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Everything posted by Liontamer
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OCR04847 - *YES* StarCraft "Saving Private Raynor"
Liontamer replied to Liontamer's topic in Judges Decisions
Diggin' the piano at 2:36, and then we get bwomp chicka sweetness along with added string synths at 2:44; fun little detour before going back to rocking out. Hitting the melody with the synth lead for the finish was the perfect nostalgia cap on this one. Just a fun treatment throughout with Jabo and Ivan adding tons of textural depth, and all the requisite Wake synth spices that bring forth life. :-D YES -
Artist Name: RHYTH_TWISTED Sonic The Hedgehog and Jet Set Radio's OSTs are huge influences on how I make music, so I hope that shines through with this! Games & Sources Mario Kart 7 Song: Wario Shipyard / Wario's Galleon Composers: Kenta Nagata & Satomi Terui Year: 2011
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Artist Name: Eltwish This whole track came about all because of the silly title. I've long been a fan of the Japanese jazz-rock trio Fox Capture Plan. Some five or so years ago it happened to occur to me that Star Fox Capture Plan would be a great name for Star Fox music arranged in the style of a Fox Capture Plan tune. This year I decided I still really liked the idea and it was time to finally try it. 疾走する閃光 and Acceleration are a couple songs from FCP that might give a good sense of what I was going for. It was tricky to arrange a characteristically melodic, narratively unfolding Kondo piece in their style, which tends to feature repeated arpeggio-centric grooves and somewhat minimal melodic material. I started with a simple reharmonization of the main theme from the credits (comes in at 0:27 in the linked source video), and used that harmony as the basis for some arpeggiated riffing and a solo section. Of course, I soon realized that using a reharm as the main structural element meant I often didn't really have any of the source present, so in addition to the sections where the right hand quotes the theme, I added a couple sections drawing on the source more explicitly. The first is the more mellow synth melody at 0:54, which echoes the light piccolo-lead part at 0:41 in the source. The other is the spacey section at 1:56, where the bass comes in playing the oboe (?) theme from source 1:25. Much like the source, this then drifts into a more downtempo open section which gradually builds back into the theme restatement and energetic conclusion, in part by way of the main Star Fox theme (used in the credits at 2:53). So the whole arrangement roughly follows the structure of the original, if not very transparently. I've wanted to make something for OC Remix since I first found the site over 20 years ago. I took a stab at it every few years since then, but only in the last year or so have I started focusing more seriously on music and finally put together something I feel good about submitting. Whatever the result, I'm sure it won't be my last submission. I'd like to extend my gratitutde to 744 and Josh Winiberg, who gave me feedback on a draft on the Discord channel. This project was a big challenge for me in terms of drum programming and mixing, both areas where I've felt I have little clue what I'm doing. Their encouragement convinced me to submit my work, and their mixing advice was indispensable for getting this to sound more like FCP and less like the piano was underwater. Games & Sources The material for this remix comes from the ending credits theme from Star Fox 64. The intro fanfare is based on "All Clear", the completion theme of the last level, which in-game leads right into the credits. Both were composed by Koji Kondo.
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Sounds like we need listening parties for both soundtracks... :-)
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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OCR04839 - Kingdom Hearts "The Castle Whispers"
Liontamer posted a topic in ReMix Reviews & Comments
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Artist Name: Seriance Hello there, hope you enjoy my submission. It's my first finished project in a while, so be nice lmao As far as references go, there's an adaptation of a theme song from the Pokemon anime around the 2:40 mark. You'll recognise it when you hear it:) Games & Sources Music: "Lake" Composer: Go Ichinose Game: Pokemon Diamond, Pokemon Pearl
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Artist Name: Pipko Fanfare This was my attempt to turn "Castle of the Dhaos" into the high intensity progressive metal track it always felt to me like it wanted to be, despite the trumpets and accordion in the original. Alternate title: "Dastle of the Dhaos" because if just changing the first letter is enough for Dhaos (and Eragon, etc) then it's good enough for me! Games & Sources "Castle of the Dhaos" by Motoi Sakuraba and Shinji Tamura, from "Tales of Phantasia" (SNES)
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Original Decision Artist Name: Audiomancer, Aka Eric This is a resubmission of this tune. One of the judges said something about why I don't play the flute live, and that's because I have zero quiet time to myself. The only reason I was able to sample myself is because I got out of work 15 minutes early one day, and rushed home to use that 15 minutes to record myself real fast to make my Directwave instrument. I wish I could, my live playing is (I think;) at least a bit better than this stopgap solution, but it is what it is. I lowered most of the levels across the board, especially on the flute and low brass...and part of the melody I changed to a trumpet to add some variation. I also tamed the saturation automation on the flute as well. I increased the volume on the strings, however. I also did a bit of sidechaining of the flute to the high mids of the backing elements to make room without increasing volume. I shared a revision on Discord earlier, but a huge spot of distortion showed up.... even though it wasn't audible in any other context besides played through Discord. In either case, I still altered this version slightly, I think I improved the balance even more:) As always, I appreciate the feedback and time taken in reviewing submissions!:-D Games & Sources Final Fantasy 6, Forever Rachel.
