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Liontamer

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
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  4. DMs or Google Drive links are always fine.
  5. I grabbed your Star Control II tracks fro your Bandcamp album. (Thank you!) Would it be a problem to host WAVs of your Laser Squad and Wizardry arrangements (if available)?
  6. The bassline's mixed in a way where it's present, but sounds indistinct; it should have cut through more. Drum and bass with no bass. :-P Piano at :57 was very fakey, but it's alright for the style even if it's not my cup of tea. I dug the string writing at 1:19; cool approach to the chorus that I'd never heard before in an arrangement, ever. Wasn't liking how loud the drums at from 1:44-2:06 were, but they didn't last too long. 2:18's section was empty, but it does provide textural contrast. The glitchy sounds though were cool and added nice tension up to 2:57. Lots of creative textural changes throughout that kept the presentation interesting. The electric guitar chugs needed more body to them, but I'll live; gave some Duke Nukem 3D vibes. Not gonna play by play the rest, but sufficed to say, I dig cinematic strings, and I had mixing nitpicks come back for the end with the drums I wasn't digging. Love the sudden finish too, that'll catch people off guard the first time around. Nitpicks aside, Ben, super creative arrangement with tons of personality. YES
  7. I'm new to this one, so I'm coming in fresh. Something about this mixing feels lossy-sounding, and the groove at :13 feels static, despite the energy of the other writing. The bassline's that opened the track is decent, but over time feels like a boring loop that could use further variations well before 1:49 (writing and/or sonic) to not sound so static. Around 1:13-1:15, 1:33-1:35, I feel like the timing of the groove is slightly warping somehow (like :05 of this Blanka theme), so it subtly feels like it's slowing down, then speeding up to catch up; it could just be the timing playing tricks on me. Groove changed at 1:49 and the core drums that are on the beat sound tepid. The clap groove at 2:31 was underwhelming and undermining the energy, so I was glad that went away at 2:58. Ending will have to be fixed, since the track just cuts out abruptly. It'll come off like I hated the track and think it's hopeless; there's many positives with the overall treatment, Sekky, as it definitely stands apart from the original, and the effort's there to have the textures evolve, even if they still feel too vanilla to me. Something about the percussion at the foundation of this feels flat and plodding, that's the main hangup. If this passes as is, it's a case where there's some drawbacks but it's solid enough. To me, it feels like it's 65% of the way there; many of the sounds are fine, but the ones I pointed out could use more sophistication. Though I haven't listened to the previous versions, from reading the judges past votes, it seems like you're moving things along well and have made meaningful strides, so I hope you'll remain dedicated to improving this if it doesn't pass as is. NO (resubmit)
  8. It becomes more of a moot point at :28 when more elements come in, but there's obvious hiss on headphones when listening to this new version compared to the old one. I hear it as well around 2:14 when things are quieter. One of those issues where it doesn't matter much in the big picture, but you should be aware of it in case it can be addressed.
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  11. Yeah, it’s a perfectly fine cover-style mashup but it’s underdeveloped for our arrangement standards. The groove just coasts, and like proph said, there’s not much here that’s not just covered from the original themes. It needs to be further personalized/arranged in some varied ways to better stand apart from the original themes, so further melodic variations, rhythm or tempo changes, or other dynamic contrast would help. Not a bad base, just would need to do more for the arrangement standards here. NO
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