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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Liontamer

    Short and Sweet

    The shortest OC ReMixes ever, none longer than 69 seconds!
  2. Not only arranging VGM, but directly channeling the instruments and vibe of music outside of games
  3. Original Decision Artist Name: Worlder I really wish the Audio File upload would work for me Dx I am again submitting this Electronic/Rock remix of Team Rocket Hideout Theme from Pokemon Red. It has of course, been changed a lot, although it is not a total rehaul of the instrumentation or anything like that. As mentioned in the original upload, this was heavily breakbeat influenced and also some techno/electronic music composition techni9ues have been used as well. Building intensity on the stacatto-played guitar part that references the main melody of the original theme (0:00-0:20) was the key idea here. Way back when originally writing this there were ideas for more parts, but the resulting structure at 4 minutes length seems solid to me and so I did not want to add more parts to what I already had as I felt it would just waste time or be messy. The timbre of the synth that comes in at 3:23 is also meant to vaguely reference walking around with a poisoned Pokemon, which you could expect to happen in the game area that this tune plays. - - - This is a resubmission, and so I must thank the OCRemix staff for the feedback on my earlier upload of this track. It can't be overstated how helpful and yet succinct the feedback was. There was some clean advice, and some of it was so obvious that I can't say what I was thinking. I think there are some good use of pans in this song, but retroactively I am unable to explain why the "solo guitar" section was completely panned. It should be easy to avoid such mistakes in future submissions. There were other pans that I brought in to be less wide as well. Apart from changes that directly address Pan/Dryness/Kick Drum, some changes to guitar tone and reverb have come with decisions to welcome a bit of difference in feel. Most notably, the section from 0:38-0:58 previously was where the energy kicked in more but still did not have a full sound. I feel now that the sound is full, and now feels like it is a "restrained" - for lack of a better word - until the next section. The guitar is more clear yet it is also more distant from the listener, so it's a pretty different texture here. If anyone who saw the original was wondering why this resubmission took so long - I lost all my MIDIs and had to rebuild the library. It was only a tiny bit painful. Anyway, the arrangement breakdown here should cover what needs to be said. Arrangement Breakdown: (Referring to timestamps in the video uploaded above) 0:00-0:20 - Stacatto type version of the opening melody in th source tune with a kind of "Spy Movie" type thing going on in the bass. 0:20-0:38 - To me what is kind of old school techno technique, repeating a small portion of the melody as a build up. 0:38-0:58 - End of the "intro" - this is referencing the same part of the original theme, but the music has become more filled in. 0:58-1:14 - This is a direct reference to the section of the original theme that plays 0:23-0:28 in. Instead of playing the turnaround that normally ends the progression each repeat, it's been combined with notes referencing the opening melody. 1:14-1:17 - This is 0:31 to 0:35 of the original theme. 1:17-1:43 - Turns 0:35 to 0:42 from the original theme into a repeating groove. Dynamics are carried by the drums here, in fact alternations in the drum patterns would be the primary tool to keep dynamics fresh throughout the song. 1:43-1:56 - This is 0:31 to 0:35 of the original theme. 1:56-2:32 - Fulfills the same dynamic as the section from 0:42 to 0:57 of the original theme without directly referencing it. It is sparse in the same way and precedes the song building up its intensity again. My remix is supposed feature the same elements of the original themes structure while also utilizing building grooves so that you get a chance to dance, and this is fulfilled primarily in these ending sections 2:32-2:38 - This melody is the bass line that the original theme instates from 0:42 to 0:50. Continuing until 3:03, where a synth lead line is introduced, which is referencing the bass line of the source tunes opening melody (or at the end theme, before it repeats, it can be heard on its own) These instruments work together and continue to build until 3:35 3:35-4:17 Reprise of the stacatto-ified opening melody of the original theme. Tasty 7th chord, end. Thanks for listening Games & Sources Team Rocket Hideout theme from Pokemon Red Version A biting aggressive track from the original Pokemon games with some dynamic softer sections. Arrangement Breakdown: (Link to Original theme for timestamps)
  4. Like we wouldn't have them... :-D https://drive.google.com/file/d/1kbxL0oM6xsneNMq5fwCkAqKWgI93IIz5/view?usp=sharing
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  6. Artist Name: TheChargingRhino This was originally composed for Pixel Mixer's PM Rockin' Mother series album. I exclusively used a VST called UVI to make this remix, and I decided to transform it into a sort of "80's remix" with synth basses and drums and various synths. Took a fourty-three second track and turned it into two minutes and thirty-three seconds of "head-bobbing funkiness". Threw in some cowbell from 0:58 to 1:54 (with pauses in-between), stacked two synth basses on top of each other (essentially combined a slap and funk bass) plus a few organ synths to change up that organ break in the original. I took liberties with the melodies for this, it sounds like the original, yet it sounds different too. Source breakdown: Original - intro, section A, organ break, Section A, Section B, Section A (cut in half), Section C/ending loop, repeat My remix - bass and drum intro; organ break (extended); Section A (greatly extended); Section A repeat with harmonic melody and altered/expanded ending loop chords); (mostly) original section with organ break, altered organ chords, and original melody; Section B (altered); Section C (altered); ending Games & Sources Game: EarthBound (Nintendo, 1994, SNES) Track title: Earth's Love Song (The Lost Underworld) Composer: Hirokazu Tanaka, Hiroshi Kanazu, Keiichi Suzuki, Toshiyuki Ueno Site listing for this - https://ocremix.org/song/26405/love-song-of-the-earth Song Link:
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  8. @Deathtank No links to A.I.-generated music, please.
