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Liontamer

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Everything posted by Liontamer

  1. Oh snap, jungle! Definitely never would have expected this genre from either of you, which is a kick and half given how long we've all been working together. :-D I've got a soft spot for this genre because of Liquid Neon's old ReMixes; it's wonderful hearing this genre executed with an unprecedented level of sheen around here. This source tune was perfect for it! P.S. "It's pronounced 'Bouquet'!" :-) YES
  2. The mixing wasn't as sharp as I'd have liked, but it wasn't a huge deal to me. Great comping & vamping throughout, and Joe on beatbox was a great touch. Let these guys cook all day! YES
  3. Artist Name: Zach Chapman Contributing artists: Me - arrangement, mixing, mastering, bass - https://www.youtube.com/@zach-esque TheManPF - guitars - https://www.youtube.com/channel/UC0ze45nN-uvYhBoeI96gZgg NewmaJoe - saxophone, vocals, lyrics, beatboxing, bonga, tambourine - https://joenewman.bandcamp.com/ Ian Martyn - keyboard - https://linktr.ee/IanMartyn Ronin Op F - percussion - https://linktr.ee/roninopf Lyrics: It's the real Deal We keep it on the DL We got slick flowin' and the fit funk feel You courting controversy, I'm the in-house polemicist My drive's more mega than an overclocked Genesis How do I do it? Is it born or bred? I could check the DNA but I'm a lousy geneticist But either way, yea, it must be said Yo, my rhymes is so funky I gotta call a hygenicist It's just the emphasis I place with such an eloquence My excellent intelligence demands no further evidence But if I sense the listener has got incredulous I got a chorus, let me introduce the elements You just don't know what we're doin' We locked in the rhythm, the rhythm is just groovin' You just can't hear what we're sayin', uh But you gettin' what we're playin' at I got a chorus, let me introduce the elements You just don't know what we're doin' We locked in the rhythm, the rhythm is just groovin' You just can't hear what we're sayin', uh But you gettin' what we're playin' at Just don't know what we're doin' We locked in the rhythm, the rhythm is just groovin' You just can't hear what we're sayin', uh But you gettin' what we're playin' at Games & Sources Game: ToeJam & Earl Track: Big Earl Bump, by John Baker https://www.youtube.com/watch?v=GqhG2cbX6eM
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  6. Artist Name: TheManPF This is more of a recent one, Dwelling of Duels was doing their Sega Genesis/Mega Drive month and I was in the mood for doing something very high energy, poppy and happy, mainly because I was listening to Babymetal. After looking through several soundtracks (I never played a Genesis game, surprise surprise) I found the soundtrack of the original Puyo Puyo for the Mega Drive, and boy does it fit exactly what I wanted to make. This ended up being quite EDM-ish, Trance-ish, Eurobeat-ish-ish? I don't know, I'm not familiar with electronic music subgenres, but I was mostly chasing the sound of Babymetal's "Iine!" (which literally translates to So Good! in japanese), so naturally I also add a lot of electric guitars, and tried to have a pulsing sidechained beat with the rhythm guitars for a great groovy effect. I can't sing kawaii vocals though, so instead I settled on something more akin to Eiffel 65, live but heavily processed, to add more to the electric feeling. For this I constantly change between different sections of both Brave and Final, purposefully ordered in a way that makes sense as a pop structure. I wrote original lyrics for it that would hopefully present the same cheesy feelgood-y vibe that Iine! has, and I also played the original guitar solo from Final note for note (and yes it took a lot of work to learn). This is also a solo project, and while it placed 11th in DoD, I was pretty happy with it. Lyrics: Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Neon lights flash, earth-shattering sounds Amplify how we feel, so Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Quick reflexes, colors jump all 'round Electrify and we feel so right The sight, the taste, the touch, the smell Overflowing Pleasure, adrenaline, delight Overloading My mind warping reality Psychedelic Let go your cares away (So good, so good) So good I party till the morning So good I feel over the moon So good I have my woes behind me Scream my heart out I feel so good Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Rapid movements, rainbow reflections Magnify how we feel, so Let's go! Puyo, let's have a good time Faster that you can say [Puyo Puyo SFX] Pulsing heartbeat, fire in our eyes Purify and we feel so great The sight, the taste, the touch, the smell Overlapping Pleasure, adrenaline, delight Overtaking My mind warping reality Psychedelic Let go your cares away (So good, so good) So good I party till the morning So good I feel over the moon So good I have my woes behind me Scream my heart out I feel so nice So good I party till the morning So good I feel over the moon So good I have my woes behind me Scream my heart out I feel so good I feel so good Edited yesterday at 01:12 PM by TheManPF Games & Sources Game: Puyo Puyo (Sega Mega Drive) Songs arranged: Brave (https://youtu.be/06tH5Qosjrc); Final (https://youtu.be/8oaDWL-1W20) Original composer: Masanobu Tsukamoto; Akiyoshi Nagao System: Sega Mega Drive mostly but also a shit ton more Year: 1992
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  8. Quick co-sign on the excellent atmosphere here. The piano tone has realism issues, but nothing major. Very cohesive sound for something that was a very start-and-stop process! My man tinkers too much after submitting. :-P YES
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  12. Literally have to leave to drive somewhere, so I don’t want to text and drive. Strong medley, great production! YES
  13. Artist Name: minusworld Yet another Dwelling of Duels (DoD) entry, from PS2 month in May 2023. At that time, I'd been itching to do a proggy entry and ended up with this. A funny tidbit, I mistakenly thought that "Calm Before the Storm" (https://www.youtube.com/watch?v=bNBNqpLkzTc) was the song that played during Thunder Plains and was planning to progify that. Then I looked up the actual Thunder Plains tune and this arrangement immediately started taking shape in my head instead! Memory is a funny thing. :) The two main influences for this track are Plini and The Contortionist, particularly the album Clairvoyant, though the latter's influences may be more subtle. The Thunder Plains source has three sections, ABAC, and I felt like I needed one more section to make for a nice flow. My arrangement first pulls out the quarter note ascending/descending line and string swells from the A section for the intro, second goes into an original section (with a melody definitely, absolutely not aped from Plini's "Electric Sunrise" 🫣), third has versions of the source sections ABABC with proggy chords and riffing underneath, fourth revisits the original section, and finally outros with a short variation of the ascending/descending line used in the intro. The title is a reference to a minigame in FFX in which the player is given rewards for dodging consecutive lightning strikes on Thunder Plains. The final reward is given at 200 dodges, hence the title. :) Enjoy! (I hope!) Games & Sources Final Fantasy X - Thunder Plains - https://www.youtube.com/watch?v=gG279JYg3H4
  14. Artist Name: Kuri This is probably my favorite song in DKC2. David Wise is awesome and what he was able to pull off with the limited space of the SNES was nothing short of amazing. Forest Interlude just has a vibe of its own right up there with Stickerbush Symphony. Every time I play through DKC2 I find myself humming and beat boxing a long with the tracks or adding my own twist to it while I sing along. This arrangement is the manifestation of just that. A beat I heard in my head that I felt would compliment Forest Interlude. It was a lot of fun to make. Games & Sources The game I've used as a source is Donkey Kong Country 2: Diddy's Kong Quest. The song I chose is Forest Interlude. The composer is David Wise who as most of us know crafted some amazing music for the DKC series. Here is a link to the aforementioned song:
  15. Artist Name: jnWake Collaborating artists: Mattmatatt and Kev Ragone. Another month passes, another DoD song to submit! This time, the monthly theme was "Mega Man" and I took the opportunity to cover a source that had been in my mind for a while, the boss theme (+intro) from Mega Man X2. Being honest, I'm not sure why my mind ever registered both as things to remix since I don't think they're actually that good haha, but I guess they do have some fairly unusual melodies and progressions so that must have registered as "interesting" in my mind. Regardless of that, I simply went ahead with making a cover despite some doubts about the quality of the sources! My approach here was jazz fusion-ish, Boss 1 in particular has a fun progression (Eb-Gb-F-Ab-B-D) that's harmonized in 4ths so it hides a bit of jazz behind the rock elements of the source. Initially, I set out to write something in the style of pianist Hiromi, but in the end the arrangement came out a little more like the supergroup U.K.... of course, on my musical level, not the much higher one of those artists! Since I went for the jazz-ish feel I recruited Kev Ragone, who's a very prolific drummer in DoD and live bands but I think hasn't been featured on OCR before, and Mattmatatt on guitars, who recently made his OCR debut. Both are extremely talented, I tasked Kev with finding his inner Simon Phillips (former Toto drummer who sometimes plays with Hiromi) and tasked Matt with finding his inner Allan Holdsworth (very well known technical guitarist, who played in the aforementioned U.K.). I don't recruit actual drummers often but it definitely adds a special feel to tracks! Matt did great as well, adding his brand of virtuosity to the track. I handled all the synth/piano programming/recording, including the bass which I wanted to have a funky FM-ish sound. I often make pretty detailed descriptions of source usage but this time I'm feeling a little lazy on that, so I'll go with "simpler" descriptions... 0:00-0:47: All of this section is based on Boss 1. Bass plays the Eb-Gb-F-Ab-B-D progression and is later joined by synths, piano and guitar noodling. At 0:22 the progression is slowed down for a guitar solo. Guitar lick at 0:40 also has the same progression as background but with more "standard" chords. 0:48-1:39 : All of this is based on Boss 2. First we have the chord stabs from the intro, then the main melody on piano at 1:08 and the next section from the source at 1:29. 1:40-2:11: All of this features the main melody of Boss 2, first straight on guitar and then a reharmonized variant on synths. 2:12-2:57: All of this section is a jam over the Eb-Gb-F-Ab-B-D progression from Boss 1 on bass. There's a reprise of the cover's intro as well. 2:58-3:19: Bass riff is the main bass riff of Boss 2 but the highlight here are the drums! 3:20-end: Main melody from Boss 2 returns with some variations, first on piano and then on guitar. We then have a repetition of the 1:29 section's chord progression and end the track with some rising arpeggios based on Boss 1's progression (now transposed). Hope you enjoy! Games & Sources Game: Mega Man X2 Sources: Boss 1 and Boss 2
  16. Artist Name: Tremendouz I had been planning to arrange this one in a more grandiose style for years but when #SoundoleChillout2024 happened, I got a sudden inspiration for a downtempo version with mostly acoustic instruments. The backbone of the arrangement is the combination of classical guitar, concert harp and electric bass that are mostly playing together but with some call and response going on at times, using all three instruments for both rhythm and melody. Then come the acoustic lead guitar, some soft choir and string pads as well as drums. Together with the gradually increasing tempo I wanted to create a subtle build-up that hopefully keeps the arrangement interesting for all the 6 minutes. As usual for me, everything is MIDI plus virtual instruments. Games & Sources Game: Final Fantasy XIV: Heavensward Composer: Nobuo Uematsu
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  19. Artist Name: TheManPF Additional artists: Newmajoe; Michelle Dreyband; Ronin Op F; jnWake; Kev Ragone; pingosimon This is a smooth jazz/jazz ballad track that I submitted to Final Fantasy month in DoD in November 2023, where it placed 6th out of 31 tracks. I'm not much of a jazz guy, but I can dig some jazz ballads or smoothy jazz vibes every now and then, and in particular Scarlet's Theme from Final Fantasy 7 Remake stood out to me. When I was playing, I remember being in absolute awe when I reached chapter 16 and stood in front of the window of the highest building in Midgar and looking at the starred night sky, in the middle of what looked like a 7 star hotel, with this playing in the background, the vibes are just immaculate. Naturally, it made me want to cover this ever since, and when I finally got the chance, I decided to keep the vibes faithful to the original. This kind of remix is what I like to call an "extended cover"; basically, what would this sound like if there was a "full version" of it? (even though there's already a full version, whoops). Basically kept the first half or so very very faithful, with a few changes in instrumentation (mostly sex I mean sax). After the first chorus, it goes into an original bridge with lots of solos, before coming back for an original second verse and a new second chorus, with some chord changes on the way to make this spicier. It's not the first time I try to reimagine how a track would sound if there was an extended version, but it's the first time you'll see me submit one of these. Obviously for this one I gathered a MASSIVE team of SUPER TALENTED MUSICIANS. I had all of them thought out like a year in advance, I knew exactly who I wanted to collab with, and they all delivered beyond my expectations: Joe is playing tenor sax, of course this isn't nearly the first time I collab with this guy, but he's one of the most insanely talented people I know, and sax is his thing, he both played the lines I wrote and lines he improvised himself during the whole song that spiced it up so much more while also keeping it smooth. He also sang a little backing vocals in the choruses for support. Michelle Dreyband is someone who I've heard sing several times but I couldn't get to collab with her much until now, she has a gorgeous voice and an excellent technique, she's mostly classical-trained, but I knew immediately that she had a voice that would fit this perfectly. Ronin Op F is my violin go-to. He's complementing the whole song with a lot of live violin lines to help it give more movement, you may have heard him play like an absolute crazy madman in Rib Eye Rodeo, but here you'll hear that he can easily play smooth and relaxing lines just as well. He also improvised his own violin solo. It's criminal that I haven't collabed with my latino brother jnWake before, he always does these crazy proggy songs with lots of synth noodling, but he's also an excellent pianist, and I invited him to lay down both rhythm and improvised melodies, and he did an excellent job. Kev Ragone is someone that surprises me is not in OCR already! He's not exactly a newbie, he's involved in numerous music projects both in and out of DoD, he's one of the most prolific VGM drummers I know. This is my first time collabing with a real drummer, and by god the work of this man is insanely good, he laid down his groove so fast and so clean, he had a whole ass take just mere days after I sent him the arrangement and it sounded great already even before I actually started mixing! You could say Kev is the MVP of this song. This is one of the few tracks where I don't have Zach playing bass (sorry buddy ):), mainly because for this one I recruited Pingosimon, also known (and credited) as Andre Beller, someone who doesn't have much in OCR but just like Kev, he's a very well established shizzie. He helped me by playing the mother-fucking UPRIGHT BASS, and it sounds as beautiful as you would expect. I arranged, wrote (patial) lyrics, mixed, played guitar and sang backing vocals. A cool thing about this one is that it's the first full cover I've done that's 100% live, no sequencing at all, and I'm very proud of how this one came out, so go get a drink, sit back and enjoy the view from the top. Lyrics: [VERSE 1] Fireworks to light up your night sky In a flash, life and love can go awry Let me take you higher Fulfill your desires Stilettos and lingerie, both Complement, supplement [PRE-CHORUS 1] In my grandeur I'm all-natural Beneath this crimson dress In my splendor I'm all-natural Beneath jewels and finesse And elegance [CHORUS 1] What you see is what you get Only passion, no regrets Only triumph, I've got nothing to hide So sit back and enjoy the ride [VERSE 2] Fragrances that spice up, fill the air Suddenly heart and mind start to race Let me pull you closer Only for a moment Candle lights and chardonnay, oh Ornament, compliment [PRE-CHORUS 2] In my grandeur I'm all-natural Behind this fine attire In my glamor I'm all-natural Beneath pearls, opulence Extravagance [CHORUS 2] What you need is what I got Only heaven, without a thought Only fire, 've got all you desire So don't hold back, let loose and Sit back and enjoy the ride Games & Sources Game: Final Fantasy 7 Remake Songs arranged: Scarlet's Theme (https://youtu.be/aJmvKezjCoo) Original composer: Tsuyoshi Sekito; Mitsuto Suzuki; Nozomi Toki System: Playstation 4; Playstation 5; Windows Year: 2020
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  22. Artist Name: Xaleph Arrangement: Main Arranger: Xaleph Co-Arrangement: Zack Parrish (2:43-3:31) Mastering: Zack Parrish Instruments: Electric Guitars (both leads, rhythm) [Non-7/4 parts: Ryan8bit 99%, Xaleph 1%] + 7/4 Electric Guitars Zack Parrish Drums (Paradiddles) Piano + Organ (Xaleph) Acoustic Guitar (Zack Parrish) Banjo (Zack Parrish) Foley -> "There's an encoder" (Zack Parrish) This mix has a bit of a story. So it started off with me wanting to do a mix again with Ryan8bit when I first came back from my long hiatus. I couldn't get a hold of him until like a year later, and one year after that we decided to do a Mega Man mix. We initially were thinking using dueling guitars - Zack joined, and then we wanted Metal drums, and who else is better at that than Josh? With 34 mains / 43 total tracks in DoD, and the quality of some of the tracks, we knew it was going to be a tough competition and were thrilled to get third. The version here is a better master than what we had previously submitted as we had more time to master (I gave Zack like 30 minutes initially). Thank you all who joined this last minute! Games & Sources Mega Man 3 Skull Castle 5 & 6 theme (Zophar -> Dr. Wily's Castle III / Fortress 3) Wily Boss theme (Zophar -> Wily boss / guardian battle) Title/Intro theme
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  25. Clear pass despite the production issues. Digging the approach and wanted to co-sign. :-) YES
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