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Liontamer

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Everything posted by Liontamer

  1. Artist Name: JSABlixer This remix came about when I decided to listen to a bunch of my older stuff and realized that a previous remix of this song which I had made a couple years back had many neat ideas which wound up underutilized due to my... not very good skills at the time, so I decided to do more with some of the ideas in it. The whole section up to the drop (0:00-1:00) is almost completely from that original remix, and everything past that is new. While making it, I discovered the existence of the Sherm variation of the theme (which plays when you've captured a tank in-game), and realized that it fit really well with what I had already started making. It wound up sneaking its way into almost the entire second half of the remix, a decision I don't regret. It's way too groovy to not be there. I think that's about it, so enjoy! Games & Sources Steam Gardens by Koji Kondo - Super Mario Odyssey by Koji Kondo Steam Gardens (Sherm) by Koji Kondo - Super Mario Odyssey by Koji Kondo
  2. Artist Name: Heel Tactics Made this a long-ass time ago. Thought I'd submit it for funsies.
  3. Artist Name: Heel Tactics Made this a long-ass time ago. Thought I'd propose it for funsies.
  4. What did you think? Post your opinion of this ReMix.
  5. What did you think? Post your opinion of this ReMix.
  6. It's a shame The Pancake Chef disappeared from the scene, as he always had fun and well-personalized arrangement ideas. Though some sounds were thin and dated, the vocals here were the attention-grabber and stood out as a unique component, especially back in the day, and the hand percussion was nothing to sneeze at either.
  7. Surprised I never chimed in on this one, since I've been a fan of it since it was posted. Strong orchestration of a classic!
  8. I wouldn't have minded more dynamics, but this sets a great mood. Russell's work really sounded luxurious back in the day, he always had strong samples relative to what was out there at the time. This holds up nicely, and I'd probably rank him at the top for ReMixers along with Nigel Simmons in terms of whose work I'd want to hear with a live orchestra.
  9. MIDI-riffic, but we stan Chocobo here. :-) When’s someone else going to hit this theme???
  10. I hope Juverna's doing well, it's been two decades since I've gotta to chat with her. We all know this is dated, including Candy herself, but at least it reps an interesting game that never gets arranged. Her FF4 mix is a little bit cleaner.
  11. Nice genteel approach. Great candidate for sheet music and a live adaptation, IMO, particularly after the twist in style for the second half. We miss you, Gray; hope you resurface one day. :-)
  12. I can hear how it's Disco Dan's style and instrumentation, though I do enjoy how it doesn't fit in the dance mold like most of his work. It'll sound like I don't like DD's typical style (when those are some of the catchiest on the site); I'd definitely love to hear more takes like this from Dan where there's an electronic overall sound, but not in the dance realm. Nice to hear another wrinkle to his game, even from way, way back. :-)
  13. The samples are dated, and I wish this didn't clip so much. Fun for what it was, though I wish the brass had more meat to it. Lighthearted stuff. :-)
  14. Similar to the knock on Lucas with the initial version of "Net Fish and Chill", the sax performance needs more practice to achieve a strong, fluid sound. When the sax was the lead, the tone felt very shaky and honky plus the timing was super stilted, like a sax VST being played in by keyboard (1:15-1:54, 2:36-2:54). The way it's mixed downplayed those issues some, and the genre transformation's strong, so I understand why this otherwise sailed through, and this isn't a strong dissent. It's one of those tracks where I love it, but would send it back; I think, if Lucas spends lot of time on his sax work, he'd listen back years later, pick it apart, and know he could nail this much better. Fun stuff, great genre choice, but with one notable area of improvement that could have made this fully cohesive. Lucas's overall mixing sounds solid, and the musicianship of everything else is the bee's knees. NO (resubmit)
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  17. Artist Name: Mellow Sonic Thought I'd try submitting that one too. The menu theme from Half-Life is quite nice, unfortunately too short and I decided to reinterpret a longer version of it. Games & Sources
  18. Artist Name: Mellow Sonic I'm not really a big Assassin's Creed fan, but this Ezio's Family theme by jesper kyd is just epic. After hearing it, I thought I could play a bit of it. Now, after several attempts, I've finally finished the remix. All parts were played freely, nothing was sampled from the original! cheers! Games & Sources
  19. What did you think? Post your opinion of this ReMix.
  20. This track was made to replace the original one as background music on a fan-remake of the game. This fan-remake have changed orientation and the track being a remix was no longer needed (I have made an original track in replacement). The goal of the remix was to extend the original track to make it less repetitive in game and to make it more dense and layered (more heavy and modern/orchestral in a sense), while keeping the overall sadness and tone. The mix was not tested in game, therefore the track can't really be put in a game like this as some elements/part would likely be too loud/present for gameplay. Games & Sources This is an extended remix of the Old Prague Hub in Vampire: The Masquerade - Redemption. The original track was composed by Kevin Manthei.
