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Liontamer

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Everything posted by Liontamer

  1. (with more variations added) Greetings! I've always wanted to remix Kraid's theme from Metroid. It's mega-spooky in its composition and just reeks of genius. Watch for the drop, it's pretty wicked. Jordan bLiNd
  2. Remix is attached below. Thanks as always for listening! Contact Information Username: H36T UserID:37144 Website: https://www.youtube.com/@H36TRemasters Submission Information Arrangement Games: Final Fantasy V, Final Fantasy VIII Name of Arrangement: Into the Horizon Song Being Arranged: To the North Mountain, Fisherman's Horizon This was a song that came from the FF mashup competition. I wish I had some more substantive to say but this really was mostly a creation off the top of my head without any deep thought. The most I can say creation wise is I tried to make the two sources play nicely with each other and I ended up with something that I didn't expect hahaha. I've had people say it sounds like a game intro. I can't say I was going for that...but then again, I wasn't really going for anything in particular! I just hope people enjoy it and that's good enough for me! Go forth, little song. Into the horizon!
  3. Hi. Since I played the indie-title VVVVVV I wanted to remix the great chip-tune »Passion for Exploring«,but for a long time I wasn’t sure about the style. After trying different ideas I stumbled across an old Logic-project were I tried to make an original trance-song in 7/8, which was never finished. I took the main chords from it, changed them to 4/4 and they fitted the melody of »Passion for Exploring« quite well. These chords ended up in the buildup at the middle of the remix and defined the basis for a really powerful and energetic remix. You could listen to it here: Contact Information Your ReMixer name: Gaspode Your real name: Peter Köller Your email address: Your website: – Your userid: 26608 Submission Information Name of game(s) arranged: »VVVVVV« Name of arrangement: Vigorous Pace Name of individual song(s) arranged: »Passion for Exploring« Additional information: VVVVVV, Adobe Flash, Music by Magnus Pålsson, https://en.wikipedia.org/wiki/VVVVVV Links to the original soundtrack: https://www.youtube.com/watch?v=Acjjp3CzzYU Bye, Peter
  4. Main ReMixer name: TheManPF (User ID: 35318) Additional artists: BadHairlineProductions; Ian Martyn; Daniel Romberger (dannymusic) Submission: Game: Cuphead Name of arrangement: La Danza Macabra del Tren de los Muertos Songs arranged: Railroad Wrath (https://youtu.be/e_G_sGaJFpQ) Original composer: Kristofer Maddigan System: Windows; Xbox One; MacOS; Nintendo Switch; Playstation 4 Year: 2017 Comments: "The Danse Macabre of the Train of the Dead" is an arrangement I've done for the Pixel Mixers album "The Great Tale of the Little Ones Vol.3", a collaborative album with several remixes of indie videogames. I've always wanted to do a Cuphead cover, and especially Railroad Wrath (which used to be my favorite track from the game before the DLC came along) which I always envisioned as a dark, creepy, sort of melancholic but also heavy as fuck song, representing the passing of the train of the dead. It also ended up being quite bouncy (as commented by the project lead: "makes me want to dance and headbang at the same time"). BadHairlineProductions did the bass this time, and he actually recorded THREE basses: the bass through most of the song is double-tracked (!) with two different bass tones, while a third one was used for a fantastic bass solo (!!!). Ian Martyn was responsible for all the piano parts, including all the accompaniment and also a killer improvised piano solo in the first half. Daniel Romberger is what you would call the "guest musician" on the track, you'll probably know him best as the Trombonist for The Game Brass, however, this time he has joined me for an improvised Theremin solo! I did all the arrangement, sequencing, mixing, and guitar playing. Lastly, even though they're not part of the specific submission (I mastered this version myself), I want to credit the team behind the album where this was included: - Production: Hashel (https://open.spotify.com/artist/3S3WG...) - Mastering: Erika Richards (https://www.youtube.com/channel/UC6xxdfWO4IdAGOzjTWLpB8g) - Artwork: Troisnyx (https://www.troisnyx.co.uk/) Link to the full album: https://fanlink.to/TheLittleOnes
