovice replied to prophetik music's topic in Judges Decisions
I think it's absolutely fantastic how clear the improvements are here. I judged this last Sep and loved the arrangement but there were mixing issues and humanization issues with the samples. I'm not going to go over the bodhran issues, but I will say that I agree with them. That needs to back off and chill out and sit better in the mix. I do think there are still issues with particularly the attacks of the strings. If you found a cello player in our INCREDIBLE COMMUNITY I think this piece would really benefit from it, especially since it comes out so far in the mix. And it would solve a lot of the other problems you have with the samples. That's just a shortcut suggestion from me - get a human to do this. Humans are better at it. So. Fix the clipping, smooth out these attacks just a bit more (the best example I can give you is actually the violins in the beginning - do you hear how we have to wait in a slight moment of silence for them to come back in because it sounds like you're just using the basic attack setting on the arco? THAT's the kind of stuff that makes our brain go "fake" because humans don't play like that. Because these strings are so exposed, they take extra work to get right. It's ambitious, but you can do it. We're almost there. This piece is wonderful, I want you to understand that all 3 of us that just NOed this have said that with every vote we've given. We're giving you this feedback not because we don't like the piece, but because all of us can see its potential, and, by proxy, YOUR potential to really bring this piece to a new level with just a few more tweaks. NO (resubmit) -
*NO* Pokémon Red Version "Lavender Dimension" *RESUB*
XPRTNovice replied to prophetik music's topic in Judges Decisions
I've never heard the old version! So this is is a PURE VOTE unlike these other TAINTED judges. I feel like I listen to so many remixes where you have your work cut out for you just because you pick a source that is really difficult to develop. With this, you really only have like 3 notes to work with, and even in the original the 3 notes don't even necessarily make sense with each other. So you're coming from a really hard place, here. But then to try to turn it into a 5 minute long dance piece. Man. I feel like I am just hearing those same three notes over and over again for the whole piece, in the same octave, with the same lead, in the same place. I don't even really get a break from that repetitive lead until 3:35. And even then it's a short break before we're back in the carousel of those 3 notes, again, and again. The only thing that makes me hesitate on giving this a NO is the idea that the repetition is kind of genre-appropriate in its own way. But even when you're comparing it to trance music, this is still even a bit too much where by the end of the piece I am starting to feel physically anxious because I've just been hearing those 3 notes for five full minutes. The production is nice and clean. Many dance remixes like this fail in the drum department - you do not. The beats are innovative, varied, and the sections are fun in their own right, but we're about 2 full minutes too long with a source that's only about three seconds. NO -
First thing that hits me is the kick drum, which I think might be my least favorite sample in here, because it lacks really any body, so I'm off to a bad impression here. It doesn't really fill out any more than that. We have all this rich tonality everywhere else in the mix, and then kind of a toy kick drum that's not giving the mix the support it needs to be successful, especially with this kind of 80s feel going on. I really enjoy the playfulness of the piece from an arrangement standpoint, but I am going to echo prophetik above that I feel like every section here is sort of a riff on the same theme, even though the source material has a lot more to work with, and there are a lot of imaginative ideas that could be poured into this. Because of that, I feel like I'm listening to the same 15-20 seconds of music over and over again with slightly different interpretation. Even though these interpretations are fun, it's like being told the opening paragraph to a story over and over again with a different character voice each time. That being said, I really like a lot of what's going on in here. It's hard to critique and praise the same element, but I really do love the transitions to different ideas and moods as we go through the piece. All of them seem mostly smooth to me, and the progression from one emotional element to the next left me feeling good listening to it. It just needs more than this one source melody element repeated throughout the piece. You absolutely have the skills to take this to the net level. NO
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*NO* Legend of Zelda: A Link to the Past "Sanctuary Me"
XPRTNovice replied to prophetik music's topic in Judges Decisions
Look man, if Billie Eilish can make an entire career on barebones tracks with some muttering female voices in there so can you. I'm into this interpretation. I think the sources are used plenty, and I think the mix, though maybe a touch repetitive, has a very particular vibe that makes it all make sense to my musical brain. Could you make more variation here? Sure. Could we deviate from the central Ab/G? Yes. But modern music, especially the kind of music pop that this is modeled after, literally has done away with choruses and prechoruses in favor of taking maybe 2 chord changes and repeating them forever with different ornamentation, which is happening here. The Ab/G *is* the vibe here. The fact that I wasn't bored hearing it for almost 4 minutes makes it a feature, not a bug for me. Buuuuuuuuut yeah we're pretty clear on our guidelines about sampling the actual track, so that's gotta get cleaned up. Based on what you demonstrated here production wise, I don't think you'll have an issue figuring out how to make that your own while still very clearly calling back to the original. yes -
