Palpable

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About Palpable

  • Rank
    Judge

Profile Information

  • Location
    Ho Chi Minh City, Vietnam

Contact Methods

  • Website URL
    http://palpable.org
  • AIM
    palpworks

Converted

  • Biography
    If you dig my music, you'll probably also dig the music I do with my band Flickerfall.

    www.flickerfall.com
    www.myspace.com/flickerfallband
  • Real Name
    Vinnie Prabhu
  • Twitter Username
    palpablevt

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  1. No problem with the direction of this mix, like Sir_NutS had, but he think he's spot on about the staticness of the arrangement. I also think the source song is pretty boring personally, and has the same problem as your mix. The groove is good, but I don't think it's interesting enough to carry a song for 3 minutes, despite a lot of effort on your part to include variations. Sometimes a mix needs micro variations (changes in notes, flourishes) and sometimes macro variations (new sections, dropouts), and I think more macro variations would be in order here. I don't think that issue alone is a dealbreaker FYI, but combined with some offputting sounds (the synth at 0:14 always sticks out like a sore thumb for me) and the abrupt ending, it feel a bit short for me. I think it's very fixable, and this is the kind of sub I'd like to see get posted. Hope you can give us another go. NO (resubmit)
  2. I liked the additions here. Nothing major, but enough to keep my interest through this time. I can't remember if that glide bass was in the mix last time, but I like how it's used in the second half. I definitely disagree with 2:17 sounding dissonant; in fact I think the 7th chords work really well there and it's one of the best sections in both versions. Ending isn't spectacular but it beats no ending. Yes, this is enough to push me to a YES. YES
  3. I loved the song concept but I think the simplicity and lack of dynamics hurt this one rather than helped it. I was bored by the drum loop by the first minute, and it never changes. It's not atypical in rap to keep the drum loop the same for the whole song, but there's wasn't enough else there to make up for it. No bass, and the guitar didn't deviate much either. The chorus also sounds like a total cut-and-paste, with everything coming in at the same time each iteration (including the backing vocal being early at the same time each chorus). Production-wise, I thought it was fine. The guitar sounds like maybe a live guitar that is sampled and triggered, but it's good enough. Vocal was good too. This is a great start but I don't think there's enough here for a pass, based on the simplicity of the arrangement. NO (resubmit)
  4. I have to side with the NO votes here; the production problems with this sub only get more noticeable as the piece goes on. With better humanization (different instrument envelopes based on the situation) and better frequency balance (more highs), I think this would pass. Sir_NutS gave some detailed advice that I agree with. It's a beautiful arrangement with a lot of intricate partwriting, and it deserves a production as good. NO (resubmit)
  5. My vote is pretty much in line with Nutri's. I liked the approach quite a bit, but the details just barely made this a NO for me. The pan flute was probably the biggest problem. It shouldn't sound lo-fi, especially as the lead, and sometimes it comes across quite blocky. Other times, like with the quick runs, it sounds fine. The blocky string chords also made this sound more boring than it needed to, and took away some from the dynamics. I will disagree with Nutritious that the track was lacking dynamics on the whole. I thought with the swells and instruments coming in and out, there was enough to provide the rise and fall a track like this needs. I particularly enjoyed the rubato at the end. This is one revision away from a pass in my opinion, and I strongly suggest giving it that extra push. NO (resubmit)
  6. The additions here are pretty subtle but it's pretty interesting to hear some of the more amelodic elements adapted to guitar. Overall, I thought the arrangement was just interesting enough to work beyond a cover. The rhythm guitar was a little compressed and choppy. Did you use an acoustic pickup? I've noticed they can have that sound sometimes. I think a clean electric would probably sound a little better but it wasn't a dealbreaker. Count me in. YES
  7. I can always count on Max for a high-energy, enjoyable arrangement and this is no exception. I love the use of the orchestra here, and the solo section towards the end is pretty audacious (reminded me of a Tom Morello solo). I did notice some mixing issues here though. The intro (and its uses thereafter) get pretty crowded with the orchestra, brass, guitar, and drums all fighting for attention. I think a lower pitched snare would actually free up some room there, as well as sound better in the well-balanced non-orchestral sections. The strings are also a bit loud in the breakdown section; dynamically it would have sounded better softer. I don't think it's enough to reject since most of the song sounds freakin' great. YES
  8. I found myself agreeing with DA and Larry for the first three minutes, but that last minute added almost nothing new and I started to see why two judges had gone NO. I liked the addition of piano to the chorus around 3:00 and I thought the last minute needed some extra changes like that. Overall, it's very close for me. The production is great and I love the combination of instruments here, especially that subtle acoustic guitar. No concerns about the stiffness of the piano either; it seems to work well in this context. But I think I have to side with the NOs on this one. Please make some additional changes to the last minute and think about using some other clips instead of the same one four times. NO (resubmit)
