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Everything posted by Liontamer
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Artist Name: TheManPF Additional artists: Zach Chapman, Shea's Violin Coming in hot from DoD's alien month, did you know there are aliens in Bloodborne? Apparently a lot of people didn't. Anyway, I've been wanting to cover this game for a long time, and Amygdala has always had one of the most badass themes in my opinion, and had it stuck in my head pretty much all year, so when this month came I went aaahhh screw it I'm just gonna do it and see what comes out. I'm going a bit back to my roots with this one, this is straight up symphonic metal, it's the genre I've done the most and I feel most comfortable in, and it's from a Fromsoft game also, of which I have had toooons of covers done in this same style for youtube a few years ago, it's been a while since I've done one of these and I think I improved my sound a lot since then, so I was interested in seeing how one of these would come out now. Zach is bringing in the fat end as always, you know he has to be here, he just has to, he's pretty much my other half now, he's also another massive sucker for Bloodborne and everything Fromsoft. Shea helped me in this one ripping some SUPERFAST violin and cello lines, this is a very orchestral and horrory track that needs those Psycho-strings to really work, so I'm glad she managed to pull it off. I did guitars and etc. Happy Halloween 2025 if this passes Lyrics: None, wtf? ): Games & Sources Game: Bloodborne Songs arranged: Amygdala (https://youtu.be/BihcP_GduOk) Original composer: Cris Velasco System: PS4 Year: 2015
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What did you think? Post your opinion of this ReMix.
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OCR04805 - *YES* Chrono Trigger "Eschala Them"
Liontamer replied to prophetik music's topic in Judges Decisions
FYI, I've only listened to the revised version. Something about the balance feels off. The guitar adds clutter to me, BUUUUUT, it's not a great sound as is, so you actually wouldn't want it more exposed. I still feel your dNb beat writing's missing some sophistication in how it's produced and the core snare pattern (first at 1:04) still sounds plodding. Forgive me for not being able to articulate it well; it feels like the way it's mixed makes the writing seem more simplistic than it is. Maybe another J will be able to glean where I'm coming from and/or reference some good genre examples to listen to. The writing from 3:59-4:05 sounds off-key; it kinda, sorta resolves, so I'll live, but it's still off, so I would rather it got tweaked before we posted. Regardless, the arrangement's strong, and I really enjoy the creativity of the "Schala" melodic treatment as well as most of the other instrumentation choices. YES -
OCR04810 - *YES* GoldenEye 007 "Spiral Deepens"
Liontamer replied to prophetik music's topic in Judges Decisions
Around the 2-minute mark, things felt sparse with the basic beat in place, but that was more of a nitpick and things filled in well at 2:52 anyway. It could hit harder, but it's meant to be a moodier piece. Cool exploration of the theme! Wonderful to hear GoldenEye 007 repped again, finally! YES -
OCR04802 - *YES* Ultimate Paintball Challenge "Chrono Hopper"
Liontamer replied to Liontamer's topic in Judges Decisions
Interesting... so the original's basically just a groove. Sounds like there's a lot of room for vamping and expansion, or textural variations, so we'll see what route CJ went. Loud and the lead's slightly piercing, arguably, but nothing bothering me. CJ's truly got a penchant for loud tracks that don't feel like they're overdriven. Nice lil' sweep transition into the distant-sounding guitars at :52, then dropping some "paintball" voice clips while mucking around with the stereo field. So, the textural variation route it is, and he's done a great job with it! proph mentioned the beats not changing, but I didn't even notice because the overall textures never stayed in one place. I mean, you can listen to Tupac's "How Do U Want It", where, once the beat's established, it hardly ever changes (it does occasionally, like in CJ's piece), but it's fine because everything else around it evolves; obviously a different kind of track and featuring vocals, but the development fundamentals don't change on account of that. Ooh, a skulky-style dropoff at 1:50 which set up a gradual rebuild, culminating in intense beats at 2:19. Man, this is awesome. The final moments at 2:38 nicely gave some prominence to the odd timing (for me, anyway) of the beats compared to how they lined up with the melody. Loving it! It would need to be even grungier and more militaristic, but this has amazing Command & Conquer-style vibes. CJ could do this formula all day and I wouldn't get tired of it, because he really knows how to explore a theme and vary up the presentation. :-) YES -
A pretty effectively structured medley. The riffing/vamping on the "Course Selection" theme was a pleasant surprise and it seamlessly transitioned into the stage BGM that's the game's signature theme. Soundscape lacked some highs, but Zack held everything together well with the mastering. Great performances from Siolfor and Serrin's Toes. The ending felt too sudden, and I would have liked a smoother transition into the stage clear jingle, but that's not enough to hold this back. Big riffs, big drums, big energy! YES