  5. Remixer: LXE Name: Alexis Gelinas Email: Website: instagram.com/lexadex_yo 38753 -- Donkey Kong Country Rhythm of the Waves Aquatic Ambience I was inspired by the Djole drum song, and senegalese drumming in general. I used west african instruments like the kora and marimba and kalimba to flesh out the melody and a synth pad to give everything body. I really wanted to give this arrangement a different treatment than the styles I usually hear and I felt like these instruments would bring a new life to it. -- Alexis Gelinas
  6. Arrangement Link (WAV): 16 BIts, 44,1 KHz Contact Information Your ReMixer name: VGMasters Your real name: Dark Hunter Your email address: Your website(s): https://www.instagram.com/darkhunterc7/ Your userid: 37166-dark-hunter Submission Information: Name of game(s) arranged: Donkey Kong Country Name of arrangement: Oil Drum Madness Name of individual song(s) arranged: Fear factory Original Composer: David Wise System: Super Nintendo Entertainment System Link to the original soundtrack: https://www.youtube.com/watch?v=xfoEVgp-RmM "Oil Drum Madness" is a re-arrangement performed by the band VGMasters. It is Dark Hunter's very first aggressive remix of a VGMusic back in 2011, now with the band providing extra interpretation! Thank you very much for the comments on the "Black Belt Destruction" remix! We'll continue to improve as long as there were VGMusic to remix! Here's a link showing the band performing Oil Drum Madness (The wav one got a remaster to submit into Ocremix):
  7. It's an OGG. Can reach out for a WAV or different encoding if necessary. -LT ReMixer: janet-wallace Name: Janet Wallace Email: User id: 38384 Game: Final Fantasy IX (Square, 2000) Arrangement: Dragon's Crest Song Arranged: Freya's Theme Composer: Nobuo Uematsu Game system: Playstation 1 Game genre: RPG DAW used: LMMS Original song: https://www.youtube.com/watch?v=jaGz7rkPd54 About the remix: I am very fond of ambient music. Inspired by Robert Fripp and Brian Eno's works on tape looping, I decided to make a rendition of Freya's Theme that transcends the realms of music, a song that goes through the listener's ears and brings him upon a floating cloud of noise.The instruments blend with the song as the track goes on and becomes one with the universe's essence. The track is named after a Freya move in the game, called Dragon's Crest. It is a very powerful attack and only the most skilled and dedicated players can learn how to achieve it. Speaking of Freya, she is one of my favorite characters from the FF series, her story is tragic yet with a glimpse of hope, and I also like her music theme and I thought to myself "why not make a remix of that cool track?" I hope you enjoy it, and have a nice day!
  8. Hi there! I have been a long time fan of ocremix.org and would be honoured to have this VGM remix of mine considered: Submission Information: Name of games arranged: Dynamite Headdy Name of arrangement: Mushy Metal Aura Headd Name of individual songs arranged: Hustle Maruyama (parts 1 & 2) I made this as a Christmas present for my fiance last year (but ended up spending the last 9 months trying to get the mix to sound better haha). I think Hustle Maruyama is listed as 1 song on ocremix but sometimes it's listed as a two part song. My goal with this song was to arrange it in my own style but still be very recognisable. The style I have been working with in the last few years mixes chiptune and VGM influences with IDM, breakcore, prog rock and power metal. I hope you enjoy it Contact info: ReMixer name: Dane Jacobs Real name: Dane Jacobs Email: Websites: https://www.instagram.com/danemjacobs/ https://danejacobs.newgrounds.com/ https://soundcloud.com/dane-m-jacobs https://www.youtube.com/RhubarbZoo Kind regards, Dane Jacobs
