Artist Name: Lucas Guimaraes
No track breakdown this time cause I believe it's pretty straightforward, but as always: If you need one I'll be happy to give one.
Okay, so, where to start? Well, I had this ReMix since last year. I was almost wrapping up with a different version of it and decided to revisit it this year. I basically started over keeping almost nothing from the original version I did. I was inspired specifically by Trevor (Ridleysnipes) Vaporwave track on the Pixel Mixers Earthbound album (https://www.youtube.com/watch?v=3_F_VKeAVBQ) and wanted to do something kind-of similar.
And then my Synthwave senses kicked in both attempts of this track. So I opted for somewhere in the middle where it's a bit Synthwave, but with leaning into some Vaporwave sound effects. Starting with the arrangement, I opted for a less is more approach. I've been trying to work on maximizing as much as possible with a limited palette. It's not the most original of my arrangements, but it gets the job done. I also knew I'd be slowing it down for the vaporwave feel, so it was very, very important to write less (the original file clocking at around 2:40).
For the sound design, this was a first foray into learning a lot of different little things. Capturing atmosphere was important, but so was not cluttering up the sound. The most positive thing from the version I did last year was the sound design, and I basically had my work cut out with me doing it twice over. There's a lot of little things in here where I tried to capture a story with the sound design that mayyy be lost on the average listener. But if you hear something neat, let me know! You may hear some funky stuff: That's intentional (1:04 being a good example example).
For the mix... honestly, if I were learning producing all over again, I'd get someone who would show me how to both simplify my tracks and render out to audio sooner. This track was a mess, lol. The creative process is normally messy, but there's something to be said about having over 100 tracks (including busses) with nothing rendered out to audio on a genre where it's very vital to render things out to audio sooner rather than later. Honestly, part of it is a confidence issue. Sometimes you just have to commit and then go back a couple of files.
The first seven Mario RPG's are some of my favorite games of all time, so I was finally happy to take on a song from Superstar Saga. Hopefully the next mix from Superstar Saga won't be a long wait.
Hope y'all enjoy!
edit: Oh, I'd like to give a shoutout to one last thing in here. A couple of days ago, during the OCR feedback session, Xaleph and Josh gave me a TON of advice for making my drum sounds more realistic. I don't remember everything, but I Did remember to automate the pitch of the snare drum just a little throughout the whole piece. I really think it added tons of life to the drums. The amount of learning opportunities both in OC ReMix and then VGM community as a whole is truly wonderful. I don't say this lightly: I would not be the musician nor the person I am today without it. And we have a zillion covers of Corridors of Time and Donkey Kong. If you're someone reading this not in the VGM community and you're not convinced, then I have no hope.
Games & Sources
Teehee Valley - Mario & Luigi: Superstar Saga