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Liontamer

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Posts posted by Liontamer

  1. The opening soundscape sounds crunchy from :49-on when it's just meant to sound crystalline. The bowed strings until 2:04 actually felt like they were needlessly crowding the soundscape, so I was glad when they dropped out. 2:26 shifted into an awkward chippy lead, and texture felt too lopsided toward that, feeling pretty empty until 2:54. I'm getting a lot of high-end sizzle, but not clarity and sharpness with these textures. The phasing lines from 3:39 were crowding out other stuff, and the soundscape genuinely felt very messy until around 5:24.

    I get how it's tied into the track's title and gimmick; it was initially unpleasent listening to the "Compression of Time" melody de-sync for such an extended period of time with the countermelody until 4:10, but I got used to it and appreciate that part of the gimmick.

    Something about how this is piece is mixed causing the parts to sound abrasive, competing with each other to be heard, and lacking synergy instead of gluing together, and it's apparent for me as early as :54. Very awkward, abrupt addition of beefy kicks & claps at 5:05 that I'm assuming was intentional while feeling like a sloppy mistake. I listened to the reference tracks, but I'm admittedly not understanding where this all connects stylistically. The ending section at 6:07 was a beautiful, extended winddown where you could really bask in the sound design; opening the soundscape back up was a help, and the strings were a highlight there. The loop point was also a nice idea.

    Obviously, Wes knows how to make good music, and I like the arrangement in a vacuum, so it'll feel like I'm not giving him grace on some stylistic choices. Production-wise, this had some similar mixing issues with his recent DKC submission that he later ended up revising; the levels during the most intense areas were too hot and need to be pulled back, and the overall mixing is actually undermining the writing and textures, IMO. I apologize at my inability to isolate and describe the issues. It may take someone more knowledgeable to articulate what can be done about this in a way that Wes can work with. No matter what, I'm a stickler. Until we receive a more balanced mixing of this that lets the parts breathe and interact with synergy, I be a stickler. [sic]

    NO (resubmit)

    EDIT (11/9): Being right can be a curse sometimes. ;-D If I can be a dad or judgevet for a minute, if you can be honest with yourself, it's easier to then be honest with other people. Even though Wes is my friend and colleague, I wouldn't have gone to the trouble of being anything less than honest and forthcoming with my critiques. Mixing's on point now, so let's go!

    YES

  2. The opening beats that faded in sounded on the weaker side, but I did immediately like the overall energy behind this. I'm not sure what about this mixing isn't working; right now, the clubby beats are so much louder over the melody, though it can be a stylistic thing. The quick transition at 1:38 was kind of awkward, but still OK in my opinion. I didn't mind the downward key change at all. Nice extended SFX from 1:39-1:59, though I wish you didn't use it verbatim again at 2:49, as that was a great spot to present that same kind of warbling sound effects idea with some differences.

    By 2:18 though, I'm thinking you've got to vary up these 90's style club beats, they're dragging out with their writing being so repetitive during all of the verses, which was undermining the dyanmic contrast you were otherwise attempting with your textures and SFX.

    The club approach is very cool, Karim, and well in the right direction of handling this source tune with personalized interpretation. However, as the other judges have said, you need more variation in the writing and textures; I'm confident you can do it, my friend!

    NO (resubmit)

  3. Wow. Opens up way too loud, compressed, and distorted. 20 seconds in, this is unfortunately already a guaranteed NO on production, which is a shame. Lots of shrill, piercing synths, and then even a moment from 1:22-1:24 of exposed beats and claps that feels like General MIDI stuff.

    When I say this, it'll sound like I hated the track or that I think you have no shot at future success; I'm merely evaluating what I hear now rather than your future potential. This has loads of energy, just 0 effort given to mix or balance this, and I'm channeling Gordon Ramsey when I say the way it's currently produced sounds absolutely dreadful. It's clear this wasn't listened to on any headphones before submitting this. Even with such a high encoding (274kbps), this sounds like a 64kbps encoding.

    I appreciate prophetik being able to drill down on the arrangement. It's not often that MindWanderer and I BOTH appear to be in the dismissive camp; it's difficult to even begin to closely analyze the writing, when the way this is mixed is so difficult to listen to. Not much to be done here, Max, even with a potential overhaul, but prophetik's advice can be applied to future tracks, and there's still value in this as a learning experience, especially one that you can look back on down the line to appreciate your progression.

