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Posts posted by Liontamer
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Artist Name: NarnianWarrior
Hey guys! This is my first submission, and like all my EDM works, it was produced in Garageband iOS. Despite its reputation, it's a surprisingly capable little piece of software, especially considering that it comes free with every iPad! The only issue I had with it for this piece was the overly fake strings, but over time I came to appreciate the rather N64-esque sound that they have, which lends the piece a unique and nostalgic quality.
I've always adored Super Mario Galaxy and its soundtrack, and I wanted to do them justice with this arrangement. I particularly wanted to amp up the outer-spacey feel of the source, truly transporting my audience to the Comet Observatory and giving them the feeling of traveling through space with Rosalina and her star children. It is still a lullaby at its core, but it also has the energy, awe, and wonder that I associate with space travel and the night sky. It does also attempt to capture the sadness of Rosalina's story (hence the use of "Sad Girl"), but the overall message is one of hope. We may see upsetting change in our lives and see the ones we love desert us or die, but you can't chart your course based on the stars behind you. You can only use them to tell if your ship is where it's supposed to be.
Gosh, now I'm really hoping I didn't wax philosophical only to drop a mediocre track, heh.
P.S. The title comes from a beautiful but depressing bluegrass song by Nickel Creek called "The Lighthouse's Tale," which is another piece of media that, like Super Mario Galaxy, I'm quite nostalgic for. I also subtly referenced its chorus (which contains the line the title was taken from) in the section at 1:17. You can listen to it here: https://youtu.be/Jigp5IkagOY?si=eo79MChefkgdWYVv
Games & Sources
Both tracks courtesy of Mahito Yokota.
Super Mario Galaxy - Luma
Sad Girl - Super Mario Galaxy
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Artist Name: tibonev
This arrangement was created for the Dwelling of Duels Jun 2024 contest, theme was franchises fusion, where you had to make a medley/mash-up of songs from two different franchises.
Since i've been playing A LOT of MSFS2020 lately, i really wanted to cover it, and adding Pilotwings was a no-brainer, given the theme relation between the two franchises, i've also been meaning to do a track without drums or percussion for a long time, but i've always postponed, well, not this time.
The arrangement is slow, chill and borderline ambient, using lots of moving synths pads for the foundation while the rythymic information comes from the muted guitars on the back, the melodies are present but not always the main focal point of the mix, i've been listening to a lot of Boards of Canada these days, specially during work hours, and i wanted to do a track with a similar approach, but not exactly in their style, which is why i named my track "above the borders", it alludes to their name, kinda of, and alludes to flight which is the theme of the remix.
Source Breakdown:
00:00 - 00:35 - original part based on msfs2020 chords
00:35 - 00:52 - pilotwing chords and arp riff
00:52 - 01:01 - original transition
01:01 - 01:36 - msfs2020 melody part A
01:36 - 01:45 - original transition based on the part A chords.
01:45 - 02:11 - pilotwings melody
02:11 - 02:46 - msfs2020 melody part B
02:46 - 03:22 - msfs2020 chords / with original radar ping over it.
03:22 - 03:35 - original part based on msfs2020 chords
03:35 - 03:58 - long fade out of last ringing chord.Total time: 238 seconds
Source time: aprox. 153 seconds (64% aprox).
Games & SourcesGame 1: Microsoft Flight Simulator 2020 (PC / Xbox Series X/S)
Source Track: Color 1 (Menu Music)
Youtube Link:
Game 2: Pilotwings (SNES)
Source Track: Bad Results / Bad Points
Youtube Link:
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After starting things very conservatively, nice curveball at 1:00 with the dropoff and then slamming things with a full soundscape, then the interpretiveness of the arrangement really picked up from that point on.
The lead from 1:25-1:49 was too loud and was also pushing down everything else, so the track was feeling imbalanced, but it wasn't for too long. Nice change of the melodic instrumentation at 1:50 to keep things fresh, then 2:29 used similar techniques as 1:00, only more intense. Nice Street of Rage "HEY!" at 2:42, that was random. :-)
I do wish this had something going on in terms of stereo/panning, but the adaptation to chiptune's effective enough that it overcomes that. JSA makes all of these chiptunes a pleasure to listen to.