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Siolfor the Jackal: Arrangement/Mixing/Guitar/Bass Serrin's Toes: Drums ZackParrish: Mastering This is my track from the Iwata album! I didn't realise I had to submit it myself, and this is actually my first proper submission 😅 This is essentially a medley of the main tracks from the game. At first it was just going to be the Stage themes, but I kept adding other parts because it was fun. TSori convinced me that the racing theme needed a metal treatment, so I did my best to oblige. I kept most of it pretty true to the source, mostly changing bits to make the riffs feel heavier. I did extend out the the course select theme a bunch as a little break before the metal comes back in full force. I really wanted to add a little bass solo in there because we don't get enough of them, and then the rest of that section was crying out for some guitar lead. The two stage themes are mostly the same, but stage 2 has a variation in the second half that I incorporated. It felt like a good place to up the intensity a bit before finishing off with the cheeky little Stage Clear jingle. I think I said as much in my album notes, but my goal was to make something messy and loud for a post-apocalyptic racing game and I think I achieved it! Got to once again thank Hemophiliac and Zack for their support and patience, this was a tough track for me to get finished and they got me over the line. Games & Sources Game: Mach Rider Composer: Hideki Kanazashi Source tracks are in order: Title Screen, Course Selection, Stage Theme 1, Stage Theme 2, and Stage Clear. {Title Screen} - - - - - - - - - - - - - - [ 0:01 to 0:17 ] {Course Decision} - - - - - - - - - - - - - - [ 0:17 to 0:22 } {Stage Theme 1} - - - - - - - - - - - - - - [ 0:22 to 2:37 ] {Course Selection} - - - - - - - - - - - - - - [ 2:37 to 3:25 ] {Stage Theme 2} - - - - - - - - - - - - - - [ 3:25 to 6:44 ] {Name Registration} - - - - - - - - - - - - - - [ 6:44 to 6:57 ] {Stage Clear} - - - - - - - - - - - - - - [ 6:57 to 7:01 ] {Game Over} - - - - - - - - - - - - - - [ 7:01 to 7:04 ]
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Artist Name: Mike Norvak My interpretation of Unholy Voices on a Darksynth approach, a more upbeat version compared to the original. It has also some break beat influences from the nineties in the climax of the song. With this one I tried to recreate classic FM sounds and vocoded/autotune synthetic voices/choirs for a somewhat "rudimentary" mood out of a FM chipset to give the remix a dark fantasy atmosphere. This remix is part of REDOOMED, so check it out if you enoyed it! Games & Sources Daniel Bernstein - Unholy Voices. From Blood (1997)
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Would need a new title if appoved -LT Artist Name: Gabriel Busarello I used as references mainly musics from Avenged Sevenfold to make this. I liked so much the second part of the song where i made a reggae. Actually, i think it became a very good song to listen. Games & Sources I made a rock version of the music. I used bass, guitars, drums and organ. The original music is here:
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Would need a new title, if approved -LT Artist Name: Jaimy "See4urSelf" Kortenhoff Welcome to the soundscape of 1998! "The Princess" has such a melancholic sound to it. I dramatized this song a little bit further by actually incorporating 'her' voice. I always envision her lonely in her tower with nothing more then a small toy music box. "Knights and Merchants Revisited" is playlist/album where I recreate the soundtrack of this beloved game. Listening to the old sound files it quickly became apparent that the quality of those songs sound quite oldskool and degraded. Rescoring them with modern instruments/technology greatly increases listening quality. It was a blast to figure out how the songs were built up back then. Taking some liberties in creating my own versions of those songs was the ultimate goal. But for now, I would like to apply for this track only, "The Princess". Games & Sources Back in 1998, Joymania released their RTS "Knights and Merchants". A RTS relying heavily on city building, resource management and strategic battles. The game however, really unlocked something in me back when I was younger. The sound design of this game was stellar. SFX's were crisp and engaging. The soundtrack was memorable. Easy to remember tunes gave a late medieval / early renaissance vibe. The soundtracks are usually build up with catchy tunes modulated throughout the tracks. Source material: The original game's composer is hard to find. After some digging it seems to have been Joachim Schäfer, a German composer (probably) affiliated with the developer Joymania. We do know however that some of the game's original score has been inspired by Mozart's sonata's like "Rondo alla Turca", "Piano Sonata No. 11 in A major" and "Suite No 3 in A major: Allemande - Tripla". It's therefor safe to say that Joachim took massive inspiration from classical music, simplified it and implemented it for ease of listening. The tracks are implemented in a way where they play serenely in the back, unintrusive and adjust to the slower gameplay that Knight and Merchants inhabits.
