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Liontamer

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Everything posted by Liontamer

  1. Or you're just anal retentive about what themes are allowed. That's pretty much it.
  2. The cutoff potentially seems purposeful for whatever reason AFAIK, as it's same length as the clean version (but there's different horn tomfoolerly at the end). But Stevo can shed more light on it. The project file for it was lost, so I didn't have the leeway to ask about a different version without the cutoff.
  3. Nice for this one to finally see the light of day! Glad to have had a hand in rescuing it the FIRST time Arek cancelled it. [Preparing for hate on PrototypeRaptor's "So Easy" in 5... 4... 3... 2... ]
  4. (>)> http://milkyway.ocremix.org
  5. OC ReMix Presents Kirby Super Star: Milky Way Wishes March 11, 2013 Contact: press@ocremix.org FAIRFAX, VA--OverClocked ReMix today released its 38th arrangement album, Milky Way Wishes: A Kirby Super Star Tribute. This album was made as a tribute to Kirby Super Star, released in 1996 for the SNES, and its original music by Jun Ishikawa and Dan Miyakawa. It features 23 tracks by 21 artists arranged in styles including chiptune, rock, ambient, folk, hip hop, and ska, and is OC ReMix's second album dedicated to Nintendo's pink puffball following 2005's Kirby's Adventure: Rise of the Star. Milky Way Wishes also includes diverse, storybook-style visual artwork by a dedicated group of fans, inspired by the plot of Kirby Super Star. The album is available for free download at http://milkyway.ocremix.org. This album was produced to help promote video game music, was made by fans, for fans, and is not affiliated with or endorsed by Nintendo or HAL Laboratory; all original compositions are copyright their respective owners. Alongside co-director Drew "halc" Wheeler, who organized most of the album's later progress, Niraj "Arek the Absolute" Sharma directed Milky Way Wishes for nearly 8 years, OC ReMix's longest-running development period for an album. "What an amazing journey this has been," Sharma recalled. "Suffice to say, the production of this was definitely a unique experience. Definitely stressful, but memories I would not trade for the world. I want to thank every single person who was involved during the development of this project." Previous OC ReMix arrangement albums include Donkey Kong Country 2: Serious Monkey Business, Mega Man X: Maverick Rising, and Sonic the Hedgehog: The Sound of Speed. One of their upcoming albums nearing completion is the highly anticipated, Kickstarter-funded Final Fantasy VI: Balance and Ruin. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### PREVIEW: DOWNLOAD: http://milkyway.ocremix.org TORRENT: http://bt.ocremix.org/torrents/Milky_Way_Wishes_-_A_Kirby_Super_Star_Tribute.torrent COMMENTS: http://ocremix.org/forums/showthread.php?t=43254
  6. This is orchestral fire! Would love to hear this one performed live.
  7. Cool; that's been wrong since before I even joined the staff then. It'll be fixed on the site the next time the database is synced.
  8. I'll definitely have a vote on this eventually, so please keep this vote open. I'd certainly like to compare this to the breakdown as many of you have done.
  9. Sure. If you have 0 mixes posted, you're not an OC ReMixer.
  10. Wow, what a youngblood. Always cool to hear what other fans discover first. You never know how relatively new it'll be!
  11. Wubwubwub. http://ocremix.org/forums/showthread.php?t=43040
  12. That would be funny and awesome.
  13. Yeah, I really wasn't a fan of much of the instrumentation. The string articulations in particular were poor and just came off as sloppy compared to nearly everything else. The oboe was flat as well. They're serviceable, but it's a shame, because a lot of the other instrument choices also sounded pretty sweet. On the seesaw of what works vs. what doesn't, at least more of it works. The arrangement carries it, and I liked the approach, but this isn't something I can get immersed in on account of the flaws. I won't make the perfect the enemy of the good, but if this were closer to perfect, that'd be nice. YES (borderline)
  14. Pics, or it didn't happen. Seriously though, it may just be you, so pics + browser & operating system info would be helpful if you can recreate it.
  15. The individual group members need to sign it. You signing covers your involvement.
  16. The mixing was very muddy so the instruments were bleeding together too much. Also, the string & organ timing were mechanical, the lead at :40 was flat, and the cymbals were way too high on the treble. The backing groove at :28, particularly the bassline, was bland and repetitive, and it didn't lend the momentum to the track that was intended. It's not a horrible arrangement concept, but the instruments here don't click, the beats felt like they were on auto-pilot too much, and the production lacked refinement. Definitely see what else you can do to improve this piece with some help and feedback from the Workshop forums. NO
  17. Hi, i hope to have entered all the necessary informations. Contact Information ReMixer name : Clicloc Real name : Marco Panza Email address : Website : www.nextageworld.it Userid: 50558 Submission Information Name of game(s) arranged : Street Fighter II: The World Warrior - "Ken Stage" Name of arrangement: Rising like a dragon Name of individual song(s) arranged : 1 Comments Hi everyone, My name is Marco and I am an Italian boy who likes music and video games of course. It 'a long time that I wanted to compose an arrangement of Ken's stage. About 10 years ago on my old and beloved Roland XP-50 was not able to finish it maybe because in some cases to work on that workstation was frustrating for me. Now, after many years, also because i'm working with a friend on our Italian website, i have completed this remix in hopes of making many others. Ken is often identified with the image of a dragon intent to fly the stars and in the music theme, in my opinion, is one that provides more energy than others, here explain the reason why i called this remix "Rising like a Dragon". I hope that this rearrangement will like it and if you want, even to give me advice or criticism, write me a comment. See you soon. Waiting for your decision, greetings, Marco
  18. The mixing was pretty flooded for the densest sections (e.g. 1:24-1:33, 2:01-2:37; 2:37-2:55 less so) and almost sounded like distortion, which was unfortunate, since this had great energy. That said, I wouldn't hold it against anyone who voted NO on those grounds, and I'm leaning that way myself since we're basically not doing conditional votes anymore. Better separation of the parts would help this sound much better, but it could be argued the arrangements carries it. This held fast to the structure of the source, but personalized the performance extremely well. The new part-writing was subtle but well-integrated, and the energy was amped up nicely. I could easily change this vote if the loudest section were toned down a bit and the mixing were addressed there so the parts had more breathing room. It's still an awesome arrangement, and if the mixing were better, it would have bypassed the panel, for sure. NO (borderline)
  19. Remixer name: On Being Human Real name: Greg Johnson Email: Website: www.onbeinghumanmusic.com UserID: 50551 Game arranged: Super Metroid Name of Arrangement: "The Ceres Event" Name of songs arranged "Title Theme" and "Prologue" We wanted to recreate the opening titles of Super Metroid in a way that would be faithful to the original. We kept it cinematic while trying to add elements of hard rock to give the track a little bit of our own twist.
  20. The arrangement concept was decent, so I'm gonna focus on the production. The opening sounded MIDI-riffic, but had some charm. Switched over into the rock stuff at :09. Thought the mixing on the snare left it sounding pretty weak. It had 0 punch to it, and all of the percussion just got swallowed into the abyss once the vocals arrived at :17. Needs some EQ love. Once the vocals come in, it basically sounds like the only 2 elements going on are -- the heavily-effected vocals and the guitar, then the drums quietly doing their thing underneath. So the track sounds swamped, yet the textures aren't cohesive and well-mixed. The mixing the whole way through wasn't where it needed to be. Even though you sent a 320kbps file (too high), everything sounds lossy like it was 112kbps, with all the parts just mudding together. For example, was that brass orchestration and bells I heard at 1:18? Could have fooled me given how muted they were. During the soloing at 2:43-3:13, why are the chugs louder than the lead guitar? I would have given that soloing the spotlight there, especially for the dynamic contrast. Furilas's vocals aren't horrible, but they need more energy and personality to them. The delivery's somewhat flat, so there's a disconnect from the tone of voice vs. the nature of the lyrics. The mixing and the effects used to thicken the vocals don't compensate for that issue like they should. Better effects/mixing might be all you need, but another take could help. I'm not saying the vocals need to be growly or screamo, I'm not saying he needs to conjur the imagery of Sturm, but the vocal performance isn't particularly evil or badass. The bridge and chorus lyrics were a bit cheesy as well, particularly the chorus, but a stronger vocal performance may draw attention away from that. Verse lyrics were cool though. You've got a decent base, but this came off way too raw and unpolished with the mixing and vocal performance. It's gonna need another coat of paint. NO EDIT (2/21): The snare drum still has no bite, and the percussion is just too quiet and muddy. The vocal mixing in v2 is definitely improved. It was so dry before, which killed it dead. Still the delivery still sounds weak during the choruses, even though there's some (much needed) vocal layering going on. The bells are also a bit more audible, but right now all I'm really hearing are indistinct cymbals and wimpy drums, with the guitar chugs just dominating the soundscape, so the balance still sounds wrong. During the orchestral swells (3:14-3:28), IMO the bells need to be much more powerful and louder. The drumkit needs a better sound, and the balance between the parts is still off, so the textures still feel empty, even though v2's an improvement.
  21. Hi guys! What's up? Contact Information Chernabogue, Furilas, Tuberz McGee, Mirby Alexandre Mourey + others fflproduction.fr 20943, 21604, 44165, 23470 Submission Information Advance Wars 1&2 Are You BadAss? Sturm's Theme: Yoshito Hirano (I think) // GBA LINK: This mix is a project mix for BadAss Volume 2. "I wanted to pay tribute to the music of Advance Wars and to bands I love, especially Metallica and Helloween (and to the first volume of BadAss). Here's our line-up: - Chernabogue: arrangement, drums, synth and orchestra programming - Furilas: Vocals, Bass - Tuberz: Guitars - Mirby: lyrics It took MONTHS to get this big baby mixed but in the end it sounded very good to everyone, so I hope people will be badass enough to enjoy it! ;)" Feel free to ask if you any question. Cheers, -Alex
  22. I'll be honest. As first blush, it seems too liberal, which could be more of a byproduct of slowing it down and simplifying the melodies, but it's not readily apparent to me as of yet. But I asked for a breakdown, and Chris compared some of the part writing, which is included in the above submission comments. I still don't have a first A-to-B grasp of what's here. but I'll ask.
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