The vibes are fresh, salty seawater, and I love me an OCRemix that includes so much live instrumentation. Something that I don't think anyone else has said here: the lead guitar sounds really, really close to the rhythm guitar, which I think makes the lead get lost, and it confuses the ear. MAYBE if the rhythm gtr was really hardpanned to give that lead space in the middle you could get away with it, but even a small setting change on your pedal chain would make for a more distinct standout soloist in there. The content of the solo itself could probably use some melodic variation - performance wise I feel like the player is relying very heavily on the major scale of the key of the piece, and not necessarily following the changes in a way that could make for a more interesting melodic line. The drum kit is really missing some body. I think you can achieve the laid back vibe you're going for here but still make sure that we get a good base on which the whole tune can sit. I was iffy on the tightness of the group as a whole, but given the vibe it can be forgiven and maybe even enhance what's going on. The drum kit though does feel very top heavy, and as a result the whole piece feels top heavy because there's just not much to support it on the low end. I'm cool with it feeling like a beachside band that isn't perfectly mixed, but we're too far away on this. This is really really close and doesn't need a lot of work. I think a little beachy OCR is just what we need, but we're not quite there yet. NO (resubmit)
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*NO* Final Fantasy 6 "Temporary Tina"
XPRTNovice replied to prophetik music's topic in Judges Decisions
This opening is legit. Haunting and beautiful. Vocal line is well done. The flute sample really stands in stark contrast to the rest of it, as its not well humanized and of not great quality. Attacks and releases of this sample are really abrupt and stick out really far in the mix because of it. Especially when you have this very clean vocal line, the flute really tanks the feeling. I hear a lot more care taken to humanize and blend the strings in the background, but the lead instrument of the piece doesn't seem to get the same attention and it makes for a sort of anxious, stuttering performance that doesn't allow me to enjoy this otherwise very nice soundscape. I have some similar concerns to what I think are the french horns in the background, where they sort of explode randomly into and out of existence as though the modulation automation had an unnatural spike. The attacks/releases Arrangement wise, I'm also going to say that I don't know if we're passing the bar for interpretation here. Other than the intro and a few embellishments in the flute, we essentially have a 1:1 cover here. I'm sure that an argument could be made subjectively on that point. We have a little key doodling at 1:45 and 2:14 but for the most part this feels very much like the original to me. This would be a really amazing opportunity to reach out to the incredible community of musicians we have at OCR just waiting for someone to hand them a tasty flute part. I would be more inclined to pass this with a better main instrument performance, even considering the weaker interpretation score, but right now for me I can't pass this one. NO -
*NO* Knights and Merchants "The Princess"
XPRTNovice replied to Liontamer's topic in Judges Decisions
I actually had trouble figuring out which was the source and which was the remix for the first minute or so, which can be effective in some cases, but in this case we have the same key, tempo, instrument - it's essentially a copy of the original for the first 30 seconds. Sometimes that can feel like an homage, but only if it's brief and only if the rest of the track is a departure. In this case the arrangement basically takes the source as written and ads a few new elements to it, mostly in the form of background marcato strings, and this is a pattern for most of the arrangement. Not that it's not well done, though sometimes there are elements of those marcato/staccato strings that are too far out in front, but there's not a lot of innovation going on here, and when it does, it's mostly established and then set on repeat. The vocal performance section in the middle is very fun. The sample pack could probably use a little more care and feeding when it comes to make it sound more human, which is not something I'd normally harp (no pun intended) on if not for the fact that it's so exposed. Because it's out in the open like that, you need to really sculpt that sample to the maximum of its capacity to get it sounding as human as humanly (pun intended) possible. I hear more fun developments from singer to the end, but it does come off repetitive, and more like a sound upgrade as Hemo posted above than an arrangement. NO -
