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Liontamer

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Posts posted by Liontamer

  1. Flooded to start, which I wasn't a fan of, even if it's all about tension. To me, the intro just sounds like a lot of distortion.

    Anyway, things kick in at 1:05 and I'm impressed yet again with how you aped Pink Floyd's style while maintaing the needed connections to such a minimal Chrono Trigger theme. The guitar work and production sounded clean while having an authentic Floyd-like feel. Love that the sustained chords found in the source are ever-present here while also serving as a stylistic connection to "Shine On...". The way you fashioned a melody derived from pair of notes at :15 and :26 of the original was smart stuff as well, and the synth's sound was pure. Shit, even the source's voice SFX was referenced with the guitar at :07.

    Major props to Zach, both a crazy and insane diamond in this community. :-D

    EDIT (11/19): I was fine with the original version and didn't think the droning negatively affected the listen (those drones reinforced the source's structure), but, since the source usage didn't hinge on the droning, I'm fine with this revised version that dialed it way back.

    YES

  2. Issues first: 1:04-1:06 sounded like a honking noise out of nowhere. The string decay at 6:19 was the only major point where I scratched my head at how hugely and needlessly exposed the samples were. The strings were probably the biggest drawback when it comes to realism, so I do wish Rebecca's could find ways to raise that up.

    On 10/6/2023 at 3:44 PM, MindWanderer said:

    Not Rebecca's most realistic instrument usage. It's right about where our bar is, I think. Definitely not good enough to fool even the most casual listen.

    No, it won't fool listeners, but our bar doesn't require realism, just a reasonable semblance of it (juggled with creative writing, good sound design, and/or musicianship), so I disagree that the soundset Rebecca's cultivated and used is close to the line. It's not just about the sounds but how they're used. Way more often than not, Tripp doesn't fall, even if we perceive a stumble. ;-)

    I didn't have any problem with the panning or mixing, and the medley structure also flowed well. I always dig Rebecca's style; she always leaves her telltale mark on things, and that's a testament to her sound palette. Let the birds loose, let the rainstick flow! :-)

    YES

  3. Teo's previous sub had drawbacks with the sample realism, even though I was fine with it. Once the percussion kicked in at :42, I thought I was being taken to the 1970s, so that's was interesting. Cool rhythmic changes to this. Nice dropoff at 1:38 to vary the textures and add some tension with the bowed strings in the back. A third of the way in, I'm feeling confident based on the quality of the arrangement, but we'll see if anything's got holes in it.

    The piano at 2:42's probably the track's weakest link; too mechanical-sounding, not enough body to it. Glad it went away at 3:07. Sustains on that wind instrument at 2:49 were pretty rough too. Sounded like soft crackles/distortion in the background at 3:42, 3:52 and 3:53, and 3:59, which may be tied to one of the samples.

    Unfortunate that the decaying piano chord briefly created dissonance at 5:01 and got in the way of the last moments of the "Fallen Down" ending; maybe that can be touched up.

    The musician Js will be able to cite more specifics on what's lacking on the production side. Just like Teo's previous Undertale submission -- which I disagreed with the judges for rejecting -- some of the samples weren't the best, but the arrangement is interpretive, the samples are used reasonably well enough to overcome their shortcomings, and the presentation has character.

    YES

  4. Super cheap-sounding vox at :23. The strings at :15 also sounded flimsy, though they have more of a Mario Kart 64 quality. In any case, it's not about the samples, it's how you use them, so once the texture filled in more at :30, I thought things sounded more borderline, but in the right direction. The steel drums at 1:02 should have been louder; they feel too quietly positioned compared to the beats; nothing that ruins the track. At 1:33, the lil' bass kicks cut through too much, and the (exposed) strings were too laggy and behind the beat.

    Good brief dropoff of the beats from 1:48-1:56 to give them a breather. When they come back, I'm just left focusing on how thin things feel despite a lot of activity going on. The boom-tss added in from 2:11 surprisingly helped fill things in well, but that only lasted until 2:26. Lots of textural changes throughout help keep the overall presentation from getting stale, but this should be mixed in a way to give the sounds more body and not let the fakeness of the samples be so exposed, whether that be applying some more delay or room ambiance, or adding some padding. The beat-writing does vary up, but the core patterns tended to feel bland. Melodically, this could also do more to vary things up somehow, but that's more about pointing out another available arrangement tactic.