YES
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:43.75-1:23, 1:25-1:29.5, 1:38.5-1:39.75, 1:41.5-1:42.5, 1:48.5-1:50.5, 2:02.75-2:08, 2:19.25-2:46.5, 2:49.5-2:54.5, 2:57.75-3:05.5, 3:20.75-3:31 = 103.5 seconds or 50.61% source usage
I'm sure there's stuff I overlooked, but some of the claimed usage felt liberal and/or fleeting, so I wanted to stopwatch it myself.
Track was 3:24.5-long (ignoring non-music talking, :07.5-:14.5, before the intro), so I needed to ID the source tunes in play for at least 102.25 seconds to consider the source tunes as dominant.
Alright, Emu gave an arrangement breakdown, and I compared it against what I could recognize; I'm good. The musicianship was solid, I just needed to understand the arrangement's construction. A lil' cerebral of an approach, but certainly jazzy and sophisticated. :-)
YES
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I was basically out on parental leave when the previous version was subbed, so I've actually never heard that version; let's see what's going on.
Intro seems unrelated to the source, but then hits the melody at :31 with some lovely, spacious faux-vocals, then Jorito joining in on backup at :47. The Synthesizer V vocals are impeccable; if you'd claimed it was a live singer, I would have readily agreed. Nice synth lead at 1:03, though the beat was feeling somewhat flat, and I felt the soundscape was muddy, enough to merit commenting on it.
A reprise of the fauxcals at 1:42 with different textures underneath them. Slight tweak to the lead of the chorus section at 2:13, then some cool vocals at 2:20 adding some color to this section. Nice isolated vocals at 2:51; Jorito's choral stuff behind them sounded great as well, functioning like a pad. Good addition of the guitar at 3:23 to accent the vocal melody; at this point, the overall feel was getting repetitive (nothing threatening a NO vote, but still...), so it was good to hear even more playing around with the textures behind the leads at 3:56's chorus section.
Not sure what would have held this first version back. /listens - Oh OK, I get it. Yeah, more stilted sequencing and thinner textures compared to the current version, and the Realivox Blue vocals were brutal (terrible articulations, very stiff timing), but I can see why Sir_NutS was saying this had lots of potential back then. No worries about that now for Jorrith, this one's now flying high. Great treatment of a cool, overlooked theme. :-)
YES
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Dayum, comes out sounding cramped right from the get-go, but man this is hitting the listener hard with intense sound. The core beat pattern at :51 was plodding but only lasted until 1:03. IMO, the bass writing, which is good, was pushed down and obscured, which made the writing & textures feel more simplistic than they really were.
It's not a B-laze track without going over the top on the volume, yet the drop at 2:26 was nice and spacious with totally different instrumentation (including some chippy spices), so kudos for a nice bit of contrast there (and for providing a "let me up" moment). Nice original writing at 2:47, which turned out to be the finish rather than an set-up for more treatment of the melody; a lil' unorthodox, but it's a resolution; it's also better to leave 'em wanting more rather than overstaying the welcome.
Heavy as a sumbitch, B-laze brought the power to this theme! Bubsy's finally gonna get some spotlight here, that's awesome! :-)
YES
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Cool personalized cover with more graceful vocals from EK and more gritty rock from Erika. Fun textural changes throughout, plus the lil' cameos of other themes were a nice, subtle nod to the original game. The performances all felt very cohesive. The mixing was a little cramped for my tastes during the final big crescendo section, but it was nothing really dinging the track. Love it, this is strong!
YES
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On 3/14/2024 at 8:13 AM, prophetik music said:
CONDITIONAL
3/15: updated version is cleaner down low but still has stuff happening at 10hz and below. i am still a conditional but tbh this is good enough for me to go as-is if it doesn't get fixed.
Just to be clear, when you say "i am still a conditional but tbh this is good enough for me to go as-is if it doesn't get fixed.", that's not a conditional vote, that's a borderline YES. :-P
I didn't make out any of the brief "Ninja Step" elements mentioned in the comments, so if any of the Js wouldn't mind helping a brother out... (9/18 EDIT: No worries, I hear it now.)
