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Tetris Attack: Hocus Pop! Opus
Geoffrey Taucer reacted to Xaleph for a topic
Tetris Attack Album This was a great game I played with my wife when we first got married nearly 20 years ago. The original album project was set up at that time and I had accepted 3 songs. The original thread is still around and there was plenty of interest at that time. The songs I worked on I did a lot of it when I was sent to Louisiana for Hurricane Katrina relief (I built/maintained the supporting software for various gov't agencies, like power, rebuilding roofs, etc). It was here that I had a lot of time (no internet, very little power except through the RV as there were no hotels) and being alone at night I just wrote music (3 songs). In any case, I loved these songs and I wanted to put them towards the album - it was abandoned so I decided to start a new one. I'm looking for people interested and will ask to move this to the album thread if I get enough interest. I'm also thinking of possibly doing more puzzle game albums depending on how this one turns out. I plan on programming the website - though I may recruit some highschoolers/college students (friend's kids) looking for experience to add to their resume. Positions Recruiting: Remixers / Musicians Rules: Each song has a core instrument/style of play to represent the character and its critical/panic. It is encouraged to use this instrument in creative ways throughout the piece (or versions of it). For example, a prepared piano or different types of pianos within the piece. The instrument needs to be a main part of the song in some way shape or form as it is to be highlighted. If the song is "bass", just having a bass isn't enough - it needs to be celebrated. What is an example of critical/panic vs normal? Raphael the Raven (Lunar) stage and the panic/critical stage would both be a violin. The normal stage would be playful violin but the panic/critical would be a horror violin style. The actual genre of music could be anything as long as the normal stage has a positive vibe and the panic stage has an aggressive/panicked vibe. Panic can just be fast or a fast paced song/style/genre. It doesn't mean over the top aggressive. How do I know what instrument is to be highlighted? I'll clearly add a list of each instrument corresponding to each character/stage below - though this is currently in progress. What if I want to highlight a different instrument? If both Normal and Panic stages are not taken, you can request a certain instrument to be featured (if we think it's a good fit, we'll change it). Contacts: Directors: Xaleph, Zack Parrish Art: Denny Sources: https://downloads.khinsider.com/game-soundtracks/album/tetris-attack https://www.zophar.net/music/nintendo-snes-spc/tetris-attack Track List: Available (14) Not Started (6) In Progress (4) In Progress > 80% final touches (0) Ready to Master (2) Total: 24 [instrument featured] Demo / Lip’s Stage [Drum Kit] - Normal Stage Mel Decision - Critical Stage Ridley Snipes Yoshi Stage - Normal Stage Geoffrey Taucer - Critical Stage Breeze Stage 1 (Lakitu) (Windy) [Voice] - Normal Stage Souperion - Critical Stage Cyril Glacial Stage 2 (Bumpty) (Sherbert) [Trumpet / other high brass] - Normal Stage Wassup Thunder (80%) - Critical Stage Forest Stage 3 (Poochy) (Thiana) [Acoustic Guitar] - Normal Stage The Vodoú Queen (Acoustic/Slap Bass) - Critical StageThe Vodoú Queen & Xaleph (5%) Flower Stage 4 (Flying Wiggler) (Ruby) [Flute] - Normal Stage - Critical Stage Water Stage 5 (Froggy) (Elias) [Piano] - Normal Stage Emunator (done) - Critical Stage Xaleph (75%) Blaze Stage 6 (Gargantua Blargg) (Flare) [Bass] - Normal Stage - Critical Stage Moebius Sea Stage 7 (Lunge Fish) (Naris) [Mallet? Dulcimer? Clav? Rhodes? Pads? - unsure] - Normal Stage Thirdkoopa - Critical Stage Xaleph (75%) Lunar Stage 8 (Raphael the Raven) (Seren/Selene) [Violin] - Normal Stage - Critical Stage Xaleph and pointblanket (done) Boss Stage (Hookbill the Koopa, Naval Piranha & Kamek) [Cello] - Normal Stage Zack Parrish - Critical Stage Bowser's Stage (Bowser) [Low Brass] - Normal Stage - Critical Stage Other songs are optional though I recommend you check out Encounter with Bowser as it's pretty awesome.1 point -