    To me, it's just lots of little things adding up to hold this back rather than any huge problems. Good base here, Cameron; the arrangement's in the right direction in terms of personalizing the presentation, and you're squeezing juice out of these sounds. I'm hoping another pass at this with percussion and/or production improvements can further shape it up and move it solidly over the line.

    NO (resubmit)

    • Your ReMixer name: Ordonis
    • Your real name: Cameron Bellini
    • Your email address: 
    • Your website(s): https://soundcloud.com/ordonis
    • Your userid (number, not name) on our forums, found by viewing your forum profile: 35966
    • Name of game(s) arranged: Mario Kart 64
    • Name of arrangement: Troppe Houseland
    • Name of individual song(s) arranged:  Frappe Snowland/Sherbet Land
    • Your own comments about the mix, for example the inspiration behind it, how it was made, how the source material was referenced in the arrangement, etc.:
      This is my first remix for OCR, so I wanted to do something that would be instantly recognizable. I've always loved Mario Kart 64 and specifically the Frappe Snowland music, but I always thought it would work better for a beach level. So I made it into a tropical house track featuring my man Toad on vox. I kept the arrangement fairly conservative in order to really emphasize the instrumental changes and reinforce the danciness of the track. Throw in a fun little bass solo, and you've got a head boppin' tune that'll keep the nerd dance floor pumping!

     

  5. I dig it, I just need some more substance/development. We did approve an 78-second track not too long ago, but it packed more in its shorter time due to the fast tempo, whereas this has a slower feel. This one's well in the right direction regardless, as the theme is well personalized. Nice to hear the bass register; it's such a basic texture (in a good way) and so nicely mixed that you can appreciate the part-writing and enjoy every individual instrument. Despite some occasional dropoffs, the core beat does plod for me after a while. There are so many ways to get 30-60 more seconds out of this and explore the source theme more or employ other forms of dynamic/textural contrast. Provided you were open to it, see what more you can do with this, Alexis; this is a great base. Maybe others will get behind it; if not, it wouldn't take much more to nudge it over the line.

    NO (resubmit)

  6. Insane sound upgrade of an already insane source. The instrumentation definitely opens sounding unsophisticated, but once the breakbeats arrive around :35, OK, I see the vision.

    Frankly, I didn't like moments like 1:33-1:52 where the sampled breakbeats come off sounding so much more lo-fi and lacking sharpness compared to the rest of the soundscape. Not a huge deal, just something that broke the immersion, even though this is still strong. 

    After a few listens, I was no longer thrown off by the awkward drum timing during the 1:52-2:39 section; in order to stay centered, just don't focus on the drums, because they're not the anchor. :-) If you focus on the lead and/or backing pad, you won't get disoriented or lose tracks of the measures. Strange stuff that initially didn't click for me, but did later on; I can respect the chaos. The dynamic contrast of a mellower (albeit busy) section here wasn't lost on me. (I also appreciated the voice sampling from "Maruyama Appears" from 2:48-3:07, both from a VGM fan perspective and from having heard that theme used in Botchamania. :-D)

    3:46-4:41 was also too crowded. I'm not a fan of how the drums end up crowding out everything else, but it's at least a contrast point for this verse compared to others before it. The leads still cut through just fine, so I can still follow along with the track; this was an issue that was going on anytime the breakbeats were going wild, just moreso for the big finish.

    Hell of a way to expand the palette of this theme. I wouldn't call this mixing dodgy or wrong, just not ideal; that said, if the source files were kaput and this couldn't be revisited, there's absolutely no way I'd turn this away. It's mania in musical form, literally amplifying every bit of energy from the source and making it even more unorthodox. No idea what Dane may have up his sleeve in the future, but he's certainly on my radar now.

    DYNAMITE

  7. Source tune's in play almost the entire way, so no need for any timestamping.

    Solid piano to open things up; obviously fake, but has some personality to it.

    I thought the claps starting at :42 were way too loud; maybe that's just one of trap's trappings, but they're louder than the lyrics. Same with the bass; balance doesn't really make sense.

    Such a little detail, but the vox line at :41 that padded the intro was a good piece of business, a subtle element that separates a dry track from one that's properly filled out.