Cool sounds for the intro. The lead from :23-:48's no good, a very stilted sound, but the overall sound design's interesting even if I don't like that one part. Can't go wrong using a lot of sounds similar to the original music courtesy of FMDrive, yet this is far from sounding like a cut-and-paste or simple sound upgrade of the original source tune.
Melody arrives at 1:12. At this point, the lead sound design's actually feeling flat and unexpressive in some ways until the change in leads at 2:05. It's nothing that's putting me off from voting in favor of this so far, but there's some flat or underwhelming parts.
A little comping style variations on the melody from 2:37-2:59, which was good. The soundscape's somewhat cramped, but I can make out the part-writing OK, so no big deal. That higher synth at 3:22-3:30 & 3:41-3:52 is another example of a flat-sounding part. Piano line at 3:30 was cool, and the orch stabs added some cheesy but OK flavor. Love the shimmering outro sound and how it stylistically bookended with the intro.
I do understand how MW went NO in terms of feeling like things didn't dynamically vary enough, because these heavy beats are pretty pervasive and the track's generally pretty texturally full, so it can come off like it's just hammering the listener. Nonetheless, this has enough textural changes to get by, carried by interpretive arrangement/presentation and reasonably solid sound design (despite some "mixed bag" feelings). Looking forward to hearing more from you, Adrian; nice job letting this simmer. :-)
YES
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To me, the flow of this initially felt jarring because I know these distinctive themes so well. :-D Interesting tradeoffs throughout; this'll be interesting to time out to figure out what primary game this gets assigned.
On the mixing side, this felt cramped and hot, particularly from 3:28-on (lead at 3:51-4:01 & 4:04-4:11 sounded pretty shrill); not enough to reject it on, but enough to notice and remark on.
Quibbles aside, a very cool premise, well structured and executed! :-)
YES
EDIT (9/12):
DKC more dominant - :00-:08, 1:00-1:26, 1:41-2:15, 3:29-3:52, 4:12-4:33 = 112 seconds
CT more dominant - :08-1:00, 1:26-1:41, 2:15-3:25. 4:04-4:12 = 145 secondsSome of the second half blending felt more even, but the point still stands, this'll be considered a CT mix for the database. :-)
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The track was 5:06 long, so I needed to identify the source tune in play for at least 153 seconds for the source tune to be considered dominant.
:43.25-:48.5, :50.5-:55.5, :57.75-1:02.5, 1:05.5-1:10.5, 1:12.75-2:00, 2:27.5-4:12, 4:32.5-4:33.5, 4:39.5-4:56 = 189.25 seconds or 61.84% overt source usage
I wasn't majorly concerned about source usage, but did want to time it out since the intro sounded original and the melody took a little bit to come in; wouldn't want to be groove biased, of course. :-)
Long build-up, but the main melody finally came in around :44. 3:26 was an opportunity to do something markedly different with the melodic or textural presentation, so I get where prophetik's coming from in terms of wanting further ideas. To me, everything's dialed in and meaningfully evolving within this groove. A little building blocky, one could argue, but I'm enjoying the groove and didn't have a big problem with the lead (which had a bit of a piercing sound that's cutting through but wasn't a huge deal for me).
Loving it; what a cool tribute to Jenz and of a game that doesn't get nearly enough arrangement love, which was an extra treat.
Wonderful to hear how well things are going, James, and I do hope you stay on a healthy path so that you make the most out of married life (congrats!) and get to do that potential musical collab, I'm selfish there. :-)
YES
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Let's see how we did with this different type of collab scenario. Bass at :51 was produced in a way where it's doesn't sound focused/forward enough, if that makes sense, it's more of an indistinct low drone, but it's still somewhat recognizable from the theme. The melodic variations sound good, and I liked playing with the timing of it, dragging it just a bit to alter its feeling. I liked the original countermelodic line added in at 1:12 as well, that was a very nice touch.
