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Everything posted by Liontamer
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On headphones, this sounds extremely fuzzy and lossy throughout. From what I get back using AI-identifying tools, this person's catalog is AI-generated. Don't have the cycles to entertain this. I don't consider AI-generated music to be arranged by the submitter, so to me it always fails OCR's ownership test. We need to add big honking text on the submission form itself saying we don't accept A.I. Human-made (i.e. human-sequenced and/or human-performed) music, please. NO
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*NO* Hollow Knight: Silksong "Chant of Sherma"
Liontamer replied to Liontamer's topic in Judges Decisions
From what I get back using AI-identifying tools, this person's catalog is AI-generated. Don't have the cycles to entertain this. I don't consider AI-generated music to be arranged by the submitter, so to me it always fails OCR's ownership test. We need to add big honking text on the submission form itself saying we don't accept A.I. Human-made (i.e. human-sequenced and/or human-performed) music, please. NO -
Will need a unique title if approved -LT Original Decision Artist Name: Zach Chapman Features Earth Kid on lead vocals, Gregorio Franco (who doesn't have an artist page on OCR yet) doing the harsh vocals, themanpf on guitars, and jnWake (also no artist page) on synths and keys. This song was made for Dwelling of Duels' April 2025 Rhythm Games Month. Originally this track was going to be even more faithful to the original, but I only know one female singer who can also do great harsh vocals and she was too busy that month to collab, so instead I split the vocals up between the leads and the growls, landing on Earth Kid and Gregorio for each, who are both fantastic. The other shift in the song's direction came mostly from jnWake, who took the keyboard parts I sent him and added several synths without ever being asked. Anytime you hear a synth in the song - echoing the intro riff, in the background of the interlude, the synth solo before the third chorus - is all stuff that he did entirely himself. That helped to give the track its own identity, and I love what it added to the song. TheManPF killed it on guitars as always, and also put up with me sending him about 20 different drafts of the mix for feedback over the course of the month, as I'm still pretty awful at the production side of things. Other than that it's a largely faithful cover, with some minor changes to the guitars, and more major additions to the drums and bass (which I played). Since the last submission I've made a whole lot of changes to the production that I won't list out because there's too many, most of it isn't interesting, and I've forgotten half of it by now. But it should sound better. Also some more stuff added to the drums, like the ride cymbal during choruses to keep the beat. Shoutout to Seph for letting me bounce a few mixes off him for some final changes - during which I learned what sidechaining was, so that's neat. Games & Sources This is a cover of "Stygia" from the rhythm shooter Metal: Hellsinger, composed and performed by Two Feathers, the developers of the game, featuring Alissa White-Gluz, the lead singer of the metal band Arch Enemy.
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What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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Artist Name: Rick Hurricane The original track is actually very short. Less than half a minute. But the main melody is so gripping and mysterious that it's been stuck in my head for decades. I've expanded the track to be two minutes in length, so it plays four times in total. I have sampled the main melody and some accompanying chord stings directly from the original source. I have recorded new drums using SNW to give it an 80s cyberpunk / post punk sound. I used Genny to record new bass with added oomph. Added a new melody for sections 2 and 4 using RYM2612. Section 3 eschews the main melody for a keyboard solo. This is also done with RYM2612 using the 16bit Organ setting - which sounds a lot like Bo's original instrument for the main melody. Games & Sources Phantasy Star II for the Sega Genesis / Mega Drive written by Bo (Tokuhiko Uwabo).
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Artist Name: Cruzayder The characters of Sherma and Shakra sing little songs when you encounter them in the game. It is believed that the voiceover artists improvised them on the spot, and they do not seem to be credited anywhere, so I am not sure who to officially name as the original artist. It is not the music of the game score composer, Christopher Larkin. This is a sort of "psy-dnb" parody of Sherma's song, but Shakra's voice is also present a few times. There may be a Shakra song remix at another time if people enjoy this one. There is also a youtube video for this. If you really like the remix, I would appreciate if you'd go watch the video version as well, rate, comment, etc since it has been difficult for me to get on the algorithm there. Games & Sources Hollow Knight: Silksong
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Artist Name: Jiba-Gunna I used BandLab Listening to this while composing it made me ascend Games & Sources Sonic the Hedgehog 2
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Artist Name: JSONBach An orchestral arrangement of the Dr. Wily's Castle theme from Mega Man 2. I am currently learning how to use Spitfire's BBCSO. This was a study project, chosen because I love the game, and because I wanted something challenging. The quick articulation and speed make this tough to arrange for orchestra, so I have worked hard to make this work as a transcription more than a recreation of the original material. The orchestra is eventually blended with some authentic 8-bit synthesizers from the NES era, and the original audio is meticulously mapped (with hundreds of hand-placed cue markers) and then carefully stretched so that I can achieve a perfect crossfade. The original tempo of 180 is a bit too fast for an orchestra, so in the spirit of making an arrgement that I could transcripbe for profressional players, the tempo is lowered to 160 initially. That is subtly stretched to the original 180 near the end of the crossfade. Games & Sources Mega Man 2: Dr. Wily's Castle
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Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of Mario Kart games that would fit perfectly in Mario Kart World!