  9. Wow, the ocean is loud today. I think you can take it down a bit so that it isn't (literally) drowning the hand drums. I did like when the ocean filled in the empty space at 1:03 though. Speaking of the drums, they were very dry and sounded odd next to the ocean sounds. Adding some reverb there should make everything sound like the same space. You can even cut the reverb some when you take out the ocean noises, as if we are moving into the studio. I like the bells, but I love the guitar line you added. It compliments the source arp so nicely. The pan flute is the first big misstep. I'm surprised that some of the judges were ok with it because I thought it was flat out awful. Sorry to be harsh, but without humanization, front and center, it sticks out really badly. In fact, the stiffness of it made that section pretty boring because there wasn't a lot else to focus on. Big shift at 3:09. I thought it was cool but wasn't a fan of the pad playing the reggae offbeats. It was a weak, washed out sound. The trumpet is better than the pan flute, but not much. And again, there aren't enough other things to focus on that I can overlook it. The arpeggios started to get a little repetitious in this section, but the cool drum and bass work covered for it. 5:15 went back to the reggae, minus the pad but plus the guitar. I thought this worked much better. Unfortunately, so many of the patterns were cut-and-pasted that it didn't sound different enough from what had proceeded it. Sounded like it was composed almost entirely (or entirely?) from older sections. It also ran long. You've got a lot of great elements here, and an ambitious arrangement. I think subtly varying patterns and humanizing the leads are the biggest problems here. Fix those and that goes a long way towards a pass. NO (resubmit)
  10. I didn't hear the last version, so I'm not sure how different it was, but this was a very cool, smart arrangement. 0:27 was a weak spot - the kick is too bassy and the guitar tone doesn't mesh well with what is happening there. The guitar is fat but hard to hear against everything else - I think a different tone would have cut through. By the time we got the solo section though, this really started to come together. That worked so much better and I was loving it. I can see a NO vote on this based on the production issues, but I think you've got enough good stuff on one end of the seesaw to cover the flaws. YES
  11. The biggest effect OCR has had on me is that I barely make original songs anymore. When I saw the difference between the outreach/love I'd get for my remixes vs. my original music, I opted to put my energy into remixes. Maybe sad, but definitely true. On a related note I kinda hate the trend of everyone and their mother covering the Game of Thrones theme or whatever song is popular and having it get more attention than their original songs, but it seems inevitable given how much music there is out there. Something familiar is going to get more attention. Can't blame anyone for doing it either, since I have basically done the same thing by foregoing original music for remixes, and have likely clicked on a 100 "'Uptown Funk' played on a pinball machine!" Facebook links myself.
  12. Good god, when I listened to the FF14 track linked in the article, I thought they had overlaid the two songs at first. There's no way two people come up with that amount of similarity independently, though it doesn't have to have been an intentional copy. I know there are times that a song comes to me and it takes me a while to realize that it's an existing song, not something I came up with. But I'm surprised this song went through recording, QA, everything, and nobody noticed (or cared). If "Blurred Lines" was infringement, this would certainly be called that.
  13. Ooh, really liked this. This song adapts so well to the genre; not all originally electronic VGM adapts this well. And the little touches you added to it show that even as a beginner you have a great handle on the genre. Especially liked the part where things get out-of-tune right before we get catapulted back into the chorus.
  14. Intro was really promising. The FX immediately took me into the world of the game, and set the stage. I like the entrance of the bass, but when the drums come in, they are a little weak. It gels together at 0:57 and with that bassline, it really reminds me of Devo. I think there could have been some better mixing on the intro, especially by not starting the FX section so loud. The lead at 1:02 was super weak - is it even a lead, or just a pad? The fade-in on the guitar was strange but when it started playing a rhythm, I was digging it. The song is pretty strong for the next few minutes. The square lead at 1:22 was a better choice for lead, and the lead guitar work was even better. The solo was the highlight of the song and really grabbed me. The glassy bell lead at 1:32 was another misstep IMO, but a small one. It doesn't quite fit into the song. The second half had some acoustic guitar that didn't sound like it lined up rhythmically; this was especially noticeable in the outro. And out of the many instruments used in this, the vocals at the end were baffling. The usage as a pad was fine, but the staccato usage really didn't fit what was going on. It's a tough decision. There's a lot I really like in this song and a few things that nag at me. Mixing-wise, it sounds like the revised version fixed a lot, because the majority of the song sounded great to me in that regard. I guess I'm in Kris' camp. There's enough to like here that I can pass it, but I feel like the song could have been a lot more focused and polished. It has a lot of potential that is not being realized. YES (borderline)
  15. This is definitely overcompressed as Flex pointed out. The drums are very flat and low-energy despite some good fills and programming. The first half of it was very similar to the original as he pointed out, too. I liked the change in drums and guitar pattern after that, though the section went on long with the same patterns and maybe could've used another change-up. The mixing also sounds a bit off, in that the orchestra is taking up a lot of room that I would expect the rock elements to use. As a result, the song sounds somewhat unbalanced. I think it would work better to get all the rock elements sounding great first, and then carve out the orchestra so that you can just hear certain elements of it. While this is a cool piece of music, it doesn't seem right for OCR yet. As an arrangement, I think we would need something slightly more personalized; production-wise, this is unbalanced and overcompressed. I think a resub that addressed those issues could be a pass, but it depends on whether you are willing to make the changes. NO (resubmit)