Jump to content

Liontamer

Judges
  • Posts

    14,137
  • Joined

  • Last visited

  • Days Won

    138

Posts posted by Liontamer

  1. Artist: Kuri

    I really wanted to make a Lo-fi-ish, chill beat using music from one of my favorite games of all time: Bravely Default. 

    After listening to a bunch of tracks from the game, I found that these two tracks really meshed well together.

    Florem's theme especially is a beautiful track, but I feel Bravely Default as a whole has a sound track that is under appreciated.

     

    To make this track, I used two themes from the 3DS RPG, Bravely Default:

    Bravely Default - The Fascinating Flower Country (Florem Theme)  Composed by REVO

    Bravely Default - Eternity's Moment (Menu Theme)  Composed by REVO

  2. Nice belltones to open this up. Definitely didn't like that exposed piano sample at :47; wish that had a richer sound and better humanization. It at least fit better at 1:38 when you had the soundscape padded and filled out with other instrumentation. The ending section at 3:53 had that same blocky piano sound (booooo).

    Same issue with the bowed string articulations at 2:02; they're OK, certainly meet the bar, but the fakeness of the note changes are too exposed and would drag things down further if it was this apparent the whole way through.

    Jesús's performance was on point as always. Loved the writing when things downshifted at 3:18; the string writing together with the Irish whistle were gorgeous. Sample crits aside, a good cinematic expansion of the Rena theme! Feels like Zack's got another movie cue ready for whenever an OVA or film comes out. :-)

    YES

  3. A lo-fi bop? OK, I like what I'm hearing. Subtle thing, but nice job varying the tone of the beats so that they didn't feel repetitive. I also dug the sound design at 1:45 with the lil' twinkle sprinkles.

    Why was "Forest Haven" listed here? I couldn't ID it here, but wouldn't mind a timestamp. I did hear the Zelda theme at 1:46 though. In any case, nice and laid back, with solid sound design!

    YES

  4. I do wish the timing was more fluid, because this has some live ToeJam & Earl-level groove potential that's not realized. I'm tilted more to the arrangement side of this, but this timing's gonna nag me, so I was glad some rapidity was added into the picture around 1:56 and especially after 2:36 to mitigate those flow issues. Alright, good stuff in that latter portion to seal the deal; strong arrangement!

    YES

  5. Original Decision

    Artists: Bluelighter, Bowlerhat, Dewey Newt, Ian Martyn

    Remixer name: Bluelighter (ID 21240); Bowlerhat (ID 30366); Dewey Newt (https://ocremix.org/artist/18034/dewey-newt); Ian Martyn (ID 35158)
    Real Name: Guillaume SAUMANDE; Jorik BERGMAN; Matthew MOORE; Ian MARTYN
    Game & Songs: Child of Light & Aurora ;  Down to a Dusty Plain
    Composer: Cœur de Pirate

    Credits: 

    • Bluelighter : arrangement, mixing, piano 
    • Bowlerhat: flute 
    • Dewey Newt: trombone 
    • Ian Martyn: acoustic Guitar, acoustic bass, hand drum (bendir) 

    Hi OCR! 

    Here is a new version of my arrangement of Child of Light.

    My main adjustments are:

    • Drum well reduced (notably snare)
    • Rhythm at 2’25 deleted
    • Review of  EQ between bass and guitar. Low frequencies were a little confused. I hope it’s better now
    • Better balance between instruments according to their role, in the foreground or in the background.
    • More reverb on some instruments, notably drum or celesta at the beginning.

    Enjoy!

    Guillaume

     BREAKDOWN  

    •     Part 1 : 0’00 -> Dusty plains 0 – 0’20
    •     Part 2 : 0’50 -> Aurora 0 – 1’08
    •     Part 3 :  
    •         A 1’37 -> Dusty plains 0 – 1’00
    •         B 2’00 -> Dusty plains 1’00 – 1’30
    •     Part 4 : 2’30 -> Aurora 0 – 1’08
    •     Part 5 : 2’40 -> Aurora 1’08 – 1’40
    •     Part 6 : 3’08 -> Aurora 0 – 1’08

    Child of Light & Aurora ;  Down to a Dusty Plain

  6. From Jorito:

    Quote

    "I’m gonna leave it as-is, this track has been plagued with mix translation issues for a long time (on my end the vocals are more prominent on different systems), and I can’t do much more with the vocals either - they were cobbled together from 3 recordings with not the best recording quality and there’s not much more I can do about that either. So yeah, either it gets posted, or it doesn’t, but I’m done with this track and moving on to the next thing. Can’t please ‘em all :)"

    Alright, I guess listen to both versions, the link and the updated link, see what you like better. If needed, we can roll with the initial version if there's a consensus that the updated version isn't an improvement.