Nice line handling the source's countermelody at 1:45, that was very cool sound design, a fluttery feeling to it. So well personalized, and nice dynamic contrast at 2:45 that was less beat-driven and more atmospheric until 3:04. Some nice swagger until 3:26, then a little mellower while still beefing up the textures a touch. Loads of ear candy throughout, while the arrangement personalization is way up there, this is how you do it. :-)
YES
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Sounds lovely. I dug the acoustic guitar vamping at 1:10 and appreciated things cricling back to more overt variations of the melody at 1:30. The shift back into the violin taking point at 2:15 was cool, and I enjoyed how it was produced, as it sounds more like an e-violin. Rancho relaxo throughout and has tons of personality; nice work, Shea! :-)
YES
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Artist Name: Shea's Violin
I started arranging this song on a live stream but I made a mistake and forgot to change the time signature from 4/4 to 3/4 before I recorded a piano part for it. Without realizing what I had done, I started recording the violin lead line and very quickly found out that I had the time signature wrong, but I improvised the lead line to fit into the 4/4 structure. At the end of the first take I listened back and I really liked how it sounded: lazy, drifting, dreamy, wandering. I kept the first take and built the rest of the song around this "Bob Ross Happy Accident (tm)."
On the second pass through the melody, I gave the guitar and mandolin a very free interpretation of the melody before heading to a solo section and bringing the melody back at the end with a reharmonized version of the source borrowing the Eb from the B section before ending back at the tonic.
I almost didn't post this because it was such a deviation from the source and spawned from an accident, but after I did I got several messages asking me to submit this to OCR, so here we are!
Games & SourcesThe Legend of Zelda Ocarina of Time: Zelda's Lullaby
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I went ahead and sent Kevin the feedback today in case he wanted to attempt some revisions, and he's going to go for it. His comments:
QuoteHey Liontamer!
I'm going to look into making some revisions to this song, especially with all the amazing feedback from the judges! I definitely agree with the sentiment that many artists would prefer to receive the feedback ahead of time, and I personally can't help but to repeatedly come back to and modify songs that I previously deemed "finished". They can never be truly finished, especially since the mixing / production aspect is something I'm always unsure about / striving to improve.
One thing I did find... funny/interesting? Most of the judges thought I used a midi/sampled guitar, but I actually did play all the parts with an actual electric guitar and mic'd amp. I do think my timing is good, but otherwise I'm just an okay lead guitar player, as it's something I picked up more recently and I usually prefer to stick to rhythm guitar. So I'm not totally sure how to approach that; perhaps I should try playing the leads with more vibrato?
Anyway, thanks to all the judges for the very valuable feedback, and I'm going to try to implement as many improvements as I can.
Once it's done, should I just post it here or resubmit it through the normal submission method?
Thanks!
EDIT (11/3): New version was provided.
On 10/18/2024 at 7:33 PM, AzureKevin said:Hello all,
I'm ready to resubmit "Lost Orphan"!
I did my best to incorporate as many suggestions from the judges as I could: I adjusted the volume issues with the lead guitar and lead organ parts, and improved the way the mix is handled to reduce the muddiness with the background instruments so that the lead instruments stand out better. I also went ahead and re-recorded most of the guitar parts, and adjusted their tone.
I changed the bass tone by removing a filter I had on the track; it was kind of muting the tone of the bass.I changed most of the drum samples so that they fit a bit better in the song, and the kick should come through better in the mix. I also humanized all of the drum and piano parts, and manually added delay to some of the lead piano notes.
Lastly, I removed a compressor that I put on the master track, and added a mastering VST.
Hopefully it's a decently noticeable improvement from my previous version. Thanks again for all of your advice; it's so refreshing to actually receive actionable feedback!The most noticeable difference to me was the soundscape being sharpened up, so there's a lot less latent mud in the picture. This is ready to go.
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The source breakdown was appreciated. :-D
Nice work adding some groove behind this theme! Great mixing, nice heft to the sounds. :-) It's odd because it's a TotK theme, but that's a feature, not a bug.