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This was more or less a 50/50 joined effort between Gabe and myself. It was one of the tracks on the Phazon Mutations album from Respawned Records. Games & Sources Super Metroid - Crateria Surface
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Yep, prophetik articulated the issues better than I ever could. The instrumentation's very cool in a vacuum, but texturally it's relatively basic, straightforward, and repetitive, plus the exposed lack of humanization for the choir and bowed string sustains goes on too long. I also dug the increased intensity at 3:26, which was long overdue. With improved production and a more evolving structure in the middle section, this could certainly make it; good potential here, Zane! NO (resubmit)
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*NO* Final Fantasy Legend "Door to the Unknown"
Liontamer replied to prophetik music's topic in Judges Decisions
Ooh, very interesting instrumentation to open things. I disagree with XPRT saying he felt the level of interpretation wasn't enough; to me, this was very transformative. At :13, it sounds like it has no high-end for some reason, and also sounds relatively thin despite a full soundscape, which feel contradictory to say; Chimpa has a better understanding of what causes a soundscape like this, when there are thumping beats and loud volume, but the track feels like it lacks complexity and sophistication and depth, so I'm aligned with the others there. Beats from 1:06-1:38 & 1:50-2:20 feel very basic and WIP-like, as if that element was more of a proof of concept/placeholder. It feels like the low-end's taking up too much space in the soundscape, but then the lead is mostly lonely. Wow, I hate that I lack the background to properly articulate why this doesn't click yet; the arrangement's interpretive, but it's not yet cohesive. When XPRT calls this a "sketch", that's also the vibe I had, and I agree with him fully on that level. The ending section at 2:30 was excellent; if it comes after a fuller arrangement, I think the contrast of the softer, warmer tones will hit even better. Loads of potential here, proph; I really appreciated you working outside your comfort zone here, am I'm VERY interested to hear you refine this further. The source tune's very underrated, so I'd love to hear it repped with another mixpost. Don't drop it! You should join in the Sages' Office Hours to get some feedback on it, it could be a very informative event! NO (resubmit) -
*NO* Pokémon Red Version "We've Got Rats"
Liontamer replied to Liontamer's topic in Judges Decisions
The mixing's odd, but I like the use of the stereo field here, for the most part; some brief moments where the panning was too wide. This definitely would have made it in the beginning of the 2000s. At :42's section, the energy's good, but the texture still feels empty, especially from :59-1:14. This would have been more cohesive if it included the source's main melody; much of the time, I wasn't recognizing anything overt from the source theme, so I'd need a source usage breakdown before I could approve this. Someone help a brother out with an arrangement breakdown. I don't know anything about mixing, but I'm more in proph's camp, because while Worlder's musicianship is good, the instrumentation and overall punch of the track somehow sounds nerfed and distant. 2:50 was arguably the best moment of cohesion, but then you have shrill/piercing stuff from 3:03-3:34. Feels texturally incomplete, but well in the right direction. NO (resubmit) -
OCR03710 - Super Paper Mario "Memory: Night"
Liontamer replied to Liontamer's topic in ReMix Reviews & Comments
OC ReMix's most meditative track, at least for me. Always a fan. :-) -
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1. https://ocremix.org/remix/OCR00353 2. not from OCR, but it's an arrangement of Donkey Kong Country's "Gang-Plank Galleon" * https://ocremix.org/song/448/gang-plank-galleon 3. https://ocremix.org/remix/OCR01184 4. https://ocremix.org/remix/OCR01568 5. https://ocremix.org/remix/OCR00848 6. not on OCR, but an arrangement of Kirby Super Star's "Great King Dedede's Theme" 7. https://ocremix.org/remix/OCR00563 8. not on OCR, but an arrangement of Kirby Super Star's "Green Greens" with European-inspired orchestration * nice track; definitely want to know who made it :-) * https://ocremix.org/song/422/green-greens 9. not on OCR, but an arrangement of Legend of Zelda "Title" theme * https://ocremix.org/song/278/title 10. https://ocremix.org/remix/OCR01085 11. https://ocremix.org/remix/OCR00110 12. original VGM - Mega Man X "Spark Mandrill" by Makoto Tomozawa - https://www.youtube.com/watch?v=wdvJtSroRSw * https://ocremix.org/song/265/spark-mandrill-stage 13. not on OCR, but an arrangement medley of Donkey Kong arcade themes 14. arranged VGM - Super Smash Bros. Brawl "Stickerbush Symphony" (arranged by Michiko Naruke, originally from Donkey Kong Country 2 by David Wise) * strongly recommend you get this OC ReMix of it: https://ocremix.org/remix/OCR03502 15. not on OCR, but a Legend of Zelda: A Link to the Past arrangement of "Dark Mountain Forest" * https://ocremix.org/song/983/dark-mountain-forest 16. original VGM - Sonic the Hedgehog 2 "Emerald Hill Zone" by Masato Nakamua - https://www.youtube.com/watch?v=LWdhufzxQRA * https://ocremix.org/song/1329/emerald-hill-zone 17. not on OCR, but a Zelda 2 arrangement of "Temple BGM" * https://ocremix.org/song/29/temple-bgm 18. https://ocremix.org/remix/OCR00341