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Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of 7th & 8th-gen Mario games that would fit perfectly in Mario Kart World!
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Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of 5th & 6th-gen Mario games that would fit perfectly in Mario Kart World!
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Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of SNES Mario games that would fit perfectly in Mario Kart World!
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Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of NES Mario games that would fit perfectly in Mario Kart World!
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What did you think? Post your opinion of this ReMix.
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HAPPY SILKSONG DAY! OC ReMix and DaMonz present A Knight (for a Knight)! September 4, 2025 Contact: press@ocremix.org ATLANTA, GA... OC ReMix is proud to present DaMonz's A Knight (for a Knight), Canadian game developer & composer Emery Monzerol's earnest tribute to the celebrated indie platformer Hollow Knight, released in celebration of today's launch of long-awaited sequel game Hollow Knight: Silksong, scored by Australian composer Christopher Larkin. A Knight (for a Knight) features four mellow, lo-fi-inspired arrangements of music from the original Hollow Knight. The EP also features cello performances by Monzerol's mother Christine Giguère, making the EP a family collaboration. The visual artwork was created by Annie Doyon, creator of the album art for 2017's Mirror Image: A Link to the Past Remixed. A Knight (for a Knight) is available for free download at https://knight.ocremix.org. "Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression," shared album director DaMonz. "Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! A Knight (for a Knight) was produced to help promote video game music, was made by fans, for fans, and is not affiliated with or endorsed by Team Cherry; all images, characters, and original compositions are copyright their respective owners. "This whole project initially started as just a single short lo-fi-ish remix just to mess around a few years ago," Monzerol noted. "Just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! A Knight (for a Knight) is DaMonz' sixth OC ReMix album in a director role. The EP's tribute to Hollow Knight, now makes the hit indie game the most recently released game represented by an OCR arrangement album. Also released under DaMonz' leadership were OC ReMix community albums Songs of the Sirens: Link's Awakening Remixed, Hometown Heroes: Town Themes Arranged, Mirror Image: A Link to the Past Remixed, Super Mario RPG: Window to the Stars, and an arrangement album for his Shuttle Rush indie game soundtrack entitled Shuttle Remix. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676). ### Download it: https://knight.ocremix.org Torrent: https://bt.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent Comments/Reviews: https://ocremix.org/community/topic/61206/
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Download A Knight (for a Knight): https://knight.ocremix.org Full album on YouTube: https://youtube.com/watch?v=Hzwog2S6PVA&list=PLWk40K1PeZwEWrulLOA2Ms4wbX099KeCx&index=1 Torrent: https://knight.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent This whole project initially started as just a single short lo-fi-ish remix just to mess around, about two years ago I think. And just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression. Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! Now, enough with the heavy stuff. - DaMonz
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OCR04936 - *YES* Kirby Super Star "Do Re Dedede"
Liontamer replied to Liontamer's topic in Judges Decisions
Relatively minimal, yet occupies the space well. Good punch to the beats and kicks, even with such straightforward patterns, and a good amount of fuzz and muddiness to add some stylistic grime without undermining the presentation. Very smart arranging of the source, having it present with multiple lines of instrumentation at different speeds and constantly sprinkled in; when I caught that slowed down backing line functioning almost like a pad (first at 2:55), that was a tip of the cap from me in terms of low-key and sophisticated source usage, which I always enjoy spotting. Nice work, Lucas! :-) YES -
OCR04940 - *YES* Super Mario World "Original Koopa"
Liontamer replied to Liontamer's topic in Judges Decisions
The track was 3:12 long, so I needed to hear the source tune in play for at least 96 seconds for the source material to be considered dominant in the arrangement. :30.5-:44, :45.75-:59.5, 1:00.75-1:14.75, 2:02.5-2:16.5, 2:18-2:31.5, 2:33.5-2:47 = 82.25 seconds or 42.83% Some percussion patterns, as basic as they are, are also taken from the source (and expanded on), for example from :15-:30 before the start of the melody, so that more than pushes the source usage into the majority of the track length. Great job also having original beat-writing that was obviously inspired by the overall flow of the original track; everything fit like a glove. The sax sample from 1:32-2:02 was limper than a wet noodle, but it was the only thing I would have changed about this piece. Otherwise, the sound design was awesome; loved the scratches, voice FX, vibes, beats, shakers, everything about this. What a commendable job giving such a minimal theme -- only 16 beats -- a coat of personality [sic]. Boom bap goes the dynamite. Ridiculously good, Garrett. :-D YES