    LOTS of good variation in the cadence, flow, and effects with the vocal delivery. Sometimes the lyrics followed the source and would double the instrumentation, oftentimes it was doing it's own thing; you can never peg what role the vocals would fill in the texture, which kept things interesting as the track unfolded. The arrangement as a whole does a great job of adapting the source to this genre; loud claps aside, this has good textural variations, creative & fitting lyrics, and strong energy throughout!

    I don't like the levels of the vocals being mixed this quietly relative to the instrumental, but that's my only gripe, and I can make out everything well enough. Great debut, Blujack, definitely keep 'em coming! :-)

    YES

  8. Contact Information

    Submission Information

    • Link to MP3: 
    • Link to song on YouTube: https://www.youtube.com/watch?v=BRZeQdUxpuQ
    • Name of game(s) arranged: Rayman
    • Name of arrangement: Harmony in the Skies
    • Name of individual song(s) arranged: Band Land - High Notes
    • Additional information about game including composer, system, etc.: Playstation version of Rayman, as the PC version doesn't have music. Released in 1995. Original composer is Rémi Gazel.
    • Link to the original soundtrack: Not sure if it was ever officially released, but here's a rip on YouTube: https://www.youtube.com/watch?v=-jkknMRk3LU
    • Your own comments about the mix, for example the inspiration behind it, how it was made, how the source material was referenced in the arrangement, etc:
    I originally started this project in 2011, worked on it sporadically for a few months, and completely forgot about it until about two weeks ago. I decided to go back and give it the love it deserved, finished it up, and released it. It's not the first song I've ever made (I have a couple others on YouTube that aren't really finished) but it's definitely the first one I'd consider complete and that I'm completely happy with. Surprised to see that Rayman doesn't even have a page on OCR, so it looks like this is the first remix for it, which is surprising as that game has such catchy music.
    Listening back to my arrangement, I think it's pretty clear that I've been heavily influenced by Animusic. The lead synth reminds me a lot of those laser synth instruments in those videos, especially with the vibrato. I kept maybe half of the original melodies/motifs from the original and accented them with original arrangements to fill in the gaps. I'd like to think it's a good balance between being recognizable while also being a fairly novel arrangement. One of my favorite tropes in music is when two or more instruments play off of each other, repeat each other's melodies, or otherwise sync up (like the repeated C#-B-A chord played by the backing organ, piano, and lead synth around 2:25), so I tried to do that as much as I could.
    Lastly, I don't think I'm a particularly talented musician, I think I'm just stubborn enough to spend long enough on one song to make it sound good enough that others might enjoy it :) Hopefully these comments aren't too long!
     
  9. Hi!

    I would like to submit my song, a remix of Bloody Tears from Castlevania 2: Simon's Quest, to OC Remix. My ReMixer name is Blujak. So far, this is actually the first VG theme remix I've done. I plan on doing more in the future...

    The name of my remix is "In My Mother's Name." I wrote, recorded, mixed and mastered this track. I imagine you already have it, but this is the version I based it off of:


    https://www.youtube.com/watch?v=e2oZtvjg5oA

    I've been a HUGE fan of Castlevania since I was a kid. Grew up playing the series, and decided to put together my own interpretation of the classic "Bloody Tears" theme from Simon's Quest after I watched the Netflix anime. In my version, however, I wanted to add a few more elements to the mix such as vocals / lyrics - I wanted to tell the story of Alucard from his perspective; delving into the duality of his persona of being the son of Dracula, who wished vengeance on humanity, but also being the son of Lisa who wished for him to protect humanity (as in SoTN), as he wrestles with his own identity. I've always thought his story arch is fascinating, which is essentially the nexus of my remix; in the animated series, Greta beseeches him to protect the people of Danesti in his "father's house," hence one of the lines in the song and as he swears to his father at the final confrontation at the end of SoTN, he will protect them "in his mother's name." 

    My user name is "Blujak," although I'm not sure what my user ID number is...I'm assuming it's "
    38557-blujak" as that is what my profile URL ends in.

    I've attached the master file for my remix in this email. It's in a 16 bit wav format. Let me know if there is any additional information you need from me. Also, I've included the cover art for my song as well.

    Looking forward to hearing back from you!