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Artist Name: Kyaku I try to remix from games that I have spent some significant time playing as my own little somewhat silly homage, a nod to the enjoyment they provided me. Stardew Valley was definitely one of those games and this winter track was one of my favorites. More quiet and subdued compared to a lot of the other seasonal sounds, it felt like it captured fairly accurately that meditative, muted feeling that you get after being blanketed in heavy snowfall. But of course, I’m addicted to synth wave still so let’s just turn it all upside down and here we are! Games & Sources Stardew Valley - The Wind Can Be Still
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*NO* Legend of Zelda: A Link to the Past "Sanctuary Me"
Liontamer replied to prophetik music's topic in Judges Decisions
2. Ownership 1. Your submission must be your own, original arrangement. 4. Arrangement 2. Your arrangement must be substantial and original. Submissions must be different enough from the source material to clearly illustrate the contributions, modifications, and enhancements you have made. Acceptable arrangement often involves more than one of the following techniques: Modifying the genre, chord progression, instrumentation, rhythms, dynamics, tempo, or overall composition of the source material Adding original solos, transitions, harmonies, counter-melodies, lyrics, or vocals to the source material Taking the original game audio and simply adding drum loops or using an existing MIDI file and assigning new instruments does not qualify as substantial or original arrangement. --------------------------------- Quoting the relevant parts of the Submission Standards above: I'll quote myself from one ReMix we posted that was heavy on sampling the original audio: In that case, I'd argue the treatment of the sampled music was also different enough via the effects to at least create the impression that it wasn't directly sampled, in other words more substantially transformative from a sound design level. This submission only partially went in that direction. There is some arrangement of "Church" as well with some rhythmic similarities, but it's much more of a straightforward and traditional remix rather than an arrangement, combined with some original writing sections (e.g. 1:03-1:34) that fit very well with the Zelda sampling. There's nothing inherently wrong with all that, but it's not transformative enough for our Submission Standards, IMO. Great piece regardless, Goodman; you have great taste in instrumentation and sound design, and the track was nicely mixed! I hope you'd be willing to submit either a full-on arrangement (or much more substantially modified/transformed remix) of some VGM in the future. :-) NO -
I never heard the first version, so I'm coming in clean. Dunno what it was previously lacking, but it's cohesive enough to me right now. At :13, the supporting guitar feels so quiet relative to the lead and drums, and the bassline's not cutting through as well as it should. That said, the overall presentation's cool for sure and I'm digging the arrangement. Didn't need the SFX at 1:24, but it's something there to add lil' herbs and spices, so I'll live. From 1:25-1:49, the drums feel like a plodding drag on this and the mallet perc's so quiet that it's effectively not contributing much, really from 1:37-1:49. Anyway, it's a brief thing and not enough to pull this below the line. To me, this is getting more right than wrong, and it's really just some mixing issues that are undermining this to some extent. Is it anything making me say hold this back though? Naw. The mixing could stand to be tweaked so that the guitars don't sound so distant, and the drums should have been more interesting in places (2:38-3:01 was another plodding area as well, both the drums and also the mallet timing), but the overall instrumentation, energy, and performances are excellent. :-) If this somehow doesn't make it as is, it's still got a spot here waiting for it, so stay in a positive mindset. Nice job, folks! YES