REQUIRED: ENVIRONMENTAL FX DESIGNER
Hi everybody,
This position is a part of the ongoing Paths Less Travelled Vol.2 thread which can be found HERE.
We’re writing this position in addition to the project thread proper; to draw attention to this specific role within it.
We’re covering the SNES game Secret of Evermore, which, for all its quirkiness and witty dialogue, deals with exploration and loneliness as its primary themes; and makes heavy use of natural sounds and environmental effects alongside more traditional music to drive home the feeling of being a stranger in a strange land.
To pay homage to this, and to make the ReMix album as true to its source as possible, we are searching for somebody to join us on the main board, whose role would be to create a number of atmospheric tracks (6-9), based entirely on ambient sound (eg rainforest, machinery) which can then be edited and used as ‘skits’ or mixed into and out of tracks on the album where required.
It’s an important role for the album, and the work needs to be executed skilfully and sensitively, as it may involve working with select other ReMixers on their tracks, in a minimal intro/outro format. Additionally, it creates a mood for the entire album. As such, we are only looking for people who have real-world experience in sound design.
As a ‘board’ member you will of course be invited and welcome to bring your own thoughts, ideas and suggestions to the table. We’ll of course submit to your experience in the field.
This isn’t a first come-first served position, sadly, and we’ll want some evidence of your prior work. Sorry it’s a bit of a serious thread. All the above having been said, we are really expletive excited to work with you. Just drop me or @Trism a message here or in our DMs and we’ll get right back to you asap!
Thanks for reading, folks. Stay well.