    Best, 

    Blujak

  10. Opens up pretty close to the source's belltones, and with some karaoke drum machine-type stuff, very stiff.

    Jett comes in with vocals at :31, and the recording sounds like the high frequencies got cut (maybe to eliminate hiss). Flat note at :39 as well during "your". Not bad chorusing, but the vocals also sound like they don't have enough power behind them. EK arrives at 1:01 with some nicely doubled lines, and her parts sounds much smoother yet forceful, so there's a quality disparity with the strength and pitch control from Natalya compared to Nikki's earlier lines, e.g. Nikki's doubling 2:26 and 2:34, it's a lot more wavering. There may be some post-production techniques (not just Auto-Tune), that could mitigate some of the shakier aspects of the performance, or it could be worth more takes to see what's more comfortable in Nikki's range. EDIT (10/10): Forgot to also mention, which I'm glad prophetik did, about the chorused lines between Nikki and Natalya not quite lining up, which is definitely noticeable.

    The piano at :16 and especially 2:59 also sounds too bright and really blocky, especially when it's there pretty much out there on its own. I know the source itself has a sampled piano, but it's got a softer, warmer sound to it and the attacks feel more varied per segment.

    The arrangement concept's definitely fine with me, the bass guitar tone sounds fine, and I like the lyrics. I wonder what the music judges can offer to improve the sound of karaoke-like percussion; the pacing seems intentional, but it just doesn't feel cohesive like this. Maybe they can also explain why the source tune flows better and doesn't present as stiff compared to this. Others can correct me if this sounds off-base; IMO, the percussion timing being so rigid is never going to properly pair with the singing. Even trying to perform the guitar and piano (and synth at 1:38) to fit with this beat is nerfing everything and actually sapping the emotion out of the live parts. I'd mainly like the instrumental to have more flow to it, and for Jett's vocals to have more power and control. I like her going outside her comfort zone; taking risks is good and you've gotta walk before you run. This is too karaoke-like in its current form, Nikki, but could be enlivened. I'm not sure it could be quickly be tweaked; I'd say, even if it didn't pass in some form, giving this another pass to see how you could improve this further may be worth the learnings.

    NO (resubmit)

  11. First 95 seconds is still too conservative of a treatment, IMO, even with the vocal accents, so we'll see where the rest goes. 1:36-3:11 remains tastefully and creatively arranged, so now it's up the ending section. More ties to the source in the last 40 seconds as well. A little dissonant, but alright. I wasn't looking for much here to tip it over the line. Since everything after 1:36 was more interpretive, I'm on board.

    YES

  12. Contact Information

    • Your ReMixer name: CJthemusicdude
    • Your real name: Christopher
    • Your email address: 
    • Your website(s): https://www.youtube.com/@CJTheMusicDude
    • Your userid (number, not name) on our forums, found by viewing your forum profile: 1149

    Submission Information

    • Name of game(s) arranged: Gunstar Heroes
    • Name of arrangement: Pultas
    • Name of individual song(s) Theme of Seven Force
    • Additional information about game including composer, system, etc. (if it has not yet been added to the site)
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site): https://youtu.be/RoUrQDlYCVQ
    • Your own comments about the mix, for example the inspiration behind it, how it was made, how the source material was referenced in the arrangement, etc:  Haven't submitted a remix to this site in years.  Doing my part to keep one of the greatest video game soundtracks alive.

     

  13. Original Decision

    Link to the remix wav is below. Thanks for taking my one million recent subs!

    Contact Information
    Username: H36T
    UserID:37144
    Website: https://www.youtube.com/@H36TRemasters

    Submission Information
    Arrangement Games: Xenogears
    Name of Arrangement: Back to the Sea, Black to the Fire
    Song Being Arranged: Bonds of Sea & Fire

    Another year, another resub! I've been pretty good so far at taking a second look at things and trying to correct errors and be more creative. Let's see if I can accomplish the same here. Funny story, in my original submission, I misspelled my own track. However, I actually liked the typo better! Something about blackening over the fire sounds cool. Anyway, though I thought I lost this  track, it was sitting out in the open named something completely different. Unfortunately, that meant another track was lost LOL. Seeing as I  don't know what track that was....I'm not  too sad about it. As far as the update is concerned, I reworked the ending  to be more related  to the song at hand and added a bit more flavor in the middle. There are some technical mishaps here and there I'm sure  but I'm not sweating them. Here is hoping you like this updated version! Until next time.
     