  9. RebeccaETripp Rebecca Tripp https://www.youtube.com/@RebeccaETripp/videos ID: 48262 Game(s): Tears of the Kingdom Song Title: Sacred Core Songs Remixed: The Depths: Lightroot Here's a link to the youtube video: https://www.youtube.com/watch?v=PTXuDpRU4Co Here's a link to the file: This is my arrangement of the "Lightroot" theme from Legend of Zelda, Tears of the Kingdom. The original track, while very minimal is one of my favourite themes in the game. It's a neat one! Kind of like Nocturne of Shadow and its ilk - sacred, but "dark" in its orientation. I wanted to enhance the "sacred" feeling that occurs when Link alights the shrine roots in the underworld. To me, the lightroots might be the most beautiful and interesting thing about TotK. Link repeatedly dives into the abyss, wherein he simultaneously purifies himself, and his kingdom from within. I tried to make this song sound like it was overflowing with with minerals, soil and fluids, insects, darkness and light. I've tried my best! :3 I've given equivalent timestamps. Both tracks go on longer, but for each, I've stopped after the original loop. My version plays with this theme for another couple minutes, but it actually does the "main loop" twice (just more spaced out, and with some fun harmonies and an outro changes to emphasize its sacred aspect). I hope this is helpful! Original: https://www.youtube.com/watch?v=o7DEEHF-EFk Becky's version: https://www.youtube.com/watch?v=PTXuDpRU4Co A) 0:00 https://www.youtube.com/watch?v=PTXuDpRU4Co B) 0:11 https://youtu.be/o7DEEHF-EFk?t=11 C) 0:22 https://youtu.be/o7DEEHF-EFk?t=22 D) 0:31 https://youtu.be/o7DEEHF-EFk?t=31 E) 0:41 https://youtu.be/o7DEEHF-EFk?t=41 F) 0:49 https://youtu.be/o7DEEHF-EFk?t=49 G) 1:00 https://youtu.be/o7DEEHF-EFk?t=61 H) 1:11 https://youtu.be/o7DEEHF-EFk?t=71 I) 1:25 https://youtu.be/o7DEEHF-EFk?t=85 J) 1:37 https://youtu.be/o7DEEHF-EFk?t=97 A) 0:00 https://www.youtube.com/watch?v=o7DEEHF-EFk B) 0:11 https://youtu.be/PTXuDpRU4Co?t=11 C) 0:25 https://youtu.be/PTXuDpRU4Co?t=25 D) 0:38 https://youtu.be/PTXuDpRU4Co?t=38 E) 0:49 https://youtu.be/PTXuDpRU4Co?t=49 F) 0:58 https://youtu.be/PTXuDpRU4Co?t=58 G) 1:05 https://youtu.be/PTXuDpRU4Co?t=65 H) 1:20 https://youtu.be/PTXuDpRU4Co?t=80 I) 1:29 https://youtu.be/PTXuDpRU4Co?t=89 J) 1:43 https://youtu.be/PTXuDpRU4Co?t=103
  10. Hey VGM fam! This is one of my older remixes I did back in 2015. For some reason, I thought I submitted it a bit after I submitted my Sky Chase Zone remix, but I can't seem to find a submission email , so I'm assuming I got distracted and forgot. Just a heads up: I did end up releasing this song, along with a few other remixes on streaming platforms like Spotify and YouTube Music, so I'm not sure if that would disqualify my submission or not. I'm a bit fuzzy on the rules, but I understand if this one can't be posted on OCR As for the remix: This is my Bollywood inspired remix of the Oil Ocean Zone from Sonic the Hedgehog 2. I used a mix of Middle Eastern and Asian samples to create the overall flow, and I heavily modified some sound fonts to create the background layers. The plucking sample in the background is actually a soundfont pad that I filtered and added gating effects to. And As I do with most of my remixes, I snuck in an small "audio Easter Egg" from another game, but I don't think anyone has caught it so far. Thanks for listening, and I hope y'all enjoy. Contact Info NoTuX (aka Blue Magic) Damon Campbell Link to song: Listen to Sonic the Hedgehog 2 Desert Rose by NoTuX on #SoundCloud Submission Info Game: Sonic the Hedgehog 2 Remix Name: Desert Rose Original song: Oil Ocean Zone
  11. Your ReMixer name: Troyificus Your real name: Troy Plain Your email address: Your website(s): troyificus.bandcamp.com Your userid: 24839 Name of game arranged: Ristar Name of arrangement: Ice Star Name of individual song arranged: Planet Freon - Ring Rink (Round 5-1) This was made for An OverClocked Christmas v.XVII, however for me it's a track several years in the (theoretical) making. I've always wanted to make a remix of this song, as it's my favorite from a criminally overlooked OST on a game that has mostly been forgotten, likely due to it releasing towards the end of the Mega Drive / Genesis lifecycle. Ristar is just a fun, straight-forward platformer and the music totally reflects that. There's a joyous, triumphant feel to every song on the OST that perfectly reflects the themed level it's assigned to. And to me, Ring Rink feels like Christmas (the sleigh bells help, I'm sure). So for years I've sporadically picked up this source and tried to do something with it, but never managed to make anything worth pursuing. Until this year when, for some reason, it all came together. This will mark the second time I've ever submitted a track to the judges panel (the first one failed, then was rescued by the wonderful Jorito and Chimpazilla for the Terranigma album. I was going by Trism in those days!) so I'm rather nervous as to how this is going to be received. Thanks for your time!