    If you're not using our Post Your Game ReMixes forum and/or #workshop channel in our Discord for feedback, you're doing yourself a disservice. Please avail yourself of those resources, dust yourself off, and keep at it!

    NO

  4. Opens with some decent heft, although the lead synth sounds kind of flimsy, then gradually gets steamrolled by the rising volume of the beat from :24 until :36. Machine-gun beats from :51-:53 didn't sound good. After the transition at :55, the countermelody sounds off-key for every 3rd and 4th bar per measure until changing the writing at 1:43 (and not from 1:22-1:26). Slight slowdown leading into 1:58 transitioning back to the source's intro. From 1:11-1:43, the more sustained string-like synth leads sound somewhat shrill and locked to grid, which undermined the flow of the piece.

    Yipes, that sweep from 2:05-2:20 started off so abrasive; save my old man ears! Aw man, back to the off-key countermelodic writing from 2:29-3:01; this stuff is relatively minor, but it's there enough that it becomes a dealbreaker because of how often it's there.

    proph and MW are saying the piece isn't transformative enough. I don't mind what's here being melodically conservative as long as there are enough aspects of interpretive arrangement involved. To me, this is going well in the right direction with beefed up textures and additive writing compared to the 8-bit original. To me, this is a reasonable sound upgrade with some additional ideas, but just needs further development and variation (along with rewriting the clashing countermelody mentioned before). Good potential here on this one as well, Karim.

    Once again (same as your Tetris piece), keep developing this, and don't submit it again until after you get feedback from either the Post Your Game ReMixes forum or the #workshop channel in the OCR Discord server. This one is also a strong foundation, Karim; I would hope that you're not discouraged by this rejection as much as enthused by the positive comments.

    NO (resubmit)

  5. On 9/6/2023 at 8:12 AM, prophetik music said:

    starts off with some needly synth work and synth guitar. imitates the opening of the original surprisingly well. at 0:20 we get a heavy beat with some keys mirroring the original's melody. this is pretty cover-ish, there isn't immediately any recognizable arrangement of the original here, just palette swaps.

    i'm at about 2:45 and this is pretty much the original in a row. there haven't been any changes of the drums (which are still very loud and don't sound at all like the rest of the soundscape), the lead instrument, keys, and synth guitar haven't changed or had any dynamic contrast to this point, and it's not changing really at all. the drums are crushingly loud and have a ton of room sound on them, and nothing else sounds like it's even close to being in the same place as them. they're all much cleaner. drums are also very boomy, lots of low mid content that just runs over the piano and guitar among other instruments.

    the track kind of just does the same thing for nearly five minutes before having a fadeout outro.

    unfortunately this isn't the kind of arrangement we're looking for at OCR. this track does not display transformational arrangement - it's the same instrumentation as the original, about the same speed, and does the same notes pretty much across the board in the same order. i'd encourage you to review the submission standards (specifically 4.2) to see more what kind of arrangements we're going for.

    Not that often that I'd just quote and concur, but prophetik's summarized this very well; this is too repetitive and plodding, and would need to do more to stand apart from the original track. We do have plenty of more melodically conservative arrangements [e.g. https://ocremix.org/remix/OCR04414 and all the other OC ReMixes linked in the writeup's second (non-quote) paragraph], but their sounds are more personalized and varied than this arrangement's approach. At 2:40, Adrian, you've essentially heard it all, and the first 2:40 was essentially a close cover adapted for this soundset, but without much further development or interpretation. I'd definitely recommend comparing recent OC ReMixes of themes that you're familiar with to get a sense of the aspects of interpretation we're looking for.

    NO

  6. I never heard the first version, so I'm hearing this fresh for the first time.

    Some sort of audio artifact going on right at the start, I guess some SFX that was taken from your YouTube video version. Very odd mixing here, where the brass and strings were way softer and more distant than the electro synths, but the soundscape thankfully clears up after the transition at :30. The beats and countermelodic synths at :38 were a pretty basic sound. 1:08-1:23's chorus section was more interesting, but again had strange mixing. Seemed like the panning was focused on the right ear for no real reason as well. I did like the bouncing chippy line in that segment though, that was a nice touch.

    1:23 went back to the same verse idea, then 1:53's chorus section had some different textures, then a transition into more orchestration until 2:23. The thumping beats at 2:24 were still too basic and plodding. I liked the garbled robotic vocals at 2:23; it wasn't important what they were saying. The "Hey, hey, hey, hey!" used from 2:40-3:03 & 3:15-3:25 could be cool, but it's the same exact shout at the same intensity looped over and over again; I'd recommend using different types of effects on the "Hey" shouts to give them an evolving sound that doesn't sound so repetitive. The gradual tempo acceleration was a nice touch though, followed by the deceleration.

    The boom-tss-boom-tss cadence of most of the beat writing got too plodding after a while; keep thinking of ways to naturally and fluidly vary up the beat patterns without feeling the need to make it too busy.

    Keep developing this, and don't submit it again until after you get feedback from either the Post Your Game ReMixes forum or the #workshop channel in the OCR Discord server. This is a strong foundation, Karim; I would hope that you're not as discouraged by another rejection as much as enthused by the positive comments from all of us on how this is a meaningful improvement from the prior version.

    NO (resubmit)

  7. This source tune actually doesn't sound very melodious, though I chock that up to this instrument set. :-D

    Not a bad jazzy cover here. Pretty fakey instrumentation (really, all of the extra dry DarkeSax), but still a legitimate sound upgrade over the original, and the bassline even cuts through more. At a lower volume, you can't tell the drums are distorting, but at a full volume, you hear it.

    I don't mind the drumkit as much, just the way it distorts, as the writing's awesome. The gliding line first heard at :11 didn't have quite the right tone, or at least the presense, for example when it was handling the chorus at :55 and trading off with the guitar.

    1:08 felt like it was repreating :14's section, and really the track felt like it was going through 2 1/2 iterations of theme with minor textural changes, but the overall level of interpretation and personalization was substantive enough that I was still OK with the treatment of the theme. The writing is strong and energetic throughout. prophetik music gave much more granular critique on what could stand to be touched up. To me, if you can just give the sampled saxophone a less exposed, more sophisticated sound, then this would have my vote. Would love to ensure the drums didn't distort, but that would be more of a nice-to-have. Enjoyable base here, Sean!

    NO (resubmit)

  8. I'd argue the core beat from 1:48-2:58 & 3:27-3:57 was too repetitive, with the core snare shot almost always at the exact same intensity, which exposed the sample. I thought the tone of the rigidly-timed guitar synth (e.g. 3:19) was off-putting and that the flimsy orch stabs (e.g. 3:35-3:42) made the track sound cheap. The texture from 3:44-4:20 felt too simplistic because the drumming left so much empty space in the background. Then distortion city from 4:45-5:18; too noisy, too crunchy, too unpleasant to listen to, especially for the finish. I understand how it was meant to sound overdriven, but it doesn't work.

    I like much of the arrangement approach. However, I'm farther away from approving this than the other Js, because I didn't feel this was a close call, even though I agree this has potential. Though I like many of the electrosynths used, some of the previously mentioned instrumentation needs further sophistication, and the mixing for the closing section in particular was a mess.

    It's obviously you've put in a significant amount of time into learning arrangement, Tachy, and the level of interpretation's certainly well in the right direction. I just mentioned this for another submission; if you're not getting feedback from the #workshop channel in the community Discord or the Post Your Game ReMixes forum, please gather more feedback and advice to help refine your future work.

    NO (resubmit)

  9. Nice sound upgrade to this to start, but then the switch to the drumkit and bass guitar at :18 doesn't have synergy with the synths. By :45, I was wondering when we'd hit a different part of the source theme. At :55, there's another textural change, but these instruments don't gel together. At 1:12, the bass guitar's playing too low (and the combination with the fading pad makes it sound off-key) and the clap groove sounds super default-y.

    OK, briefly back to the nicer sounding groove at 1:35, and then the drumkit from :18 coming back again at 1:44, and this is definitely underdeveloped. prophetik broke down how this drumkit sound doesn't fit, and, to me, most of these textures don't even click. Once you get to 1:35, Troy, you've essentially heard all the substance there is.

    Unfortunately, nothing here yet is beyond a work-in-progress level of development or cohesiveness. If you're not getting feedback from the #workshop channel in the community Discord or Post Your Game ReMixes forum, please gather more feedback and advice to help refine your future work. I really liked the very start, but this needs a lot more arrangement substance, textural cohesion, and mixing polish. Good source tune choice, with some areas that sounded nice here, but this would need a significant revision to adequately develop this.

    NO

  10. 4 hours ago, Autumnus Dux said:

    I tried to grab the album today and neither the torrent nor the per-track download mirrors were working. A lot of the mirrors were straight up 404s.

    Is there some other way to obtain the album in 2023?

    Thanks in advance.

    https://ocremix.org/torrents - says the FF4 album torrent has 35 seeders. It sounds like you had no luck using the torrent link from that page?

  11. Alright, from 1:08-1:49, it's just too loud, that's wild that the volume would spike that high. Yeezus. Alright, so the volume's making me go back to the all-important question: If the source files were lost, and the track couldn't be revised, would I still turn this down. The answer's no, so I'd YES if the arrangement side was on point. 1:56 repeats :13's section with a cut-and-paste; I didn't even mind it that much, but the the build-up to the chorus at 2:37 was still a wholesale repeat, it made the track feel underdeveloped. There were at least some differences with the SFX from 3:05-3:18.

    Great base here, Jordan! Loads of strong, punchy sound design, even if my old man ears got battered. Love the interpretation and personalization of the theme, but after 1:56, there's almost no further development. More variation of any sort in the second half to move it up from being a 95% rinse-and-repeat will seal the deal!

    NO (resubmit)

    EDIT (10/10): More could still be done to have the second iteration of the verse stand apart from the first, but I'm on board with the edits and the sum total of what's there given the expansive treatment.

    YES

    • Your ReMixer name: ThePlasmas
    • Your real name: Mauricio Castro
    • Your email address: 
    • Your website(s):  https://linktr.ee/theplasmasvgm
    • Your userid: 30081
    • Name of game(s) arranged: Turok: Dinosaur Hunter
    • Name of arrangement: Catacumbas Subterraneas
    • Name of individual song(s) arranged: In The Catacombs
    • Additional information about the game: Darren Mitchell, N64.
    • Link to the original soundtrack: 
      https://darrenmitchell.bandcamp.com/album/turok-the-dinosaur-hunter-original-n64-soundtrack
    • Your own comments about the mix: I spent too much time playing this in my childhood, so that's why I needed to record a version of this song, in my style, adding melodies, powerful guitars and trying to keep the atmosphere the fifth level had. This song was recorded to participate in the "Summer of 64" event produced by GameGrooves, available here: https://theplasmasvgm.bandcamp.com/album/64-ways-to-die
  12. Original Decision

    Hello everyone,
    Hello Larry,
    I would like to send back my tetris remix which was refused on February 20.
    I reworked the song, the dynamics, the compression and its duration.
    Thanks for the second chance.

    Link to my resubmission : 

    Re Mixer : Onirik Dreamer
    real name : Karim Ajroud
    email : 
    website : https://onirikdreamer.com
    Link of vidéoclip : 
    user id : 38210

    Name of game arranged : Tetris (Gameboy)
    Name of original track : theme A (Alexei pajitnov/arranger Hirokazu Tanaka)
    Name of my track : Crazy Tetrominos
    Additional information about game : 1989
    Link to the original soundtrack https://www.youtube.com/watch?v=whBg7IF5JUg
    Your own comments about the mix : I wanted to make a more energetic and electronic version of this legendary theme while keeping the general atmosphere of the original track.

  13. Aww yeah, The MM3 Intro!

    Wav: 

    Contact Information

    Submission Information

    • Name of game(s) arranged - Mega Man 3
    • Name of arrangement - The Blue Bomber
    • Name of individual song(s) arranged - Mega Man 3 Intro
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc. 
      This time I have a Mega Man 3 intro remix for you all, in the usual style of PsyNES, which is PsyTrance, NES chiptune stuff and sometimes some Hard NRG/Freeform mixed together.  

      Mega Man 3 is one of my first games I ever played and probably completed as well, it is also my favorite Mega Man game, so it has a special place in my heart. The soundtrack is awesome too, which has inspired me to try remixing all the songs in it, so hopefully more are coming soon. :)

      I can't say for sure when I first started doing this remix, since I lost my old versions when my HDD died. First version that I thought was good enough to share with everyone seems to be January 2015 when I uploaded it to my SoundCloud. I did have a video version of this on my Youtube too, but I unlisted it because I want an updated and better version of this in there.

      Like always, this is made with Renoise and a bunch of VSTs and NES samples etc.
  14.  (with more variations added)

    Greetings!
     
    I've always wanted to remix Kraid's theme from Metroid.  It's mega-spooky in its composition and just reeks of genius.   Watch for the drop, it's pretty wicked.   
     
    Jordan
    bLiNd
  15. Remix is attached below. Thanks as always for listening!

    Contact Information
    Username: H36T
    UserID:37144
    Website: https://www.youtube.com/@H36TRemasters

    Submission Information
    Arrangement Games: Final Fantasy V, Final Fantasy VIII
    Name of Arrangement: Into the Horizon
    Song Being Arranged: To the North Mountain, Fisherman's Horizon

    This was a song that came from the FF mashup competition. I wish I had some more substantive to say but this really was mostly a creation off the top of my head without any deep thought. The most I can say creation wise is I tried to make the two sources play nicely with each other and I ended up with something that I didn't expect hahaha. I've had people say it sounds like a game intro. I can't say I was going for that...but then again, I wasn't really going for anything in particular! I just hope people enjoy it and that's good enough for me! Go forth, little song. Into the horizon!
     
  16. Hi.

    Since I played the indie-title VVVVVV I wanted to remix the great chip-tune »Passion for Exploring«,but for a long time I wasn’t sure about the style. After trying different ideas I stumbled across an old Logic-project were I tried to make an original trance-song in 7/8, which was never finished.

    I took the main chords from it, changed them to 4/4 and they fitted the melody of »Passion for Exploring« quite well. These chords ended up in the buildup at the middle of the remix and defined the basis for a really powerful and energetic remix.

    You could listen to it here: 

    Contact Information

    Your ReMixer name: Gaspode
    Your real name: Peter Köller
    Your email address: 
    Your website: –
    Your userid: 26608

    Submission Information

    Name of game(s) arranged: »VVVVVV«
    Name of arrangement: Vigorous Pace
    Name of individual song(s) arranged: »Passion for Exploring«
    Additional information: VVVVVV, Adobe Flash, Music by Magnus Pålsson, https://en.wikipedia.org/wiki/VVVVVV
    Links to the original soundtrack: https://www.youtube.com/watch?v=Acjjp3CzzYU

    Bye, Peter

  17. Main ReMixer name: TheManPF (User ID: 35318)
    Additional artists: BadHairlineProductions; Ian Martyn; Daniel Romberger (dannymusic)
     
    Submission:
     
    Game: Cuphead
    Name of arrangement: La Danza Macabra del Tren de los Muertos
    Songs arranged: Railroad Wrath (https://youtu.be/e_G_sGaJFpQ)
    Original composer: Kristofer Maddigan
    System: Windows; Xbox One; MacOS; Nintendo Switch; Playstation 4
    Year: 2017
     
    Comments:
    "The Danse Macabre of the Train of the Dead" is an arrangement I've done for the Pixel Mixers album "The Great Tale of the Little Ones Vol.3", a collaborative album with several remixes of indie videogames. I've always wanted to do a Cuphead cover, and especially Railroad Wrath (which used to be my favorite track from the game before the DLC came along) which I always envisioned as a dark, creepy, sort of melancholic but also heavy as fuck song, representing the passing of the train of the dead. It also ended up being quite bouncy (as commented by the project lead: "makes me want to dance and headbang at the same time").
     
    BadHairlineProductions did the bass this time, and he actually recorded THREE basses: the bass through most of the song is double-tracked (!) with two different bass tones, while a third one was used for a fantastic bass solo (!!!).
     
    Ian Martyn was responsible for all the piano parts, including all the accompaniment and also a killer improvised piano solo in the first half.
     
    Daniel Romberger is what you would call the "guest musician" on the track, you'll probably know him best as the Trombonist for The Game Brass, however, this time he has joined me for an improvised Theremin solo!
     
    I did all the arrangement, sequencing, mixing, and guitar playing.
     
    Lastly, even though they're not part of the specific submission (I mastered this version myself), I want to credit the team behind the album where this was included:
     
     
    Link to the full album: https://fanlink.to/TheLittleOnes
     
  18. Remixer: LXE
    Name: Alexis Gelinas
    Email: 
    Website: instagram.com/lexadex_yo
    38753
    -- 
    • Donkey Kong Country
    • Rhythm of the Waves 
    • Aquatic Ambience
    • I was inspired by the Djole drum song, and senegalese drumming in general. I used west african instruments like the kora and marimba and kalimba to flesh out the melody and a synth pad to give everything body. I really wanted to give this arrangement a different treatment than the styles I usually hear and I felt like these instruments would bring a new life to it. 
    --
    Alexis Gelinas
  19. Arrangement Link (WAV): 
     
