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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. No idea, but some initial sources: http://animalcrossing.wikia.com/wiki/K.K._Slider http://nookipedia.com/wiki/K.K._Slider http://animalcrossing.neoseeker.com/wiki/K.K._Slider http://www.ssbwiki.com/K.K._Slider http://nookipedia.com/wiki/List_of_K.K._Songs http://animalcrossing.neoseeker.com/wiki/K.K._Slider_Songs_(ACCF) http://animalcrossing.neoseeker.com/wiki/K.K_Slider_List_of_Songs_(ACWW) EDIT: Also, I'm more than willing to call it that Amaterasu, Pikachu, and Skull Kid will DEFINITELY make it into the next group of added mascots at this rate. Anyone wanna start those?
  2. They are removed. The images were removed. There's nothing wrong with the bios being in the Wiki, so they will always be there, just sans images.
  3. Been watching this Teddie bio progress and continue to be impressed with how you guys collectively improve it.
  4. Video has to be the same version as the OCR one.
  5. We'll update the main video later. You're overthinking things, but only because we already thunk them. So yes, this was done a while ago, you just didn't notice it, when there's a video by the artist and we know of it, we link that.
  6. No, and that naming convention wasn't a problem to begin with, so that speculation's inaccurate.
  7. He said Reyn, so count that as a write-in #1 and push the others down.
  8. We can defer to the bio editors' judgement, though if you think it's a huge spoiler, then feel free to take it out.
  9. No worries, if it's a spoiler, then there's no need to include that info, I just noticed the human form and a bunch of in-game pics of that on the Wikia page.
  10. Fixed the system. We don't need to list every platform a specific game came out on. Also, what's up with Teddie's human form vs. wearing the outfit; in other words, is there any explanation why he wears the suit? I didn't see anything about that in the article so far.
  11. It's on there now, jn, that's my fault, sorry. No worries about the judges list, that'll be updated again and will have you listed then. For everyone else, I'll be taking over the inbox once again this month in order to truck through the backlog, starting some time next week.
  12. Sorry for the wait on dealing with this, jn. For the the rest of the Js, I originally form lettered the first version of this sub because he was open to tweaking it, so I'm the only one who's heard it before. :53, 2:25-2:27 & 2:41 has some brief, light distortion that's more audible on headphones, and there are very light clicks & pops from 2:06-2:13 that are almost inaudible due to being swamped out but were also worth noting. The sample quality still leaves something to be desired, and I thought the mechanical articulations, most obviously the piano, aren't fooling anyone and drag the quality down over the course of the 3 and half minutes that I'm on the borderline leaning toward NO. Like I told you the first time you submitted this, the production quality was holding back an otherwise strong arrangement. I did also say I felt the mixing was hurting this more than the sample quality, and that was definitely true, but even with the mixing improvements here, the stiffness of the piano sequencing is pushing me to a borderline NO even though I still like the track and hope it has a chance of passing (either in this iteration or another revision). It's a really strong arrangement where the mechanical timing of the piano (the strings had some issues, but not nearly as much) isn't the worst thing ever, but is such a focal element that it needs to sound more humanized before I can get behind without voting against my true feelings. It's close, but needs a LITTLE more improvement to be above the bar, IMO. Don't be discouraged, this is so close if it doesn't make it. NO (refine/resubmit)
  13. Contact Information Your ReMixer name: jnWake. Submission Information Name of game(s) arranged: Final Fantasy VI. Name of arrangement: "A Waltz for a Kingdom". Name of individual song(s) arranged: "Coin Song" and "Edgar & Sabin's Theme". Link to my arrangement: . Links to sources: https://www.youtube.com/watch?v=W6DwKL87XVA and https://www.youtube.com/watch?v=njdju0gL_xk . This is the first remix I ever finished and even submitted it back on August last year. However, there was some trouble with the mail I sent and the mix didn't get through. I later asked Larry to reject my submission because I felt I could do a much better job... And that's what I'm sending now! Anyway, this mix was born when I was playing "Coin Song" on the piano one day. Suddenly, I thought "How would this sound in 6/8?" and I adapted the song to that measure. I liked it and ended doing an orchestral waltz-y arrangement from that! I added "Edgar and Sabin's Theme" because of the connections between the themes musically and in the games and also because I wanted more melodies to work into the mix. The arrangement, despite the measure change, is quite straightforward, using the sources in ways that are easy to recognize. Source breakdown: 0:00 - 0:35: "Coin Song" (CS) intro played on the piano and switching from 4/4 to 6/8 in the middle of it. 0:36 - 1:02: First theme of "Edgar and Sabin's Theme" (EaST) is played by the 'orchestra' (piano + violin, viola and cello). 1:03 - 1:33: Second theme of both CS and EaST is played first by a flute (joined by a bassoon) and then by the cello. 1:34 - 2:22: Third theme of CS is played by the piano, then joined by the woodwinds and later by the strings. There is a simple transition from F# to A at the beggining of the section. The transition to the next section is took from EaST. 2:23 - 2:52: Repeat of '0:36 - 1:02' but now with the woodwinds also present! Piano also has some more interesting tricks and stuff. 2:53 - End: Slightly original section based on the chord progression from the intro. -------------------- http://www.youtube.com/watch?v=W6DwKL87XVA http://www.youtube.com/watch?v=njdju0gL_xk
  14. Amaterasu & Pikachu are BREAKING AWAY from the pack, but the rest of the results are VERY fluid. Even 2 or 3 people could shift the balance of things pretty dramatically.
  15. Can't edit!!!!!!!! I think that's because the thread's now in Projects; let me know what you need the title to be any time and I can do it if you'd like.
  16. Whenever this happens, it's usually somebody's sig that had an old image in it, and the status of the site it's from had changed. I deleted Al Capwn's sig.
  17. AFAIK, there's no official Yume Nikki art at a size we could use, so I wouldn't bother looking.
  18. The reason why I didn't initially file this was because: 1) Team Fortress 2 / Borderlands aren't represented on OCR so I didn't think they'd be valid write-ins, though then again I could be completely wrong. 2) There's no images picked for either. But either way, it's your call - what would you do with it? He's lazy for no images, but write-ins are fine. If they get some traction, more power to 'em!
  19. No more Squenix mascots, they're disallowed. Pick a new #3.
  20. The deliciousness of McRib as a mascot is a GREAT idea. I love you. McRIB!
  21. Just note, Bev, even though you still haven't tallied my vote yet in the mega spreadsheet (thanks!), Tanooki Mario will make it IN! You'll see!
  22. You could... link to something to make your case, no? YouTubes help! People are lazy. Lead the horses to water.
  23. Our esteemed Bio editors, Dafydd & Polo, prefer to work with manageable batches rather than having 50 new bios being needed at once. Our esteemed poobah, David J. Pretzel, prefers to work with manageable batches rather than having 50 new mascots being needed at once. It's more fun to vote and involve the people, that way we know what the community wants to see added first, and we can go by that priority. We're still going to add more later. It's not a huge database, it's just the pics on some Wiki pages; it's not going to be (nor is it meant to be) an exhaustive set of mascots for every major game represented on the site. It's just a rotation of game characters with bios to add something cool and informative. Bev, my votez r real: Tanooki Mario Amaterasu Bayonetta
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