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Everything posted by Liontamer
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Yep, pretty thin stuff for the intro, though once the main verse comes in, the soundscape was more fleshed out. Agreed with others' criticisms on the drumwork feeling too static, then around 2:30 the soundscape was thin again. Nothing wrong with having dynamic contrast of course, but the less busy sections were more exposed. That said, pretty strong and ambitious for the earliest days of OCR in terms of putting more meat on the bones with the source tune and having it sound pretty solid; the guitar tone in particular was nice for its time.
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OCR03742 - Super Castlevania IV "Tema de Simón"
Liontamer posted a topic in ReMix Reviews & Comments
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*NO* Great Giana Sisters 'Great Giana Sisters Intro'
Liontamer replied to Gario's topic in Judges Decisions
The percussion during the verse sections sounded very basic and also had no presense, not cutting through the soundscape at all; for example, the drums just get buried around :16 after more elements came in. The mixing was very murky for the first 22 seconds. When the melody came in at :23, it cut through, but the soundscape was still very cluttered until the dropoff at 1:06. The timing of the synth at :49 was extremely stiff-sounding, as well as the lead. At 1:27, there were some added grace notes into the chorus section, but not much variation aside from that. Around 1:51, it sounded like the track looped aside from some understated accenting lines which were a good additional but didn't add much to the picture to stop this from feeling underdeveloped and repetitive as an interpretive arrangement. At 2:37, we finally reached another distinct section, and I was digging it. The drums cut through much better and added some movement to the music, and the little blips were a nice touch. The keyboard/computer sound combo at 2:58-3:14 sounded basic, but I can live with it. 3:14-'s brief section would have been a good moment to have some quick but meaningful variation with the writing before heading to your finish at 3:29. Nice sound to the final few seconds at 3:29. This does move in the right direction in terms of fleshing out the source tune, but overall it's too conservative, underdeveloped, repetitive, and lacking dynamic contrast for the first 2 1/2 minutes. The production/mixing also needed to be addressed so that the drumwork stood out more during the verses instead of fading into the background and not lending movement/energy to the piece. Feel free to try to rework this one some, Markus, but even if you don't, you show potential and I hope we hear more submissions from you. NO -
Flat Notes: A Paper Mario ReMix Album - 7 TRACKS AVAILABLE!
Liontamer replied to RECKENEFIN's topic in Recruit & Collaborate!
Since this is long dormant, as far as I can tell, I'm moving it back to Recruit & Collaborate. If @RECKENEFIN and/or @Hylian Lemon want to update the status, go for it. I'm looking at the thread and it's just not clear anywhere what was actually completed, so an update to the first post with that would be helpful. If someone else is willing to take it over, let folks know in the thread soon, but for all intents and purposes, it looks to be discontinued. -
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OC ReMix Presents VROOM: Sega Racing! May 9, 2018 Contact: press@ocremix.org FAIRFAX, VA... Time to hit the track as OverClocked ReMix today releases its 66th free community arrangement album, VROOM: Sega Racing. Featuring 11 tracks from 14 artists, VROOM takes a lap through several Sega racing game titles, and was driven over the finish line by veteran arranger José "Bronx Rican" Felix, who also provided the project's artwork and trailer. The album is available for free download at http://vroom.ocremix.org. VROOM's pit crew of musicians put down a variety of influences and genres including DnB, chiptune, funk, pop, jazz, rock, house, 90s-style R&B, and acoustic guitar. VROOM was made by fans, for fans, and is not affiliated with or endorsed by Sega; all original compositions are copyright their respective owners. "The original vision was to showcase the variety of soundscapes a person could drive a vehicle to, from slow-cruisin' tunes to more accelerated, upbeat tracks, to high-powered lead-foot bangers," album director José E. Felix explained. "What our artists and staff have put over the finish line will hopefully provide that sensation for you, even if you're not licensed and out on the road!" The album's selection of games includes: Daytona USA Indy 500 Metropolis Street Racer NASCAR Arcade OutRun Sega Rally Championship; and Virtua Racing Deluxe. VROOM is also OC ReMix's eigth Sega game music tribute album, following several Sonic the Hedgehog series ReMix albums (Sonic 1, 2, 3 & Knuckles, CD + 25th anniversary) as well as albums inspired by NiGHTS and Gunstar Heroes. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization. ### Preview it: http://youtu.be/X6q4jLltA-U Download it: http://vroom.ocremix.org Torrent: http://bt.ocremix.org/torrents/VROOM_-_Sega_Racing.torrent Comments/Reviews: http://ocremix.org/community/topic/47178/