Tools we use
Rapidkirby3k reacted to timaeus222 for a topic
Here are some of my recommended tools I've used the most (I'll mark which ones were already mentioned as "*"): Drums (Libraries) - *ISW Shreddage Drums Heavocity Damage Drums (Samples) - I always go back to these Platinum Percussion (great for world music) BHK D&B Rough Connections Vol. 4, Bladerunner Dread Drum & Bass (for fast music) Equipped Music - Smoker's Relight Vol. 1, Vol. 2 (for Downtempo music) Black Octopus Leviathan (for hardcore EDM) Goldbaby Drums (MPC60 Vol. 1-3, When Alien Drum Robots Attack Vol. 1-2, for general use) Synths - I always go back to these *u-he Zebra2 (for practically ALL of my music honestly) *Xfer Records Serum (mostly for dubstep) Samples - 4Front TruePianos (physical model actually) *Spectrasonics Omnisphere, Trilian ISW PEARL: Concert Grand (truly an amazing Yamaha C7) ISW Resonance: Emotional Mallets (mostly for glassy percussion) Embertone Friedlander Violin and Blakus Cello (usually as solo instruments) OTS Evolution Acoustic Guitar (Steel Strings) Neo-Soul Suitcase (realistic electric piano, if I wasn't satisfied with just synthesizing that in Zebra2) Transitions (Samples) - I always go back to these ISW Juggernaut: Cinematic Electronic Scoring Tools Effects - u-he Uhbik (mostly "T" [tremolo] and "G" [granular]) *Guitar Rig Effects (free or nearly so) - Variety of Sounds Density MKIII (compressor), NastyDLA MKII (delay) *kiloHearts Essentials (most notably, Ring Modulator and Transient Shaper) ISW SNESVerb (SNES reverb emulator, $20) digitalfishphones endorphin (compressor) *dBlue Glitch v1.3 (free) and v2 ($60) Lofi Plus (bitcrusher; hard to find, let me know if you need a link) Sonalksis FreeG Stereo (Gate Plugin) Misc (free) - I always go back to these s(M)exoscope (spectroscope to check waveform loudness) *TDR Nova (Equalizer with Sum and Difference capabilities) TLs-Pocket Limiter (simple, soft knee limiter. Never got overcompression since!)1 point -
It's great to see new policy forged in my absence. I do expect this stance to change & evolve over time, as the tech also changes over time. As written, the first line mentions "a prompt" (singular) but then further down it mentions "tracks generated wholly or in part" and cites a couple of those shiny new services. I agree that music generated by a single short text prompt doesn't come remotely close to the expectations and concept of this site, or any similar community which emphasizes the creative process & human decision-making extensively. Right there with you on that one. My mind just tends to then jump to all the future hypotheticals that will one day crop up: What if it was 5 prompts instead of one? What about.... 50 prompts? 100? What if was just one prompt, but instead of text it was someone singing a complete arrangement and tapping their fingers on the table and the AI took that, respected all the beats/intervals, and built out the whole track around that concept? All will be possible, at some point... It really comes down to a ratio of input to output & the overall amount of human discretion and time involved. What I expect is that these lines will only get blurrier & blurrier, and more difficult to assess, as AI-based tooling becomes ubiquitous within DAWs and as part of creative pipelines, not just as a soup-to-nuts prompt-based magic track generator. I also do wonder about traceability/proof - beyond asking for project files as evidence of effort, seems like it would mostly be honor system. Even asking for project files will only work until AI is proficient enough to understand & navigate DAW interfaces and work within human-oriented tools, allowing for further human refinement. It's all a matter of time, and just more to consider when it arises. The ethicality argument, well... I don't think you actually need to go there, so I personally wouldn't. People learn from & mimic other people, just not at the same speed & scale as AI, and the body of work in the public domain alone is sufficient for a pretty badass model, even if that's not the approach Big Tech seems to have taken. The issue of creative input ratio is not only more critical, it also persists even if you (somehow) fix any ethical concerns.1 point