  14. ReMixer name(s): Jett Swole, Earth Kid
    ReMixer userid(s):  36756 (Jett Swole), 33453 (Earth Kid)
     
    Game arranged: Fate/Stay Night (2004)
    Arrangement name: When the Morning Comes
    Source song: Kie nai Omoi (also commonly translated as "Unforgettable", "Unfading Thoughts" or "Ever-Present Feeling")
    Source song Youtube link: https://www.youtube.com/watch?v=3L1DEvzsftw
    Source OST info at: https://vgmdb.net/album/1575
     
    Lyrics:
    (Jett Swole)
    I am calling to you
    Through the stream of time
    Your appearance in the moonlight
    So sublime

    I entrust you with my body
    Noble king of knights
    I will fight with you
    If you will stay the night
     
    (Earth Kid)
    And if you call upon my aid
    I will swear
    I will be your blade
    Always there
     
    (Both)
    When you need me
    I will stand beside you
    If you'll stand beside me
    When the morning comes
     
    (Earth Kid)
    In our darkest hour
    Under blackened skies
    I will not betray
    The kindness in your eyes

    I will be your sword
    And never let your spirit die
    Though I know that soon
    We'll have to say goodbye
     
    (Jett Swole)
    And if you wait for me to come
    I will swear
    I will follow you
    Anywhere
     
    (Both)
    When you need me
    I will stand beside you
    If you'll stand beside me
    When the morning comes

    Til the end of time
    I will be
    Waiting for you still
    Endlessly

    I will promise
    I will wait forever
    If you swear you'll be there
    When the morning comes
     
    Additional comments:
    This was one of my alternate entries for Dwelling of Duels September 2023, but the idea of a vocal version of this song had been brewing in my head for a while and DoD's 20th anniversary month seemed like as good an excuse as any to get on it.  It was probably my favorite song on the original Fate/Stay Night visual novel OST.  Just about every instance of its in-game use is accompanied by a moment that tugs at the heartstrings something fierce, and while I don't know if it would have quite the same effect on people out of context, I did my best to try to capture some of that feeling in this rendition.
     
    Without going hard into spoilers, the lyrics were very much inspired by the first route of the game (Saber's route, more often just referred to as the "Fate route") and I wrote them from the perspectives of Shirou and Saber respectively.
     
    As for the rest of the arrangement, I played the bass and piano parts live and sang the Shirou parts, while Earth Kid sang the Saber parts.  I'm not too experienced at the piano, and this was only the second time I've felt remotely confident enough on the keys to record and release anything played live on a midi controller.  It's also one of the rare times I've put out a guitar-less track at all.
     
    That's about it, I guess.  All things considered, I really like how this arrangement turned out.  Hope you do too!
     
  15. Original Decision

    Contact Information

    Submission Information

    • Chrono Cross
    • Scar's Worn by Time
    • CHRONO CROSS ~Scars Left By Time~
    • I've been wanting to do a version of this tune for awhile now, but there's so many takes on this song I just couldn't figure it out. Eventually though I was trying to figure out what songs I wanted to perform for a set at MAGFest when I realized you could do an acoustic arrangement fairly convincingly and cover *most* of the parts. I did perform it live in that manner since it was just me and a guitar at MAGFest, but I wanted to get BOMBASTIC to really measure up to the original for the recording. I elected to fore-go extra strings and things and keep it pretty simple so the parts that were there could shine. This was also submitted to the Dwelling of Duels contest for January/December as well and I'm proud of how well everything clicked.
      • Additional: I learned a lot about vocal arranging from Brad (prophetik) who's detailed feedback helped a lot. We ended up connecting on some tuning assistance because while I'm not tone deaf - I think to an extent because it was my own voice and I was focused on different things like Timbre at the time that the pitch just didn't connect.
      • The feedback about the mix was very pointed - this goes to show that you can iterate even if you feel like a project is mostly finished. I admit I was experimenting with a different method of drum mixing but ultimately decided that I'd go back to what gave me great results in the past. 
      • Please enjoy screaming vocals responsibly.
    •  
    • Lyrics:
      • The memories are flowing fast
        They're too fine for me
        Sands of time wearing away what walls that I had built
        So I let you in

        But Time was never meant for us
        It merely wanted our tears
        as we bear its scars...

        We pay the price of those who came before
        We pray that we won't be the same
        Devoured by the ones who sealed our fate
        Our world is just a frozen flame

        When all of the dew dries
        Ending the morning
        Do we condemn nature
        because nothing ever lasts?