  21. Cheers to Zack for another strong mastering effort. I was a solid NO last time, so let's see where the snow falls this time. The extended intro remains solid, and on the arrangement side, I'm basically on board. I like the texture overall at 1:41 when the source melody kicks in and I like the delayed sting writing working together with the wind lead. There's still areas where there's non-melodious/off-key writing that's impacting this. At 2:16-2:37 the pizz string writing off-key; if that were the only area, it's subtle enough that I'd let it go. The strings at 2:47 were too loud and dry, which exposed the sample, and the texture was too muddy; the strings didn't need to come in that loud and bury the supporting elements, like the mallet percussion, which practically inaudible, and then there's drum hits that still sound like they have popping/distorting going on. Still much too muddy. At 2:53, there's brass support underneath that all sounds like indistinct mud; zero clarity, so you have to be paying attention for that part to even really register until it gets even louder (and muddier) at 3:24. The piano transition's at 3:50's nice, but then we have that keyboard stuff at 3:54 and that sounds off-key as well, plus the tone of the part doesn't fit well, IMO, due to how stilted the timing felt (a problem all the way until 4:34). At 4:10, this is another section where there's loads of mud and it makes it very difficult to parse what's going on. The plucked dulcimer/harp-type stuff, whatever that was until 4:34, is buried. The booming bassline and vox padding are too muddy until 4:34 as well. At 4:26, I still dislike the lead due to how stilted it sounds. And then again with the stiff-sounding lead from 4:38-4:46; like 2:16, this writing was also more meandering and non-melodious but in a subtle enough way that I can look past it. Same issue with the music box stuff from 4:52-5:11; again, not egregiously wrong notes, and the tone's actually very good for that instrument, but the writing's meandering rather than melodic so it doesn't lead the listener in a direction. Good mixing/clarity for that closing section though, and solid sound designed for everything else. To summarize: * The arrangement aspect remains a pass. Now, most of the production/mixing sounds solid. * 2:53-3:47 needs less mud/clutter. Let the texture have more breathing room. * Pull back the string volume at 2:47. * The non-melodious writing needs tweaks. On the whole though, the structure and dynamics of the writing here are solid. * Some of the leads sound stiff to me, which may be a personal taste thing. Definitely a marked improvement in terms of mixing/decluttering things, so this resub's well in the right direction. Even if you need some time away from this for perspective, this one's getting closer and closer. No need to be discouraged; I think this has a place waiting for it, but some further refinements are needed to tip it over. NO (resubmit)
  22. Not a fan of how lossy & crunchy the mixing feels; why so muddy? Nice textural shift at 1:08. Yeah, I just don't get the mixing, but I'm stubborn as a moose there; it sounds like someone had a boombox and then recorded the playback from that speaker. :-D Not that it would excuse it for me, but "Mooserun" doesn't sound like this either, so /shrug. No question the arrangement's strong, which is the Mazedude way. The arrangement's strong, so it's a squeaker for me. YES (borderline)
  23. Original Decision This is essentially a resubmit of a track I created 10 years ago and subbed back in 2015: https://ocremix.org/community/topic/42221-no-aleste-2-msx-flying-high/. Not sure if it's the slowest resubmit in the history of OCR, but it's probably in the top 10 somewhere :) Anyway, back then I used a primitive sample library for some vocals, which was the main thing that the judges commented on. Fast forward 10 years, and technology (and hopefully my skills as a remixer) have progressed a lot, and I was able to replace the so-so vocals from back then with Synthesizer V vocals. The lyrics are still cheesy and limited/affected by what I could make work in the previous version, but I like it that way. Apart from new vocals, I also recorded a bit of guitar, polished up the lead parts, sprinkled some effects and subtle extra parts in there, cleaned up the mix and overall brought it the track into 2024. When comparing, the old version sounds a bit boring and limited and also rather woolly in the midrange. So hopefully this one fares better in the panel. At least now I'm finally able to cross this off my todo list and can continue with properly finishing and submitting another 10 year old track idea ;) link to the previous version: Games & Sources Aleste 2 (https://en.wikipedia.org/wiki/Aleste_2), source is the first level music:
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