YES
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On 6/5/2024 at 8:08 AM, prophetik music said:
the instrumentation isn't good enough to pass as real or fake enough to pass as synth rock as-is, so i'll not pass this yet
Quoted for truth. Please forgive me for sounding glib, Mel; it'll sound like I hated this, when I mean to just cut to the heart of what's holding it back since the other Js already weighed in. It's got good arrangement ideas in a vacuum, but every major component sounds stilted and inhuman, which is a non-starter. I recall hearing this during Office Hours, and the electric guitar in particular, which was the worst offender, doesn't feel markedly stronger than what I previously heard. You don't need live performers to get this passed, but you do have to humanize this set of instruments or find better samples. Even just for making strong mockups, it would be worth it to see how much you can hone this.
NO
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RESUB 5 RESUB 4 RESUB 3 RESUB 2 RESUB 1 Original Decision
Artist Name: Audiomancer
I know I'm kind of beating a dead horse with this one, but I'm wanting to try to get something posted in a style that I actually like. I would love to do something with my live flute playing, but quiet time to record is nearly impossible. Ibe tried sampling myself though, I have some decent samples now (I understand now why sample libs can be expensive), but have yet to put together something complete with it. I have one remix halfway done with it, perhaps I'll try to finish that one next. I know I'm rambling, I'm done now:)
Games & SourcesDragon Warrior 4, chapter 4 music. Walkabout theme mostly, with a little bit of the battle theme.
There's a thread in the post your game remixes forum about this version, I tried to incorporate much of the advice there, as well as slight changes to the beat writing and drum sounds from one of the judges in the last decision. Also pulled back the number of synth leads in the main theme from the last submission. I absolutely loved this music when playing the game when I was young.... probably can tell from the number of attempts;)
I'm always split between adding humanization to electronic instruments or not.....I've been told both ways, so I don't know. This is on the grid, if I do something with more live sounding stuff, I'll humanize that.
As always, thanks ahead of time! Theme links below.
:#424242; font-size:12px; text-align:left">:#424242; font-size:12px; text-align:left"> -
Artist Name: Worlder
I first tried to submit this via email in 2022, but had trouble with sending a working file to Emunator, and then got side tracked as all heck.
Now that I have a place I can easily host files, I am trying again!
On this up-tempo electronic track there is definitely some breakbeat influence, but production started because I was having a lot of fun with the Team Rocket Theme on the guitar. Always found this to be the craziest track from the original games, it sounds so panicked. I had ideas for all sections of the song so I wanted to be sure to play off every primary melody from the original chiptune at some point in my remix. Largely, the idea of the arrangement is to build intensity on the main riff until it becomes really chaotic, but for dynamics sake it calms down in the middle of the song before ramping up again.
The synth instrument that comes in at 3:10 was really a pleasing find at the time I was putting this together. I find something in its timbre that is the same as the noise that plays when you take poison damage while walking. I found that incredibly appropriate.
I originally wanted to medley this with the Viridian Forest theme, because they sound similar but I decided that I had enough ideas to fill up all the time with just the Team Rocket Hideout theme, and to add more would just be messy.
All digital instruments except the guitars, played by me on an Ibanez RG7421.
Games & SourcesTeam Rocket Hideout Theme from Pokemon Red/Blue
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Artist Name: ꓘirby
Hi! This is my first time submitting a work to OCRemix, though I've been listening to remixes since 2008 - high time I try participating in such a stellar community!
This arrangement is my own take on nostalgic VG music through the lens of one of my favorite genres of music: hip-hop turntablism. This song is a mashup heavily inspired by (and referencing) the iconic (and oft sampled) "Stompin at the Savoy" by Benny Goodman, later re-envisioned by Kid Koala in his seminal "All My Friends Are DJ's" album. In short, this particular song is a woven hodgepodge homage of dino-sounds to the spirit of DJ turntablists using Yoshi's theme as the connecting thread. With this song, I wanted to try to answer the hotly debated question: what if DJ Qbert played Smash and mained Yoshi? My style and approach to sampling has been greatly influenced by Steinski (and his "What Does It All Mean?" retrospective album), Fdel, BadBoe, and Cut Chemist, but my love for the greater domain of sampling in video game music comes directly from the great Hideki Naganuma and the Jet Set Radio franchise.
All turntable scratching was done by myself using my Serato DDJ REV1. Hope you enjoy!