  9. PMed you for more info
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  12. Artist Name: Matt's Keys This remix is inspired by synthwave and rock music styles. I tried to remain faithful to the source material while adding some new elements, including a keyboard solo and additional guitar melodies. Games & Sources Source tune: "Under the Stars" from Final Fantasy Tactics. Original soundtrack composed by Hitoshi Sakimoto and Masaharu Iwata. YouTube link:
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  14. Artist Name: 8055 LEVEL Since I was a kid, I always wanted to hear a more aggressive dance version of the music from the encounter with Benny and Clyde in River City Ransom. That music always got me pumped up and made me want to shake my ass. I tried to lean into that feeling when writing $3.50 x 2... I avoided using too many SFX from the game in my remix, or doing a whole lot of post-production to tweak effects, with the exception of the coin sounds at the end. Otherwise, this was all produced on my Yahama RM1x. Hope you like it! Games & Sources River City Ransom on NES.
  15. I’m with it, although the beat pattern quickly plodded, so I would have loved more variety with that part of the writing. Not as fluid and developed as many of Wake past works, but that’s a much higher bar than OCR’s; otherwise, this was solid, and a nice squeezing of juice out of such a quick cue. :-) YES
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  19. Just following up on this, the song was only referenced for 2 bars sung by the Pikmin in Pikmin 2 as an Easter egg, but the full song was used verbatim as a stage theme for SSBB, so we'll actually associate this with Brawl. :-)
  20. Diggin' the piano at 2:36, and then we get bwomp chicka sweetness along with added string synths at 2:44; fun little detour before going back to rocking out. Hitting the melody with the synth lead for the finish was the perfect nostalgia cap on this one. Just a fun treatment throughout with Jabo and Ivan adding tons of textural depth, and all the requisite Wake synth spices that bring forth life. :-D YES
  21. Artist Name: RHYTH_TWISTED Sonic The Hedgehog and Jet Set Radio's OSTs are huge influences on how I make music, so I hope that shines through with this! Games & Sources Mario Kart 7 Song: Wario Shipyard / Wario's Galleon Composers: Kenta Nagata & Satomi Terui Year: 2011
  22. Artist Name: Eltwish This whole track came about all because of the silly title. I've long been a fan of the Japanese jazz-rock trio Fox Capture Plan. Some five or so years ago it happened to occur to me that Star Fox Capture Plan would be a great name for Star Fox music arranged in the style of a Fox Capture Plan tune. This year I decided I still really liked the idea and it was time to finally try it. 疾走する閃光 and Acceleration are a couple songs from FCP that might give a good sense of what I was going for. It was tricky to arrange a characteristically melodic, narratively unfolding Kondo piece in their style, which tends to feature repeated arpeggio-centric grooves and somewhat minimal melodic material. I started with a simple reharmonization of the main theme from the credits (comes in at 0:27 in the linked source video), and used that harmony as the basis for some arpeggiated riffing and a solo section. Of course, I soon realized that using a reharm as the main structural element meant I often didn't really have any of the source present, so in addition to the sections where the right hand quotes the theme, I added a couple sections drawing on the source more explicitly. The first is the more mellow synth melody at 0:54, which echoes the light piccolo-lead part at 0:41 in the source. The other is the spacey section at 1:56, where the bass comes in playing the oboe (?) theme from source 1:25. Much like the source, this then drifts into a more downtempo open section which gradually builds back into the theme restatement and energetic conclusion, in part by way of the main Star Fox theme (used in the credits at 2:53). So the whole arrangement roughly follows the structure of the original, if not very transparently. I've wanted to make something for OC Remix since I first found the site over 20 years ago. I took a stab at it every few years since then, but only in the last year or so have I started focusing more seriously on music and finally put together something I feel good about submitting. Whatever the result, I'm sure it won't be my last submission. I'd like to extend my gratitutde to 744 and Josh Winiberg, who gave me feedback on a draft on the Discord channel. This project was a big challenge for me in terms of drum programming and mixing, both areas where I've felt I have little clue what I'm doing. Their encouragement convinced me to submit my work, and their mixing advice was indispensable for getting this to sound more like FCP and less like the piano was underwater. Games & Sources The material for this remix comes from the ending credits theme from Star Fox 64. The intro fanfare is based on "All Clear", the completion theme of the last level, which in-game leads right into the credits. Both were composed by Koji Kondo.
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  24. Sounds like we need listening parties for both soundtracks... :-)
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