  7. Artist: Zanezooked

    I’ve been a regular visitor to OCRemix since 2002. A significant portion of my music library comes from here. So it’s with some trepidation that I send my first submission. And not only am I daring to submit to OCRemix, but I also have the hubris to remix the great Michael Salvatori and Mr. Halo himself, Marty O’Donnell!

    “The Siege of Madrigal” is a piano piece by Michael Salvatori. It’s one of two simple but gorgeous melodies Salvatori composed “in the style of Marty” which Marty O’Donnell loved so much he integrated in multiple ways into the soundtracks of their respective games (the other is “Unforgotten” from Halo 2, which saw a return as “Never Forget” in Halo 3). Marty loved “The Siege of Madrigal” so much he even hid it inside Halo, so for many people it’s known as “the Halo Easter Egg Song.”

    I heard it in Myth, though, years before Halo, so I know it as the song that plays as the war-weary, anonymous narrator describes a last-chance plan to strike the armies of the Dark and their leader, the Fallen Lord Shiver, and break the siege that is strangling the city of Madrigal.

    Myth is a game about small, desperate battles fought by a single battalion on the fringes of a greater, losing war, so we don’t directly see what happens at Madrigal; the player spends the mission running a diversionary raid to try to draw some of the enemy away from the city. But in the following mission briefing we are told what happened:

    Quote

    “The battle for Madrigal lasted four days without pause. Shiver fell on the first night in a spectacular dream duel with Rabican, one of the Nine. No one expected this. We have never before challenged one of The Fallen and won. . . . They say that The Head had an old score to settle with Shiver, and told Rabican that her one weakness was vanity, and showed him how to exploit it.”

    This sudden, unexpected victory in the face of certain defeat is what Tolkien would term a eucatastrophe. It captured my imagination. I tried to tell that story in this remix.

    We start with the Siege of Madrigal theme in piano in its original C major, but with the rising quartet of notes between phrases removed to make it more hesitant. The addition of harmonic high strings underlines the uncertainty.

    At 0:30 a solo cello picks up the theme. Marty O’Donnell made the low cello the featured instrument in Myth, so this seemed appropriate. (Also, I love the cello.) The rising quartet of notes is restored, making the theme a little more hopeful.

    At 0:59 we get a sweeping string statement of the Madrigal theme, but the peak of the melody is lowered from A to F, making it more somber and unresolved.

    At 1:28 the piano comes back along with high string tremolos, but instead of finishing the melodic phrase with a D, it modulates into an unresolved and uneasy D#, taking us into the key Db, while we also switch from 3/4 to 7/8 time.

    The next part represents the “dream duel” between Rabican and Shiver. What’s a dream duel? It’s never specified. I imagined each duelist attempting to invade the other’s mind and plant thoughts that undermine their strength and open them to attack. Shiver’s weakness was vanity, which seems strange for a 1000-year-old undead crone who looks the part. But she wasn’t always an undead crone. So perhaps Rabican’s strategy is to remind her of what she has lost. She may be immortal, but is it worth it if this is how she spends eternity?

    Rabican’s persistent attacks on Shiver’s psyche are represented by a male choir and a creepy, guttural chant in Irish, with Shiver’s thoughts are represented by a female choir also singing Irish. Irish names and words are often used in Myth, though not very accurately—more for flavor—so this seemed appropriate. I used Google Translate and then found an audio pronunciation for each word, and I’m sure I mangled it, and it’s not like it’s understandable anyway, but hey, it gave me something to work with, and I thought it was cool.

    At 1:31 the male chant begins:

    Quote

    D’aghaidh, a cloigeann (Your face, a skull)

    Do chuid gruaige, baile do lucha (Your hair, a home for mice)

    D’aghaidh, a cloigeann (Your face, a skull)

    At 1:45 the low cello starts an aggressive, grinding ostinato. This is the "Great Library” theme from Myth II: Soulblighter, by Marty O’Donnell.

    At 2:01 the female choir sings a fast, 7/8 version of "Fallen Lords" theme from Myth: The Fallen Lords, by Marty O’Donnell:

    Quote

    Cad é an aghaidh seo? (What face is this?)

    Cén craiceann, cén gruaig é seo? (What skin, what hair is this?)

    Cá bhfuil na leannáin a ghlac chugam? (Where are the lovers who embraced me?)

    2:22: the men’s choir rises ominously, doubled in horns to give their line punch as Rabican pushes the blade as deep as he can:

    Quote

    Níor bhain tú bás (You have not defeated death)

    2:30 the women sing,

    Quote

    Is fear céile éad é bás (Death is a jealous husband)

    Is fear céile éad é bás (Death is a jealous husband)

    2:37 men and women sing together:

    Quote

    Tá a bharróg síoraí (His embrace is forever)

    The section builds to a frantic crescendo and then the clouds part at 2:56 as the Madrigal theme returns with its high A restored. The low cello is still prominent but now rhythmically supports the triumphant tone of the strings.