Thank you for your consideration, and I look forward to any and all feedback you have :)
-Kirby
Games & SourcesIn true turntablism fashion, this song is an arrangement of multiple sources:
Primary Samples (and sound effects):
- "Yoshi's Song" from Super Smash Bros. 64
- "Stompin At The Savoy" by Benny Goodman
Additional SFX & Voice Clips:
- Jurassic Park; Step Brothers; The Matrix
Inspiration:
- "Stompin' at Le Savoy" by Kid Koala
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Artist Name: JSABlixer
This remix came about when I decided to listen to a bunch of my older stuff and realized that a previous remix of this song which I had made a couple years back had many neat ideas which wound up underutilized due to my... not very good skills at the time, so I decided to do more with some of the ideas in it. The whole section up to the drop (0:00-1:00) is almost completely from that original remix, and everything past that is new. While making it, I discovered the existence of the Sherm variation of the theme (which plays when you've captured a tank in-game), and realized that it fit really well with what I had already started making. It wound up sneaking its way into almost the entire second half of the remix, a decision I don't regret. It's way too groovy to not be there. I think that's about it, so enjoy!
Games & SourcesSteam Gardens by Koji Kondo - Super Mario Odyssey by Koji Kondo
Steam Gardens (Sherm) by Koji Kondo - Super Mario Odyssey by Koji Kondo
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Artist Name: CJthemusicdude
This was one of the only games that we had on our shared family computer back when I was a teenager and I played the CRAP out of it. This series of games has had some pretty awful titles, but this game seems to be the better of the bunch. The game is very clunky and the NPC ai is wacky, but it is a game I still enjoy playing, if nothing else than for the intense challenge of trying to finish the campaign on hard without a single loss. The soundtrack is very solid, and I'm glad I could shine even a tiny dim light on it with this remix.
Games & SourcesSource: Ultimate Paintball Challenge for the PC.
Source track: Office.
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Artist Name: SupremoMusico400
I use the Harp to readapt the guitar for symphonic orchestra. This particular ensemble consists of Flute, Oboe, Clarinet, Bassoon, Horn, trumpet, Trombone, Timpani, Cymbals (or piatti in italian musical terms), Harp, Choir (S,A,T,B) and Strings (violins 1,2; Viola; Cello and Contrabasses).
I take inspiration from his own rending of the piece. I created this as if it were an orchestra summoned by his guitar, so his guitar part should not be considered the "solo" part, but more of a Source for the orchestration process.
You can hear pieces of the theme be used, for example, in the beginning (two notes ascending as if a piece of the original melody was extraced and used in imitation between the instruments) and also the introduction from the guitar be transposed as 3 simple chors with the choir, opening the piece following what i just explained about "extracted melody".
For this submission, i think the rest explains itself. I composed and processed this using Musescore 4 and it's "Muse Sounds" audio packs.
Hope you enjoy!
Games & SourcesThese are mainly famous themes from The Elder Scrolls V: Skyrim.
The inspiration for this piece (first out of three parts that together make what I called the "Skyrim Symphony" on my Youtube channel) was actually from a guitarist named Harry Murrell, who made a guitar tab from the main Skyrim theme. The score imitates his own arrangement, so it can be considered an "arrangement of an arrangement".
The link of the piece from which Murrell created his arrangement:
The link from which I created my arrangement:
The other parts available on my Youtube Channel, if this is liked by the commission I could post the other 2 parts.
As of the date of this submission, the third part is yet to be finalised, but the first part will do for now.
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Artist Name: Heel Tactics
Made this a long-ass time ago. Thought I'd submit it for funsies.
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Artist Name: Heel Tactics
Made this a long-ass time ago. Thought I'd propose it for funsies.
*NO* Sonic the Hedgehog 3 "Hydrocity Zone Act 2 (Why_ Mix)"
in Judges Decisions
Posted · Edited by Chimpazilla
closed decision
Would need a new name if approved -LT
Artist Name: Why_
It didn't let me upload the file so I got you guys a google drive link to the file.
I hope you guys like this this will be my first submission here this is one of my personal favorite mixes I've made.
Link to my YouTube video for this song in case you guys need it: