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Liontamer

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Everything posted by Liontamer

  1. Opens up pretty close to the source's belltones, and with some karaoke drum machine-type stuff, very stiff. Jett comes in with vocals at :31, and the recording sounds like the high frequencies got cut (maybe to eliminate hiss). Flat note at :39 as well during "your". Not bad chorusing, but the vocals also sound like they don't have enough power behind them. EK arrives at 1:01 with some nicely doubled lines, and her parts sounds much smoother yet forceful, so there's a quality disparity with the strength and pitch control from Natalya compared to Nikki's earlier lines, e.g. Nikki's doubling 2:26 and 2:34, it's a lot more wavering. There may be some post-production techniques (not just Auto-Tune), that could mitigate some of the shakier aspects of the performance, or it could be worth more takes to see what's more comfortable in Nikki's range. EDIT (10/10): Forgot to also mention, which I'm glad prophetik did, about the chorused lines between Nikki and Natalya not quite lining up, which is definitely noticeable. The piano at :16 and especially 2:59 also sounds too bright and really blocky, especially when it's there pretty much out there on its own. I know the source itself has a sampled piano, but it's got a softer, warmer sound to it and the attacks feel more varied per segment. The arrangement concept's definitely fine with me, the bass guitar tone sounds fine, and I like the lyrics. I wonder what the music judges can offer to improve the sound of karaoke-like percussion; the pacing seems intentional, but it just doesn't feel cohesive like this. Maybe they can also explain why the source tune flows better and doesn't present as stiff compared to this. Others can correct me if this sounds off-base; IMO, the percussion timing being so rigid is never going to properly pair with the singing. Even trying to perform the guitar and piano (and synth at 1:38) to fit with this beat is nerfing everything and actually sapping the emotion out of the live parts. I'd mainly like the instrumental to have more flow to it, and for Jett's vocals to have more power and control. I like her going outside her comfort zone; taking risks is good and you've gotta walk before you run. This is too karaoke-like in its current form, Nikki, but could be enlivened. I'm not sure it could be quickly be tweaked; I'd say, even if it didn't pass in some form, giving this another pass to see how you could improve this further may be worth the learnings. NO (resubmit)
  2. First 95 seconds is still too conservative of a treatment, IMO, even with the vocal accents, so we'll see where the rest goes. 1:36-3:11 remains tastefully and creatively arranged, so now it's up the ending section. More ties to the source in the last 40 seconds as well. A little dissonant, but alright. I wasn't looking for much here to tip it over the line. Since everything after 1:36 was more interpretive, I'm on board. YES
  3. Contact Information Your ReMixer name: CJthemusicdude Your real name: Christopher Your email address: Your website(s): https://www.youtube.com/@CJTheMusicDude Your userid (number, not name) on our forums, found by viewing your forum profile: 1149 Submission Information Name of game(s) arranged: Gunstar Heroes Name of arrangement: Pultas Name of individual song(s) Theme of Seven Force Additional information about game including composer, system, etc. (if it has not yet been added to the site) Link to the original soundtrack (if it is not one of the sound archives already available on the site): https://youtu.be/RoUrQDlYCVQ Your own comments about the mix, for example the inspiration behind it, how it was made, how the source material was referenced in the arrangement, etc: Haven't submitted a remix to this site in years. Doing my part to keep one of the greatest video game soundtracks alive.
  4. Original Decision Link to the remix wav is below. Thanks for taking my one million recent subs! Contact Information Username: H36T UserID:37144 Website: https://www.youtube.com/@H36TRemasters Submission Information Arrangement Games: Xenogears Name of Arrangement: Back to the Sea, Black to the Fire Song Being Arranged: Bonds of Sea & Fire Another year, another resub! I've been pretty good so far at taking a second look at things and trying to correct errors and be more creative. Let's see if I can accomplish the same here. Funny story, in my original submission, I misspelled my own track. However, I actually liked the typo better! Something about blackening over the fire sounds cool. Anyway, though I thought I lost this track, it was sitting out in the open named something completely different. Unfortunately, that meant another track was lost LOL. Seeing as I don't know what track that was....I'm not too sad about it. As far as the update is concerned, I reworked the ending to be more related to the song at hand and added a bit more flavor in the middle. There are some technical mishaps here and there I'm sure but I'm not sweating them. Here is hoping you like this updated version! Until next time.
  5. ReMixer name(s): Jett Swole, Earth Kid ReMixer userid(s): 36756 (Jett Swole), 33453 (Earth Kid) Game arranged: Fate/Stay Night (2004) Arrangement name: When the Morning Comes Source song: Kie nai Omoi (also commonly translated as "Unforgettable", "Unfading Thoughts" or "Ever-Present Feeling") Source song Youtube link: https://www.youtube.com/watch?v=3L1DEvzsftw Source OST info at: https://vgmdb.net/album/1575 Lyrics: (Jett Swole) I am calling to you Through the stream of time Your appearance in the moonlight So sublime I entrust you with my body Noble king of knights I will fight with you If you will stay the night (Earth Kid) And if you call upon my aid I will swear I will be your blade Always there (Both) When you need me I will stand beside you If you'll stand beside me When the morning comes (Earth Kid) In our darkest hour Under blackened skies I will not betray The kindness in your eyes I will be your sword And never let your spirit die Though I know that soon We'll have to say goodbye (Jett Swole) And if you wait for me to come I will swear I will follow you Anywhere (Both) When you need me I will stand beside you If you'll stand beside me When the morning comes Til the end of time I will be Waiting for you still Endlessly I will promise I will wait forever If you swear you'll be there When the morning comes Additional comments: This was one of my alternate entries for Dwelling of Duels September 2023, but the idea of a vocal version of this song had been brewing in my head for a while and DoD's 20th anniversary month seemed like as good an excuse as any to get on it. It was probably my favorite song on the original Fate/Stay Night visual novel OST. Just about every instance of its in-game use is accompanied by a moment that tugs at the heartstrings something fierce, and while I don't know if it would have quite the same effect on people out of context, I did my best to try to capture some of that feeling in this rendition. Without going hard into spoilers, the lyrics were very much inspired by the first route of the game (Saber's route, more often just referred to as the "Fate route") and I wrote them from the perspectives of Shirou and Saber respectively. As for the rest of the arrangement, I played the bass and piano parts live and sang the Shirou parts, while Earth Kid sang the Saber parts. I'm not too experienced at the piano, and this was only the second time I've felt remotely confident enough on the keys to record and release anything played live on a midi controller. It's also one of the rare times I've put out a guitar-less track at all. That's about it, I guess. All things considered, I really like how this arrangement turned out. Hope you do too!
  6. What's with the vocal modulation at :18? OK, well that's odd, but we'll move forward. Still strong stuff, and the vocals sound more focused, but I'm also not the one needing to be convinced. YES
  7. Original Decision Contact Information Cyril the Wolf Connor Pelkey https://cyrilthewolf.com 14582 Submission Information Chrono Cross Scar's Worn by Time CHRONO CROSS ~Scars Left By Time~ I've been wanting to do a version of this tune for awhile now, but there's so many takes on this song I just couldn't figure it out. Eventually though I was trying to figure out what songs I wanted to perform for a set at MAGFest when I realized you could do an acoustic arrangement fairly convincingly and cover *most* of the parts. I did perform it live in that manner since it was just me and a guitar at MAGFest, but I wanted to get BOMBASTIC to really measure up to the original for the recording. I elected to fore-go extra strings and things and keep it pretty simple so the parts that were there could shine. This was also submitted to the Dwelling of Duels contest for January/December as well and I'm proud of how well everything clicked. Additional: I learned a lot about vocal arranging from Brad (prophetik) who's detailed feedback helped a lot. We ended up connecting on some tuning assistance because while I'm not tone deaf - I think to an extent because it was my own voice and I was focused on different things like Timbre at the time that the pitch just didn't connect. The feedback about the mix was very pointed - this goes to show that you can iterate even if you feel like a project is mostly finished. I admit I was experimenting with a different method of drum mixing but ultimately decided that I'd go back to what gave me great results in the past. Please enjoy screaming vocals responsibly. Lyrics: The memories are flowing fast They're too fine for me Sands of time wearing away what walls that I had built So I let you in But Time was never meant for us It merely wanted our tears as we bear its scars... We pay the price of those who came before We pray that we won't be the same Devoured by the ones who sealed our fate Our world is just a frozen flame When all of the dew dries Ending the morning Do we condemn nature because nothing ever lasts? Cerulean our skies No sign of a warning We sighed at the future and just lived in our past When all of our dreams die Who is in mourning? We cry for the future but can't forgive our past
  8. :00-1:55.5, 1:56.75-2:00, 2:08.75-2:12.25, 2:20.5-2:23.75, 3:01.75-3:07.5, 3:20.5-3:23.5, 3:32.75-3:34.25, 3:35.75-3:55, 3:56.75-4:19.75, 4:23.75-4:24.75, 4:26.75-4:36.5, 4:38.75-4:42.5 = 192.75 seconds or 64.25% overt source usage Loved the sound design from the start; opens with a booming presense, industrial overtones, and lots of impact. Soundscape gets cramped and crunchy, but I'm OK with it, as I can make out the part-wrtiting well enough. Guitar at 1:35 was also a nice touch. Bowed strings from 2:00-2:24 were way too exposed. A little earlier on, they also didn't sound good, but were more of a background player, so it wasn't nearly as noticable. Piano chords at 2:24 also felt kind of blocky. Cello from 2:38-2:43 was quiet, but also very fake/mechanical sounding. Those were all smaller things going on that weren't tanking this, just would have been nice to address. 2:23 did take a turn where the soundscape started getting crunchy and distorted until 2:48. Very subtle thing, but from 2:00-2:24, there was a subtle grinding noise in the background that I really appreciated; the way it was quietly placed and how it was positioned in the soundfield is something 99% of listeners wouldn't have noticed, but it caught my ear and was a nice touch. Nice energy from the guitar coming back at 2:47. The bell arpeggio at 3:34 was indeed "beautiful", as described. Thanks a lot for the source usage breakdown, which was helpful. Very clever and creative references to the three source tunes throughout, and a very dynamic arrangement. These NOs are the definition of lunacy. I could see complaining about some crunchiness (I pointed out the same thing), but it adds character and I can make out the individual parts well enough. None of the panning bothered me, and I'm usually someone that get fixated on that. Asking for another pass at the mixing misses the forest for the trees. This arrangement's strong, the sound design is creative, these production flaws are minor; I don't want to reject something like this where significantly more is right than wrong. YES EDIT (11/24): Just noting that I've heard the updated version and appreciate the revisions. Piano at 2:24's still too blocky. To me, getting rid of the crunch now makes it too squeaky clean. I was fine with the first version, so my vote remains the same.
  9. Cool SFX to kick the piece off, and I liked the delicate chromatic percussion first used at :27, which was a nice touch and great as part of the introductory segments. The arrangement's over the line, so I'll go into the issues. The bowed strings are way in the uncanny valley; extended sustains like the ones at 1:07 or "bow movements" like the ones at 2:05, 2:34, and especially 3:50 & 4:22 sound bad if you're focusing on them. Same with the rigid sound of this General MIDI-esque piano at :14 and 1:13, it's woefully thin and exposed enough where I'm thankful it's a backing part instead of being a lead anywhere in this. I wish I could say the same for the strings. Anything that could have raised the sound quality of the strings or piano beyond WIP/mock-up level would have been welcome. Good sound design otherwise. The electric guitar soloing at 3:18 sounded nice, followed by more aggressive electric guitar from 3:28-3:53 that was so well performed. The guitar and percussion writing sounds a lot stronger, so kudos to those parts really filling up the textures nicely. The bass writing was good, but often didn't cut through enough, so while the frequencies were nicely filled in by the bass, more distinct-sounding notes would have improved the texture, IMO. The piano and strings are disappointing, but the overall product is strong enough, so while I'd personally love another pass at this, I'm not going to hold it back; it's still a fun, dynamic arrangement, with quite the interpretive treatment! YES
  10. Man oh man, this source tune is cool as fuck, I love it! I'm insanely glad I heard this theme. Yeehaw! Arrangement opens up super conservatively with some personalization, so we'll see if it branches off. Ah, here we go at :48, excellent. Great example of staying very melodically conservative, leaning into everything that makes the source tune fun, and seeing how different instrumentation and textures can help it stand apart from the original. EDIT (12/3): Listened to the revised mix, didn't notice anything different. (Sammich is still back!) McRIB is BACK!
  11. Arrangement's handled in a clever and cerebral way, so I timed it out to make sure I wasn't just in love with the musicianship, since it's nailing the synthwave aesthetic. The track was 4:35-long, so I needed to identify the source tune in play for at least 137.5 seconds for the source tune to be considered dominant in the arrangement. :28.5-:37.5, :40.75-:51.25, :52.75-1:03, 1:05.5-1:08.5, 1:13-1:19, 1:21.5-1:25, 1:35.5-1:44.25, 1:47.75-1:58.75, 1:59.75-2:09.75, 2:12.25-2:14.75, 2:21.5-2:36, 2:38.5-2:52.75, 2:57-3:03, 3:05.75-3:09.5, 3:19.5-3:27.75, 3:32-3:42, 3:44-3:54.75, 3:56.75-3:59.75, 4:03.75-4:10.25, 4:12.5-4:15.75 = 154.25 seconds or 56.09% overt source usage Could be other connections I'm overlooking, but I just needed to satisfy finding more than 50%. Absolutely love Natalie's vocal performance, and Jorrith's instrumentation is just awesome. It's missing high-end sharpness, but it also sounds like it's off an 80s cassette on my old Walkman, so I can't find any fault with that. Nitpick Lucas's sax all y'all want, it sounds awesome; definitely channels the Midnight vibe very, very well. Truly inspired and tremendous! YES
  12. What did you think? Post your opinion of this ReMix.
  13. Soundscape sounds lossy, and I don't like the buzziness starting at :46 from one of the lines that's brought in. The core beat that takes over at 1:01 & 3:04 was boring to me, but it only lasted a few measures each time, so I'll move on. The synths do have that old school Euro flavor to them, so if you told me this was featured on Remix.Kwed.Org back in the day, I'd take it at face value. Just picking nits here; the overall interpretation and mixing both are solid, so there's no reason to hold it back. YES
  14. Agreed with prophetik that there could have been other moments of dynamic contrast here with either a break from the vocals or more textural changes, though the shifts from sung vocals to spoken do provide contrast. To me, the flow's jaunty, the arrangement's still transformative enough, and the vocal performance is solid, along with the production and mixing. Nice to have bass writing with some presense as well; it was more just boomy without much attack, but it still helps fill out the soundfield well, so I'm OK with it. Disappointed that there was no real ending; just fashioning a more definitive conclusion with a few more seconds -- for example, with the mallet percussion -- would have capped this well. Nice team-up by Colorado & Sébastien! YES
  15. Main ReMixer name: TheManPF (User ID: 35318) Additional artists: evilsonic; Ronin Op F; Zach Chapman; Ian Martyn; Newmajoe Submission: Game: Cuphead Name of arrangement: Rib Eye Rodeo Songs arranged: High-Noon Hoopla (https://youtu.be/w3ReqY8-QQU) Original composer: Kristofer Maddigan System: Windows; Xbox One; MacOS; Nintendo Switch; Playstation 4 Year: 2017 Comments: Hell yeah we're doing Cuphead AGAIN, this time from the DLC, and the track I meant in my last submission as my actual favorite from the whole soundtrack. This arrangement was done as part of the Wild West month in Dwelling of Duels in June 2023, and got 1st place out of 25 tracks (my first gold!!). The arrangement itself is very faithful, High-Noon Hoopla is already a very high-energy country song with lots of noodling, so I got a bunch of my buddies on board to rock hard on all of our instruments and bring the energy of the source up to 11. This one is more country rock, with a few changes in instrumentation (sax, melodica, distorted guitars, acoustic guitars) and a bunch of new solos and slightly different structure. Really, it's more of an excuse to get a bunch of very talented people to do what they do best. Here in the team is evilsonic, who actually took a load off my shoulders and was in charge of the mix this time, he also played all of the acoustic guitar AND a slide guitar solo. Ronin Op F did all of the insane violin playing in this track, seriously, it might be the hardest violin line he has ever played. He also of course improvised his own violin solo. Zach Chapman played all of the bass, as he always does in my tracks. Ian Martyn played piano, including, of course, a piano solo, as well as providing some YODELING that you hear in the intro and middle of the track. Newmajoe added a bunch of stuff including sax solos, melodica embellishments, and extra vocal flairs. I did the usual, arrangement, electric guitars, sequencing, no mixing this time, but I like to think of this one as a very group-focused effort, we like to call this group "Insane Cup Posse".
  16. ReMixer name: Zach Action Real name: Zach Herrmann Email: UserID: 30456 Game: Chrono Trigger Name: "Strain On You Insane Diamond" Source: Strains of Insanity / Confusing Melody I know everything there is to know about FFVI (within reason) and was always hesitant to even start Chrono Trigger out of fear and anxiety of knowing NOTHING about it. In the last couple of years, I did indeed pick it up (only to never finish it) and I remember being immediately struck by this odd song in Magus' castle. I attempted a Nine Inch Nails-ish remix of it, in the style of Reznor's more ambient instrumentals, but it was incredibly boring. After all, the source music is about as short and vanilla as you can get: a constant Bb bass drone (duplicated in a high register as well), alternating diads of C#/Ab and Eb/Bb, and the occasional "laugh." I don't really remember what took this remix in the Pink Floyd "Shine On You Crazy Diamond" direction, but, if nothing else, what perfect titles to blend together! This remix is basically blending the constraints and basics of "Strains of Insanity" with a condensed reinterpretation of Parts I-III of the Pink Floyd song. There are just a couple of times in the middle section where the chord changes to Eb for change and effect. Otherwise, the song lives on the Bb root note and the alternating diads, with the occasional guitar "laugh" (I'm really pleased with how the laugh sounds in the third section). There are no real melody or theory connections to the Pink Floyd song; only the instrumentation and the overall SOUND. I suppose this submission may lead to some interesting discussions on source usage due to its addition of different melodies, but the source material has NO melody to speak of, and this remix retains all of the structure, chords, and mood of the original. I look forward to the judges' responses! (and to the eventual posting of my approved FFVI track!)
  17. Link link to song (wav) Contact Information Your ReMixer name(s): colorado weeks, Aeroprism Your real name(s): Colorado Orpilla-Weeks, Sébastien Your email address(es): hello@coloradoweeks.io, aeroprism@gmail.com Your website(s): coloradoweeks.io (colorado weeks), nekoprism.com (Aeroprism) Your userid (number, not name) on our forums, found by viewing your forum profile: 37659 (colorado weeks), 35780 (Aeroprism) Submission Information Name of game(s) arranged: Final Fantasy IV, Final Fantasy IX Name of arrangement: Salut Voisin! Name of individual song(s) arranged: Welcome to Our Town (Final Fantasy IV) and Not Alone (Final Fantasy IX) Additional information about game including composer, system, etc. (if it has not yet been added to the site) Link to the original soundtrack (if it is not one of the sound archives already available on the site) https://www.youtube.com/watch?v=ZPrel8i7RV8 (Welcome to Our Town) https://www.youtube.com/watch?v=1ob36mdEV_w (Not Alone) Comments: Salut, mes voisins! This was our entry for the final round of Game Set Mash 1. This piece was a mashup of "Welcome to Our Town" from FFIV and "Not Alone" from FFIX. Because one of the sources was a town theme, we decided to pay tribute to Fred Rogers' and Johnny Costa's work on Mister Rogers' Neighborhood. Prior to the beginning of the round, colorado initially had their heart set on writing a "joke" track. As the round and the song continued to progress we found that what we had written went in a completely different (sincere) direction. colorado weeks did the arrangement, and Aeroprism performed the vocals. The lyrics were initially written in English by colorado, but Aeroprism graciously translated them into French for some chansonnier flair. We hope you enjoy! Lyrics (French with Aeroprism's English Translation): Verse 1: Salut voisin, comment vas-tu? Ça fait si longtemps qu’on s’est croisés Ton visage me manque depuis un moment Je me demande où sont passées, toutes ces années Hello neighbor. How are you? It’s been so long since we passed each other I missed your face for a while now I wonder where all those years have gone Verse 2: Salut voisin, comment vas-tu? Étais-tu parti à l’aventure? On dirait que maintenant, tu es si fort, Racontes-moi ce qui te donne si fière allure Hello neighbor, how are you? Were you gone on an adventure? It looks like you’re so strong now Tell me what gives you such a proud look Pre-chorus: Même si on ne s’est pas si souvent vus Tu n’en resteras pas moins un ami très cher Even if we didn’t meet very often You’ll nonetheless remain a dear friend Chorus: Peu importe où tu vas Peu importe le chemin que tu suivras Ici sera toujours chez toi Voisin je suis avec toi Oui, voisin je suis avec toi No matter where you go No matter what path you follow This will always be your home Neighbor, I am with you Yes, neighbor I am with you Verse 3: Salut voisin comment vas-tu? Je sais que les voyages peuvent être durs Tu peux te reposer un moment Il ne faut pas repartir si tu n’es pas sûr. Hello neighbor, how are you? I know that journeys can be hard You can rest for a while You should not leave if you’re not ready. Pre-chorus: Même s’il y a la guerre ou le mauvais temps Mon ami pour toi j’aurai toujours un moment Even if there’s war or just bad weather My friend for you I will always have a moment Interlude (Spoken): Grâce à toi, chaque jour est unique, enrichi de ta présence Il n’y a qu’une personne au monde exactement comme toi, et c’est toi! Et les gens peuvent t’aimer simplement comme tu es Je suis toujours content de te voir voisin, à bientôt. Because of you, each day is unique, enriched by your presence There’s only one person in the world exactly like you, and that’s you! and people can like you simply the way you are. I’m always happy to see you neighbor, see you soon! Pre-chorus: Maintenant tu dois continuer ton voyage Je serai toujours ici pour toi, mon ami Now you must continue your travels I will always be right here for you, my friend Chorus: Peu importe où tu vas Peu importe le chemin que tu suivras Ici sera toujours chez toi Voisin je suis avec toi Oui, voisin je suis avec toi No matter where you go No matter what path you follow This will always be your home Neighbor, I am with you Yes, neighbor I am with you Last Chorus: C’est le moment de ton départ Je suis si fier de te voir grandir À ta prochaine visite viens me voir Cher voisin je suis avec toi Oui, voisin je suis avec toi It is time for you to leave I am so proud to see you grow On your next visit come see me Dear neighbor I am with you Yes, neighbor I am with you
  18. Download link: Contact Information ReMixer name: T.O. Bassett Real name: Teo Bassett E-mail address: Website: https://www.youtube.com/@TOBassett Submission Information Name of game(s) arranged: Undertale Name of arrangement: Moving Out Name of individual song(s) arranged: Heartache, Fallen Down Link to the original soundtrack: https://www.youtube.com/watch?v=xflkF-sqNaM Your own comments about the mix: This is part of a full orchestral/progressive rock reimagining of the Undertale soundtrack that I wrote over the course of five years. It was going to be released by Materia Collective as part of the game's five-year anniversary, but the plans fell through due to Covid-19, so I ended up releasing it separately later. For Heartache, I wanted to take full advantage of the orchestra medium that I was focusing on to write something that sounds very powerful without introducing any extraneous instruments; the album is divided into suites encompassing the main areas of the game, and I wrote the suite focused on the Ruins to be focused on pure orchestra with some influences from anime and classic RPG games, to reflect how the game is still lulling the player into believing that they're playing a conventional RPG at this stage of the story, before varying the formula much more wildly later in the album, in the parts where the game really starts to make clear what it really is. Specific influences include Joe Hisaishi, Nobuo Uematsu, Marty O'Donnell, Shinji Miyazaki, Nightwish, and Tarja Turunen's album "The Shadow Self". The structure mostly follows the original composition, but I had specific artistic intent with each section. It opens with a tense buildup leading directly in from my arrangement of "Home", hinting at the main ostinato with the harp and string sections before revealing it in full with the bassoon. I shortened this part a bit for the version that I'm sending to you, as most of it only really makes sense if you're listening to it directly after Home. I kept the "fakeout" partial introduction of the main melody and subsequent second buildup from the original soundtrack, because I felt like it was a great reflection of both the human and Toriel being reluctant to fight before actually doing so. I had a lot of fun with the drums and percussion during the bridge at 1:37 (as well as the rest of the arrangement), and you can hear me playing around a lot with different types of legato articulations at the same point, because I was so happy to have a string library with those capabilities. The piano solo from 2:20 to 3:07 is actually the main melody and accompanying piano parts played in reverse (without actually reversing the audio), with some embellishments to give it a bit more structure and melodical sense. I did this to represent a pivotal point of the story and gameplay integration, if you excuse the spoiler: I've witnessed many players who hadn't yet figured out that they don't have to kill anything by the time that they fight Toriel end up killing her and feeling guilty about it, then reloading their save to try again without killing her. The game even acknowledges you doing this. So the reversed piano melody represents the player "going backwards" by reloading their save to fix their mistake. This is followed by a reprisal of the initial buildup, with more driving percussion to emphasis the feeling of determination to "do it right, this time". After this is the main melody only through the strings, mostly because I just loved how the strings sounded and wanted to give them a chance to show off on their own. Then follows the final chorus to end the fight, bringing the full orchestra back in. This is, finally, followed by a short excerpt of "Fallen Down", as plays in the scene directly after the pacifist end of the fight where Toriel hugs the human before leaving. I wanted to represent this scene to end out the entire suite, because it feels like an important moment of character development for Toriel, to me.
  19. Contact Information Your ReMixer name: Bryan EL Your real name: Bryan EL Your email address: Your website(s): www.bryanel.com Your userid: 34748 Submission Information Link to remix: Name of game arranged: Sonic the Hedgehog Name of arrangement: Industrial Dystopia Name of song arranged: Scrap Brain Zone Original composer: Yuzo Koshiro (Game Gear / Master System) Link to the original soundtrack: https://www.youtube.com/watch?v=hSUZZXGbipc&t This has always been one of my favorite game soundtracks from my youth. I tried to reimagine the original melody in a slower but more powerful trance genre while keeping the retro vibe of the sound.
  20. RebeccaETripp Rebecca Tripp https://www.youtube.com/@RebeccaETripp/videos ID: 48262 Game(s): Skyward Sword, Link to the Past, Ocarina of Time, A Link Between Worlds, Oracle of Seasons, Minish Cap, Twilight Princess Song Title: Sun and Mist Songs Remixed: Faron Woods (SS), Lost Woods (LttP), Minish Woods (MC), Sacred Grove (TP), Lost Woods (OoT), Tarm Ruins (OoS), Lost Woods (ALBW), Forest Temple (OoT) Here's a link to the whole medley: https://www.youtube.com/watch?v=mh0I9rmeEyU Here's a link to the file: This Legend of Zelda forest medley is my gift to you all! It contains most of the forest and woods themes from the LoZ series. I had the help of three amazing performers in this arrangement, including Gamer of the Winds on flute and piccolo, Medlix on oboe, and Steven Higbee on ocarina. I highly recommend checking out their channels, as they've all produced many beautiful tracks! Here are links to their works: https://www.youtube.com/c/GameroftheWinds/videos https://www.youtube.com/c/Medllix/videos https://www.youtube.com/c/StevenHigbee/videos From YouTube: 6:44 Faron Woods (SS) 8:11 Lost Woods (LttP) 9:20 Minish Woods (MC) 9:54 Sacred Grove (TP) 10:10 Saria's Song (OoT) 10:54 Tarm Ruins (OoS) 12:00 Deeper into the Lost Woods (ALBW) 12:50 Forest Temple (OoT)
  21. Your ReMixer name : Vylent (formerly Silent Ice) Your real name: Darryl Cummings Your email address: Your website(s): https://www.youtube.com/channel/UCfPwY-HjR-f-UV8cCZyG6qQ Your userid: 23989 Name of game(s) arranged - Street Fighter 6 Name of arrangement : Psycho Businessman Name of individual song(s) arranged : JP's Theme - The Plunderer Additional information about game including composer, system, etc. : (Capcom Sound Team for the album, Yoshiya Terayama for the track) (PS4, PS5, PC, Xbox Series X/S) Link to the original soundtrack (https://vgmdb.net/album/131185) https://www.youtube.com/watch?v=UMZq8Ycgo6U Your own comments about the mix, for example the inspiration behind it, how it was made, how the source material was referenced in the arrangement, etc. Capcom had been releasing character themes as part of their marketing up to the release of Street Fighter 6 and upon hearing JP's theme, I thought to challenge myself on producing an arrangement I was proud of in a day's time. Psycho Businessman is a short and admittedly simple rendition of some of the melodies heard in the original theme (with an emphasis around what is heard at the bass drop of the original) along with some of my own interpretations of the character's energy. I wanted to invoke the feel of a regal businessman who exudes video game Boss energy.
  22. We're evaluating the English version, but all versions of the arrangement are included for reference. Would need a real title if approved. -LT Hi I'm Basic Bronze Sonic (real name: Nathan Armstrong), and I would like to submit my remix of Pangu Lagoon 1 from Freedom Planet (2014) Sorry if I do something wrong, this is my first time submitting a song onto OC ReMix Tracks: English - Instrumental - Spanish - Japanese - (If you want to keep it to one YouTube upload, upload the English version) Business email: Personal email: Name for arrangement: Pangu Lagoon 1 Remix Name of song remixed: Pangu Lagoon 1 Game of origin: Freedom Planet (2014) Original composers: Woofle, Strife, and Dawn Michelle Bennett My website: Forum: 38765-basic-bronze-sonic My YouTube: https://m.youtube.com/@basicbronzesonic My personal comment on the remix: A remix (vocals and all) of one of the best songs to come out of Freedom Planet! (sequel game has way better music though) The vocals are easy and the songs an absolute bop, it's the one song that feels like it came from a game separate from Freedom Planet. (which I absolutely enjoy) Anyways hope you enjoy the remix of Pangu Lagoon 1
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