    At 3:23 we get a final, driving reprise of the theme in full glory, with horns and trombones taking the melody, a soaring counterpoint in the trumpets, and a bodhrán (Irish drum) pulling us forward.

    At 3:51 we end with a final statement of the Madrigal theme on cello and piano, made hopeful by borrowing a high sequence from the earlier trumpet counterpoint. There’s an image from Myth I was thinking of here, a soldier standing on a battlefield, arms spread, face to the opened heavens. The battle is won. Weariness and joy mingle like the rain.

    Tfl-win-20.jpg

    (Madrigal would be utterly destroyed months later. But don’t tell our soldier that.)

    I hope this is an enjoyable remix!

    Myth: The Fallen Lords

    • The Siege of Madrigal, by Michael Salvatori
    • The Fallen Lords, by Marty O'Donnell
       

    Myth II: Soulblighter

    • The Great Library, by Marty O'Donnell 
  8. Not sure why the "Within the Giant" melody at :43 was pushed down, and I was going to complain about it, but then it had a nice contrast with its brighter, more upfront placement at 1:12, so I'm glad the intentional contrast was there.

    Soundscape when the beats were in play was muddy and cramped; things would sound clearer when the beats dropped out, so maybe it's something about the beats and bass kicks. Changeup in "Crazy Motorcycle" at 2:14 was kind of abrupt, but I see how there was a transition to it, so I'll live. Then more crunch and clutter at 2:29 (none of it due to the lead guitar, just the backing chugs).

    Cooler texture at 3:11 after things opened back up, then some really lame claps & beats from 3:26-3:40 that sounded too lossy and felt stapled on top, same as they did at :28. 4:40-4:57 had something panned mostly in the left ear that sounded like fluttering popping; very odd.

    Would love another mixing pass at this, because it's still lacks clarity/sharpness IMO, as well as some instrumentation tweaks, but the arrangement carries it vs. the production/mixing. Very cool combination of the themes, the ambitiousness definitely shows through.

    YES

  9. Takes a while to spin up, with the source finally arriving at :38; there's not much melodic interpretation, and while I like the soundscape, it's pretty muddy, though I get that there's intention behind it. I'd like to hear more variation/development of the core beat, because once you hear that thick kick pattern come in at 1:31, it's just on auto pilot. At 1:47, the soundscape got cramped and it felt like parts were clipping or distorting; again, it feels like there's intention behind it all, both the textures, the crunch, and the way things sound distant, but the musician Js may have some feedback on how to achieve a stronger sound, because what's here now sounds more like a lossy encoding rather than 100% an aesthetic, which I believe would be the goal. There was some original writing at 2:39 that was OK, but sounded kind of awkward. By 3:30, I felt like I was just hearing previous sections with just a little more intensity, then it quickly shifted into noise (not said in a perjorative way) for more of an SFX & effects-based finish that was interesting.

    This would have made it in ye olden days 20+ years ago, and I like the concept, Roemer; let's see what further polish you can add to improve the soundscape and vary up the feel of it post-1:31.

    NO (resubmit)

  10. Artist: 100%ROEMER

    my life is an abyssal hellscape of automation envelopes and reverb decay

    612 minutes

    FL20 + Famisynth

    (the groaning sample is the inversion of a rusty chair as it slowly rocked to and fro for three minutes)

  11. Artist Name: Gaspode

    Midna, one of the best characters of all time from »The Legend Of Zelda«. Her theme is strange and mysterious and it seems as the individual notes are always moving in a different direction than you expect. So it’s the perfect theme from another reality, the twilight realm.

    I started this theme with the pulsing sound that starts at the beginning of 0:19. From there the remix evolved into something dark and slow like the original theme. The part with the violas in the center was played with an synthsound at first. But I decided to work once again with Niki Yaghmaee, who did the violin lead on my Metroid remix »Frozen Echoes«. This time he played viola and violin and took the quality of the piece to another level.

    Basically this remix was almost finished a few weeks ago but I tweaked and optimised little bits almost every day until I finally was satisfied. So here it is, my bow to an awesome theme in an awesome game. I hope you will enjoy it.


    Games & Sources

    Name of game(s) arranged:
    »The Legend Of Zelda – Twilight Princess«

    Name of individual song(s) arranged:
    »Midna’s Theme«

  12. Artist Name: tibonev

    Arranged for the Pixel-Mixers 'Crossed Paths' OT2 Tribute Album.

    A bit of changing time signatures, heavy-ish guitars and loads of synths.

    Instead of going with the most obvious reference which was John Carpenter's Halloween Theme, i decided to sprinkle in some Rush and a bit of Mitch Murder in it.

    I used the chord progressions from the source, but added a modified version of the chords, for the bridge, the main melody is intact, but i added lots of variations, pads and etc.

    And i gotta say, i really like that whistling synth sound i got for the outro. :)


    Games & Sources

    Game: Octopath Traveler II

    Source Track: Doubt is What i Do.

    Source Youtube Link:

×
×
  • Create New...