This is a really solid arrangement. You've mixed well, and you've managed to put your own spin on this while retaining that very "pokemon" feel to it. It's almost like I could see it as a bonus track on the actual soundtrack; there's a quality to the lightness, brightness, and joy that comes through this mix. Drums are exactly where they need to be, I love the snappy snare that doesn't get in the way. The soundscape is wonderfully full without being too overwhelming, and the track tells me a great story from beginning to end, and I loved the lead-up to the ending. I could maybe use something a little bigger on that VERY last note; I was left feeling a little underwhelmed considering the mood that it set up for me beforehand, but I am picking the shit out of a nit on that one. YES
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SKYR3SH_MuSiC reacted to a post in a topic: *NO* Pokémon Green Version "Ghost Town"
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*NO* Pokémon Green Version "Ghost Town"
XPRTNovice replied to prophetik music's topic in Judges Decisions
Hey there! This is really good production of a track that is lacking enough content to pass the bar. I try to never read other judges' opinions before I start, so it's even more poignant that everyone above points out what I'm about to say below, which is that we have 4 bar phrases repeated throughout the piece that just lack content. Track feels underdeveloped, with a lot of repeats; the first 1:20 of the song is actually only two different 4 bar phrases that are repeated. Once we get into the meat there at 1:20, I'm enjoying the groove....but we immediately fall back into another 4 bar phrase that's just repeated 4 times until 2:00, at which point we get another 4 bar phrase repeated 4 times. My satisfaction with each change you make doesn't last, because I'm quickly put back into the rinse and repeat. Lead that came in at 2:44 was fun! That's what I've been waiting for the whole track! Yes! More of this! Give me content, tell me a story with your music, my man. Paint me a picture. What we've got here is just the canvas. But then shortly after that wonderful display of raw potential, we're out. And we're out by just sort of stopping a repeated 4 bar phrase at the end of it. Overall this feels like the skeleton of a song (that could be really good) and I really want to encourage you to keep going and develop this further. NO (resubmit) -
OCR04823 - *YES* Final Fantasy 8 "Flashback"
XPRTNovice replied to prophetik music's topic in Judges Decisions
I love the Casio printer style intro followed by like, dime-store handheld music samples. This is a fun way to start a song. verbally yelled "fuck yeah" when the guitars came in - but I do have to say that I think there's something that could be Eqed in there to make them come out a bit; I think we've got too much in the 200hz range on the EQ there, and maybe not enough in the highs. Because you have the synth covering those Freqs, carving out some space for the guitars would really make them come out cleaner and more powerful imo I could use a tighter EQ on the kicks, but this is a nitpick. Maybe a bit more punch by hitting that 2k hz range a touch or even a little bit of compression on that sucker to make it really punch out. I think that problem with the kick stands out a lot at 2:20 when it's essentially the only thing holding up the lead synth there; if it was punchier and more powerful, that whole section could come alive a bit more. Making me wait for something to print out before the drop at 3:00 was genius My literal only knock on this is the guitar EQ and some bass resonance after 4:00 that COULD be my room, but my room is professionally treated and tuned. This is a great arrangement, clearly above the bar, fun as hell to listen to, and an instant add to my OCR Workout Playlist that doesn't exist yet but should. YES -
One of my biggest issues with this mix is the panning. There's a heavy imbalance here with lots of things basically pushed all the way to one side. Hard panning can work in a mix with strong melodic and harmonic elements, but in an arrangement that leans heavily on undefined ambiance, it makes it difficult to find a focal point and I felt lost for a majority of the time I was listening. Beyond that, the mix itself feels muddy, as some of the other judges have mentioned. I won’t dwell on that, but from an arrangement standpoint, it took me about three minutes to even grasp what was happening. I don’t mind atmospheric arrangements, but this track feels like it’s missing something essential. The hard panning, combined with the mix’s lack of clarity, makes it difficult to interpret the composition. If the mix were cleaner, I might be more forgiving of the arrangement, but as it stands, it falls short in terms of structure and overall cohesion. To improve this, I’d recommend easing up on the extreme panning. This will force a more refined mix, requiring careful EQ and compression rather than relying on placement to create separation. Right now, it feels like hard panning was used as a shortcut to avoid detailed balancing. With so many elements working together, bringing them toward the center will help ensure each instrument is both necessary and properly positioned relative to the others. Or you may find that once you're forced to mix them together, some instruments are doing double duty and can be discarded in favor of a mix that is more effective. As for melody and overall direction, I’m not sure where to steer you. Part of that is due to the chosen sources, but it’s also because the track remains too ambiguous for a clear path forward. NO