        Cerulean our skies
        No sign of a warning
        We sighed at the future
        and just lived in our past

        When all of our dreams die
        Who is in mourning?
        We cry for the future
        but can't forgive our past
  16. :00-1:55.5, 1:56.75-2:00, 2:08.75-2:12.25, 2:20.5-2:23.75, 3:01.75-3:07.5, 3:20.5-3:23.5, 3:32.75-3:34.25, 3:35.75-3:55, 3:56.75-4:19.75, 4:23.75-4:24.75, 4:26.75-4:36.5, 4:38.75-4:42.5 = 192.75 seconds or 64.25% overt source usage

    Loved the sound design from the start; opens with a booming presense, industrial overtones, and lots of impact. Soundscape gets cramped and crunchy, but I'm OK with it, as I can make out the part-wrtiting well enough. Guitar at 1:35 was also a nice touch.

    Bowed strings from 2:00-2:24 were way too exposed. A little earlier on, they also didn't sound good, but were more of a background player, so it wasn't nearly as noticable. Piano chords at 2:24 also felt kind of blocky. Cello from 2:38-2:43 was quiet, but also very fake/mechanical sounding. Those were all smaller things going on that weren't tanking this, just would have been nice to address. 2:23 did take a turn where the soundscape started getting crunchy and distorted until 2:48.

    Very subtle thing, but from 2:00-2:24, there was a subtle grinding noise in the background that I really appreciated; the way it was quietly placed and how it was positioned in the soundfield is something 99% of listeners wouldn't have noticed, but it caught my ear and was a nice touch. Nice energy from the guitar coming back at 2:47. The bell arpeggio at 3:34 was indeed "beautiful", as described.

    Thanks a lot for the source usage breakdown, which was helpful. Very clever and creative references to the three source tunes throughout, and a very dynamic arrangement. These NOs are the definition of lunacy. I could see complaining about some crunchiness (I pointed out the same thing), but it adds character and I can make out the individual parts well enough. None of the panning bothered me, and I'm usually someone that get fixated on that. Asking for another pass at the mixing misses the forest for the trees. This arrangement's strong, the sound design is creative, these production flaws are minor; I don't want to reject something like this where significantly more is right than wrong.

    YES

    EDIT (11/24): Just noting that I've heard the updated version and appreciate the revisions. Piano at 2:24's still too blocky. To me, getting rid of the crunch now makes it too squeaky clean. I was fine with the first version, so my vote remains the same.

  17. Cool SFX to kick the piece off, and I liked the delicate chromatic percussion first used at :27, which was a nice touch and great as part of the introductory segments.

    The arrangement's over the line, so I'll go into the issues. The bowed strings are way in the uncanny valley; extended sustains like the ones at 1:07 or "bow movements" like the ones at 2:05, 2:34, and especially 3:50 & 4:22 sound bad if you're focusing on them. Same with the rigid sound of this General MIDI-esque piano at :14 and 1:13, it's woefully thin and exposed enough where I'm thankful it's a backing part instead of being a lead anywhere in this. I wish I could say the same for the strings. Anything that could have raised the sound quality of the strings or piano beyond WIP/mock-up level would have been welcome.

    Good sound design otherwise. The electric guitar soloing at 3:18 sounded nice, followed by more aggressive electric guitar from 3:28-3:53 that was so well performed. The guitar and percussion writing sounds a lot stronger, so kudos to those parts really filling up the textures nicely. The bass writing was good, but often didn't cut through enough, so while the frequencies were nicely filled in by the bass, more distinct-sounding notes would have improved the texture, IMO.

    The piano and strings are disappointing, but the overall product is strong enough, so while I'd personally love another pass at this, I'm not going to hold it back; it's still a fun, dynamic arrangement, with quite the interpretive treatment!

    YES

  18. Man oh man, this source tune is cool as fuck, I love it! :-D I'm insanely glad I heard this theme. Yeehaw!

    Arrangement opens up super conservatively with some personalization, so we'll see if it branches off. Ah, here we go at :48, excellent. Great example of staying very melodically conservative, leaning into everything that makes the source tune fun, and seeing how different instrumentation and textures can help it stand apart from the original.

    EDIT (12/3): Listened to the revised mix, didn't notice anything different. (Sammich is still back!)

    McRIB is BACK!

    McRib - Wikipedia

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