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Showing content with the highest reputation on 02/08/2018 in all areas

  1. there's no reason your version of FL wouldn't run on w10. i still have fl11 installed on my music pc as well for a few things.
    1 point
  2. Alright, my turn. Not a bad start, but man, some of those chords in the intro very nearly turned me off. See if you can get closer to the original chords if you need to. Now, for the things you asked The Damned that I may be able to help you with. The drums: You can make real sounding drums using white noise. It's all about how you EQ and mix it. This site has been my holy grail for EQing, and there are many others like it out there. If a particular drum isn't quite working for you, add another on top of it to achieve the sound you're looking for. May I also add that drums are nice, but are only half the equation. You need bass, drums or not. There's something of a tenor in your song in the form of a cello, but you need bass. Every ensemble and genre of musical instrument has a bass instrument (tuba, contrabass, bass flute, etc.) for a reason: it acts like a foundation for your music to sit on. I've heard songs without bass, and I got to tell you, they may work, but they're empty. To the other thing you asked The Damned: No to the increasing flute volume. Fade out the other instruments just enough to make the flute stand out, but not overpowering. If given a choice, decrease, not increase. Well, I mean if you start off soft, yeah, but if you're going from forte to piano, ensemble to solo, don't increase.
    1 point
  3. Both. They sound pretty fake (I know there are limitations depending upon what software you use), and the beat doesn't match up with the style of what you're going with. One option is to ditch the drum entirely. Don't forget that drums aren't the only instrument that can be used to set a beat. You have those other instruments and can use those to set your tempo. I would have to hear it such an adjustment to decide. I'm not a musician or a composer, I just conned a bunch of people to make remixes for me for free a couple of times.
    1 point
  4. I think the drums are a bit too artificial. They sound really obviously synthetic. I know it's an early version, but I am going to suggest better ones, and maaaaaybe not that beat. It doesn't quiet fit with the pace you're playing at. From start to 0:29, it doesn't really feel that different from the source, but from 0:30 to 0:47, you get some nice variations that make it stand out a it more. It's not a lot of obvious changes, but it gives it a tiny bit more life to the melody. There are some pitch changes from 0:53 to 1:05 that I don't like; I know I said that the earlier subtle changes were nice, but during this part, it's such a noticeable shift that it slightly pulls me out of the melody. It's a lower tone that makes me feel like something bad is happening, even though I know it's not. The source is fairly happy and peaceful. 1:05 and on is a good example of the kind of style changes that work for this melody. A bit improv, while still following the source. It's a subtle thing, and sometimes it's hard to find the right mix, but this is close. The end with the orchestral swell is a bit overpowering. The background instruments should support the flute, not overwhelm it. If you push them back a bit more, then the flute can stand out more. Because the flute is the main piece here: it's the element that will carry both the melody and the personal touches you're putting into it. You got a solid start here. Minor changes to composition, moderate adjustments to the synth percussion, careful polishing here and there of the background instruments. You're about 75% of the way there, and I don't doubt you can make it the rest of the way.
    1 point
  5. Oh cool, something in my field of expertise! Some quick tips: -pitch up a bit the closed hats so that the drum groove is tighter -raise the volume of the open hat -change the snare sound, the current one sounds too "boxy" like some general MIDI drum, try something more snappy -tone down the resonance on the bassline filter and open the filter a little bit, shorten a little bit the notes so you have a tighter 16th sequence and less mud -you can sidechain the low freq (250hz and down) of your main leads to get a clearer sounding mix, same for the snare -work on the dynamics of the tracks, so far it sounds like you've laid down one idea after another to check if they go well with the kick/bass combo, add at least one breakdown in the track to control the overall energy
    1 point
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