    16 BIts, 44,1 KHz
     
    Contact Information
    Your ReMixer name: VGMasters
    Your real name: Dark Hunter
    Your email address: 
    Your website(s): https://www.instagram.com/darkhunterc7/
    Your userid: 37166-dark-hunter

    Submission Information:
    Name of game(s) arranged: Donkey Kong Country
    Name of arrangement: Oil Drum Madness
    Name of individual song(s) arranged: Fear factory
    Original Composer: David Wise
    System: Super Nintendo Entertainment System
     
    Link to the original soundtrack: https://www.youtube.com/watch?v=xfoEVgp-RmM
     
    "Oil Drum Madness" is a re-arrangement performed by the band VGMasters.
    It is Dark Hunter's very first aggressive remix of a VGMusic back in 2011, now with the band providing extra interpretation!
     
    Thank you very much for the comments on the "Black Belt Destruction" remix! We'll continue to improve as long as there were VGMusic to remix!
     
    Here's a link showing the band performing Oil Drum Madness (The wav one got a remaster to submit into Ocremix): 
     
  20. It's an OGG. Can reach out for a WAV or different encoding if necessary. -LT

    ReMixer: janet-wallace
    Name: Janet Wallace
    Email: 
    User id: 38384
     
    Game: Final Fantasy IX (Square, 2000)
    Arrangement: Dragon's Crest
    Song Arranged: Freya's Theme
    Composer: Nobuo Uematsu
    Game system: Playstation 1
    Game genre: RPG
    DAW used: LMMS
     
    About the remix: I am very fond of ambient music. Inspired by Robert Fripp and Brian Eno's works on tape looping, I decided to make a rendition of Freya's Theme that transcends the realms of music, a song that goes through the listener's ears and brings him upon a floating cloud of noise.The instruments blend with the song as the track goes on and becomes one with the universe's essence.
     
    The track is named after a Freya move in the game, called Dragon's Crest. It is a very powerful attack and only the most skilled and dedicated players can learn how to achieve it. Speaking of Freya, she is one of my favorite characters from the FF series, her story is tragic yet with a glimpse of hope, and I also like her music theme and I thought to myself "why not make a remix of that cool track?"
     
    I hope you enjoy it, and have a nice day!
  21. Hi there!
     
    I have been a long time fan of ocremix.org and would be honoured to have this VGM remix of mine considered:
     
    Submission Information:

    Name of games arranged: Dynamite Headdy
    Name of arrangement: Mushy Metal Aura Headd
    Name of individual songs arranged: Hustle Maruyama (parts 1 & 2)

    I made this as a Christmas present for my fiance last year (but ended up spending the last 9 months trying to get the mix to sound better haha). I think Hustle Maruyama is listed as 1 song on ocremix but sometimes it's listed as a two part song.
     
    My goal with this song was to arrange it in my own style but still be very recognisable. The style I have been working with in the last few years mixes chiptune and VGM influences with IDM, breakcore, prog rock and power metal. I hope you enjoy it :)
     
     
    Kind regards,
    Dane Jacobs
  22. RebeccaETripp
    Rebecca Tripp

    https://www.youtube.com/@RebeccaETripp/videos
    ID: 48262
    Game(s): Tears of the Kingdom
    Song Title: Sacred Core
    Songs Remixed: The Depths: Lightroot
    Here's a link to the youtube video: https://www.youtube.com/watch?v=PTXuDpRU4Co
     
    Here's a link to the file: 
     
    This is my arrangement of the "Lightroot" theme from Legend of Zelda, Tears of the Kingdom.  The original track, while very minimal is one of my favourite themes in the game.  It's a neat one!  Kind of like Nocturne of Shadow and its ilk - sacred, but "dark" in its orientation.  I wanted to enhance the "sacred" feeling that occurs when Link alights the shrine roots in the underworld.  To me, the lightroots might be the most beautiful and interesting thing about TotK.  Link repeatedly dives into the abyss, wherein he simultaneously purifies himself, and his kingdom from within.  I tried to make this song sound like it was overflowing with with minerals, soil and fluids, insects, darkness and light.
     
    I've tried my best!  :3  I've given equivalent timestamps.  Both tracks go on longer, but for each, I've stopped after the original loop.  My version plays with this theme for another couple minutes, but it actually does the "main loop" twice (just more spaced out, and with some fun harmonies and an outro changes to emphasize its sacred aspect).  I hope this is helpful!
     
     
     
     
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