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Showing content with the highest reputation on 04/16/2022 in all areas

  1. Original: Rearrangement: https://www.dropbox.com/s/5ven7lnd920h8xx/eino_keskitalo_-_bitter_sweets-20221123-rc2.mp3?dl=0 Older versions: https://www.dropbox.com/s/kankncj3jyypjkd/eino_keskitalo_-_bitter_sweets-20220415-rc1.mp3?dl=0 This one started way back in 2012, during People's Remix Competition round 210. https://compo.thasauce.net/rounds/view/PRC210 I decided that hey, this is actually finished, with just a bit of polish. I was thinking of extending it, but it sounded rounded out enough to me now. It's a bit short, but if you like it, you can simply listen to it again!
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  2. The People's Remix Competition 444 PRCv19-06 Hello everyone and Welcome to the People's Remix Competition! In PRC442 it was Hleet who got the win. He picked the source for this round. Source: Solar Striker (GB) - Stage 1 https://compo.thasauce.net/files/materials/PRC444_GB_Solar_Striker_-_Stage_1.mid https://en.wikipedia.org/wiki/Solar_Striker https://compo.thasauce.net/rounds/view/PRC444 The deadline is Wednesday April 20th 2022 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC444 for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC446. Hleet can enter with a bonus song and has a double vote. You can find the full rules list at this page as well. GOOD LUCK! PRC Home Page
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  3. Thanks David! I'll take a listen and see if I'll incorporate some of those extremely well-articulated and pin-point thoughts. ? 1. and 2. especially sound like something I would want to do, thanks! 3. would adjust the song structure which I might judge too much work at this point but I'll certainly give it a pair of mouse-ears and see if they agree with the idea. More importantly, you should certainly check out Castle of Illusion on the Master System; I'm almost shocked that you haven't! ? Castle of Illusion on 16-bit vs 8-bit is very interesting. The 8-bit version is not trying to do what 16-bit version is doing but only half as good; it's a solid whimsical 8-bit platformer in its own right and in its own, perhaps more deliberate style. The soundtrack also has specific tunes in each version, although the cake level theme is in both. Mega Drive/Genesis version actually has a variation of the theme that I long considered using to extend this arrangement, but I think I'll just wrap it up now rather than sit on it for longer!
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  4. @evktalo Only familiar with the Genesis version of this game & its music, so this was... interesting! The source is nice enough, but I do love the less fanfare/celebratory and slightly darker direction you've taken it in, without changing the major key vibe. Lovely sound design with lots of different textures; bass slides in particular stood out. I have some very specific feedback that you can take or leave, of course: While there are elements that are cross-panned or spread out, all of the melodic leads seem center to center-left. Having at least one melodic lead (flute, one of the synths, etc.) panned center-right might make the "melodic lead space" a bit wider/dispersed, in a good way? Could also open things up to leads occasionally overlapping/harmonizing while remaining distinct. Just a thought. The backing synth line that fades in at 1'06" sticks around all the way to 1'35" or thereabouts, with the same straight sixteenth-note pattern; wondering about dropping it out for 1-2 bars and differentiating those measures as a break and/or modulating filter cutoff or something else to give it more movement/evolution over time? The switch to double-time might benefit from a longer dropout & gradual rebuild or something else to differentiate the two sections, since the same basic sounds are being employed. I think using the same sounds is fine - it sounds good at both speeds - but something more elegant & deliberate to facilitate/bridge the jump to double, maybe? Good stuff, as always!
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  5. Hi everyone, I haven't been here for a while. I only recently found out about DJ Redlight (Ashley Carr) passing away in 2016. Some people might remember his remixes on here and his original music and have a special place in their memories for him. Ashley lived in Perth, Western Australia, which also happens to be where I live. So I took a trip today to the Memorial Park where he is buried and photographed his memorial plaque. I played some of his music at the site as well and sat with him for a bit. If you aren't familiar with Ashley or his music, I recommend visiting his website https://www.djredlight.com and OC ReMix profile https://ocremix.org/artist/4593/dj-redlight and having a listen. He was a talented artist and it really sucks that he died so young. If anyone would like to see his final resting spot, his profile is here along with the photograph I took. https://www.findagrave.com/memorial/213280977/ashley-dean-carr Rest in Peace, Ashley Carr.
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