  12. What did you think? Post your opinion of this ReMix.
  13. Solid combination of themes; the tradeoffs provided some good textural and dynamic contrast. With such a thorough source usage breakdown, I just needed to quickly see that it made sense and then enjoy the production. Good meat to the beats here and a spacious soundscape throughout. You can just chill out to this. YES
  14. Loads of great arrangement ideas in there; this never stays in one place and explores the source theme incredibly well. Production felt impactful, loads of good sound design, and the overall mixing was spacious and clean. Great job by VQ & Rockos! YES
  15. Interesting synths to open up. The production feels very simplistic, but it could certainly go places. By about :30, I wasn't optimistic it was going anywhere. OK, some more percussion is added at :40 and the track's almost a third over without having gone beyond the introductory melody yet. Melody comes in at 1:09, and this approach feels so barren despite everything going on; unfortunately, there's no movement here, nor does the track feel melodious; prophetik had good advice on sticking with the source's melody as is, not altering it, until you figure out how to build synnergy with the underlying chords. Then at 1:49, things are repeating, albeit with a new sustained supporting/padding line underneath it. Minor differences between interations aside, this was relatively unvaried and underdeveloped. A good work-in-progress, Sean, it's just not yet a fleshed out and sufficiently developed arrangement; definitely see what more you can do with it. NO
  16. What did you think? Post your opinion of this ReMix.
  17. Fingers crossed you make it 5. EDIT: Send something in!
  18. I'm reticent for a brief moment because Kris is a friend and it'll come off like I hated this and feel it's not able to be improved. Still though, the dagger goes in. The lyrics don't fit this, IMO, which is a dealbreaker. I can't explain it in theory terms, so maybe someone else can; for me, the lyrics almost never clicked with the instrumental. It's most obvious around 1:03 ("Let me be your love"), but to me it's pretty much anywhere when they're in tandem with the arranged VGM (the original section of 1:25-2:10 was not a big deal with the minimal source usage until 1:39, and I liked "'Cause we're gone" at 2:40). The sampled lines felt very shoehorned in due to not fully following the direction of the source tune. Not sure if you'd can auto-tune them to better harmonize/fit with the melodies of the instrumental. If this doesn't make it as is, it's up to you what direction you'd want to go in, whether that's going instrumental, writing original lyrics and getting vocalists to do something fitting, reducing the amount of these sampled lyrics to limit the awkward textures, or finding other sampled vocals (or just vocal lines) that work better. The arrangement's all good, and the sheen and polish of the sampled vocals sounded very pro. However, the combination isn't working, the synnergy isn't there. NO (resubmit)
  19. Kicks at :20 are distorting and don't sound good as a result; they stand out less as you loop this and get acclimated, though the distortion point still stands. I want the lead at :40 to be cutting through more (rather than competing to be heard vs. the beats), but what's here is OK. 1:42 repeats the intro, then 2:04's a copy-pasta of :40 for the melody (though with original piano writing also supplementing it rather than just the bassline writing). Aw man, 2:25's also just a cut-and-paste of 1:00 until 2:48. Good ending section at 2:48 though. This is a close one for me, because the arrangement's very interpretive, but then the track structure's utlimately too repetitive. I do realize this is a beat; this still needs more variations used somehow from 1:42-on to have this sound fully developed as a standalone arrangement. It'll sound like I'm saying your previous mix is now the bar you're held to, that you need to employ the exact same tactics, or that you need to do something drastic to update this; having heard your BotW piece, I know you're fully capable of presenting that variation somehow. Whether that comes from writing variations, adding a vocalist or sampled vocals, adding or changing some instrumentation, I trust your judgement and abilities. To me, it feels like a pretty easy resubmission candidate. Great base here, Joe! NO (resubmit)
  20. OK, I'm enjoying the silliness of the chiptune-style opening. The guitar sequencing so mechanical-sounding and exposed from :48-1:19; it's a pretty big quality disparity compared with other samples. Good new variations and original section as a break from the chips & beats until 1:50. Back to the chip lead at 1:50; I would have liked the chip writing and then the brass writing at 2:14 to not get cut-and-pasted like this, because it made the track feel underdeveloped and repetitive, when it would have been easy enough to provide writing variation of those leads somehow, rather than just interplay them with each other. I do appreciate the transformation of what's there with this theme; fun energy, and the overall mixing sounded good. I may be pushing for a revision that can't happen given the age of the track. To secure my vote though, Zack, we've gotta improve the realism of the guitar from :48 and vary up the lead writing from 1:50-2:40 to meaningfully differentiate the writing and/or instrumentation there somehow. NO (resubmit)
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