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Everything posted by Liontamer
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Would need a unique title if approved -LT Artist Name: StrapCoopMore Composed, Rearranged By Aleksander Parker Gates From Wikipedia ATF: Advanced Tactical Fighter is a video game for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1988 by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter (the aircraft which later became the F-22 Raptor) in a fictional war between two rival factions. The world is a collection of islands randomly generated for each game. The fighter can be armed with a combination of cannon rounds (used to destroy enemy aircraft), ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range. Games & Sources ATF: Advanced Tactical Fighter
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Artist Name: Zanezooked It’s the first day of fall, and nothing quite captures that fall-ish feeling for me like Matt Uelmen’s shimmering opening chords for the Tristram theme from Diablo. I’ve swapped the 12-string for a cimbalom, which is a Hungarian hammered dulcimer. The cimbalom was the instrument used for Gollum’s theme in The Lord of the Rings, and its reverberant sweetness has an edge of menace that works well for the Tristram theme. You can’t strum a cimbalom — it’s hammered — so the chords are opened to work with the arpeggiated playing style, and the fingering is often reinterpreted. I spent a lot of time tuning the notes and dynamics as the cimbalom plays throughout and I wanted it to sound as natural and listenable as possible. The horns at the beginning and very end are a down-pitched kangling, which is a Tibetan horn traditionally made from human bone (though it can also be made of wood). I thought this would be appropriate for a town that has miles of crypts and catacombs beneath it! (I played the opening for my wife and she immediately went “Ugh, that gives me the creeps” before she even knew what was playing it. She was even more creeped out after I told her what she was hearing!) In the original track the most energetic part is the guitar-only bit at 3:18, and then at 4:00 it calms down into a moodier melody before ending in a way that lends itself well to looping back to the opening chords. In my version I wanted to work up to the high energy and finish with a bang, but I also didn’t want to lose the beautifully melancholy ending section of the original, so I moved my version of that section to 1:44 and worked it into the calmer, moodier parts at their tempo. Then I built up to my interpretation of the energetic section, beginning at 3:24. I tried to evoke the guitar rhythm in the drums. The cimbalom bangs out the melody, sometimes doubled by violins. Violas add more rhythm, and horns and low strings add punch. The kangling gets the last word, before fading away. Libraries used: Strix Instruments Kangling Spitfire Originals Cimbalom East West Hollywood Choirs, Hollywood Strings, Hollywood Brass Aaron Venture Infinite Brass Aaron Venture Infinite Woodwinds UJAM Drums I hope this is an enjoyable remix! Games & Sources "Tristram" from Diablo 1
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Oh shit, at 1:19, you definitely hear how the rhythm of "Damage, Inc." MIGHT have inspired that final battle theme. :-) The mixing sounds kind of lossy, then the vocals at :57 sound distant, but it's meant to be mixed like "Damage, Inc."; IMO, Hetfield's vocals there are distant but sharper than what's here. Not a big deal. Great performances throughout! This homage is a ton of fun, but it's too much Metallica, i.e. too much Metallica arrangement to fall within the Submission Standards, IMO. (:46-1:19, 1:36.5-1:59 & 4:07.5-4:29.5 [1:55 of "Damage, Inc."]) = 77.5/285 or 27.19% non-VGM arrangement Y'all seem more than capable to rework the "Damage, Inc." cover sections, but that doesn't need to be done if it compromises the vision. Sometimes, great stuff falls outside the Standards, and that's OK. It's a great mashup! NO (resubmit)
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OCR04747 - *YES* Silent Hill 4 "There Are No Angels Here Anymore"
Liontamer replied to Emunator's topic in Judges Decisions
ROFL at the background of the last-minute DoD submission; I wonder if there's a hall of fame for entries where some critical detail got f00ked up. Sounds fucking AWESOME! Absolutely love how Psamathes' vocals were produced here; lots of cool & varied effects on 'em throughout. The source tune's already pretty cool, but this definitely took it in an even darker direction. :-) YES -
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*NO* Super Smash Bros. Melee "Persian Improv Sword"
Liontamer replied to prophetik music's topic in Judges Decisions
NO, is not -
*NO* Dragon Warrior 4 "Twisted Systerz"
Liontamer replied to prophetik music's topic in Judges Decisions
The panning's way too wide here. Perhaps on monitors/speakers it's no big deal, but it sounds awful on headphones, too many elements predominantly on one side or the other, which isn't a natural way to listen to music, and the overall sound feels substantially lossy and dull, which is a dealbreaker. The sound design's meaningfully improved, though I'd argue the core beats (1-2-1-2) still plod from the start despite more interesting stuff going on around them and some more variations; it could partially be a sound design thing. Writing-wise, finally some more interesting stuff going on with the dropoff around 1:21 and using that a rebuild into picking the beats back up at 2:01. Good job trying out different textures and sound design for the verse at 2:03; these ideas may have been introduced in some earlier revision, I'm not sure (there've been quite few), but the main point is that over time you've picked up on a lot more ways to vary up the presentation and keep these same verses & choruses fresh, which definitely wasn't happening in earlier versions. IMO, the beats still drag, so I'd love some musician Js thoughts on why they're still underwhelming and any creative suggestions on giving them more of a spark without needing an overhaul. Good progression though in terms of creativity and quality, it's moving well in the right direction, Eric. :-) NO (resubmit) EDIT (11/8): Saw the revised version in the submission thread comments. Definitely an improvement where the panning issues are done away with. Still need to get the plodding beats worked out a bit more, and the overall mixing cleaned up. Much better section at 2:03 with the newly-added belltone ornamentation. I'm still not there yet, but tt's definitely coming along gradually. -
Getting Internal Server Errors on Submission
Liontamer replied to Dyluck's topic in Site Issues & Feedback
You either have the string "s e l e c t" or "c o n v e r t" somewhere in your copy. Find it and remove it, and I believe that should solve your problem. -
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What did you think? Post your opinion of this ReMix.